fooman
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Programming a realistic 4/4 tamborine part
Yes, this is very newb but I've yet to achieve this in the virtual world. I'd like to create realistic tambourine parts. Meaning, not the same sample sounding like a machine-gun. But more of a simple 4/4 pattern that sounds like someone is waving the tambourine back and forth. Anyone have any tips, samples they use for this, etc??
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Lynn
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Re: Programming a realistic 4/4 tamborine part
2014/01/02 18:36:55
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You may already have good samples, but what do you use or have? If you describe your setup, we can help you more easily. Regardless, just remember that most people hit notes on the beat harder than notes on the offbeat,usually. If you're in PRV view, and you're writing a straight 1/8th note pattern, for instance, try giving the first note a volume of 115 - 120, second note somewhere from 75 - 80, third note 100's, next note in the 90's, and so on. Write a measure or two and test it out until it sound right to your ears. Then loop or repeat. Consider this just a starting point. Google tambourine samples! There are many that are free. Many virtual drummers have ready-made loops. Google tambourine loops. Hope this helps.
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Jimbo 88
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Re: Programming a realistic 4/4 tamborine part
2014/01/02 18:39:07
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I actually have a box of kids musical toys...so i grab a mic and a toy tamborine and have at it. Thank God for auto snap,
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fooman
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Re: Programming a realistic 4/4 tamborine part
2014/01/02 19:23:56
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I have Session Drummer and Dimension Pro that I almost always use to sequence drums. I mostly record real live audio, so I don't do this often... hence the lame question. I often record the tambourine parts myself but I only have one tambourine and the sound doesn't fit every song. Does Sonar X3 have any ready-made simple loops shipped with it for this type of thing? I gave the media-exporer a go, and found a ton of loops but they were all pretty complex and hard to nail down what was what because of how they named things. Jimbo, yea I've recorded a kids xylophone once for a song. The kind with the yellow/red/blue keys. Was awesome!
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gustabo
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Re: Programming a realistic 4/4 tamborine part
2014/01/02 19:46:32
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I think Nine Volt Audio has a set of shaker and tambourine loops. They're going out of business so you can probably pick it up for cheap.
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jeebustrain
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Re: Programming a realistic 4/4 tamborine part
2014/01/02 19:53:24
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one of the keys (besides doing the velocity trick (accent downbeats with about a 30 difference in the velocity of the others) is to swing it. Try to give it around a 52-53% swing (in the quantize menu) and see if you like it any better. Other than that, you're pretty much gonna have to either find some pre-done midi snippet.
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Sanderxpander
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Re: Programming a realistic 4/4 tamborine part
2014/01/02 19:55:16
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Playing from an Octapad with sticks can help, but loops will still sound better, most likely. Pretty sure there are some reasonably good options for around 30 bucks that should cover your needs and then some.
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Lynn
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Re: Programming a realistic 4/4 tamborine part
2014/01/02 20:16:25
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robert_e_bone
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Re: Programming a realistic 4/4 tamborine part
2014/01/02 21:25:50
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I just program mine in, and adjust velocity and timing data. Bob Bone
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John
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Re: Programming a realistic 4/4 tamborine part
2014/01/02 22:24:02
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Or get BFD3 with anti machine gun.
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lawajava
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Re: Programming a realistic 4/4 tamborine part
2014/01/02 22:26:26
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As Gustavo pointed out, Nine Volt Audio has a great set of samples called Shimmer and Shake or something. Fantastic percussion samples including tambourines.
I got it for a great price nice they are going out of business. Probably even less cost now.
Really great for what you are asking to do.
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dlesaux
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Re: Programming a realistic 4/4 tamborine part
2014/01/02 22:35:29
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EZdrummer Latin Percussion has awesome tambourine sounds and Midi patterns.
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RobertB
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Re: Programming a realistic 4/4 tamborine part
2014/01/02 22:53:13
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When I was working on this tune, I scanned all of my libraries to find a shaken tambourine, to no avail. The tambourine here is from DimPro. I softened the attack(ADSR) to kill off the initial thwack. From there, I used my controller to manipulate velocity. May not be quite what you are looking for, but might give you some ideas. http://soundclick.com/share.cfm?id=10285834
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...wicked
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Re: Programming a realistic 4/4 tamborine part
2014/01/02 23:09:57
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A crappy tamb played well will sound better than great samples not programmed right. Just grab one and do it yourself. The tambourine is harder to play than people think, but it is a very rhythmic one, you'll find a cool pattern way faster by just shaking one.
