SONAR PERFECT SPACE CONVOLUTION REVERB

Page: 12 > Showing page 1 of 2
Author
Wayne Bangert
Max Output Level: -90 dBFS
  • Total Posts : 26
  • Joined: 2004/05/11 22:54:25
  • Status: offline
2011/08/12 00:57:04 (permalink)

SONAR PERFECT SPACE CONVOLUTION REVERB

I have used Sonar since version one and have recorded and mix hundreds of projects on Sonar. I have never had any presets for the Prefect Space reverb. Every time I would try to use it the were no profiles installed. Always in a hurry I would use another reverb. I currently have Sonar x1 and still no Pertect space profiles. How do I get them?
#1

34 Replies Related Threads

    AT
    Max Output Level: 0 dBFS
    • Total Posts : 10654
    • Joined: 2004/01/09 10:42:46
    • Location: TeXaS
    • Status: offline
    Re:SONAR PERFECT SPACE CONVOLUTION REVERB 2011/08/12 01:11:49 (permalink)
    PS doesnt come w/ presets - only impulses.  you load in an impulse.  then you make adjustments - eq, etc.  save it as a preset.  voila

    https://soundcloud.com/a-pleasure-dome
    http://www.bnoir-film.com/  
     
    there came forth little children out of the city, and mocked him, and said unto him, Go up, thou bald head; go up, thou bald head.
    24 And he turned back, and looked on them, and cursed them in the name of the Lord. And there came forth two she bears out of the wood, and tare forty and two children of them.
    #2
    Bub
    Max Output Level: -3.5 dBFS
    • Total Posts : 7196
    • Joined: 2010/10/25 10:22:13
    • Location: Sneaking up behind you!
    • Status: offline
    Re:SONAR PERFECT SPACE CONVOLUTION REVERB 2011/08/12 01:12:32 (permalink)
    Perfect Space is a little funky like that. The impulses are there but they open up differently than most 'presets' or 'samples'.

    Here's a screenshot ... if you right click it doesn't do anything. You have to left click.



    If nothing shows up then something didn't install properly.

    Hope this helps.

    Bub

    Update: AT is right, there are no presets. You have to create your own. It only comes with a handful of impulses, but there are tons of free ones on the net.



    post edited by Bub - 2011/08/12 01:15:50

    "I pulled the head off Elvis, filled Fred up to his pelvis, yaba daba do, the King is gone, and so are you."
    #3
    Grem
    Max Output Level: -19.5 dBFS
    • Total Posts : 5562
    • Joined: 2005/06/28 09:26:32
    • Location: Baton Rouge Area
    • Status: offline
    Re:SONAR PERFECT SPACE CONVOLUTION REVERB 2011/08/12 05:39:46 (permalink)
    I have used PS for a while. Have even gotten some really great IR from studiocat.com. Also some free on the web.

    Load an IR. Tweak. Save if you want. I just have some fav IR I use.

    I find that I use it more than IK Classic Reverbs. It really has a lot of depth.

    But no "Presets". Even if I had presets, the way it's setup, I would change it anyway. That's the nature of the plug.

    Maybe I am misunderstanding here. Do you get any reverb sound from PS?

    Grem

    Michael
     
    Music PC
    i7 2600K; 64gb Ram; 3 256gb SSD, System, Samples, Audio; 1TB & 2TB Project Storage; 2TB system BkUp; RME FireFace 400; Win 10 Pro 64; CWbBL 64, 
    Home PC
    AMD FX 6300; 8gb Ram; 256 SSD sys; 2TB audio/samples; Realtek WASAPI; Win 10 Home 64; CWbBL 64 
    Surface Pro 3
    Win 10  i7 8gb RAM; CWbBL 64
    #4
    John T
    Max Output Level: -7.5 dBFS
    • Total Posts : 6783
    • Joined: 2006/06/12 10:24:39
    • Status: offline
    Re:SONAR PERFECT SPACE CONVOLUTION REVERB 2011/08/12 07:47:11 (permalink)
    Yeah, PerfectSpace has a slightly misleading layout. You'd expect to start out by pressng the "Preset" button and loading something from there. When in fact, what you want to be doing is clicking the little file icon just underneath that. If everything was installed to default locations, that will take you to a folder with lots of impulse responses.



    http://johntatlockaudio.com/
    Self-build PC // 16GB RAM // i7 3770k @ 3.5 Ghz // Nofan 0dB cooler // ASUS P8-Z77 V Pro motherboard // Intel x-25m SSD System Drive // Seagate RAID Array Audio Drive // Windows 10 64 bit // Sonar Platinum (64 bit) // Sonar VS-700 // M-Audio Keystation Pro 88 // KRK RP-6 Monitors // and a bunch of other stuff
    #5
    mudgel
    Max Output Level: 0 dBFS
    • Total Posts : 12010
    • Joined: 2004/08/13 00:56:05
    • Location: Linton Victoria (Near Ballarat)
    • Status: offline
    Re:SONAR PERFECT SPACE CONVOLUTION REVERB 2011/08/12 07:58:40 (permalink)
    There are some good free ones available on Sony's website. called Acoustic Mirror Impuses

    One of our forumites made a whole range of impulse files based on some really classic hardware that he had access to they are awesome. I don't have a record of the members name (it was quite a few years) but this post might trigger someone's memory.

