[Resolved] Presonus FaderPort Problem

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Sylvan
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2016/04/16 22:49:03 (permalink)

[Resolved] Presonus FaderPort Problem

I remember just a few weeks ago reading in this forum that somebody had a fix for the FaderPort. When I open a SONAR project, the motorized fader goes crazy, jumping up and down and the SONAR project will not open.
 
I have searched several times trying to find the post that had a solution for this. I cannot find it anywhere. Can anyone help?
 
Thanks,
-Charles

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#1

24 Replies Related Threads

    Anderton
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    Re: Presonus FaderPort Problem 2016/04/16 23:19:33 (permalink)
    IIRC it's something about needing Aftertouch enabled...

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    tenfoot
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    Re: Presonus FaderPort Problem 2016/04/16 23:43:44 (permalink)
    If you move the fader on the faderport the project may continue to open. (the faderport will need to be removed then re-added in order to function) If not, remove the faderport from the control surfaces list under preferences prior to opening the project, and then add the faderport and resave the project. It usually happens when you open projects that were created before the faderport was installed due to the midiport order changing.

    Bruce.
     
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    Sylvan
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    Re: Presonus FaderPort Problem 2016/04/17 00:19:57 (permalink)
    Thank you.
     
    I did all of the offered advice. I can get the project to open and get everything working properly, but it doesn't hold. If I save the project, close SONAR, start SONAR and open the project again, the same problem persists.
     
    I have to remove the FaderPort control surface before loading that particular project, then add it again after the project loads each time. I can make it work thanks to you guys. I just wish I didn't have to do that every time.
     
    I can verify that on new projects this is not a problem. Only on this old one.
     
    Thank you again for your help,
    -Charles

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    #4
    tenfoot
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    Re: Presonus FaderPort Problem 2016/04/17 00:43:01 (permalink)
    Thats a tricky one Charles. It should stick. Just make sure there are no tracks in the project that have the faderport set as their input/output. If that does not work, you may need to edit the Sonar ttseq configuration file so that the faderport is the last input and output on your port lists and then repeat the resaving process. Since doing that I have had no issues with the faderport, so it is probably worth the time regardless.

    Bruce.
     
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    ...wicked
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    Re: Presonus FaderPort Problem 2016/04/17 00:47:26 (permalink)
    I also remember this being the sign that the Faderport is dying. :-(
     

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    #6
    tenfoot
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    Re: Presonus FaderPort Problem 2016/04/17 00:53:58 (permalink)
    ...wicked
    I also remember this being the sign that the Faderport is dying. :-(
     
     
    That may have been coincidence. Mine did this when it was brand new and has since worked flawlessly for years. It is the port order of the saved project that is causing this issue. OP said it works in new projects.




    Bruce.
     
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    Sylvan
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    Re: Presonus FaderPort Problem 2016/04/17 01:42:41 (permalink)
    tenfoot
    Thats a tricky one Charles. It should stick. Just make sure there are no tracks in the project that have the faderport set as their input/output. If that does not work, you may need to edit the Sonar ttseq configuration file so that the faderport is the last input and output on your port lists and then repeat the resaving process. Since doing that I have had no issues with the faderport, so it is probably worth the time regardless.


    This is my ttseq file. Is this right?
    [Options]
    PumpDataMsec=250
    [MIDI Out Device Map]
    0=Microsoft GS Wavetable Synth
    DeviceCount=4
    1=UFX Midi Port 1
    2=UFX Midi Port 2
    3=FaderPort
    [MIDI In Device Map]
    0=UFX Midi Port 1
    DeviceCount=3
    1=UFX Midi Port 2
    2=FaderPort
    [MIDI Input Devices]
    0=FaderPort
    MaxInPort=0
    [MIDI Output Devices]
    0=FaderPort
    MaxOutPort=0
    [MIDI Echo Devices]
    MaxEchoPort=-1

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    #8
    tenfoot
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    Re: Presonus FaderPort Problem 2016/04/17 02:15:46 (permalink)
     
    Do you  have your RME ufx set  active as midi inputs/outputs under midi preferences? (only your faderport is listed under the midi inputs/ outputs in the last entries at the end of the ttseq where final port order is set) If not, you need to activate is as a midi output device under preferences and then set it as the first and second midi outputs under preferences using the 'moved checked devices to top' function, then recheck the ttseq for port order.
     
    Once active, your ttseq should be set as below (see last input/output entries)
     
    [Options]
    PumpDataMsec=250
    [MIDI Out Device Map]
    0=Microsoft GS Wavetable Synth
    DeviceCount=4
    1=UFX Midi Port 1
    2=UFX Midi Port 2
    3=FaderPort
    [MIDI In Device Map]
    0=UFX Midi Port 1
    DeviceCount=3
    1=UFX Midi Port 2
    2=FaderPort
    [MIDI Input Devices]
    0=UFX Midi Port 1
    1=UFX Midi Port 2
    2=FaderPort
    MaxInPort=2
    [MIDI Output Devices]
    0=UFX Midiport 1
    1=UFX Midiport 2
    2=FaderPort
    MaxOutPort=2
    [MIDI Echo Devices]
    MaxEchoPort=-1





    Bruce.
     
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    Sylvan
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    Re: Presonus FaderPort Problem 2016/04/17 02:53:30 (permalink)
    I enabled the ports of the UFX. Now my file looks like this...
     
