[SOLVED] X3e Audio Dead Spot

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soens
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2015/03/04 19:28:12 (permalink)

[SOLVED] X3e Audio Dead Spot

I have a project that has developed a dead spot wherein it refuses to PLAY or RECORD at.
 
It is 87 measures long. The dead spot is from 71:00:000 to 74:00:000. When reaching it, an Audio Dropout occurs.
 
When Exporting reaches this spot, it fails to complete exporting. Same with Bouncing to Tracks. Same with real time recording to new track.
 
Sometimes I can start playing/recording just before this spot to continue.
 
Sonar X3e
Win7 Home 64 bit
Audio Interface: Motu audio express USB
post edited by soens - 2015/03/06 08:59:12
#1

5 Replies Related Threads

    Woodyoflop
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    Re: X3e Audio Dead Spot 2015/03/04 19:43:55 (permalink)
    I have had this once before in a previous Sonar and it bugged the hell out of me, I honestly can't remember exactly what it was, but i did end up fixing it. Ill try to go back to that project and take a look and if no one can respond by then ill let you know what I find out.
     
    Don't mean to insult intelligence, perhaps re save it under a different name or go into you're interface options and play around with the settings such as bandwidth/latency etc... try changing drivers back and forth and what not. 
     
    Try opening it up in a previous Sonar perhaps and see if deadspot is still there. Does that specific spot have any new content added? like a Drop or any extra instruments that may overload and cause a drop out in that spot.
     
    Also you can try maybe opening the project in safe mode. Hold shift while opening the project. If i remember correctly(been awhile since iv done this) i believe it came up with a window of things you wanted to include in the opening project. you maybe delete the last plugin u added before it began the audio drop outs.
     
    #2
    mikedocy
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    Re: X3e Audio Dead Spot 2015/03/04 19:51:08 (permalink)
    I have had that problem too. Do a "save as" into a different folder and see if it plays from there.
    Worked for me, then I copied the project back to it's original location and it was fixed.
    I suspect that it is a fragmented drive, even though Windows says the drive is not fragmented.
    I wonder if there is a good third party defrag that would solve this?
    Maybe simply copying the entire folder to another folder then back will solve it?
    #3
    mettelus
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    Re: X3e Audio Dead Spot 2015/03/04 21:48:48 (permalink)
    I have only had this happen once, and was due to disk caching (I/O buffer). Once I bumped this up to 512 everything was fine and I left it set there since. Audio buffers can play into this at times too (as a lot of things "coming on" at that point may also cause this).

    ASUS ROG Maximus X Hero (Wi-Fi AC), i7-8700k, 16GB RAM, GTX-1070Ti, Win 10 Pro, Saffire PRO 24 DSP, A-300 PRO, plus numerous gadgets and gizmos that make or manipulate sound in some way.
    #4
    soens
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    Re: X3e Audio Dead Spot 2015/03/06 08:56:32 (permalink)
    I made a copy of the project as suggested but the dead spot remained.
     
    I have a slough of audio clips within several tracks so I tried bouncing all the clips until I came to one that would not bounce. I copied it to the desktop and deleted the original. Then dragged the copy back into the project and it bounced.
     
    So it was a bad clip.
    #5
    Woodyoflop
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    Re: X3e Audio Dead Spot 2015/03/06 19:10:38 (permalink)
    Ah, yea it happens sometimes. Glad to see you got it fixed though! Now you can get back to creating a work of art.
    #6
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