Helpful ReplyReaper updated to 5.1

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cclarry
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2015/11/16 08:41:05 (permalink)

Reaper updated to 5.1

REAPER 5.1: Sir Hound

MIDI
  • make all-notes-off/pitch reset options in preferences/MIDI Devices only affect MIDI hardware devices
  • add options for hardware reset for play/stopped modes
  • add option to disable pitch/CC reset on looped playback
  • fix event corruption when handling MIDI with mixed note-on/note-off messages for the same note at the same time
  • add options in Preferences/Playback to reset CC/pitch on playback start, stop
  • fix relative editing of 14-bit CC pairs in editor
  • ignore MIDI message receive after close of some buggy win32 MIDI input devices
  • improve win32 output device shutdown sequence, notify user when a device has hung
  • do not reset pitch at end of items
  • chase to pitch of previous items
  • option to disable MIDI note-on chasing
  • remove option to reset CC on playback start
  • send only necessary note-offs when a track is un-record-armed or un-monitored
  • support CC multiplies/divides by non-whole values .
    Media Explorer
  • support metadata in databases (ID3 tags, RIFF LIST-INFO, BWF descriptions)
  • search improvements
  • improve playback/preview behavior in various configurations
  • improve support for .LNK files, hidden/system folders on Windows
  • allow configuration of column order and visibility
  • improve UTF-8 support on Windows . .
  • increase shortcut list customization
  • use a better layout when small width set
    JSFX
  • improve mouse behavior with touch screens or multiple mouse buttons pressed
  • add new 8-channel MIDI-controlled synchronized audio looper, Super8
  • add export_buffer_to_project()
  • improve parameter text editing behavior (enter to commit)
  • support __memtop() builtin function to query script memory size
  • support options: maxmem=xyz up to about 32 million items
    Stretch markers
  • support for linear rate transitions between markers
  • adjust media item length automatically when editing stretch markers
  • fix quality issues with 0ms stretch marker fade
  • add action to manually edit stretch rates
  • add mouse modifier context for marker rate, various rate-envelope-like behaviors
  • add mouse modifier context for stretch marker double click
    Actions window
  • use logical description sorting
  • allow executing single visible action without first selecting
  • enable enter in filter window to run action on Windows
  • allow configuration of closing after run for doubleclick/enter, for docked and undocked states
  • prevent truncated custom action names in the editor .
    Freeze
  • automatically remove silent media from disk
  • fix silence detection (which was inadvertently disabled in 4.16)
  • improve render region detection for complex routing .
  • better handle unfreezing duplicated frozen items .
    VST
  • improve VST3 sysex handling
  • prevent reset/delay on playback with Vienna Ensemble Pro VST2 [iid=5532]
  • add option to not send notes-off or pitch-reset messages on stop/reset
  • improve VST3 UI threading issues
    Actions
  • add apply track FX to items as new take (multichannel)
  • add toggles for ripple per-track and all tracks
    FX browser
  • allow inserting single visible FX without first selecting
  • fix recent filter list when clear filter on close set
  • allow switching from filter to list via enter, arrow keys
    Glue
  • add preference to loop glued items .
  • improve glued item filename generation, make item labels consistent with files
    OSX
  • improve drawing quality on on 10.10+
  • fix action support for F17-F19, NumPad enter
  • workaround various 10.11 issues
    ReaScript
  • improve gfx mouse behavior with touch screens or multiple mouse buttons pressed
  • support __memtop() builtin function in EEL to query script memory size
  • use deterministic command ID string when adding scripts as actions
    Search
  • do not treat back-tick as a quoting character, handle unterminated quotes
  • support ^foo, foo$, and "foo" for matching start/end/words
    Windows
  • use current locale for date formatting
  • support drag and drop of file URLs
    Audio/midi devices
  • improve device error notification window, preferences to disable
    Batch converter
  • support writing markers/regions
    Cues
  • support cues/regions for reversed takes, section takes
    Cursors
  • added arrange_stretchmarker and arrange_stretchmarker_rate
    Directory cleanup
  • improve support for very long filenames and UTF-8
    Editing
  • fix replace media item source via drag and drop .
    Explode multichannel audio
  • handle start offsets, stretch markers, and looping items correctly
    Keyboard
  • support F12-F24 keys
    Localization
  • fix various localization issues, make new template LangPack available
    Media item properties
  • do not reset take start offset when enabling section with specified position
    MP3
  • display ID3 tags in source properties
    Parameter modulation
  • add option for free-running LFO (does not reset on seek/loop)
    Performance
  • improve project/undo state loading performance
    Project bay
  • use logical sorting
    ReaVerb
  • fix prompt for test tone when deconvolving on OSX .
    Render
  • when rendering selected media items with tails, prevent rendering the start of the following media item
    Virtual keyboard
  • improve behavior when switching channels, octaves while notes are being played
    WAVE
  • display RIFF LIST-INFO metadata in source properties
    API
  • add GetTakeStretchMarkerSlope, SetTakeStretchMarkerSlope
  • fix TrackFX_SetPreset() return value
  • support spaces in section names for SetProjExtState() Download here