    [Options]
    PumpDataMsec=250
    [MIDI Out Device Map]
    0=Microsoft GS Wavetable Synth
    DeviceCount=4
    1=UFX Midi Port 1
    2=UFX Midi Port 2
    3=FaderPort
    [MIDI In Device Map]
    0=UFX Midi Port 1
    DeviceCount=3
    1=UFX Midi Port 2
    2=FaderPort
    [MIDI Input Devices]
    0=UFX Midi Port 1
    1=UFX Midi Port 2
    2=FaderPort
    MaxInPort=2
    [MIDI Output Devices]
    0=UFX Midi Port 1
    1=UFX Midi Port 2
    2=FaderPort
    MaxOutPort=2
    [MIDI Echo Devices]
    MaxEchoPort=-1

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    Sylvan
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    Re: Presonus FaderPort Problem 2016/04/17 02:55:46 (permalink)
    However, I still have to delete the Control Surface and add it back in. But only for this one project.
     
    At least it loads so it is better than when we first started out. Thank you so much for taking time to help me with this.
     
    Although I have to do that work-around, I am happy that I can at least load the project and use the FaderPort.
     
    I can survive...ha ha ha.
     
    Thank you,
    -Charles

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    tenfoot
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    Re: Presonus FaderPort Problem 2016/04/17 02:57:54 (permalink)
    Perfect. Make a backup copy, and if you use only that hardware configuration you can set the ttseq file to read only so that nothing changes. Now try removing and reinstalling the faderport as before, then resaving the project.

    Bruce.
     
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    tenfoot
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    Re: Presonus FaderPort Problem 2016/04/17 02:59:30 (permalink)
    Sorry - posts out of synch:)
     

    Bruce.
     
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    tenfoot
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    Re: Presonus FaderPort Problem 2016/04/17 03:02:12 (permalink)
    No worries Charles. You did load the project and remove/ reinstall and resave after the ttseq changes? I am surprised it didn't now stick.

    Bruce.
     
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    Sylvan
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    Re: Presonus FaderPort Problem 2016/04/17 03:12:18 (permalink)
    Yeah, I set the properties to read only and it still does it. The project will stall until I move the fader. After moving the fader the project will finish loading. The transport will work after that, but the motorized fader won't work until I delete the control surface and add it again.

    Really strange. But really, I can live with it. Thank you for helping me this much. I do appreciate it.

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    tenfoot
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    Re: Presonus FaderPort Problem 2016/04/17 03:29:23 (permalink)
    No problem Charles. Just to be certain - you did resave the project after removing/reinstalling the faderport AND making sure that none of the midi tracks in the project have the faderport set as their midi in/out? 
     
    Otherwise I am out of ideas. Sorry.

    Bruce.
     
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    Sylvan
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    Re: Presonus FaderPort Problem 2016/04/17 04:10:28 (permalink)
    Yes, confirmed all those steps. But it is better than it was. The only annoyance now is having to delete and re-add the Control Surface on this one project. I hope to be done with this project in another week or so anyway.
     
    Maybe I will see if Cake Tech Support has any ideas next week. But, either way, I don't look for things to complain about, rather I look for ways to be productive. This is not a showstopper, just a head scratcher. In the end, I will prevail.
     
    Well, in my part of the world it is very late so off to bed I go. Thank you for your time. Good night, or good day or something like that...

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    #17
    tenfoot
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    Re: Presonus FaderPort Problem 2016/04/17 05:02:19 (permalink)
    Haha - I like your attitude Charles! A good night to you:)

    Bruce.
     
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    BobF
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    Re: Presonus FaderPort Problem 2016/04/17 09:13:24 (permalink)
    Have you tried azslow's driver?

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    Sylvan
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    Re: Presonus FaderPort Problem 2016/04/17 14:53:49 (permalink)
    BobF
    Have you tried azslow's driver?


    No, I have not. I do not know about this driver.

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    BobF
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    Re: Presonus FaderPort Problem 2016/04/17 15:13:53 (permalink)
    azslow3 has done some fabulous work bringing CS support up to date.  The FaderPort specific stuff is at http://www.azslow.com/index.php/topic,163.0.html
     
     

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    #21
    gustabo
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    Re: Presonus FaderPort Problem 2016/04/17 17:50:52 (permalink)
    BobF
    azslow3 has done some fabulous work bringing CS support up to date.  The FaderPort specific stuff is at http://www.azslow.com/index.php/topic,163.0.html
     
     


    That's what I use and my FaderPort and I have a better relationship than before!


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    Sylvan
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    Re: Presonus FaderPort Problem 2016/04/17 18:45:43 (permalink)
    Cool. I'll check it out shortly. Thank you.

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    tenfoot
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    Re: Presonus FaderPort Problem 2016/04/17 21:04:07 (permalink)
    I have tried azslows driver previously but not in relation to this this particular issue. Certainly worth a try!

    Bruce.
     
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    Dave76
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    Re: Presonus FaderPort Problem 2016/04/20 12:30:38 (permalink)
    Here is the recent post discussing this problem:
    http://forum.cakewalk.com/Quick-one-for-all-us-Faderport-users-m3393905.
     
    As I mention on that thread, for me this always ends up being an issue with something other than the FaderPort such as a missing/expired plug-in license.  It's weird since you'd think these things would be completely unrelated but I'd guess that somehow the initialization of the FaderPort conflicts with plug-ins that try to pop up license windows during initialization.  
    #25
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