Helpful ReplySONAR OS X Alpha

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jjoe112
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2016/11/09 08:12:58 (permalink)

SONAR OS X Alpha

Hello, first of all sorry for my English, translation made by google.
Otherwise my little simple question, how to get SONAR OS X. Alpha?, Should buy a Windows version as SONAR Platinum to benefit from the compatible version OSX ?.
Thank you so much for helping my question
Joel.
#1
Anderton
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Re: SONAR OS X Alpha 2016/11/09 09:33:51 (permalink) ☄ Helpfulby AntonyBanderos 2016/11/09 12:20:09
It's not available yet. Cakewalk said that reaction to the alpha version is to gauge interest, so if they decide to go forward it will take a while to get from alpha to beta to finished product.

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jjoe112
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Re: SONAR OS X Alpha 2016/11/09 18:32:18 (permalink)
Ah !, ok thank you for the info, I turned enfaite formerly Windows and for the management of noon and my instruments I had sonar on the machine, a very good software, especially dimension afternoon with instrument definition files other small things like that other software on Mac do not provide.
After repetitive misery in Windows I switched to Mac and know that this software will make its appearance on Mac os is really for me a great news.
Again thank you for the info.
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chuckebaby
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Re: SONAR OS X Alpha 2016/11/09 20:45:17 (permalink)
here is the official FAQ post:
 

SONAR OS X Alpha FAQ

  Why did Cakewalk choose to announce a Mac version after so many years of being a Windows only DAW?The Mac market is huge and we felt we needed to finally explore it in order to reach a new customer base. We’ve had so many requests over the years, from music creators on the Mac who’ve wanted to use SONAR. We’re excited to finally open up SONAR to this brand new audience.   
 
So how soon will SONAR be able to do everything on the Mac that it does on Windows? SONAR itself already does, but elements external to SONAR are a different story. For example, the Alpha version can’t run AU plug-ins, or talk to custom interface drivers (only Core Audio devices will work). There are also potential issues with video handling, as the two platforms handle video differently. Keep in mind this is an Alpha, so we are in the early stages.  
 
I own SONAR Platinum, Professional, or Artist today. If and when SONAR becomes commercially available on OS X, will I need to purchase a new license? No. You will be provided a new installer for your license of SONAR Artist, Professional, or Platinum. You do not need to purchase a new license.

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#4
mikey
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Re: SONAR OS X Alpha 2016/11/09 22:55:39 (permalink)
Anderton
It's not available yet. Cakewalk said that reaction to the alpha version is to gauge interest, so if they decide to go forward it will take a while to get from alpha to beta to finished product.




I do Hope that this Mac alpha is just a little bit more important to Cake than just to "gauge interest" if they decide to go forward, as you put it.... 
 
After all they did advertise it as "We received a lot of requests for a Mac version of SONAR, so we’re very excited to announce SONAR OS X Alpha. This free version runs SONAR’s built in plug-ins, and works with any Core Audio compatible audio interface. Starting in the Fall, please join us in testing out this new frontier for SONAR—and then share your experiences, or find support, in the new SONAR Mac forum."
#5
mudgel
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Re: SONAR OS X Alpha 2016/11/10 04:05:12 (permalink)
It is obviously important otherwise they wouldn't be going to all the

Mike V. (MUDGEL)

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John
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Re: SONAR OS X Alpha 2016/11/10 08:04:21 (permalink) ☄ Helpfulby siordanescu 2016/11/10 08:31:19
CW needs to make it as solid on Mac as it is on Windows. Digital performer was a huge disappointment when they ported it to Windows. I wouldn't want to see CW make the same mistake.

Best
John
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mettelus
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Re: SONAR OS X Alpha 2016/11/11 04:28:58 (permalink)
I thought the alpha version did not even require being a Cakewalk registered user to test when it arrives. Is that not true? The Mac version should be totally independent of the Windows version regardless.

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tzzsmk
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Re: SONAR OS X Alpha 2016/11/11 13:50:13 (permalink)
I wouldn't be surprised if CW released OSX version just few days before autumn deadline, that's what they do with the Sonar rolling releases (and to be honest, I personally see nothing wrong with that, let them take their time to deliver great product!)

