Helpful ReplyPushing drums and Vocals back in the mix

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Soundblend
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2014/02/11 19:55:06 (permalink)

Pushing drums and Vocals back in the mix

My main struggle with mixing is to get drums and vocals pushed back in the mix.
every other instrument seem to sit well back, but drums almost jump out of the speakers
also vocals. I know i can use a bit of delay for starters at least on vocals to bring it a bit back
and some reverb, but i dont not completely get what i want.

For drums its hard to use any delay, because of the beat that will double up,even at low setting
on the delay. reverb helps a bit but not mutch.

How can i get upfront sound of Drums and vocals to sit back in the mix ?
post edited by Soundblend - 2014/02/20 21:09:34
#1
michaelhanson
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Re: Pushing drums and Vocals back in the mix 2014/02/11 20:12:47 (permalink)
Are you using midi drums or are you mic'ing your own?
 
If midi, you should be able to move the Room sliders up and down on the mixer within you midi drum program.  Also play with the overheads some.  Reverb is also used to move sounds forward or back.  I have not used the R-Mix plug at all, but that might also be able to assist in placement of the instruments.  Maybe someone else has worked with that.

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#2
Soundblend
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Re: Pushing drums and Vocals back in the mix 2014/02/11 21:16:49 (permalink)
Midi drums like session drummer 3, that's included in sonar X3d
there's no overhead etc on drums like that, that limits that option.
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RobertB
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Re: Pushing drums and Vocals back in the mix 2014/02/11 22:55:32 (permalink) ☄ Helpfulby Soundblend 2014/02/14 15:49:06
Or you can reduce the level of the offending drum(s). In particular, the snare in SD3 and many other drum synths is overly aggressive for my taste.
If the drum is too loud, simply adding more reverb will just leave you with a loud, muddy drum.
I treat most instruments, live and soft synth, in generally the same way.
I'll leave the track output dry, and use a pre-fader send to a bus where the reverb is. Depending on effects, such as an amp sim, I may send the track output to a second bus before making the split.
This way, I can use the reverb to shape the space, and raise or lower the track level to move the dry instrument forward and back in that space. 
Careful EQ and possible judicious use of limiters can help fine tune the overall balance.

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#4
dcumpian
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Re: Pushing drums and Vocals back in the mix 2014/02/12 08:01:10 (permalink)
EQ. More mid/low end brings the drums/vocals forward. Reverse to push them back. Don't overdo it or it will sound like you recorded them in a can.
 
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Re: Pushing drums and Vocals back in the mix 2014/02/12 09:23:29 (permalink)
Thanks a lot, will try that.
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Re: Pushing drums and Vocals back in the mix 2014/02/12 11:18:19 (permalink)
When we hear something from far away the highs are rolled off, in general.  If you want to push the drums and vocals back rolling off the highs a little should help, along w/ reverb w/ a longer delay time. 
 
Delay, esp. on percussive stuff, is usually a bad idea.  Even w/ tempo synced effects you get weird doubling and flanging.
 
But if you want something to sound not so upfront, the easiest thing to do is to lower the volume.  For vocals and drums, even, this usually means automation so vocals don't poke out too far above the soundscape or get lost below it.  Often a couple of dBs can make a dramatic difference so it just feels right.
 
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Re: Pushing drums and Vocals back in the mix 2014/02/13 18:35:51 (permalink)
I'm with AT on this one - if it's too loud, turn it down!
 
What happens if you reduce the level of your drum bus in 1dB increments? Does this get you anywhere closer?
You should, if your kit is balanced properly, be able to lower the drum bus without having to tweak the levels of individual drums. Theoretically, you would also have to adjust your send levels to any drum reverb bus as presuambly they'd be set to post and simply lowering the buss won't compensate for this and you'd end up with less of the dry signal with the same amount of reverb. This could however, work to your advantage because as mentioned above, adding more reverb tends to push sounds back in the mix, though clearly you would probably want to tweak the sends afterwards.
 
Also, don't be afraid to experiment with applying large amounts of EQ to your reverb buss. Rolling off the highs can really help here
 
Alternatively, you can start lowering individual kit pieces - using ctrl across multiple grouped faders will let you reduce all faders at the same time and proportionally.
 
One final thought. Take a long hard look at your velocities on your midi tracks. If they're all upwards of 100 or so, I'd seriously consider reducing them to round the 80 mark. Scale Velocity is perfect for this, as can the Event Inspector.

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Jeff Evans
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Re: Pushing drums and Vocals back in the mix 2014/02/14 16:28:56 (permalink)
I have gone on about the small Auratone speaker concept but I want to remind people again of how good it can be.  I use a single small Auratone type speaker being fed with the L+R signal. I listen to it down at quite low volume.
 
