gokidsmusic
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ProChannel Console & Tape Emulation - Answered
Is the new Overloud Tapedesk plugin the same as emulators for the Pro Channel? "Tolerance" button and the tape controls seem similar. It makes me wonder if Overloud had something to do with these useful additions to the ProChannel.
post edited by gokidsmusic - 2017/05/03 10:05:56
Greg OliverWindows 10 64bit, AMD FX-9590, 16 Gb ram, AMD Radeon HD 7450, ASUS M5A99FXPro R2.0, 240Gb SSD system drive, 2- 1Tb Int, 480Gb & 240Gb SSD sample drives.Cakewalk by Bandlab, Sony Sound Forge 11PreSonus AudioBox 1818VSL, Tascam FW-1884, Melda (All), Waves (All), Sound Toys (All), Eventide (All), Nomad Factory (All), Overloud (All), Softube (Most), Boz (All), XLN (All), Steven Slate Drums & Trigger2 (All)
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Anderton
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Re: ProChannel Console & Tape Emulation
2017/05/02 17:17:33
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If so, it would support my contention that SONAR's Console Emulators incorporate transformer emulation.
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scook
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Re: ProChannel Console & Tape Emulation
2017/05/02 17:19:18
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☄ Helpfulby seriousfun 2017/05/04 23:32:30
Overloud wrote both PC modules. Maybe someday Overloud with allow CW to sell the new plug-in as an upgrade to the PC modules. Given the overlap in function, the upgrade would have to be pretty inexpensive.
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subtlearts
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Re: ProChannel Console & Tape Emulation
2017/05/02 17:28:52
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Yep. What we don't know is if they've upped the ante in terms of code under the hood, or just packaged the code they wrote for the PC modules in a new plugin. Either way, I'm likely to keep using the ones I have until I have some reason to believe the new one is way, way better and I need that betterness. Still, I hope it sells well for them!
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ampfixer
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Re: ProChannel Console & Tape Emulation
2017/05/02 17:50:03
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☄ Helpfulby FCCfirstclass 2017/05/03 13:11:02
I've tried a bunch of console plugins. I find them all to be pretty subtle, with the exception of the Waves TG12345. After all my testing I've returned to my old habit of using my trusty 3440 tape recorder and matching 8x4 mixer. I get the harmonic distortion, tape saturation and all the other good stuff. I send the final mix to tape and then record it back into Sonar. My little rig is in mint condition but I doubt I could get more than $300 for it and have never been tempted to trash it. Best console emulator money can buy IMO.
Regards, John I want to make it clear that I am an Eedjit. I have no direct, or indirect, knowledge of business, the music industry, forum threads or the meaning of life. I know about amps. WIN 10 Pro X64, I7-3770k 16 gigs, ASUS Z77 pro, AMD 7950 3 gig, Steinberg UR44, A-Pro 500, Sonar Platinum, KRK Rokit 6
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gokidsmusic
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Re: ProChannel Console & Tape Emulation
2017/05/02 18:31:34
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Thought so, I like the PC ones.
Thanks for the responses.
Greg OliverWindows 10 64bit, AMD FX-9590, 16 Gb ram, AMD Radeon HD 7450, ASUS M5A99FXPro R2.0, 240Gb SSD system drive, 2- 1Tb Int, 480Gb & 240Gb SSD sample drives.Cakewalk by Bandlab, Sony Sound Forge 11PreSonus AudioBox 1818VSL, Tascam FW-1884, Melda (All), Waves (All), Sound Toys (All), Eventide (All), Nomad Factory (All), Overloud (All), Softube (Most), Boz (All), XLN (All), Steven Slate Drums & Trigger2 (All)
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jude77
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Re: ProChannel Console & Tape Emulation
2017/05/02 18:37:28
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☄ Helpfulby tlw 2017/05/02 23:38:33
I find it very ironic that I spent 35 years trying to overcome the limitations of tape and tubes and finally felt like I had reached Valhalla when I got my first digital recorder. Now I'm spending money trying to replicate the sound of tape and tubes.
You haven't lived until you've taken the Rorschach. Windows 10 Home Edition 64-bit /6th Generation Intel(R) Core(TM) i7-6700 Processor (8M Cache, up to 4.0 GHz)/16GB (1x16GB) DDR4 2133MHz SDRAM Memory/ NVIDIA(R) GeForce(R) GT 730 with 2GB DDR3 Graphics Memory/ Dell KB216 Wired Multi-Media Keyboard English Black/ 802.11ac + Bluetooth 4.0/Integrated 7.1 with WAVE MAXXAudio Pro/Wireless 3165 driver
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mmarton
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Re: ProChannel Console & Tape Emulation
2017/05/02 18:50:18
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No tape emulator can touch my old TSR-8 for vibe. Wish I'd never sold it. I do like the Tg12345 from waves and almost always use the Slate VCC-2. I have used the pro-channel ones on occasion and have been meaning to shoot them out side by side just to see if I can pick a "winner".
