Pure white noise for Rapture...

Author
ckatrun411
Max Output Level: -89 dBFS
  • Total Posts : 81
  • Joined: 2007/11/25 17:53:39
  • Status: offline
2007/12/05 17:05:38 (permalink)

Pure white noise for Rapture...



Hi does anybody know where to find, or even how to make a white noise element for Rapture?

I know rapture has SHeet, wave, that is used in a lot of the preset claps..

and the Glabanum Architecture waves have some am complex noise.

but I need some pure pink and white for my sound design. I can not find them in the rapture banks, or any of the samples.

and its not in the architecture ones.

what to do, what to do?
#1

5 Replies Related Threads

    b rock
    Max Output Level: 0 dBFS
    • Total Posts : 8717
    • Joined: 2003/12/07 20:31:48
    • Location: Anytown (South of Miami), U.S.A.
    • Status: offline
    RE: Pure white noise for Rapture... 2007/12/05 18:09:00 (permalink)
    I need some pure pink and white for my sound design.
    Use the 900 - noise.wav in Multisamples?

    I don't know how precise you need this to be. This would be more like a sample of equally distributed random frequencies, spun into a wavetable. In other words, random enough, but not truly random. As for pink noise, I've always assumed this: Run the 900 - noise.wav through a serial filter routing (like 01. 02. 03. or .07), and select the Pink filter (only) for either F1 or F2.

    I'm sure those will cover most sound design challenges, but may not be accurate enough to use, for example, as a function generator-type test source.
    #2
    ckatrun411
    Max Output Level: -89 dBFS
    • Total Posts : 81
    • Joined: 2007/11/25 17:53:39
    • Status: offline
    RE: Pure white noise for Rapture... 2007/12/05 18:25:42 (permalink)
    Thanks B Rock...

    I will have a look. :-)
    #3
    b rock
    Max Output Level: 0 dBFS
    • Total Posts : 8717
    • Joined: 2003/12/07 20:31:48
    • Location: Anytown (South of Miami), U.S.A.
    • Status: offline
    RE: Pure white noise for Rapture... 2007/12/11 22:29:07 (permalink)
    static_cyclic_level=30
    static_cyclic_time=1.82 // 33 rpm
    static_random_level=2
    static_random_mintime=3.00
    static_random_maxtime=10.000
    No fair! That's based on some covert sfz format version; at least sfz 2.5.
    Thanks, Chad. For the file, AND those opcodes.
    #4
    René
    Max Output Level: -68 dBFS
    • Total Posts : 1103
    • Joined: 2004/01/06 13:15:57
    • Status: offline
    RE: Pure white noise for Rapture... 2007/12/13 09:04:28 (permalink)
    For some reason, this list overrides everything in the bottom in Firefox. I wonder who's bug is that one :)
    #5
    strungdown
    Max Output Level: -79 dBFS
    • Total Posts : 573
    • Joined: 2007/04/12 13:15:26
    • Status: offline
    RE: Pure white noise for Rapture... 2007/12/14 12:20:28 (permalink)
    Just an idea, maybe in an update would it be possible to add say 6 audio inputs to Rapture? If you could use an input as an element, you could add a white noise generator or track as desired.
    #6
    Jump to:
    © 2024 APG vNext Commercial Version 5.1