I find it is excellent for correctly setting all the things mentioned here. Drum levels, vocal levels you name it.  It also seems to really highlight problems within a drum mix as well.  If any kit piece is over load then it seems to really stand out in the small speaker. Becomes very obvious.
 
If you have got your buses set up correctly then in the end you only need to fine tune buss levels and the small spekaer also makes that very easy.  I find it is the only way to set vocal levels over the instruments and also drum levels with respect to everything else too.  Once you put it all up on your main speakers again what you will be rewarded with is a perfect mix every time.  It also translates really well too.
 
Sometimes listening to a mix on your mains (especially up a little louder) for too long can almost make it impossible to get things right.  Yet when the whole mix is bottlenecked into something like this down at low volume it all becomes very clear and easy.
 
 

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#9
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Re: Pushing drums and Vocals back in the mix 2014/02/20 17:42:39 (permalink)
    Moving Drums back in the Mix, ( what i learned ) by Jan Ståle Krakeli

1. adjust the balance / level of each drum and " Overhead's "
    EQ the drums, and apply some compression if needed.

2. " Live drums : if u have the drum's room-mic'd
    skip step (3.) and use the room sound of the mic's "
    be sure to EQ OH's as well, for a nice room sound.
   
    or skip the room mic's, if you don't wanna use it
    and apply step 3.

3. Insert a Reverb on the ( track ) / ( Drum BUSS ), blend dry and wet effect.
    the reverb effect is not gonna be " heared "
    but more to widen the sound, and it shal still
    sound " dry " and not that " in your face " type sound
    Important, use a " very natural " sounding Room Reverb for this.

    Why step 3 ?
    cause it will be easier to move the drum's back
    because they'r not so upfront sounding
    and you don't need that much, main Reverb send
    it will sound more natural, and not to " over-done "

4. Use a " pre-fader send " to a buss where the main reverb is.
    ( EQ the send Reverb of your taste )

5. Use the reverb send to shape the space, and and lower the track level
    of the drum(s) / drum buss, to move the " dry instrument "
    forward and back in that space.

    For vocals
    you can apply mainly the same procedure, but also add a Delay FX send.
    An " tempo" based delay, it also widens and push the sound back / to the side's
   
    we know that most of the energy of a sound
    is present in the (M) of M/S signal flow.

    Drums, Bass and vocal is mostly present there.

    Thank's for all the great feedback, a truly great forum 

    Jan
post edited by Soundblend - 2014/02/20 19:24:52
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Re: Pushing drums and Vocals back in the mix 2014/02/20 20:13:52 (permalink)
Jeff Evans
Sometimes listening to a mix on your mains (especially up a little louder) for too long can almost make it impossible to get things right.  Yet when the whole mix is bottlenecked into something like this down at low volume it all becomes very clear and easy.


That is so true, the ear's adapt to sound over a longer period ( to the less better )
it is better to take a break and then come back to mix at lower levels usually get better mix result then.
Waiting a day, and having a quick listen, then the first thing you notice you need to change
is probably the most accurate atm then.
 
post edited by Soundblend - 2014/02/20 20:20:07
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Re: Pushing drums and Vocals back in the mix 2014/02/20 20:51:49 (permalink)
I don't really understand the question. Mostly because, to me, drums and vocs are probably the main ingredients to a basic pop mix. ie: up front. If they are too loud, turn them down. Actually, I think I usually sculpt a mix around the drums and vox so they tend to be the guiding/louder factor. I guess it all comes down to ones perspective of what is too loud, too soft, to anything.
 
Why'd I just type all that....?
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Re: Pushing drums and Vocals back in the mix 2014/02/22 13:21:29 (permalink)
there are a number of tools at your disposal, and I think they've all been covered, so I'll just summarize from my perspective:
1) level - can't beat lowering the level a bit to push something back a little
2) EQ - because different frequencies are attenuated differently in air you can use EQ to make something seem a bit more distant. It's subtle, but it works.
3) delay - if a sound source is far away then it takes longer to reach you... simple enough, but beware, you are usually working with insanely short delays. And multiple delays work better, because there will be multiple paths from the source to your ears, and your ears (&brain) place things based on temporal cues. I've had so much fun demonstrating delay tricks when I teach new sound designers how to place sounds in a theatre.
4) reverb - it's a lot of work, but, if you have a really flexible reverb you can place a source anywhere. And actually, it's a combination of delay and reverb - mostly pre-delay. If I did not mention it, it's a lot of work<G>!
5) even dynamics can play a role, but this trick works maybe 1 time in 100. The idea is that some sounds, especially percussive sounds, can be come a bit compressed as they travel different paths. It's usually a frequency dependent compression, so setting it up gets really complex. I can't remember the last time I even tried<G>!
 