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John
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Re: SONAR OS X Alpha 2016/11/11 14:38:18 (permalink)
It seems to me that the Mac crowd have waited a long time to get even a maybe. Waiting a little longer doesn't seem unreasonable. Let the Bakers do their thing and I have no doubt it will be worth it.

Best
John
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tzzsmk
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Re: SONAR OS X Alpha 2016/11/11 15:12:15 (permalink)
me, I set up made my PC a hackintosh (while keeping Win7 and other drives intact) some time ago,
and to be honest I'm seriously thinking just about moving onto Reaper, because, although I really do like Sonar, I figured out of all the additional cool things it offers, I need just a few, but there are also more than a few major hiccups, which cannot be easily fixed as it would require rewriting certain things from scratch (which btw is one of reasons Sonar base installer is about 450MB while Reaper is about 11MB
(just to be clear, I'm not bashing on Cakewalk dev team, I do fully appreciate the work they've been doing, it's just that I know things around programming and it makes me gloomy to realize nowadays things can be coded much more efficiently and that's where AAA software solutions cannot easily keep up)

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mikey
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Re: SONAR OS X Alpha 2016/11/14 18:27:15 (permalink) ☄ Helpfulby douglasYoder 2017/03/18 21:45:15
John
It seems to me that the Mac crowd have waited a long time to get even a maybe. Waiting a little longer doesn't seem unreasonable. Let the Bakers do their thing and I have no doubt it will be worth it.




 
Agreed, but 2 seconds saying "its coming SOON and looks good" from those same bakers wouldn't hurt either.
#12
John
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Re: SONAR OS X Alpha 2016/11/14 18:47:42 (permalink)
Agreed. Sometimes a little communication goes a long way. 

Best
John
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...wicked
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Re: SONAR OS X Alpha 2016/11/14 20:28:15 (permalink)
John
Digital performer was a huge disappointment when they ported it to Windows. 



Is this true John? What were the problems? I've always admired Digital Performer from afar.

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John
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Re: SONAR OS X Alpha 2016/11/14 21:21:18 (permalink)
It was buggy and I had expected a fully mature DAW. What I demoed was a half baked Apple reject. I don't often say negative things about other DAWs. Here I was so disappointed I have no problem saying so. I too had heard so many good things about it. One was that many composers use it. Its notation is just barely better than Sonar's. Logic and Cubase run rings around it. On a Windows machine Sonar is a prince in comparison. Heck Reaper is a far better choice. It reminded me of Pro Tools free from the 90s.
 
It also has a very convoluted way of doing things. need I say more? You did ask.
 

Best
John
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Anderton
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Re: SONAR OS X Alpha 2016/11/15 00:14:57 (permalink) ☄ Helpfulby karhide 2016/11/15 01:40:45
tzzsmk
(which btw is one of reasons Sonar base installer is about 450MB while Reaper is about 11MB



For the record, the actual SONAR executable is 25 MB. The entire Platinum folder is 201 MB, but over half of that is the help files. Aside from the 25 MB SONAR.exe file, the remaining files are things like the ReWire library, DSD converter, iZotope's stretching algorithm, etc.

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...wicked
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Re: SONAR OS X Alpha 2016/11/15 16:34:05 (permalink)
John
 
It also has a very convoluted way of doing things. need I say more? You did ask.



It DOES have a unique workflow for sure. It always had a few features I really covet. Like key-on record starting and a centered Now Time. I also liked it's windowed workflow, but that was a LONG time ago and I know it's changed quite a bit since then.

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Rain
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Re: SONAR OS X Alpha 2016/11/15 19:03:07 (permalink)
John
It was buggy and I had expected a fully mature DAW. What I demoed was a half baked Apple reject. I don't often say negative things about other DAWs. Here I was so disappointed I have no problem saying so. I too had heard so many good things about it. One was that many composers use it. Its notation is just barely better than Sonar's. Logic and Cubase run rings around it. On a Windows machine Sonar is a prince in comparison. Heck Reaper is a far better choice. It reminded me of Pro Tools free from the 90s.
 
It also has a very convoluted way of doing things. need I say more? You did ask.
 




I too had long been curious about DP, that one elusive DAW - even after I'd switched to Mac, w/o a demo, DP remained shrouded in mystery. But it did look gorgeous and powerful.
 
