.REX .RX2 .WAV editor in Sonar X3?

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RexRed
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2014/08/05 15:15:02 (permalink)

.REX .RX2 .WAV editor in Sonar X3?

Someone in a thread here mentioned .rx2 file "metadata".
 
How can you edit that metadata within a ".rx2" file
 
And if it is just better bouncing the .rx2 file into native cakewalk wave format what editor would be best for taking the beat slices and manipulating them? i.e. pitch, formant, timing etc...
thanks for any help here.
 
Please mention all possible on-board X3 wave editors. 
Can matrix be used here on a per slice basis?
 
Can rex metadata be changed within cakewalk
If i were going to load sample slices into an instrument and automate them which instrument would you recommend?
 
Edit waves right in the track view?
or is there a wave editing instrument plugin that will augment this wave editing process? 
How about playing wave slices on a midi controller?
How do you best automate that process?
In the track view again?
 
Maybe used dimension and load all the slices?
Should I install reason?
 
What part of Reason edits waves?
 
What is really the best wave manipulation and automation plugin/pitch timing midi control? I keep coming back to matrix and thinking i need to learn to use matrix. It seems so confusing. 
 
editing groove clips and automating them
 
I see matrix within matrix  
 
Do .wav loops have metadata too?
 
Any tips or suggestions?
 
Thanks 
#1

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    RexRed
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    Re: .REX .RX2 .WAV editor in Sonar X3? 2014/08/08 19:00:57 (permalink)
    Sorry i have left this post up in the air.
     
    Okay i am trying to figure out how to get very precise with audio.
     
    I have been comparing other daws and a lot of the features in them i already see in cakewalk. 
     
    It is just learning how to translate it to some music edits.
     
    So in Cakewalk I take audio and bring it into transient snap, then i make sure all the transients are perfectly in the right place quantize them if needed.
     
    Then I can split the wave up into slices. So i use my cut tool and make sure snap is on and i cut up the beats.
     
    This is where i get a bit confused.
     
    I have many different ways with which to use each clip.
     
    One way would be to simply copy, cut and paste them into patterns and use the same clips repetitively as much as needed. This is the way I go. It is tedious but i just build the track clip by clip as I go along 'til there are enough patterns to just just copy and paste large sections.
     
    But there is a side of me that says why not just put these clips into a synth
     
    Matrix?
    It seems Cakewalk has given every tool and I have found that Melodyne is GREAT for music pitch tuning of loops!
     
    I think it is better when cakewalk integrates video editing rather than relying on plugins.
     
    The wave edit area of the track view has become a powerful place to edit waves. 
     
    I kinda miss beatscape.
    #2
    RexRed
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    Re: .REX .RX2 .WAV editor in Sonar X3? 2014/08/13 10:05:47 (permalink)
    Okay I just found the loop construction view. I have always just closed the loop editor like it was in the way.
     
    It does pitch and slices exactly like I was thinking.
     
    It is more complicated than i thought (which is good) I will be looking on youtube videos on the loop construction view to learn how to use it. 
    The pitch drop down worked really nice.
    I can't wait to learn the various parameters of the loop construction view.
     
    I have gone into it and drew a blank always, that was because i was not working with loops but midi.
     
    Lately I have been working with loops and dance music so I have found holes in my understanding.
     
    I feel like the answer was right there.
     
    This really tells me that Sonar X3 is such a complete editor. I find the editing tools very excellent and they can only get better. :)
     
     
     
    #3
    RexRed
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