Blogman
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Reverb tails bounce to front of clips/mixes if 'play reverb tails after stop' is not check
I've always had 'play reverb tails after stop' un-checked.... and now with X1c when I bounce a mix, track, or anything involving a bounce, the reverb tails that are in the buffer from where I stopped before bouncing will then pasted them selves mixed in to the front of the bounced mix or track. un-checking that option is the current work around. This happened in front of a client and I had no good explanation as to why there was verb singing mixed in to the front of a piano only intro..... :(
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yorolpal
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Re:Reverb tails bounce to front of clips/mixes if 'play reverb tails after stop' is not ch
2011/09/10 11:14:37
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I've heard them do that on playback but never when bounced. Interesting.
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bapu
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Re:Reverb tails bounce to front of clips/mixes if 'play reverb tails after stop' is not ch
2011/09/10 12:01:38
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Blogman I've always had 'play reverb tails after stop' un-checked.... and now with X1c when I bounce a mix, track, or anything involving a bounce, the reverb tails that are in the buffer from where I stopped before bouncing will then pasted them selves mixed in to the front of the bounced mix or track. un-checking that option is the current work around. This happened in front of a client and I had no good explanation as to why there was verb singing mixed in to the front of a piano only intro..... :( Myolpal, on occasion I have had that happen. FWF, after playing a song I typically wait about 5 seconds or before a bounce. So far I've lost 6 minutes and 35 second of my life to that wait time.
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brundlefly
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Re:Reverb tails bounce to front of clips/mixes if 'play reverb tails after stop' is not ch
2011/09/10 12:20:42
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I've always had 'play reverb tails after stop' un-checked.... and now with X1c when I bounce a mix, track, or anything involving a bounce, the reverb tails that are in the buffer from where I stopped before bouncing will then pasted them selves mixed in to the front of the bounced mix or track. un-checking that option is the current work around. I think you meant to say "checking" this option is the workaround, not "un-checking". In any case, this issue is not new to X1c. If you don't want to leave "play FX tails" enabled to avoid it, I think you can clear the audio buffers by cycling the audio engine before bouncing.
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rbowser
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Re:Reverb tails bounce to front of clips/mixes if 'play reverb tails after stop' is not ch
2011/09/10 12:39:59
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Hi, Blogman--That's an interesting glitch/bug. I'm not understanding, though, why you've always had "play reverb tails" un-checked. If you use reverb, and it's pretty rare when reverb isn't needed - you have to have that option checked. What's supposed to happen with it un-checked, is the project will stop at the literal end of the last clips, unnaturally truncating the reverb tail. Of course it's not supposed to skew the results, with the reverb ending up at the start!-- But - keeping that option engaged-checked, isn't the "work around" (which indicates a routine one is forced to adapt in order to get around a program's problems)--it's the only way to use reverb successfully.--- Randy B.
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ba_midi
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Re:Reverb tails bounce to front of clips/mixes if 'play reverb tails after stop' is not ch
2011/09/10 16:41:13
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This is a long-standing bug with a few versions of Sonar where after a mixdown/bounce, subject to system settings, there is still data in the audio buffer. I just got so used to it, and my 'fix' is to simply hit play, then stop once to clear it - then continue on. Whether that "play tails" setting truly affects this or not, I haven't checked. But regardless, I consider it a bug (a never-fixed one).
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bapu
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Re:Reverb tails bounce to front of clips/mixes if 'play reverb tails after stop' is not ch
2011/09/10 16:43:18
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ba_midi This is a long-standing bug with a few versions of Sonar where after a mixdown/bounce, subject to system settings, there is still data in the audio buffer. I just got so used to it, and my 'fix' is to simply hit play, then stop once to clear it - then continue on. Whether that "play tails" setting truly affects this or not, I haven't checked. But regardless, I consider it a bug (a never-fixed one). One man's bug is another man's annoyance. TM
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bitflipper
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Re:Reverb tails bounce to front of clips/mixes if 'play reverb tails after stop' is not ch
2011/09/10 19:20:11
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Yup, it's one of those been-around-forever bugs. Not all reverbs exhibit this behavior though, so I'm not sure it's actually a SONAR bug or not. The Sonitus reverb and delay are two that are prone to it. I've long been in the habit of hitting the spacebar, waiting 1 second and hitting it again to stop playback. Since I normally have a 1- or 2-second silent lead-in, that empties the reverb buffer.
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bapu
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Re:Reverb tails bounce to front of clips/mixes if 'play reverb tails after stop' is not ch
2011/09/10 19:24:07
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bitflipper Yup, it's one of those been-around-forever bugs. Not all reverbs exhibit this behavior though, so I'm not sure it's actually a SONAR bug or not. The Sonitus reverb and delay are two that are prone to it. UAD EMT 140 does it.