I finally got to try it at the same time as everyone else, when the cross-platform version was released and MOTU finally gave us a demo. 
 
Of course, one shouldn't expect to instantly become familiar with such a powerful piece of software, but I could make up my mind pretty quickly that DP wasn't for me. That's not saying anything against it - I have a few friends who swear by it, so it must be good. 
 
But I also think that that first demo wasn't the most convincing - it felt a bit clunky, even on Mac. I'm sure prior versions, or the ones that were released afterward felt more solid.

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John
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Re: SONAR OS X Alpha 2016/11/15 23:01:51 (permalink)
Rain
John
It was buggy and I had expected a fully mature DAW. What I demoed was a half baked Apple reject. I don't often say negative things about other DAWs. Here I was so disappointed I have no problem saying so. I too had heard so many good things about it. One was that many composers use it. Its notation is just barely better than Sonar's. Logic and Cubase run rings around it. On a Windows machine Sonar is a prince in comparison. Heck Reaper is a far better choice. It reminded me of Pro Tools free from the 90s.
 
It also has a very convoluted way of doing things. need I say more? You did ask.
 




I too had long been curious about DP, that one elusive DAW - even after I'd switched to Mac, w/o a demo, DP remained shrouded in mystery. But it did look gorgeous and powerful.
 
I finally got to try it at the same time as everyone else, when the cross-platform version was released and MOTU finally gave us a demo. 
 
Of course, one shouldn't expect to instantly become familiar with such a powerful piece of software, but I could make up my mind pretty quickly that DP wasn't for me. That's not saying anything against it - I have a few friends who swear by it, so it must be good. 
 
But I also think that that first demo wasn't the most convincing - it felt a bit clunky, even on Mac. I'm sure prior versions, or the ones that were released afterward felt more solid.


I'm thinking the same thing Rain. At least I'm hoping things work out for it. 

Best
John
#19
UserDel
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Re: SONAR OS X Alpha 2016/12/15 03:42:32 (permalink)
Let people have the beta version! no strength to wait! I have a mac and want to feel the platinum bought in Steam!
#20
tzzsmk
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Re: SONAR OS X Alpha 2016/12/15 04:19:51 (permalink)
I'm pretty sure Cakewalk will release it as xmas or newyear's gift,
on the other hand since I switched to Mac (Hackintosh), I've started getting used to Reaper and I must admit I start to like it more than Sonar - features which Cakewalk has been promising to implement for literally 10 years, are implemented in Reaper already and they just work...

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Bristol_Jonesey
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Re: SONAR OS X Alpha 2016/12/15 08:21:52 (permalink)
tzzsmk
I'm pretty sure Cakewalk will release it as xmas or newyear's gift,
on the other hand since I switched to Mac (Hackintosh), I've started getting used to Reaper and I must admit I start to like it more than Sonar - features which Cakewalk has been promising to implement for literally 10 years, are implemented in Reaper already and they just work...


Which features would they be? Genuine question.

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#22
MorganT
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Re: SONAR OS X Alpha 2016/12/15 08:41:56 (permalink)
I'm personally pumped about the possibility of an OSX version of Sonar.  Can't get here soon enough for me.  Everyone has their own opinion, but we got an iMac about 5 years ago and once I got over the admittedly steep learning hump, I couldn't get rid of all our PC's fast enough.  The only PC I own now is solely for Sonar - which I love - and it's gone as soon as there's a fully functional version of Sonar for Mac.
 
I still have to use Windows at my paying job, and I curse and swear at it daily after being used to Mac at home.  But that's me...

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#23
tzzsmk
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Re: SONAR OS X Alpha 2016/12/15 08:48:44 (permalink) ☄ Helpfulby pwalpwal 2016/12/15 11:47:49
ripple editing,
stretch markers (similar to sonar's audio snap),
track (+plugin) processing load balancing and performance monitoring (of individual tracks),
batch export (using for ex. region matrix),
actions and programming functions (for ex. you can define custom actions to be performed when reaching desired marker etc. - this one is really advanced stuff, one of reasons for ex. Ubisoft is using Reaper when developing audio for games),
grouping and folders unified (sonar implementation of folders and mix bus groups is sadly schizophrenic, for ex. you cannot solo bus and different track to listen simultaneously in sonar)
audio/midi/instrument/group/whatever tracks/items/clips unified (no matter what you put in the track, it works - you can even put midi and audio clip/item into one track, or multiple tracks into one track)
borderless customization options (not just visual layout, keyboard shortcuts, but literally everything)
portability (possible to install on usb stick and carry around)
settings migration (possibility to move entire Reaper settings across multiple PCs, everything is stored in files, not some silly Windows registry)
project files are plain text (unlike Sonar project files, even without having an access to actual daw software, it is possible to check or even edit Reaper project files)
multiplatform interoperation (Windows, Mac, Linux)
 