Happy Sonar Platinum 64 bit Registered Owner Epi Casino, Les Paul, Strat, Martin GPCPA3, Cort C4Z bass, Roland D20 Synth, TC Konnekt48, Sansamp BDDI, Roland JDXI, APS Klasiks, Windows 10 64bit
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Anderton
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Re: ProChannel Console & Tape Emulation
2017/05/02 19:17:23
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ampfixer I've tried a bunch of console plugins. I find them all to be pretty subtle, with the exception of the Waves TG12345. After all my testing I've returned to my old habit of using my trusty 3440 tape recorder and matching 8x4 mixer. I get the harmonic distortion, tape saturation and all the other good stuff. I send the final mix to tape and then record it back into Sonar. My little rig is in mint condition but I doubt I could get more than $300 for it and have never been tempted to trash it. Best console emulator money can buy IMO.
Wise, Yoda is.
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telecharge
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Re: ProChannel Console & Tape Emulation
2017/05/02 19:24:45
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Is there any type of source material where the effects of the ProChannel console emulations are obvious? I think I hear a little something using the Trident "A" emulation, but I really can't tell the difference with the other two. It could be my monitoring or not knowing what to listen for.
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Sanderxpander
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Re: ProChannel Console & Tape Emulation
2017/05/02 19:39:33
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I have the Waves NLS and feel they are a lot more "noticeable" than the Cake PC versions. That can be a good or a bad thing depending on your POV.
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Soundwise
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Re: ProChannel Console & Tape Emulation
2017/05/02 19:40:14
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telecharge Is there any type of source material where the effects of the ProChannel console emulations are obvious? I think I hear a little something using the Trident "A" emulation, but I really can't tell the difference with the other two. It could be my monitoring or not knowing what to listen for.
http://blog.cakewalk.com/..ole-emulation-in-sonar/
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Soundwise
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Re: ProChannel Console & Tape Emulation
2017/05/02 19:44:43
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Sanderxpander I have the Waves NLS and feel they are a lot more "noticeable" than the Cake PC versions. That can be a good or a bad thing depending on your POV.
I prefer such plugins to have a very subtle impact, that sums up nicely, rather than being obvious and ruin the entire mix session. I'm not a big fan of analogue processing, though.
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telecharge
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Re: ProChannel Console & Tape Emulation
2017/05/02 20:00:38
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Soundwise http://blog.cakewalk.com/..ole-emulation-in-sonar/
Thanks for that, but it's not very encouraging... " One track may not sound all that different in the final mix, but if you apply this effect to the entirety of your session, well then you’ll probably start to hear some differences. These DSP algorithms are tuned differently even though you may have a hard time hear their differences."
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Anderton
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Re: ProChannel Console & Tape Emulation
2017/05/02 20:33:57
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It really is something where the effect is cumulative. Use Console Emulation ALL tracks, then use Quick Grouping to change the Type and Drive controls. You'll hear a difference. I can hear a difference even on single tracks, but I think it may be a question of ear training as well. Try this: place the mouse over the bypass button, close your eyes, then click until you don’t know whether the CE is active or bypassed. Then click and compare, still with your eyes closed. After deciding which sounds best, open your eyes to find out what it was. I wouldn't be surprised if it's the Console Emulator 99% of the time. If you don't hear a difference, turn up the Drive control all the way and try again.
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telecharge
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Re: ProChannel Console & Tape Emulation
2017/05/02 20:46:00
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Soundwise
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Re: ProChannel Console & Tape Emulation
2017/05/02 21:56:46
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The beauty of Sonar Pro Channel is that it has excellent tube emulator, QC EQ, various compressors, and tape saturator. You can go as "analogue" as you wish. I have many plugins that cover all my needs and then some, yet most of the time Pro Channel is all I need for mixing.
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RSMCGUITAR
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Re: ProChannel Console & Tape Emulation
2017/05/02 22:02:51
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I can hear the difference with the PC emulator for sure. As Craig suggests using quick grouping is a great way to change them all at once. I wish they'd take it a bit further though because you can't quick group busses and tracks at the same time. A global control would be the cat's PJs.
As a side note, I understand why you would push the channel emulator for more saturation, but why would you under-drive it?
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telecharge
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Re: ProChannel Console & Tape Emulation
2017/05/02 22:55:18
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Thinking about it more, I find myself wondering if other plug-ins might have been masking/obscuring the Console Emulation. I know there's been a few instances where an effect I've used on a track seemed to have no effect because of other effects used further down the mix chain. I'm sure I've tried CE alone on a track and probably a bus, but I've not put it on everything and A/Bed it.
