Eric Beam
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John T
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Re: Pro Channel Tape Sim / Console emulator analyzed. (Audio geekery alert)
2013/09/30 11:37:50
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Cheers Eric, very interesting. Do you have a graph for Sonar without either of those effects on for cross reference?
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John T
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Re: Pro Channel Tape Sim / Console emulator analyzed. (Audio geekery alert)
2013/09/30 11:40:41
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Certainly, the console plots seem about what you'd expect: relatively flat for SSL, bass-heavy for Trident.
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Eric Beam
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Re: Pro Channel Tape Sim / Console emulator analyzed. (Audio geekery alert)
2013/09/30 11:43:06
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John T Cheers Eric, very interesting. Do you have a graph for Sonar without either of those effects on for cross reference?
Frequency response would just be a flat line & 0% THD+N
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John T
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Re: Pro Channel Tape Sim / Console emulator analyzed. (Audio geekery alert)
2013/09/30 11:46:49
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Yeah, that's what I was assuming. Does that bear out in practise? I suppose it would.
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Eric Beam
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Re: Pro Channel Tape Sim / Console emulator analyzed. (Audio geekery alert)
2013/09/30 11:57:15
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Re: Pro Channel Tape Sim / Console emulator analyzed. (Audio geekery alert)
2013/09/30 12:00:41
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All geeketry is welcome here, and this is in particular is awesome.
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pdarg
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Re: Pro Channel Tape Sim / Console emulator analyzed. (Audio geekery alert)
2013/09/30 12:03:47
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Yes - excellent work - thank you!
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SuperG
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Re: Pro Channel Tape Sim / Console emulator analyzed. (Audio geekery alert)
2013/09/30 12:09:59
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Tape sim looks about right - slight smiley face.
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Eric Beam
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Re: Pro Channel Tape Sim / Console emulator analyzed. (Audio geekery alert)
2013/09/30 12:26:57
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The noise plot is fun. 60Hz & all. All the euro users might subconsciously think something is a bit off Noise by rhythminmind, on Flickr
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urock
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Re: Pro Channel Tape Sim / Console emulator analyzed. (Audio geekery alert)
2013/09/30 15:08:04
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Dan Gonzalez [Cakewalk] All geeketry is welcome here, and this is in particular is awesome.
To the OP, thank you. Dear Dan (or other Cakewalk rep): Could we get some background (blog post or what not) on the development of the Tape Sim? How modeled? What modeled? Etc. Thank you!
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garybrun
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Re: Pro Channel Tape Sim / Console emulator analyzed. (Audio geekery alert)
2013/09/30 15:26:00
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Thanks for this geeky post!
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Fog
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Re: Pro Channel Tape Sim / Console emulator analyzed. (Audio geekery alert)
2013/09/30 15:32:14
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don't suppose you can compare it to u-he satin ?
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John
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Re: Pro Channel Tape Sim / Console emulator analyzed. (Audio geekery alert)
2013/09/30 15:44:52
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Really really good stuff! Well done Eric!
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RogerH
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Re: Pro Channel Tape Sim / Console emulator analyzed. (Audio geekery alert)
2013/09/30 15:52:31
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I'm geeked. Thanks! Maybe this thread could be a sticky?
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Sidroe
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Re: Pro Channel Tape Sim / Console emulator analyzed. (Audio geekery alert)
2013/09/30 16:28:27
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Now this is the kind of info that makes being in this forum a pleasure. Kudos to the you, sir. For your time and effort and dedication, HATS OFF!
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AT
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Re: Pro Channel Tape Sim / Console emulator analyzed. (Audio geekery alert)
2013/09/30 17:39:45
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Nice one, Eric. Very good stuff. @
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cclarry
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Re: Pro Channel Tape Sim / Console emulator analyzed. (Audio geekery alert)
2013/09/30 17:49:59
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southpaw3473
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Re: Pro Channel Tape Sim / Console emulator analyzed. (Audio geekery alert)
2013/09/30 18:11:32
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We'll not risk another frontal assault-that rabbit's dynamite!!! Tommy Byrnes Sonar Platinum Win 10 Pro x64 AMD FX 8350 Eight-Core 4.00GHz/ ASRock 970 Extreme4/ 16 gigs RAMUA Apollo Firewire/UA 2 Quad Satellite/ Focusrite OctoPre/Makie Onyx1220i Mixer THANK YOU!!!
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brconflict
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Re: Pro Channel Tape Sim / Console emulator analyzed. (Audio geekery alert)
2013/09/30 19:11:40
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It's all Geek to me!
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Featherlight
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Re: Pro Channel Tape Sim / Console emulator analyzed. (Audio geekery alert)
2013/09/30 19:33:31
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Eric, great work man, thanks for this, would love to see how X3 tape sim compares to the UAD Ampex or Studer emulations.
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jb101
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Re: Pro Channel Tape Sim / Console emulator analyzed. (Audio geekery alert)
2013/10/02 04:19:21
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I just wanted to bump this as I think it's great. Nice work, Eric.
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Leadfoot
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Re: Pro Channel Tape Sim / Console emulator analyzed. (Audio geekery alert)
2013/10/02 05:23:43
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This is very cool! Thank you for taking the time to do this.
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SvenArne
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Re: Pro Channel Tape Sim / Console emulator analyzed. (Audio geekery alert)
2013/10/02 05:36:39
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Awsome! Eric, you're a legend! Keep up your good work discovering the numbers behind the "magic"!
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markyzno
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Re: Pro Channel Tape Sim / Console emulator analyzed. (Audio geekery alert)
2013/10/02 05:38:02
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Geektastic!!!
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sven450
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Re: Pro Channel Tape Sim / Console emulator analyzed. (Audio geekery alert)
2013/10/02 08:31:54
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Now this is cool. thanks!
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Rimshot
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Re: Pro Channel Tape Sim / Console emulator analyzed. (Audio geekery alert)
2013/10/02 08:55:04
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Wonderful information Erik! I always wanted to know what was going on with the different emulators and you showed us precisely the answer. Awesome! Rimshot
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meh
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Re: Pro Channel Tape Sim / Console emulator analyzed. (Audio geekery alert)
2013/10/02 09:02:05
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Excellent there is some science going on somewhere. Thx
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urock
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Re: Pro Channel Tape Sim / Console emulator analyzed. (Audio geekery alert)
2013/10/04 02:51:48
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urock
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Re: Pro Channel Tape Sim / Console emulator analyzed. (Audio geekery alert)
2013/10/04 17:40:19
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Do Overloud reps ever post here? Perhaps they could talk about the creation of the tape sim. (what modeled and how) I (and I expect others) find stories like that very interesting. (It could also help sell the producer upgrade given that other tape sims cost as much or more as the studio-producer difference.)
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