Re:Reason For Sends and What Not?
2012/09/17 00:23:37
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In general you are correct about sends and buses. You can think of a send as a "tap" off the channel to "send" a varying amount of the track's signal out somewhere else. A good example is your the reverb one, where you can mix several channels into one reverb on a bus while the dry signal continues on a straight path to your master output. Then you can feed your reverbed portions to the master bus separately. Another, probably better example is using a send to make a submix for headphones during recording. The drums get submixed, as well as the bass and guitar so your talent can hear to play. Each send on the channels allows you to make a mix for the talent to hear the other band members without changing the channel's output - ie. what you are recording to disk. And as you add sends, you can make differnet outputs (if you have the hardware) so the drummer hears more bass, the bass player can hear more snare and the singer can hear reverb on their vocals which doesn't get recorded.
Buses get used differently, for the most part. A good example is the drum bus. By assigning all the drum channels to go to the "drum" bus you can control the overall volume of the drums w/ one fader (the drum bus fader) w/o messing with all your drum fader volumes. You can also put a reverb on the drum bus channel to meld the drums together (if you recorded the drum dry). For guitars, you can put a bus-style compressor on the bus track. If you set everything up right (the guitar volumes and the comp settings) the loudest guitar will poke out of the guitar bus volume while the others seem to duck below and, again, meld together. You have heard that on a thousand albums, or CDs if you're a whippersnapper. Backing vocals are another case where bus reverb works really well. The drum, gutiar and backing vocals buses are then all sent to the master bus.
As to your last question - yes, almost every channel has EQ and compression. You don't need to use them on every track, tho. And evern the cheapest Sonar version has eq and compression available on each channel to affect every recorded track. You don't need Alloy or any 3rd party buy. If anything, I'd buy Sonar Pro which comes w/ the Prochannel (PC) for tracks and buses. Some good comps, very good EQ, easy to use (it comes up as part of the Inspector which has just about every setting for one channel available at a glance), some good mastering tools and enough other goodies you wont' be having to take stabs in the dark w/ your money about what is useful. You can figure that out for yourself w/ the Cakewalk stuff and then make more informed choices for 3rd party stuff w/o going to a forum and asking others' opinion. And if you are doing your music w/ softsynths it has a bunch of those and others (like Rapture and Z3TA 2) that come cheaper since you will be part of the Cakewalk family.
Have fun.
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