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JohanSebatianGremlin
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Re: ProChannel Console & Tape Emulation
2017/05/02 23:30:20
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I've never heard the console or tape emulators do anything I felt was worth while. Its only with extreme settings that I detect much of an effect at all. My attitude is if I've got to squint to hear it through my transparent monitors in my controlled environment, no one who is likely to hear anything I put out would be able to tell the difference even if you put a gun to their head. Hard to justify eating up even a handful of CPU cycles at that point.
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The Grim
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Re: ProChannel Console & Tape Emulation
2017/05/02 23:48:00
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gokidsmusic Is the new Overloud Tapedesk plugin the same as emulators for the Pro Channel? "Tolerance" button and the tape controls seem similar. It makes me wonder if Overloud had something to do with these useful additions to the ProChannel.
i have just fired off an email to overloud basically asking this question, will see if i get a reply. just downloaded the demo and about to install and give tapedesk a whirl. from some comments in the deals forum below, it appears it may not be just the same pc modules bundled up in a new package. i don't think much of the console emulators and tape emulations in platinum myself, would much rather use waves nls and various tape emulations among others, although i mostly use studio ones mix engine fx ctc-1 pro which is pretty awesome, it's not a normal plugin as such, as i understand it it, mix engine fx/ctc-1 pro operates deep inside the audio/summing engine of studio one, and not just sitting on top like normal plugs. 3 different console choices, all with drive, noise, crosstalk etc, and really does sound good.
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gokidsmusic
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Re: ProChannel Console & Tape Emulation
2017/05/03 01:06:28
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The Grim ...just fired off an email to overloud basically asking this question, will see if i get a reply.
Thanks, I'd be interested to hear their response.
Greg OliverWindows 10 64bit, AMD FX-9590, 16 Gb ram, AMD Radeon HD 7450, ASUS M5A99FXPro R2.0, 240Gb SSD system drive, 2- 1Tb Int, 480Gb & 240Gb SSD sample drives.Cakewalk by Bandlab, Sony Sound Forge 11PreSonus AudioBox 1818VSL, Tascam FW-1884, Melda (All), Waves (All), Sound Toys (All), Eventide (All), Nomad Factory (All), Overloud (All), Softube (Most), Boz (All), XLN (All), Steven Slate Drums & Trigger2 (All)
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RSMCGUITAR
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Re: ProChannel Console & Tape Emulation
2017/05/03 01:30:43
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I'd be pretty impressed if they give you a very solid response.
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mixmkr
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Re: ProChannel Console & Tape Emulation
2017/05/03 03:34:13
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Im scratching my head when people saying they use their old "consumer" tape machines, as my opinion is they offered miniscule amounts of analog qualities as the Studer/Ampex/MCI,etc big brothers did. I have to chuckle when people mention casette decks. But there will always be those diehards.
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The Grim
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Re: ProChannel Console & Tape Emulation
2017/05/03 09:16:51
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☼ Best Answerby gokidsmusic 2017/05/03 10:04:27
got a response from overloud, it seems the console emulator is a tweaked version of what is already included in sonar, but the tape emulation is completely new, plus it seems that more consoles etc will be added in the future. here is the response Hello Jeff, the console emulation into the Tapedesk is based on the Console Emulator into SONAR with some improvements on sound processing: the tape machine emulation is newly developed. If you are happy with the current components into Sonar there is no need for you to get the TAPEDESK as well. However it may become interesting for you in the future when we will add new console and tape models.
Kind Regards, Thomas - Overloud Support
to me it sounds much better overall than what is included in sonar, much better to work with, and with the promise of more consoles etc to be added in the future I think I will pull the trigger. cpu hit is delightfully light
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gokidsmusic
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Re: ProChannel Console & Tape Emulation
2017/05/03 10:04:09
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The Grim got a response from overloud
Thanks! Question answered!
Greg OliverWindows 10 64bit, AMD FX-9590, 16 Gb ram, AMD Radeon HD 7450, ASUS M5A99FXPro R2.0, 240Gb SSD system drive, 2- 1Tb Int, 480Gb & 240Gb SSD sample drives.Cakewalk by Bandlab, Sony Sound Forge 11PreSonus AudioBox 1818VSL, Tascam FW-1884, Melda (All), Waves (All), Sound Toys (All), Eventide (All), Nomad Factory (All), Overloud (All), Softube (Most), Boz (All), XLN (All), Steven Slate Drums & Trigger2 (All)
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TPayton
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Re: ProChannel Console & Tape Emulation
2017/05/03 11:46:41
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RSMCGUITAR I'd be pretty impressed if they give you a very solid response.
Color me impressed.
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RSMCGUITAR
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Re: ProChannel Console & Tape Emulation
2017/05/03 13:14:19
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tnipe
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Re: ProChannel Console & Tape Emulation
2017/05/03 19:01:40
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The Grim
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Re: ProChannel Console & Tape Emulation
2017/05/04 04:11:20
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after playing with it a while tapedesk is a seriously nice piece of gear, for me it is far and away above the included console and tape emulations included in sonar. very nice, no buyers remorse with this
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