Render Queue/ Batch export

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FeatureRequestUser
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2015/06/20 20:44:52 (permalink)
5 (1)

Render Queue/ Batch export

If a user wants to export multiple project files for an album project, he/she needs to open up each of the project, select the region/tracks to export in the project, go through the export dialog box each time and come back minutes after to choose the next song to export. There needs to be a way to batch export multiple project files, in the same way Reaper does it. Select the parameters once, the start/end times, the projects, hit export once - and it would export all of those songs one after another.
 
Right now, the need to repeat this and come back every 5 minutes is quite a waste of time. Being able set this up allows the user to just set it up once to export, go grab a quick bite to eat, and all the songs would be done rendering by the time he/she is done.
 
(The same goes for the ability to export multiple wav files to be used for other DAWs, etc. The current OMF method is clunky - if there's a CPU load issue in the middle of rendering the 20th track out of 25 tracks, for example then it would just die and the user would need to start all over again (if he/she wants to use the automation), or manually export tracks 20, 21,..., 25 - which is extremely tedious)
 
These features currently already exist in Reaper, if you want some details/examples of how this all works.

post edited by FeatureRequestUser - 2015/06/22 05:43:06
#1

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    FeatureRequestUser
    Max Output Level: -90 dBFS
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    Re: Render Queue/ Batch export 2015/06/22 05:44:35 (permalink)
    +1 (1)
    Just a follow up on the details of this feature request. The render queue option allows a user to queue up a whole variety of things that can be rendered. Items on the queue could be anything ranging from stems, whole projects, alternate mix (vocal up/ vocal down, instrumental for example), or one wav file per track. It's all automated - the user just needs to set up the queue and it would render one item at a time.
     
    There's a that explains what it does. It would be HUGE time saver since rendering is such a time wasting effort. The need to monitor each bounce just wastes too much time.
     
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