sharke
Max Output Level: 0 dBFS
- Total Posts : 13933
- Joined: 2012/08/03 00:13:00
- Location: NYC
- Status: offline
Question about some of the free audio content
Not sure if this is the right place to ask, but here goes anyway. If you look in Cakewalk Content\Loops\Loopmasters\WORLD AND JAZZ\INDIAN SESSIONS VOL1-2 and listen to some of the rex vocal samples in that folder, they sound very glitchy as if the "rexing" has been done very badly. Is that the case? I really want to use a couple of those vocals but they sound so broken. I managed to fix one of them up a little in Audition but not very well, and the other one I want to use just isn't working at all. I don't know anything about rex files, but is the audio screwed beyond repair in these?
JamesWindows 10, Sonar SPlat (64-bit), Intel i7-4930K, 32GB RAM, RME Babyface, AKAI MPK Mini, Roland A-800 Pro, Focusrite VRM Box, Komplete 10 Ultimate, 2012 American Telecaster!
|
Beepster
Max Output Level: 0 dBFS
- Total Posts : 18001
- Joined: 2012/05/11 19:11:24
- Status: offline
Re: Question about some of the free audio content
2016/03/02 10:30:40
(permalink)
Hi, sharke. Are they glitching at their native tempos? If not then (as you probably know) it'd be more a case of bad splits. I don't know if Rex files are one of the ones that can be edited in the Loop Constructor (pretty sure they are but it's easy enough to convert them to the proper format). It's just a matter of dragging them into the LC and and manually moving/adding splits so they appear right at the transients. Then they'll stretch properly without artifacts (or less of them anyway). If they aren't playing properly at their native tempos then yeah... that's different. Admittedly I haven't spent a lot of time working with the loop content but they mostly seem alright at native tempo BUT some of the ends/starts are a little crunchy. That, in theory, could be corrected with some fades processed into the files. Again... you probably already know all this (better than I do). Posting just in case you overlooked it. Cheers.
|
sharke
Max Output Level: 0 dBFS
- Total Posts : 13933
- Joined: 2012/08/03 00:13:00
- Location: NYC
- Status: offline
Re: Question about some of the free audio content
2016/03/02 11:06:50
(permalink)
Yeah they're glitching at their native tempo. And if I bounce them to a normal audio clip they still sound glitchy. I looked for the official sample pack they came from online and the company has a demo track featuring some of the samples and as far as I could tell from that they're not glitchy.
JamesWindows 10, Sonar SPlat (64-bit), Intel i7-4930K, 32GB RAM, RME Babyface, AKAI MPK Mini, Roland A-800 Pro, Focusrite VRM Box, Komplete 10 Ultimate, 2012 American Telecaster!
|
Beepster
Max Output Level: 0 dBFS
- Total Posts : 18001
- Joined: 2012/05/11 19:11:24
- Status: offline
Re: Question about some of the free audio content
2016/03/02 11:46:30
(permalink)
☄ Helpfulby bapu 2016/03/02 17:28:30
I'll give them a listen if I get a chance later. If not remind me. Currently got some blues rock on the brain so don't wanna crush the flow in it's infancy.
|
Anderton
Max Output Level: 0 dBFS
- Total Posts : 14070
- Joined: 2003/11/06 14:02:03
- Status: offline
Re: Question about some of the free audio content
2016/03/02 14:09:30
(permalink)
The REX editing is...uh...never mind. The solution is: 1. Open the file in Propellerheads' ReCycle 2. Set the Stretch parameter to 0 3. Delete or mute all the transient markers 4. Save as a standard WAV file. If you need to time-stretch it, use SONAR's acidization option, which works very well on these kinds of files if you know how to acidize properly. Unfortunately the markers are embedded in the REX file, so even though the transient markers show up in SONAR's Loop Construction window, you can't edit them as you can with acidized files. Generally REX files work for percussive sounds; anything else is best done with Acidization, although it can also do percussive sounds.
|
mettelus
Max Output Level: -22 dBFS
- Total Posts : 5321
- Joined: 2005/08/05 03:19:25
- Location: Maryland, USA
- Status: offline
Re: Question about some of the free audio content
2016/03/02 15:12:09
(permalink)
Geist will open rx2 files. For the percussive ones, you can use Geist to pull all samples into a kit and fire them as you see fit without issues. However, for the vocal ones, some parts are salvageable, and others are not. Using the one that you posted in the other thread as an example (KV_KULDEEPAN_M_PHRAS_5_D_85.rx2), in addition to the pops/clicks on that which are fairly easy to fix, there is also transient "pulsing" between the slices (almost like the slices are intentionally pinching to zero amplitude before the next slice marker). That first long section that is sliced into 3 slices should all be consistent volume, but was pinched when sliced. I do not know a way to repair that that one (but possibly the Propellerheads' ReCycle might work... but that does not seem "stretched," but rather "pinched").
