Problem with mix down.

Author
Jimbo 88
Max Output Level: -57 dBFS
  • Total Posts : 1828
  • Joined: 2007/03/19 12:27:17
  • Location: Elmhurst, Illinois USA
  • Status: offline
2013/09/09 17:11:47 (permalink)

Problem with mix down.

Hey guys,  I have 4 minute piece that I played a lot of percusion parts and used a lot a Audio Snap.  When I play the X2 file everything is super tight and sounds good.  When I export audio things seem to be not so tight. This is not me being nit-picky.  Anone could hear it.  Am I doing something wrong?  I've tried sub mixing and have the same issue. 
 
I have :
Sonar x2 Producer 64 bit
Windows 7
12 gigs ram
RME Fireface 400 audio
Sweetwater Creation Station
 
     
 
Thanks In advance!

Cakewalk By Bandlab
Cubase 9.5 Pro
Windows 7 64 Bit   Core i7-8700   32 Gig Ram 3.20ghz  
RME Fireface 400 Audio Card
Behringer FCA 1616
Sweetwater Creation Station
 
#1

8 Replies Related Threads

    Eric Beam
    Max Output Level: -88 dBFS
    • Total Posts : 132
    • Joined: 2011/04/02 00:42:19
    • Location: Los Angeles
    • Status: offline
    Re: Problem with mix down. 2013/09/09 18:05:42 (permalink)
    I never trust non realtime exports for this reason. If only Sonar would allow to record bus outputs internally.
    Create a audio interface mixer loop or spdif/toslink loop & record the output back into sonar. Or try a realtime export (audible export in sonar speak).

    "Any experiment of interest in life will be carried out at your own expense."
    rhythminmind.net - signaltonoize.com - popsound.com
    #2
    Jimbo 88
    Max Output Level: -57 dBFS
    • Total Posts : 1828
    • Joined: 2007/03/19 12:27:17
    • Location: Elmhurst, Illinois USA
    • Status: offline
    Re: Problem with mix down. 2013/09/09 18:11:31 (permalink)
    Ahh...good idea!  Thanks. 

    Cakewalk By Bandlab
    Cubase 9.5 Pro
    Windows 7 64 Bit   Core i7-8700   32 Gig Ram 3.20ghz  
    RME Fireface 400 Audio Card
    Behringer FCA 1616
    Sweetwater Creation Station
     
    #3
    brundlefly
    Max Output Level: 0 dBFS
    • Total Posts : 14250
    • Joined: 2007/09/14 14:57:59
    • Location: Manitou Spgs, Colorado
    • Status: offline
    Re: Problem with mix down. 2013/09/09 18:26:26 (permalink)
    Any Bitbridged synths in the project, and/or do you have BounceBufSizeMsec= set to something other than 0 in AUD.INI?
     
     

    SONAR Platinum x64, 2x MOTU 2408/PCIe-424  (24-bit, 48kHz)
    Win10, I7-6700K @ 4.0GHz, 24GB DDR4, 2TB HDD, 32GB SSD Cache, GeForce GTX 750Ti, 2x 24" 16:10 IPS Monitors
    #4
    jb101
    Max Output Level: -46 dBFS
    • Total Posts : 2946
    • Joined: 2011/12/04 05:26:10
    • Status: offline
    Re: Problem with mix down. 2013/09/09 19:16:20 (permalink)
    brundlefly
    Any Bitbridged synths in the project, and/or do you have BounceBufSizeMsec= set to something other than 0 in AUD.INI?
     
     




    +1 to the BounceBufSizeMsec=0.  This solved many issues for me.

     Sonar Platinum
    #5
    brundlefly
    Max Output Level: 0 dBFS
    • Total Posts : 14250
    • Joined: 2007/09/14 14:57:59
    • Location: Manitou Spgs, Colorado
    • Status: offline
    Re: Problem with mix down. 2013/09/09 20:46:17 (permalink)
    jb101
    brundlefly
    Any Bitbridged synths in the project, and/or do you have BounceBufSizeMsec= set to something other than 0 in AUD.INI?
     
     




    +1 to the BounceBufSizeMsec=0.  This solved many issues for me.


    It can be problematic with some synths if your ASIO buffer size (also used for offline bouncing when BounceBufSizeMsec=0 - the default) is very small, but setting it larger exposes Bitbridge's bug with adding an empty buffer to the bounced/frozen synths, and if you set it really large, you can get into RAM limitation issues with a very large project. Something between 20 and 200 can help improve bounce/freeze/export performance if Bitbridge isn't in the project. And JBridge doesn't have this issue.
     
    Of course, this may have nothing to do with the OP's issue, but I thought I'd mention it as a possibility.

    SONAR Platinum x64, 2x MOTU 2408/PCIe-424  (24-bit, 48kHz)
    Win10, I7-6700K @ 4.0GHz, 24GB DDR4, 2TB HDD, 32GB SSD Cache, GeForce GTX 750Ti, 2x 24" 16:10 IPS Monitors
    #6
    gustabo
    Max Output Level: -49.5 dBFS
    • Total Posts : 2591
    • Joined: 2009/01/05 17:32:38
    • Status: offline
    Re: Problem with mix down. 2013/09/09 20:54:02 (permalink)
    Freeze the tracks that you used Audio Snap on...


    Cakewalk by Bandlab - Win10 Pro x64 - StudioCat Platinum Studio DAW - 32 GB Ram - MOTU UltraLite-mk3
    M-Audio Keystation 88ES - Akai MPD26 (hot-rodded) - Alesis DM10 - a few guitars, a few amps
    Novation Launch Control - Korg nanoKONTROL2 - PreSonus FaderPort - DAW Remote HD on iPad
    Adam A7X - Behritone C50A
    PreSonus Monitor Station v2 (controlling the mons)
    https://www.facebook.com/groups/sonarusergroup/

    #7
    Jimbo 88
    Max Output Level: -57 dBFS
    • Total Posts : 1828
    • Joined: 2007/03/19 12:27:17
    • Location: Elmhurst, Illinois USA
    • Status: offline
    Re: Problem with mix down. 2013/09/10 00:12:29 (permalink)
    I tried eliminating 32 bit plug ins, but the problem was still there.  I found one shaker track to be the issue.  I deleted that track and re-recorded and still had some timing problems. I did an export and unchecked the "fast Bounce" and the mix down is now fine.  I might of had way too many tracks that I quantized the audio and shifted audio transients around.
     
    Thanks everyone for the great info.

    Cakewalk By Bandlab
    Cubase 9.5 Pro
    Windows 7 64 Bit   Core i7-8700   32 Gig Ram 3.20ghz  
    RME Fireface 400 Audio Card
    Behringer FCA 1616
    Sweetwater Creation Station
     
    #8
    gswitz
    Max Output Level: -18.5 dBFS
    • Total Posts : 5694
    • Joined: 2007/06/16 07:17:14
    • Location: Richmond Virginia USA
    • Status: offline
    Re: Problem with mix down. 2013/09/10 07:17:40 (permalink)
    This is probably not your case, but I just throw it out there...
     
    Is it possible that you meant to apply audio snap to a single track, but you were accidentally applying it to two tracks at once (like accidentally including the shaker track)? I know you can use Audio Snap across a bunch of drum tracks so the bleed all moves together...
     
    This shouldn't be your case because it would have sounded wrong in both a real-time bounce and when auditioning... it wouldn't have just gone wrong on export.

    StudioCat > I use Windows 10 and Sonar Platinum. I have a touch screen.
    I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
    #9
    Jump to:
    © 2025 APG vNext Commercial Version 5.1