    http://www.reaper.fm/download.php


  • #1
    TheMaartian
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    Re: Reaper updated to 5.1 2015/11/16 09:53:55 (permalink)
    And the goodies keep coming!

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    #2
    BobF
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    Re: Reaper updated to 5.1 2015/11/16 10:37:13 (permalink)
    I haven't done much with Reaper since the version update until a few days ago.  I got the replacement menus loaded, SWS loaded/updated and found a couple of UI themes I like better than the default.
     
    Very nice.  And Holy-Moly ... the 5.1 update list is impressive.

    Bob  --
    Angels are crying because truth has died ...
    Illegitimi non carborundum
    --
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    #3
    bapu
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    Re: Reaper updated to 5.1 2015/11/16 11:32:21 (permalink)
    I'm going to have give 'ol R a try again after this update.
    #4
    JohnKenn
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    Re: Reaper updated to 5.1 2015/11/16 19:34:57 (permalink)
    Major gem, and have been with the program since ver 1.x.
     
    Still runs rings around Sonar if you are a keyboard player, sorry to say, but objective fact. Audio input, voice, guitar, neither has any advantage over the other except maybe Reaper's more clearcut capacity to handle vst effects and the more user friendly cataloging system.
     
    Have found peace in the DAW world using Sonar and Reaper. Either is to either via Rewire, so that the strengths, deficits of each can be leveled out. Reaper ain't no Sonar, and Sonar ain't no Reaper.
     
    Note here that translation from midi note to printable notation was on the block for early ver 5. So many updates and fixes, notation editor got pushed a couple upgrades back. Pushed back but not forgotten. Anticipate this function to come alive soon.
     
    No one will wet the bed if you get a single license for Reaper. All the megabux software deals flying around here, $60 for an incredible DAW to compliment Sonar is a no brainer.
     
    John
    #5
    Richard Cranium
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    Re: Reaper updated to 5.1 2015/11/16 20:49:24 (permalink) ☄ Helpfulby cclarry 2015/11/16 22:27:07
    JohnKenn
     
     Still runs rings around Sonar if you are a keyboard player


     
    true statement no matter what you play imo, a very powerful piece of gear. It's only let down is the 'default' ui and perhaps it's menu system and that a lot of really useful stuff can be seemingly 'hidden' away.
    post edited by Richard Cranium - 2015/11/16 21:07:38

    Studio One 3 Rocks The House, Frequently Voted Best DAW 2015 !!
    #6
    kennywtelejazz
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    Re: Reaper updated to 5.1 2015/11/17 04:27:57 (permalink)
    JohnKenn
     
    Still runs rings around Sonar if you are a keyboard player, 
     

     
    In what way John ? I'm not trying to be contentious or funny …I'm genuinely interested .
     