ASUS ROG Maximus X Hero (Wi-Fi AC), i7-8700k, 16GB RAM, GTX-1070Ti, Win 10 Pro, Saffire PRO 24 DSP, A-300 PRO, plus numerous gadgets and gizmos that make or manipulate sound in some way.
|
Beepster
Max Output Level: 0 dBFS
- Total Posts : 18001
- Joined: 2012/05/11 19:11:24
- Status: offline
Re: Question about some of the free audio content
2016/03/02 15:29:54
(permalink)
I haven't check the files yet myself but if what mettulus is describing is what's happening maybe some splitting then stretching then x-fading to heal would work? Then properly acidize them. A lot of work but if the samples are worth it for the project it's exactly the type of OCD crap I'd pull. @Craig... Good info. Thanks.
|
Anderton
Max Output Level: 0 dBFS
- Total Posts : 14070
- Joined: 2003/11/06 14:02:03
- Status: offline
Re: Question about some of the free audio content
2016/03/02 15:44:50
(permalink)
mettelus However, for the vocal ones, some parts are salvageable, and others are not. Using the one that you posted in the other thread as an example (KV_KULDEEPAN_M_PHRAS_5_D_85.rx2), in addition to the pops/clicks on that which are fairly easy to fix, there is also transient "pulsing" between the slices (almost like the slices are intentionally pinching to zero amplitude before the next slice marker).
I tried to repair this file using the procedure referenced previously with ReCycle, and it works fine. When you hear things like "pulsing" between slices or echoes, that means the Stretch control in ReCycle was set too high, with the tradeoff being that if you set it too low, then the transition between slices becomes jarring. REX files are really not meant for this kind of material; acidization is.
|
Sanderxpander
Max Output Level: -36.5 dBFS
- Total Posts : 3873
- Joined: 2013/09/30 10:08:24
- Status: offline
Re: Question about some of the free audio content
2016/03/02 17:02:39
(permalink)
Sorry if I'm misunderstanding, but as this is essentially not free content but part of the Sonar package, shouldn't this work be done by Cake and delivered in an update? It seems like they just made a mistake.
|
Beepster
Max Output Level: 0 dBFS
- Total Posts : 18001
- Joined: 2012/05/11 19:11:24
- Status: offline
Re: Question about some of the free audio content
2016/03/02 17:09:29
(permalink)
Sanderxpander Sorry if I'm misunderstanding, but as this is essentially not free content but part of the Sonar package, shouldn't this work be done by Cake and delivered in an update? It seems like they just made a mistake.
AFAIK the Loopmasters stuff was developed by a third party and included as bonus content. It's also quite old now (I got it with X1... it might even predate that).
|
bapu
Max Output Level: 0 dBFS
- Total Posts : 86000
- Joined: 2006/11/25 21:23:28
- Location: Thousand Oaks, CA
- Status: offline
Re: Question about some of the free audio content
2016/03/02 17:15:07
(permalink)
Beepster I'll give them a listen if I get a chance later. If not remind me. Currently got some blues rock on the brain so don't wanna crush the flow in it's infancy.
Now if I can just do my job..... Tonight I promise. Back on topic boys. Nothing to see here.
|
Anderton
Max Output Level: 0 dBFS
- Total Posts : 14070
- Joined: 2003/11/06 14:02:03
- Status: offline
Re: Question about some of the free audio content
2016/03/02 17:23:31
(permalink)
Sanderxpander Sorry if I'm misunderstanding, but as this is essentially not free content but part of the Sonar package, shouldn't this work be done by Cake and delivered in an update? It seems like they just made a mistake.