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Anderton
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Re: Programming a realistic 4/4 tamborine part
2014/01/03 00:06:45
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I did a synthetic tambourine part for an acoustic "bonus version" of a song ("My Lucky Day," written by Mark Longworth). Normally I would use an acoustic tambourine, but didn't have one handy. The part used a single sample from the Fantom VS, but it sounds very realistic because of the velocity editing. If you want to hear what velocity editing can do, go to https://www.youtube.com/watch?v=2tvt6DluvoA and you'll hear it kick in at around 45 seconds.
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jb101
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Re: Programming a realistic 4/4 tamborine part
2014/01/03 05:56:59
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dlesaux EZdrummer Latin Percussion has awesome tambourine sounds and Midi patterns.
I agree, and much more as well.
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gswitz
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Re: Programming a realistic 4/4 tamborine part
2014/01/03 08:45:43
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The occasional off beat hit? In my experience Tambourine players sometimes lose focus on the tambourine during the song and push and pull on the timing in a way that is more than swing. dropping a beat in a measure or adding one. Not all the time, but sometimes. And I'm not trying to say that it's just bad musicians who play tambourine. It's often singers who have a lot of other things to think about. The other thing I find is with acoustic groups that tend to pull out tambourines, the tambourine goes into lots of microphones on the stage sometimes causing interesting phasing fx. So for this reason, copying the track and nudging it a few milliseconds, then using a ctrl+drag sign line at a very low volume and panning left and right might be interesting.
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jimkleban
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Re: Programming a realistic 4/4 tamborine part
2014/01/03 19:21:22
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I understand the OP and what I have done is sample my tambourines with shakes and hits and make sure each sample has only 1 movement of sound (LEFT then RIGHT)... I then can sequence shakes and hits very realistically. The key is to get the samples right (and many of them, with multi velocity layers) to avoid the machine gun sound. It is also good to sample the tambourines with only a ROOM or OVERHEAD mic to avoid the harshness of the initial transient attacks and it gives the tamb some AIR feel to it. What ever you do, don't sample the tambourine (or record a track) with a close mic only.... if you have ever done this, you know what I mean. Jim
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Danny Danzi
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Re: Programming a realistic 4/4 tamborine part
2014/01/03 20:07:19
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...wicked A crappy tamb played well will sound better than great samples not programmed right. Just grab one and do it yourself. The tambourine is harder to play than people think, but it is a very rhythmic one, you'll find a cool pattern way faster by just shaking one.
I swear this was exactly what I was going to type to you. fooman. Wicked is spot on...honest, you'll mess with samples longer than you will if you recorded the tamb with even a kids tamb and a Radio Shack mic. I definitely recommend recording a real one and just experimenting with your mic placement so that you get the whole sound of the tamb without mic'ing too close. I just did one the other day using two mics that sounded great and the tamb the guy had was nothing to brag about. The ones I have at the studio were 100% better but he wanted the one he brought. It wound up sounding great. So if you can borrow one, definitely try doing it yourself. Like Wicked, I'll take a bad sounding tamb over the sampled ones. :) Good luck. -Danny
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fooman
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Re: Programming a realistic 4/4 tamborine part
2014/01/04 18:49:23
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I often do play the parts. Or have the client do it if it's during tracking. However, not all percussion instruments are made equal and sometimes I'd like a tighter sound, different timbre of instrument, etc. So I'd just like to get some midi going for this reason/situation.
I bought the Shimmer and Shake package. Was only $30 or so. However, I found that my lack of knowledge with how REX loops work is killing me haha. I found that the loops are often a lot faster once imported/dragged into the session, compared to the speed they play at when previewed.
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gustabo
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Re: Programming a realistic 4/4 tamborine part
2014/01/04 19:08:42
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Load the rex loops into rxp.
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fooman
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Re: Programming a realistic 4/4 tamborine part
2014/01/04 19:32:54
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I have used Sonar for like 10 years, and never had to use that haha Thank you!
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gustabo
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Re: Programming a realistic 4/4 tamborine part
2014/01/04 21:33:01
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Rex loops also work in Kontakt.
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