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pianodano
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Re:Reverb tails bounce to front of clips/mixes if 'play reverb tails after stop' is not ch
2011/09/10 19:34:35
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It really gets weird if I have several UAD effect plugs inserted - especially one like the Roland space echo with many repeats. Hitting play, stop and then play again works.
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rbowser
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Re:Reverb tails bounce to front of clips/mixes if 'play reverb tails after stop' is not ch
2011/09/10 20:23:43
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---I still don't get it. If you use a reverb, you want the tails to be recorded - so why aren't you guys turning that option on?--Or are you saying this weirdness happens even with the right setting-? I've never seen anything like what you're talking about, I always use reverbs, leave the "record tails" option on, since it's necessary. Randy B.
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pianodano
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Re:Reverb tails bounce to front of clips/mixes if 'play reverb tails after stop' is not ch
2011/09/10 20:34:45
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I don't recall ever printing reverb nor would I ever want to. That type of effect would be added post recording except for the talent cue which would be in the phones only.
post edited by pianodano - 2011/09/10 20:36:10
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rbowser
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Re:Reverb tails bounce to front of clips/mixes if 'play reverb tails after stop' is not ch
2011/09/10 20:42:25
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pianodano I don't recall ever printing reverb nor would I ever want to. That type of effect would be added post recording except for the talent cue which would be in the phones only. Right, of course - But I thought we were talking about reverb on a final master mix - My wrong assumption I guess. You mean this has been about rendering a reverb on just a clip before the 2 track master-?!-- Randy B.
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pianodano
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Re:Reverb tails bounce to front of clips/mixes if 'play reverb tails after stop' is not ch
2011/09/10 20:47:08
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Jeepers I don't know. I admit, I'm sorta lost now. I mix to tape anyway so I probably shouldn't even have butted in except- I have heard the audio do what he's described during normal playback.. bunches of times.
Best, Danny Core I7, win XP pro, 3 gig ram, 3 drives- Lynx Aurora firewire- Roll around 27 inch monitor, 42 inch console monitor- Motif xs controller - Networked P4's and FX Teleport for samples- Muse Receptor VIA Uniwire for samples and plugs- UAD QUAD Neve - UAD 1- Sonar X1 but favor 8.5 GUI - Toft ATB 32 - Vintage hardware - Tascam MS-16 synched via Timeline Microlynx -Toft ATB32 console
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ba_midi
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Re:Reverb tails bounce to front of clips/mixes if 'play reverb tails after stop' is not ch
2011/09/10 20:50:35
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bapu ba_midi This is a long-standing bug with a few versions of Sonar where after a mixdown/bounce, subject to system settings, there is still data in the audio buffer. I just got so used to it, and my 'fix' is to simply hit play, then stop once to clear it - then continue on. Whether that "play tails" setting truly affects this or not, I haven't checked. But regardless, I consider it a bug (a never-fixed one). One man's bug is another man's annoyance.TM Too true :P
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ba_midi
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Re:Reverb tails bounce to front of clips/mixes if 'play reverb tails after stop' is not ch
2011/09/10 20:52:26
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bitflipper Yup, it's one of those been-around-forever bugs. Not all reverbs exhibit this behavior though, so I'm not sure it's actually a SONAR bug or not. The Sonitus reverb and delay are two that are prone to it. I've long been in the habit of hitting the spacebar, waiting 1 second and hitting it again to stop playback. Since I normally have a 1- or 2-second silent lead-in, that empties the reverb buffer. I think it may be an ASIO / buffer / Sonar bug actually. I can make it happen in both 8.5.3 and X1C (on a laptop) simply by doing a "mixdown" and interrupting it midway, saying "NO" to "Do you want to keep". Then hit play immediately and all kinds of leftover stuff happens. For me, it doesn't matter if it's reverb or not ... it's EVERYTHING that seems to 'stick' in the buffer in this particular case. And this, as we have pointed out, is not a new bug at all.
post edited by ba_midi - 2011/09/10 20:54:50
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rbowser
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Re:Reverb tails bounce to front of clips/mixes if 'play reverb tails after stop' is not ch
2011/09/10 21:03:19
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OK, I guess I finally get why this buggish behavior is something I've never noticed - I haven't printed reverb to a clip since I first started using Pro Audio 9 and didn't know (for a little while) that there was any other way to do it. I think I get it--this is all about printing reverb to clips prior to mixing--right? - Why is anyone still doing that--? Randy B.