ps: I have always been leaning towards Sonar since version 8.3, found it superior compared to Cubase or Samplitude or ProTools,
it's a weird coincidence that Cakewalk's announcement of Mac version sparkled in me an idea to try build a Hackintosh and start messing with Mac overall, and after skipping Logic Pro (as it makes no sense to start learning some non-multiplatform software) my eyes were set on Reaper, which is not burdened by "legacy" code and workflows

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#24
microapp
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Re: SONAR OS X Alpha 2016/12/15 09:04:41 (permalink)
The release of Sonar OSX will be an ALPHA version to see if there is sufficient user interest to develop further. 
It will be a long time before it has the features that Platinum for Windows has now not to mention things like seamless interoperability with your favorite other DAW.

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Anderton
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Re: SONAR OS X Alpha 2016/12/15 10:43:21 (permalink)
...wicked
John
 
It also has a very convoluted way of doing things. need I say more? You did ask.



It DOES have a unique workflow for sure. It always had a few features I really covet. Like key-on record starting and a centered Now Time. I also liked it's windowed workflow, but that was a LONG time ago and I know it's changed quite a bit since then.



I've followed DP since its earliest days. I think the issue is that as one of the first DAWs, there were no "rules" at that time about how DAWs should work, so it came up with "the DP way" of doing things. Over the years, DAWs have copied from each other and followed particular guidelines to the point where they operate pretty similarly. However DP was stuck with its paradigm.
 
To those raised on DP, that paradigm makes perfect sense and to them, it's the other DAWs that are weird and convoluted. 

The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
#26
pwalpwal
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Re: SONAR OS X Alpha 2016/12/15 11:48:15 (permalink)
tzzsmk
ripple editing,
stretch markers (similar to sonar's audio snap),
track (+plugin) processing load balancing and performance monitoring (of individual tracks),
batch export (using for ex. region matrix),
actions and programming functions (for ex. you can define custom actions to be performed when reaching desired marker etc. - this one is really advanced stuff, one of reasons for ex. Ubisoft is using Reaper when developing audio for games),
grouping and folders unified (sonar implementation of folders and mix bus groups is sadly schizophrenic, for ex. you cannot solo bus and different track to listen simultaneously in sonar)
audio/midi/instrument/group/whatever tracks/items/clips unified (no matter what you put in the track, it works - you can even put midi and audio clip/item into one track, or multiple tracks into one track)
borderless customization options (not just visual layout, keyboard shortcuts, but literally everything)
portability (possible to install on usb stick and carry around)
settings migration (possibility to move entire Reaper settings across multiple PCs, everything is stored in files, not some silly Windows registry)
project files are plain text (unlike Sonar project files, even without having an access to actual daw software, it is possible to check or even edit Reaper project files)
multiplatform interoperation (Windows, Mac, Linux)
 
ps: I have always been leaning towards Sonar since version 8.3, found it superior compared to Cubase or Samplitude or ProTools,
it's a weird coincidence that Cakewalk's announcement of Mac version sparkled in me an idea to try build a Hackintosh and start messing with Mac overall, and after skipping Logic Pro (as it makes no sense to start learning some non-multiplatform software) my eyes were set on Reaper, which is not burdened by "legacy" code and workflows



that's quite a TODO list!