    Kenny

                       
    Oh Yeah , Life is Good .
    The internet is nothing more than a glorified real time cartoon we all star in.
    I play a "Gibson " R 8 Les Paul Cherry Sunburst .
    The Love of my Life is an American Bulldog Named Duke . I'm currently running Cakewalk By BandLab as my DAW .
     
    https://soundcloud.com/guitarist-kenny-wilson
     
    https://www.youtube.com/user/Kennywtelejazz/videos?view=0&sort=dd&shelf_id=1
     
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    #7
    BobF
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    Re: Reaper updated to 5.1 2015/11/17 07:54:40 (permalink)
    Richard Cranium
    JohnKenn
     
     Still runs rings around Sonar if you are a keyboard player


     
    true statement no matter what you play imo, a very powerful piece of gear. It's only let down is the 'default' ui and perhaps it's menu system and that a lot of really useful stuff can be seemingly 'hidden' away.




    I hate having to rely on outsiders for basic stuff, but there is no choice for some of this stuff with Reaper.
    SWS extensions and ReaMenus make Reaper a whole lot more consistent.
     
    There are some themes I really like, but none are ideal for me;
    Apollo, REABORN 2 ghost dog and a couple of others.  The new default V5 theme is better than in the past, but suffers from being overly dark.  Too dark to use, Romper Room colors or meticulous hardware-looking skins are the choices everywhere these days.
     
    And THAT is the rub for me with Reaper.  When I use Reaper, I get the overwhelming desire to tweak it.  Reaper is a tweakers dream - a miles long action list, themes, robust scripting, etc.  Under the hood, Reaper is a high-performing, feature rich piece of DAW art.
     
    With Sonar I wish I could tweak just a little bit here and there ... Sonar fits better, feels more natural to use.  IMO, 2015 has been a very good year for Sonar from a user perspective.  We'll see what '16 brings.
     

    Bob  --
    Angels are crying because truth has died ...
    Illegitimi non carborundum
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    #8
    Soundwise
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    Re: Reaper updated to 5.1 2015/11/17 11:38:51 (permalink)
    JohnKenn
     
    Still runs rings around Sonar if you are a keyboard player,


    Interesting you said this. When I tried Reaper it was fun and easy to use for an audio project but with a MIDI instrumental project it was such a PITA I gave up on Reaper for a long time. I still think it's a great piece of software with its rapid development and frequent fixes, just not my cup of tea.
    #9
    JohnKenn
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    Re: Reaper updated to 5.1 2015/11/17 11:45:38 (permalink)
    Kenny,
     
    Thanks for calling me on this. Should be more responsible and back up idle claims with facts. Here’s my opinion. Also, like Bob said, it has been a good year for Sonar. It has been a good year for Reaper. Our tools are really getting good.
     
    For audio processing, I can’t see any advantage in either program as far as plugging in and recording. It’s a tossup except maybe Reaper is a bit cleaner in the management of plugs and in the simpler consolidation of the track layout. The GUI is irritating to some, me included. There is the option of using the ver 4 interface which works well. There are a ton of elegant skins (and some not so elegant). Care has to be taken choosing a skin because some functions may be missing in the user created group.
     
    The two big turnoffs to Reaper are the complexity or at times hidden nature of some of the functions, but these can be set to control keys (once you find the function...).
     
    Biggest mindset shift is the lack of a midi or an audio track. This goes against all convention and just seems too heathen at first glance. Here is where the strength lies however.
     
    The unisex track design did not come about clean at first and it caused brick wall failures in certain applications. These problems were only slowly worked out for years across several versions until it is in an efficient, solid working state at present.
     
    An example of keyboard setup:
     
    Double click to add a track. Choose the input, midi or audio. This defines what the track is working with, not the identity of the track itself. Because you have only one volume slider on a track, this controls the output. Note that in a dedicated midi or audio design, the function of the track volume may or may not work depending on whether the vsti responds to midi CC data, thus in Sonar we see that sometimes the track volume and pan modulates these functions and sometimes not, thus having to resort to the separate audio slider. This is not the fault of Sonar, but the loose protocols for vsti creation.
     