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pianodano
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Re:Reverb tails bounce to front of clips/mixes if 'play reverb tails after stop' is not ch
2011/09/10 21:20:14
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ba_midi bitflipper Yup, it's one of those been-around-forever bugs. Not all reverbs exhibit this behavior though, so I'm not sure it's actually a SONAR bug or not. The Sonitus reverb and delay are two that are prone to it. I've long been in the habit of hitting the spacebar, waiting 1 second and hitting it again to stop playback. Since I normally have a 1- or 2-second silent lead-in, that empties the reverb buffer. I think it may be an ASIO / buffer / Sonar bug actually. I can make it happen in both 8.5.3 and X1C (on a laptop) simply by doing a "mixdown" and interrupting it midway, saying "NO" to "Do you want to keep". Then hit play immediately and all kinds of leftover stuff happens. For me, it doesn't matter if it's reverb or not ... it's EVERYTHING that seems to 'stick' in the buffer in this particular case. And this, as we have pointed out, is not a new bug at all. You are exactly right. Effects are still hanging out there. And it really sticks out there when I have 2 or 3 NI Guitar cabinets inserted on guitar tracks. It doesn't seem like it would have been that hard for the programmers to fix though. Just unload the buffers. But hey, maybe they REALLY mean "play effects tails ON STOP" . . . the next time you start play.
Best, Danny Core I7, win XP pro, 3 gig ram, 3 drives- Lynx Aurora firewire- Roll around 27 inch monitor, 42 inch console monitor- Motif xs controller - Networked P4's and FX Teleport for samples- Muse Receptor VIA Uniwire for samples and plugs- UAD QUAD Neve - UAD 1- Sonar X1 but favor 8.5 GUI - Toft ATB 32 - Vintage hardware - Tascam MS-16 synched via Timeline Microlynx -Toft ATB32 console
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VariousArtist
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Re:Reverb tails bounce to front of clips/mixes if 'play reverb tails after stop' is not ch
2011/09/10 21:28:09
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I have this happen to me when bouncing down a complete mix for export (and not, as some suggested, for printing reverb to clips). Funny thing is, there was one song where I had this echo/decay reverb sound print at the beginning of my mixdown and it kind of sounded cool. So I decided to keep that part. It was a happy bug, but a bug nonetheless...
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rbowser
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Re:Reverb tails bounce to front of clips/mixes if 'play reverb tails after stop' is not ch
2011/09/10 23:43:13
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VariousArtist I have this happen to me when bouncing down a complete mix for export (and not, as some suggested, for printing reverb to clips).
---Is that only with X1, or previously with 8.5 or earlier, VariousArtist? Here I was thinking I finally was understanding what the problem was - but you're saying it happens on the final mix down also-??--- Randy B.
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Blogman
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Re:Reverb tails bounce to front of clips/mixes if 'play reverb tails after stop' is not ch
2011/09/11 09:37:35
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yes I meant to say 'checking the box' is the workaround. I think you smelled what I meant. As far as the reverb box being un-checked: Even when this is unchecked, the reverb/delay tails still go to the master mixdown. This box is just the option for when you stop the playback. Personally when I'm starting and stopping a song, editing or comping or jumping around checking section I don't want to hear the reverb/delay tails. If I want to hear 'em I wouldn't have hit the stop button. When I say 'stop', I mean 'Stop'.... that means you to hybrid vienna verb, and mr. ping pong delay. This is happening on final mixdown export, track bounce, freeze synth, all leftover audio buffer stuff (verb, delay, etc..) May not be a new bug, but it never affected me until X1C.
post edited by Blogman - 2011/09/11 09:42:32
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pianodano
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Re:Reverb tails bounce to front of clips/mixes if 'play reverb tails after stop' is not ch
2011/09/11 10:30:53
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Well I still use 6 and 8.5 although I own X1 too. I am pretty sure it was happening in 5 too fwiw.
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jimkleban
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Re:Reverb tails bounce to front of clips/mixes if 'play reverb tails after stop' is not ch
2011/09/11 11:58:56
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Tis an interesting thread. I always noticed the "noise" in front of my next play but never thought it could be tied to a specific plugin... once it started in a project it was part of the project. Need to investigate how I have the play reverb tail checked or not checked. Thanks Jim
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Bristol_Jonesey
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Re:Reverb tails bounce to front of clips/mixes if 'play reverb tails after stop' is not ch
2011/09/12 05:04:32
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I've noticed this in X1 & 8.5 My workaround is to simply slip-edit the length of a clip - any clip (but it makes sense for it to be the clip containing the reverb tail) so that the project only stops when the tail's volume has dropped to zero.