So experiment with all these tools (except maybe dynamics) and I think you'll find your mix palette growing!

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#13
dmbaer
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Re: Pushing drums and Vocals back in the mix 2014/02/22 15:10:44 (permalink)
If you're running the forward-sounding taudio through reverb, try eliminating the early reflections in the reverb program.
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Jeff Evans
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Re: Pushing drums and Vocals back in the mix 2014/02/22 15:53:59 (permalink)
I have found the opposite works. Remove the reverb and keep just the early reflections. You will still get a slight sense of reverb (spcae) but without the long reverb tail hanging in the background. Just a suggestion.
 
I read some stuff that Bob Katz was talking about using just early reflections only and no reverb. You can create a sense of space but without all the reverb.
 
It is easy to not understand what the early reflctions actaully do and many just accept them without thinking about them more. They too are important. It is fun to exepriment with sources and just early reflections and listen to what sort of spacial effects you can still get but still with a sense of dryness.
 
Mixing at low volume on a small mono Auratone type speaker is still hard to beat for getting the balance right with everything in your mix.

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Re: Pushing drums and Vocals back in the mix 2014/02/23 15:06:17 (permalink)
Jeff Evans
I have found the opposite works. Remove the reverb and keep just the early reflections. You will still get a slight sense of reverb (spcae) but without the long reverb tail hanging in the background. Just a suggestion.



Hmmm, I'm finding conflicting expert advise on this subject.  Roy Izhaki states "Louder early reflections denote greater distance between the source and the listener".  I can't find it now, but I'm certain I read another mixing guru state that removing early reflections "nailed" the source to the back wall.
 
Logical this makes sense, at least for a wide hall with the listener close to the stage.  A source at the front of the stage will have reflections arriving with a noticeable lag.  If the source is at the back of the stage, the relative distance of the initial sound and the reflections will be lower, plus the reflections will be more attenuated due to the greater distance. 
 
In any case, I'm not inclined to argue against Mr. Izhaki's advice, so perhaps I'm totally wrong on this.  If I find the other source of advice, I'll post back here.
 
[Edit]
 
I found this web page where the author succinctly summed up the topic:
 
http://theproaudiofiles.com/width-height-depth-in-a-mix/
 
In it, he writes:
 
Going further: the shorter the pre-delay, the farther the element will seem. And, reverb that is higher in late reflections rather than early reflections will also be indicative of a sound that is further away. Level, pre-delay, and early vs. late reflections — those things all work in conjunction to form a realistic spatial sound.
 
This was on the internet, so, of course, it must be true!
 
 
 
 
 
post edited by dmbaer - 2014/02/23 16:13:32
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wst3
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Re: Pushing drums and Vocals back in the mix 2014/02/24 09:31:05 (permalink)
conflicting advice... about audio... on the internet?????
 
Say it isn't so!!
 
OK, with one or two exceptions, there are very few "right" answers. Music production is part art, part science, and the phrase that I hear most often from my mentors is "it depends".
 
It would take a book - and I am way too lazy to type that much - to explain concert hall acoustics, and if you are trying to mix a concert hall-ish track you really do need to understand what goes on physically in a real hall.
 
In this case, strange though it may seem, you can manipulate the apparent position of a track by manipulating several different factors, including reverb density, reverb length, pre-delay level, pre-delay time, etc. They all interact, and depending on the track you can get great results by tweaking only one (which one???) but sometimes you'll have to tweak them all. "It Depends"

Here is one of the few instances where there is a "rule"... small critical listening spaces have a tendency to be non-reverberant. You can build a space that is large enough to be statistically reverberant, but most of us don't have that kind of room or cash.
 
Why do I mention this? In your monitoring space you not only have to deal with what should be happening in your imaginary space (the one you are trying to create) but also have to deal with what is really happening in your monitoring space. And the two will have conflicts. I think (pure speculation) this is one of the reasons why you will find more advice about tweaking early reflections or pre-delay in the popular press. I could be wrong about that<G>!
 
Just for grins, the only topic that I am aware of that has a single, correct answer (although you will find the contrary answer online) is safety grounds. NEVER defeat the safety ground!!!!

Other than that, well, audio production is what it is, and the art is at least as important as the science, if not maybe a little more so.

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#17
Soundblend
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Re: Pushing drums and Vocals back in the mix 2014/02/24 10:16:17 (permalink)
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post edited by Soundblend - 2014/02/25 21:46:15
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