    You got a track and want to add a synth. Drag it in, say a piano. You want reverb on the piano, drag it in. Then you want to have strings on top of the piano. Drag it in. Add some horns and a bass. Drag them in. Everything in series. Add final effects. The Reaper intensity knob for each synth added is the volume control for a synth and the wet/dry balance for an effect. Very handy.
     
    Lax vst protocol also does not require midi thru, and since Reaper’s synth chains are in series, one synth can block the midi flow. Thus a routing option to parallel the data stream from the input so all synths play. It takes less than a minute to set up rich and complex sounds not requiring templates and cloning multiple tracks. There are advantages to multiple cloned tracks, but the Reaper model allows you to get to the task and have almost everything accomplished on a single track with a single volume control, very quickly.
     
    Demo version is free without limitations. Keyboard players should download the program and experiment. After overcoming the initial mindset that the approach is just plain wrong, significant advantages quickly become apparent. Like said, Sonar and Reaper can communicate via Rewire tapping into the strengths of each. There are very few projects I can't accomplish with this setup.
     
    John
    #10
    stevec
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    Re: Reaper updated to 5.1 2015/11/17 13:19:25 (permalink)
    Built-in synth layering in SONAR would be really nice...   I hope MIDI workflows get some attention in 2016!
     
    I downloaded v5 last week and gave it a go.  While it feels a bit better than earlier versions - I think the last time I really tried was v2 or 3 - it's still not on the same level as SONAR for my needs.    I guess everyone has priorities, and for me the feel of the UI is at or very near the top.     Same goes for S1 though; while it has some slick functionality (which I very much like) the UI/interaction just doesn't quite do it for me.  
     

    SteveC
    https://soundcloud.com/steve-cocchi
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    SONAR Platinum x64, Intel Q9300 (2.5Ghz), Asus P5N-D, Win7 x64 SP1, 8GB RAM, 1TB internal + ESATA + USB Backup HDDs, ATI Radeon HD5450 1GB RAM + dual ViewSonic VA2431wm Monitors;
    Focusrite 18i6 (ASIO);
    Komplete 9, Melodyne Studio 4, Ozone 7 Advanced, Rapture Pro, GPO5, Valhalla Plate, MJUC comp, MDynamic EQ, lots of other freebie VST plugins, synths and Kontakt libraries
     
    #11
    JohnKenn
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    Re: Reaper updated to 5.1 2015/11/17 15:11:14 (permalink)
    Well,
     
    5.1 was short lived. 5.11 pre is on the books with new fixes.
     
    Should add or elaborate that a multi track clone is better for some functions than even the Reaper unitrack model. Both Reaper and Sonar can clone in the same manner, and the clone has a major advantage, and that is a pure parallel pathway.
     
    Reaper is almost there the way things are designed, and the input from a keyboard is parallel to all vsti's when needed to overcome midi thru blocks, but there are a couple limitations. Biggest advantage is the speed and simplicity to set up 95 percent of your synth needs. Disadvantage is that beside the parallel input to the synths, any effects are in a series line down the signal path.
     
    Everything can be dragged and dropped, moved further or nearer, but anything upstream of an effect it processed by that effect. Means for instance you have a piano and process it with reverb X. Then layer in strings after. Piano gets the effect. String does not. You now want to put reverb Y after the strings, and the strings get processed. Problem is that the piano is now picking up both reverbs, and no way native to get around this I know of. The routing in Reaper is about as magical as it is hard to comprehend, so there may be a way.
     
    Parallel routing in this scenario would have the right reverbs after and only after the synth intended.
     
    This is why I've been on a soapbox at times regarding Energy XT. As a single plugin on a single track, it creates the pure parallel drag and drop environment lacking in both Sonar and Reaper. The XT demo is functional but you can't save anything.
     
    http://www.energy-xt.com/
     
    All this said, would be interested to hear comments about Studio One 3. As far as I have seen, Studio One is the only DAW to offer pure parallel drag and drop native without resorting to third party plugins. My system is unfortunately 32 bit, so missing out on the good stuff.
     