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ba_midi
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Re:Reverb tails bounce to front of clips/mixes if 'play reverb tails after stop' is not ch
2011/09/12 11:14:59
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Bristol_Jonesey I've noticed this in X1 & 8.5 My workaround is to simply slip-edit the length of a clip - any clip (but it makes sense for it to be the clip containing the reverb tail) so that the project only stops when the tail's volume has dropped to zero. That is somewhat of a different issue I think. If an "audio clip" ends before the FX tail completes, then slip-editing is definitely the solution to that scenario (and I do it all the time before final mixing). I don't think the setting of "play tails" has any effect on this at all.
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Bristol_Jonesey
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Re:Reverb tails bounce to front of clips/mixes if 'play reverb tails after stop' is not ch
2011/09/12 12:02:43
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I think you're right Billy. I've got into the habit of doing this routinely on every project.
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ba_midi
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Re:Reverb tails bounce to front of clips/mixes if 'play reverb tails after stop' is not ch
2011/09/12 12:06:02
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Bristol_Jonesey I think you're right Billy. I've got into the habit of doing this routinely on every project. One good thing -- if you forget to do it and start mixing, Sonar reminds you quickly by NOT playing the tails
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rbowser
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Re:Reverb tails bounce to front of clips/mixes if 'play reverb tails after stop' is not ch
2011/09/12 12:20:37
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ba_midi That is somewhat of a different issue I think. If an "audio clip" ends before the FX tail completes, then slip-editing is definitely the solution to that scenario (and I do it all the time before final mixing). I don't think the setting of "play tails" has any effect on this at all. Yes--and OMG - throughout this thread I have been totally in la-la land about the topic. I was thinking that the "play tails" setting was about having reverb ring out at the end of a song during the final mix down. Totally wrong - hehe, look at my old posts. Over and over I was confused - I think anybody who could see I was out to lunch was politely ignoring me. OK, so what's being talked about here is an issue that's never effected or bothered me. So I'll shut up now. --well, I do want to add that instead of slip editing clips at the end of a song, I just select how much I want in the time line. Somehow that works for me. Randy B.
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ba_midi
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Re:Reverb tails bounce to front of clips/mixes if 'play reverb tails after stop' is not ch
2011/09/12 14:33:05
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rbowser ba_midi That is somewhat of a different issue I think. If an "audio clip" ends before the FX tail completes, then slip-editing is definitely the solution to that scenario (and I do it all the time before final mixing). I don't think the setting of "play tails" has any effect on this at all. Yes--and OMG - throughout this thread I have been totally in la-la land about the topic. I was thinking that the "play tails" setting was about having reverb ring out at the end of a song during the final mix down. Totally wrong - hehe, look at my old posts. Over and over I was confused - I think anybody who could see I was out to lunch was politely ignoring me. OK, so what's being talked about here is an issue that's never effected or bothered me. So I'll shut up now. --well, I do want to add that instead of slip editing clips at the end of a song, I just select how much I want in the time line. Somehow that works for me. Randy B. Randy - if you are doing a mixdown, as example -- and the very last clip that can play reaches its 'end boundary' before the time range you select, I think you'd see this bug. Let's say you have a brass hit as the very last event in the project and the boundary of that hit ends at bar 150 beat 3 tick 180 -- but your time range is through bar 152 ... the clip will stop sounding any FX or notes at 150:3:180 since there is no more clip to play. And no more data following it, so the track rendering shuts off, so to speak. Try it, you'll see. However, if you slip edit that last clip (the hit) to bar 152 (ie, the right boundary edge) it will continue to sound any FX through that time range. If working with a groove clipped loop, sometimes it's necessary to first flatten it (depends on a few conditions).
post edited by ba_midi - 2011/09/12 14:34:48
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rbowser
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Re:Reverb tails bounce to front of clips/mixes if 'play reverb tails after stop' is not ch
2011/09/12 15:01:10
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ba_midi Randy - if you are doing a mixdown, as example -- and the very last clip that can play reaches its 'end boundary' before the time range you select, I think you'd see this bug. Let's say you have a brass hit as the very last event in the project and the boundary of that hit ends at bar 150 beat 3 tick 180 -- but your time range is through bar 152 ... the clip will stop sounding any FX or notes at 150:3:180 since there is no more clip to play. And no more data following it, so the track rendering shuts off, so to speak. Try it, you'll see... Billy, is this strictly an X1 issue? I've never had that problem, and usually just leave the clips at their original length, not dragging them out to compensate for reverb tails. I just select in the time line, and always get my full FX in the mix-down - I still work in 8.5, even though I have X1 that I poke at once in awhile. Randy B.
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