That content was done by third parties, and is presented as delivered. I did ask Noel whether it was possible to strip out the REX transient markers but it's not, nor can you strip out Stretch and other ReCycle settings - they're baked into the file. Of course if you did strip out the markers they wouldn't stretch, so they would need to be acidized. Doing proper acidization of any file is time-consuming enough, but if Cakewalk was to repair all these files in ReCycle, then export, import into SONAR, and acidize the files, that would be a major task which would take a lot of hours, and SONAR's price would need to reflect that. Those files have been in SONAR forever; I don't know what the exact business deal was, but I suspect they didn't add anything to the price.
|
sharke
Max Output Level: 0 dBFS
- Total Posts : 13933
- Joined: 2012/08/03 00:13:00
- Location: NYC
- Status: offline
Re: Question about some of the free audio content
2016/03/02 17:29:26
(permalink)
Yeah I wouldn't expect Cakewalk to fix them, they're clearly ancient history by now as far as free content goes. I wouldn't mind getting my hands on the original Loopmaster sample pack to see what they sound like in there, however I don't feel like paying $40 or whatever....
JamesWindows 10, Sonar SPlat (64-bit), Intel i7-4930K, 32GB RAM, RME Babyface, AKAI MPK Mini, Roland A-800 Pro, Focusrite VRM Box, Komplete 10 Ultimate, 2012 American Telecaster!
|
sharke
Max Output Level: 0 dBFS
- Total Posts : 13933
- Joined: 2012/08/03 00:13:00
- Location: NYC
- Status: offline
Re: Question about some of the free audio content
2016/03/02 17:30:57
(permalink)
Anderton
mettelus However, for the vocal ones, some parts are salvageable, and others are not. Using the one that you posted in the other thread as an example (KV_KULDEEPAN_M_PHRAS_5_D_85.rx2), in addition to the pops/clicks on that which are fairly easy to fix, there is also transient "pulsing" between the slices (almost like the slices are intentionally pinching to zero amplitude before the next slice marker).
I tried to repair this file using the procedure referenced previously with ReCycle, and it works fine. When you hear things like "pulsing" between slices or echoes, that means the Stretch control in ReCycle was set too high, with the tradeoff being that if you set it too low, then the transition between slices becomes jarring. REX files are really not meant for this kind of material; acidization is.
Do you think this is something I could do in Audition? I used Audition (the heal function) to "sort of" fix another of the samples and it worked OK, although not ideal. It didn't work so well on the one I referenced however. Part of the problem of that sample is the awful stereo effect - it sounds a lot better with just one of the channels put through the Waves Doubler.
JamesWindows 10, Sonar SPlat (64-bit), Intel i7-4930K, 32GB RAM, RME Babyface, AKAI MPK Mini, Roland A-800 Pro, Focusrite VRM Box, Komplete 10 Ultimate, 2012 American Telecaster!
|
Anderton
Max Output Level: 0 dBFS
- Total Posts : 14070
- Joined: 2003/11/06 14:02:03
- Status: offline
Re: Question about some of the free audio content
2016/03/02 18:34:11
(permalink)
I think the "awful stereo effect" is due to the excessive Stretch setting. Audition won't do the job for you. I'll PM you with an alternate solution.
|
Sanderxpander
Max Output Level: -36.5 dBFS
- Total Posts : 3873
- Joined: 2013/09/30 10:08:24
- Status: offline
Re: Question about some of the free audio content
2016/03/02 18:57:57
(permalink)
Ok, well I guess then it's just a terrible commercial for a company calling itself "Loopmasters".
|
Paul P
Max Output Level: -48.5 dBFS
- Total Posts : 2685
- Joined: 2012/12/08 17:15:47
- Location: Montreal
- Status: offline
Re: Question about some of the free audio content
2016/03/02 19:56:34
(permalink)
sharke Do you think this is something I could do in Audition? I used Audition (the heal function) to "sort of" fix another of the samples and it worked OK, although not ideal. It didn't work so well on the one I referenced however.
How did you get an rx2 file to load in Audition, or did you render it in Sonar or something first ? I just read that rx2 files use some proprietary encryption/compression so wouldn't expect them to be readable by an editor other than ReCycle.
Sonar Platinum [2017.10], Win7U x64 sp1, Xeon E5-1620 3.6 GHz, Asus P9X79WS, 16 GB ECC, 128gb SSD, HD7950, Mackie Blackjack
|
Anderton
Max Output Level: 0 dBFS
- Total Posts : 14070
- Joined: 2003/11/06 14:02:03
- Status: offline
Re: Question about some of the free audio content
2016/03/02 20:59:00
(permalink)
☄ Helpfulby mettelus 2016/03/03 00:10:35
I fixed the two files Sharke wanted. Anyone else who wants them can download them here. The link is good for 7 days or a certain number of downloads, whichever happens first.
|
sharke
Max Output Level: 0 dBFS
- Total Posts : 13933
- Joined: 2012/08/03 00:13:00
- Location: NYC
- Status: offline
Re: Question about some of the free audio content
2016/03/02 21:56:11
(permalink)
Thanks Craig, absolutely perfect job! They sound sooooo much better now......