    John
     
     
    #12
    BobF
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    Re: Reaper updated to 5.1 2015/11/17 15:25:14 (permalink)
    JohnKenn
    Well,
     
    5.1 was short lived. 5.11 pre is on the books with new fixes.



    That's not uncommon.  5.1 is still alive though.  There is no way to know how many things will get done in 5.11 pre before it becomes the release.
     
    I have to say I really like Reapers update model.  Pres are publicly announced with the changes made and available for public testing/use.  Their model is truly continuous.

    Bob  --
    Angels are crying because truth has died ...
    Illegitimi non carborundum
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    #13
    Richard Cranium
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    Re: Reaper updated to 5.1 2015/11/18 05:50:19 (permalink)
    There is a lot of midi stuff that is hidden away, as with other stuff, and some people think it is not there, I stumble upon things every now and then, don't use it as much as I use to, but I do like to support them, they do a great job, and the value for money is probably second to none.

    Studio One 3 Rocks The House, Frequently Voted Best DAW 2015 !!
    #14
    cclarry
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    Re: Reaper updated to 5.1 2015/11/18 10:07:48 (permalink)
    One of the beautiful things about Reaper is you can run it from a Flash
    Drive.  Granted, it's not optimal.  But you can go to ANY PC and run 
    it...you can't do that with any other DAW that I know of...
    post edited by cclarry - 2015/11/18 21:09:48


    #15
    BobF
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    Re: Reaper updated to 5.1 2015/11/18 20:53:11 (permalink)
    Not to dawg on you Larry, but that isn't something that matters to me.  However, the same portable install capability gives you the ability to install a copy for each hardware config you use.
     
     

    Bob  --
    Angels are crying because truth has died ...
    Illegitimi non carborundum
    --
    Studio One Pro / i7-6700@3.80GHZ, 32GB Win 10 Pro x64
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    Waves Gold/IKM Max/Nomad Factory IS3/K11U

    #16
    kennywtelejazz
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    Re: Reaper updated to 5.1 2015/11/18 21:03:49 (permalink)
    JohnKenn
    Kenny,
     
    Thanks for calling me on this. Should be more responsible and back up idle claims with facts. Here’s my opinion. Also, like Bob said, it has been a good year for Sonar. It has been a good year for Reaper. Our tools are really getting good.
     
    For audio processing, I can’t see any advantage in either program as far as plugging in and recording. It’s a tossup except maybe Reaper is a bit cleaner in the management of plugs and in the simpler consolidation of the track layout. The GUI is irritating to some, me included. There is the option of using the ver 4 interface which works well. There are a ton of elegant skins (and some not so elegant). Care has to be taken choosing a skin because some functions may be missing in the user created group.
     
    The two big turnoffs to Reaper are the complexity or at times hidden nature of some of the functions, but these can be set to control keys (once you find the function...).
     
    Biggest mindset shift is the lack of a midi or an audio track. This goes against all convention and just seems too heathen at first glance. Here is where the strength lies however.
     
    The unisex track design did not come about clean at first and it caused brick wall failures in certain applications. These problems were only slowly worked out for years across several versions until it is in an efficient, solid working state at present.
     
    An example of keyboard setup:
     
    Double click to add a track. Choose the input, midi or audio. This defines what the track is working with, not the identity of the track itself. Because you have only one volume slider on a track, this controls the output. Note that in a dedicated midi or audio design, the function of the track volume may or may not work depending on whether the vsti responds to midi CC data, thus in Sonar we see that sometimes the track volume and pan modulates these functions and sometimes not, thus having to resort to the separate audio slider. This is not the fault of Sonar, but the loose protocols for vsti creation.
     
    You got a track and want to add a synth. Drag it in, say a piano. You want reverb on the piano, drag it in. Then you want to have strings on top of the piano. Drag it in. Add some horns and a bass. Drag them in. Everything in series. Add final effects. The Reaper intensity knob for each synth added is the volume control for a synth and the wet/dry balance for an effect. Very handy.
     