just a sec

#27
Anderton
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Re: SONAR OS X Alpha 2016/12/15 11:55:09 (permalink)
tzzsmk
ripple editing,
stretch markers (similar to sonar's audio snap),
track (+plugin) processing load balancing and performance monitoring (of individual tracks),
batch export (using for ex. region matrix),
actions and programming functions (for ex. you can define custom actions to be performed when reaching desired marker etc. - this one is really advanced stuff, one of reasons for ex. Ubisoft is using Reaper when developing audio for games),
grouping and folders unified (sonar implementation of folders and mix bus groups is sadly schizophrenic, for ex. you cannot solo bus and different track to listen simultaneously in sonar)
audio/midi/instrument/group/whatever tracks/items/clips unified (no matter what you put in the track, it works - you can even put midi and audio clip/item into one track, or multiple tracks into one track)
borderless customization options (not just visual layout, keyboard shortcuts, but literally everything)
portability (possible to install on usb stick and carry around)
settings migration (possibility to move entire Reaper settings across multiple PCs, everything is stored in files, not some silly Windows registry)
project files are plain text (unlike Sonar project files, even without having an access to actual daw software, it is possible to check or even edit Reaper project files)
multiplatform interoperation (Windows, Mac, Linux)

 
Well, this is why different DAWs exist...some features are important to some people but not to others. In that list, the only feature that's really important to me is ripple editing. Also, SONAR does some of the others in a perhaps more limited way, but sufficiently for my needs (e.g., the recent Clips export function handles what I would need batching for, aux buses and patch points unified tracks/folders/buses well enough for me, the combination of AudioSnap/Groove Clips/ctrl+shift+stretch takes care of my stretching needs, etc.). 
 
OTOH SONAR has features that are really important to me, like ARA integration, Matrix View, Mix Recall, VocalSync, the ability to create and edit Acidized files (which I need very much for video projects), pitch markers, etc. So that's why I use SONAR.
 

The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
#28
kennywtelejazz
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Re: SONAR OS X Alpha 2016/12/15 15:12:41 (permalink) ☄ Helpfulby Brando 2017/01/28 15:12:04
Yes the ripple editing in R...sure is pretty nice ..
Interestingly enough , I find it amazing that R...may also do ripple editing for video ...
IIRC I saw something on u tube where a guy demoed that feature...
If that wasn't enough there seems to be a no track limitation for how many videos you can have in a project on different tracks .
Since a track's a track ...regardless of what type of content is placed on a track 
 
Anyway I am pretty much a SONAR guy most of the time ....
As far as SONAR on a Mac ...Yeah I want to see that happen as much as any other Mac user does on this forum ...
 
Kenny
post edited by kennywtelejazz - 2016/12/15 16:29:01

                   
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tzzsmk
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Re: SONAR OS X Alpha 2016/12/16 04:55:14 (permalink)
Anderton
Well, this is why different DAWs exist...some features are important to some people but not to others. In that list, the only feature that's really important to me is ripple editing. Also, SONAR does some of the others in a perhaps more limited way, but sufficiently for my needs (e.g., the recent Clips export function handles what I would need batching for, aux buses and patch points unified tracks/folders/buses well enough for me, the combination of AudioSnap/Groove Clips/ctrl+shift+stretch takes care of my stretching needs, etc.). 
 
OTOH SONAR has features that are really important to me, like ARA integration, Matrix View, Mix Recall, VocalSync, the ability to create and edit Acidized files (which I need very much for video projects), pitch markers, etc. So that's why I use SONAR.

 
very very true, it's always about features you actually need, not about just comparing ****load of features heh :D
 
for ex. me, I don't really need that ripple editing (yet), but the region matrix is real dealbreaker (or should I say timesaver) for me (see pic: http://i.imgur.com/QwMdd15.png) - Sonar's clip export is not even close to that,
audiosnap is still confusing (I have a fairly long thread here on forums as the processing algorithm of audiosnap may completely change the result, such as entirely lacking whole drum hits etc.) plus I never understood howto effectively use audiosnap for multiple tracks to maintain phase coherence - I think audiosnap would really deserve complete overhaul in future sonar releases...
ARA integration (especially for Melodyne) and VocalSync are things I really miss, but I heard Reaper may have similar things implemented in future as well, Matrix view is probably very underestimated powerful feature of Sonar, though I never really needed it - I'd probably consider Bitwig for live sequencing anyway, Mix Recall is really cool of recent features, Reaper can do similar for years with installed SWS/S&M Extension pack utilizing Snapshots feature http://www.sws-extension.org/snapshots.php
 

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