JamesWindows 10, Sonar SPlat (64-bit), Intel i7-4930K, 32GB RAM, RME Babyface, AKAI MPK Mini, Roland A-800 Pro, Focusrite VRM Box, Komplete 10 Ultimate, 2012 American Telecaster!
|
sharke
Max Output Level: 0 dBFS
- Total Posts : 13933
- Joined: 2012/08/03 00:13:00
- Location: NYC
- Status: offline
Re: Question about some of the free audio content
2016/03/02 21:56:59
(permalink)
Paul P
sharke Do you think this is something I could do in Audition? I used Audition (the heal function) to "sort of" fix another of the samples and it worked OK, although not ideal. It didn't work so well on the one I referenced however.
How did you get an rx2 file to load in Audition, or did you render it in Sonar or something first ? I just read that rx2 files use some proprietary encryption/compression so wouldn't expect them to be readable by an editor other than ReCycle.
I just bounced them to a wav and then loaded them into Audition. However my ham fisted attempts with Audition's heal tool were not a match for Craig's handiwork!
JamesWindows 10, Sonar SPlat (64-bit), Intel i7-4930K, 32GB RAM, RME Babyface, AKAI MPK Mini, Roland A-800 Pro, Focusrite VRM Box, Komplete 10 Ultimate, 2012 American Telecaster!
|
Anderton
Max Output Level: 0 dBFS
- Total Posts : 14070
- Joined: 2003/11/06 14:02:03
- Status: offline
Re: Question about some of the free audio content
2016/03/03 01:07:13
(permalink)
Well thanks, but my "handiwork" consisted simply of "de-REXing" the file. Not exactly the height of creativity, but I'm certainly glad it solved your problem, and I learned something about what do with REX files that aren't edited properly.
|
mettelus
Max Output Level: -22 dBFS
- Total Posts : 5321
- Joined: 2005/08/05 03:19:25
- Location: Maryland, USA
- Status: offline
Re: Question about some of the free audio content
2016/03/03 02:10:10
(permalink)
Anderton REX files are really not meant for this kind of material; acidization is.
I need to hunt down the post you made about REX vs Acidized at some point and read that again. After seeing the before/after on these files, rx2 is rather scary - but I am not sure why they stuck transient markers in the middle of a sound without obvious transients either. Perhaps this set is just a fluke (i.e., operator error or bad discretion).
ASUS ROG Maximus X Hero (Wi-Fi AC), i7-8700k, 16GB RAM, GTX-1070Ti, Win 10 Pro, Saffire PRO 24 DSP, A-300 PRO, plus numerous gadgets and gizmos that make or manipulate sound in some way.
|
Anderton
Max Output Level: 0 dBFS
- Total Posts : 14070
- Joined: 2003/11/06 14:02:03
- Status: offline
Re: Question about some of the free audio content
2016/03/03 12:06:34
(permalink)
mettelus I need to hunt down the post you made about REX vs Acidized at some point and read that again.
Meanwhile, you might find this article helpful, as well as this one.
|
Anderton
Max Output Level: 0 dBFS
- Total Posts : 14070
- Joined: 2003/11/06 14:02:03
- Status: offline
Re: Question about some of the free audio content
2016/03/06 19:55:55
(permalink)
|
mettelus
Max Output Level: -22 dBFS
- Total Posts : 5321
- Joined: 2005/08/05 03:19:25
- Location: Maryland, USA
- Status: offline
Re: Question about some of the free audio content
2016/03/07 00:24:51
(permalink)
Thanks for the follow up. I remembered where I first saw you chime in about these now, it was when Boydie had mentioned he had different format options to choose from for a sample library he was looking into. This was your response to him back then with an article to keyboard magazine. The Tip of the Week one I definitely need to revisit, since I have rarely used the Loop Construction view but need to get more familiarity with it.
ASUS ROG Maximus X Hero (Wi-Fi AC), i7-8700k, 16GB RAM, GTX-1070Ti, Win 10 Pro, Saffire PRO 24 DSP, A-300 PRO, plus numerous gadgets and gizmos that make or manipulate sound in some way.
|