    Lax vst protocol also does not require midi thru, and since Reaper’s synth chains are in series, one synth can block the midi flow. Thus a routing option to parallel the data stream from the input so all synths play. It takes less than a minute to set up rich and complex sounds not requiring templates and cloning multiple tracks. There are advantages to multiple cloned tracks, but the Reaper model allows you to get to the task and have almost everything accomplished on a single track with a single volume control, very quickly.
     
    Demo version is free without limitations. Keyboard players should download the program and experiment. After overcoming the initial mindset that the approach is just plain wrong, significant advantages quickly become apparent. Like said, Sonar and Reaper can communicate via Rewire tapping into the strengths of each. There are very few projects I can't accomplish with this setup.
     
    John




    Hello John ,
     
    Thank you for taking the time to explain this to me 
    After reading this , I need to reread this a few more times to get the whole gist of what you are saying .
     
    Kenny
     

                       
    Oh Yeah , Life is Good .
    The internet is nothing more than a glorified real time cartoon we all star in.
    I play a "Gibson " R 8 Les Paul Cherry Sunburst .
    The Love of my Life is an American Bulldog Named Duke . I'm currently running Cakewalk By BandLab as my DAW .
     
    https://soundcloud.com/guitarist-kenny-wilson
     
    https://www.youtube.com/user/Kennywtelejazz/videos?view=0&sort=dd&shelf_id=1
     
    http://www.soundclick.com/bands/pagemusic.cfm?bandID=427899



    #17
    JohnKenn
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    Re: Reaper updated to 5.1 2015/11/19 18:01:33 (permalink) ☄ Helpfulby TheMaartian 2015/11/20 11:11:22
    Guys,
     
    Something for you keyboard guys to try in Reaper. Can also be done in Sonar with a few extra steps using the free Reaper vst plugins, specifically ReaControlMidi.
     
    ReaControlMidi plug is a complete attack of genius. The concept was so simple, it escaped the radar while everyone else was chasing a hi tech resampling solution. All other DAW’s, all other plugins try to deal with this function in a substandard approach with substandard results.
     
    Talking keyboard pitch shift. Natural response is to evoke Elastique or whatever to resample and drift the pitch in cents.
     
    ReaControlMidi relies on shifting cents and increments of cents by fixed resets of the normal pitch wheel. Nobody thought of this before. All other pitch shift devices rely on resampling, which introduces the two flaws of latency and resampling artifacts.
     
    The Reaper plug gives no latency, no artifacts, and thus nothing can be delivered anywhere that is cleaner. Has to be heard to be appreciated. Here’s an example you can set up easily. Proof is in the hearing and I can confidently rest my case beyond any backlash.
     
    Deals with getting an auditory expansion, chorus without modulation. Dynamite stuff.
     
    Fire up Reaper and add any synth to a track. Insert ReaControlMidi. Drag a second instance of the same synth next in line. Make sure Enable is checked under the Control Change panel.
     
    Play the synth and tweak the Pitch Wheel control to get the desired doubling effect on the second synth. With pianos, there is no method available anywhere to get such clean and pure detunes or honky tonk effects.
     
    In Sonar this can still be done by creating a second track, set up the track for the same synth, inset ReaControlMidi before the synth on the second track, clone the midi file to track 2. Will do the same thing with a few more steps.
     
    This is why, even if you look at Reaper as the irritating toy from perdition, would advise to get, download, use their incredible suite of free vst effects. What’s to lose, and nobody will tell.
     
    John
    #18
    KPerry
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    Re: Reaper updated to 5.1 2015/11/20 04:27:46 (permalink)
    That does depend on the synth responding to pitchwheel and not all do...
    #19
    JohnKenn
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    Re: Reaper updated to 5.1 2015/11/20 11:09:07 (permalink)
    Correct, just like the issue with midi thru or not. Wish the specs for vst/vsti were written more defined than they are.
    #20
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