    I use those fairly often.

    try www.acousticas.net they have some nice Bricasti M7 impulses free

    the Voxengo website also has quite a few free IR's

    Mike V. (MUDGEL)

    STUDIO: Win 10 Pro x64, SPlat & CbB x64,
    PC: ASUS Z370-A, INTEL i7 8700k, 32GIG DDR4 2400, OC 4.7Ghz.
    Storage: 7 TB SATA III, 750GiG SSD & Samsung 500 Gig 960 EVO NVMe M.2.
    Monitors: Adam A7X, JBL 10” Sub.
    Audio I/O & DSP Server: DIGIGRID IOS & IOX.
    Screen: Raven MTi + 43" HD 4K TV Monitor.
    Keyboard Controller: Native Instruments Komplete Kontrol S88.
    #6
    The Maillard Reaction
    Max Output Level: 0 dBFS
    • Total Posts : 31918
    • Joined: 2004/07/09 20:02:20
    • Status: offline
    Re:SONAR PERFECT SPACE CONVOLUTION REVERB 2011/08/12 08:10:05 (permalink)
     I suspect the best reason that Perfect Space doesn't come with presets is that one could easily create a preset that would crash any CPU on instantiation.

     A convolution preset that works ok on one system might just yank another system to the ground.

     If I was distributing presets for Perfect Space... I'd probably stick with some real lame ones with very short IR tails just so that the first impression wasn't a Blue Screen.

     The best thing for a user to do is to dig into Perfect Space and make their own presets... presets that work on their system.

     The next best thing to do is grow out of Perfect Space and buy it's big brother Pristine Space for $99.00 from Voxengo. I'd say it is the best value in the entire reverb business.

     Once you get used to Pristine Space you'll realize Perfect Space is actually a cripple ware version of Pristine Space.

     Perfect Space is an incredible opportunity to become familiar with convolution technology... you can use it for many things in addition to reverb effects.


     Have Fun!!!


    best regards,
    mike

     




    #7
    Paul Russell
    Max Output Level: -36.5 dBFS
    • Total Posts : 3892
    • Joined: 2003/11/06 23:52:18
    • Location: Kuala Lumpur, Malaysia
    • Status: offline
    Re:SONAR PERFECT SPACE CONVOLUTION REVERB 2011/08/12 08:44:24 (permalink)
    Nebula 3 does it better

    Paul Russell 
    Calamity Studio and on Facebook



    #8
    mudgel
    Max Output Level: 0 dBFS
    • Total Posts : 12010
    • Joined: 2004/08/13 00:56:05
    • Location: Linton Victoria (Near Ballarat)
    • Status: offline
    Re:SONAR PERFECT SPACE CONVOLUTION REVERB 2011/08/12 09:10:29 (permalink)
    Hey Paul;

    I  used to use nebula Free 2.

    Is there a Nebula free 3?

    Mike V. (MUDGEL)

    STUDIO: Win 10 Pro x64, SPlat & CbB x64,
    PC: ASUS Z370-A, INTEL i7 8700k, 32GIG DDR4 2400, OC 4.7Ghz.
    Storage: 7 TB SATA III, 750GiG SSD & Samsung 500 Gig 960 EVO NVMe M.2.
    Monitors: Adam A7X, JBL 10” Sub.
    Audio I/O & DSP Server: DIGIGRID IOS & IOX.
    Screen: Raven MTi + 43" HD 4K TV Monitor.
    Keyboard Controller: Native Instruments Komplete Kontrol S88.
    #9
    LANEY
    Max Output Level: -64 dBFS
    • Total Posts : 1350
    • Joined: 2010/12/11 20:27:13
    • Location: USA
    • Status: offline
    Re:SONAR PERFECT SPACE CONVOLUTION REVERB 2011/08/12 09:25:07 (permalink)
    Here are some more free impulses 

    http://rhythminmind.net/1313/?cat=182



    i7/16GB ram
    Win 7 x64
    SONAR Platinum Producer x64
    VS-700 C&R

    Octa-Capture and VS-100 for live recording
    #10
    Paul Russell
    Max Output Level: -36.5 dBFS
    • Total Posts : 3892
    • Joined: 2003/11/06 23:52:18
    • Location: Kuala Lumpur, Malaysia
    • Status: offline
    Re:SONAR PERFECT SPACE CONVOLUTION REVERB 2011/08/12 12:12:23 (permalink)

    Paul Russell 
    Calamity Studio and on Facebook



    #11
    Counting Coup
    Max Output Level: -81 dBFS
    • Total Posts : 486
    • Joined: 2004/04/19 14:43:04
    • Location: Ak, NZ
    • Status: offline
    Re:SONAR PERFECT SPACE CONVOLUTION REVERB 2011/08/12 13:06:11 (permalink)
    I have been using convolution verbs since the early days of SIR. But Perfect Space for several years has been my verb of choice: habit, probably. I have assembled a very large collection of impulses but I find myself almost always using the Acousticas Bricasti M7 collection. I think I got them from here http://www.samplicity.com...-m7-impulse-responses/
    Some of the rooms are fabulous ...
    #12
    John T
    Max Output Level: -7.5 dBFS
    • Total Posts : 6783
    • Joined: 2006/06/12 10:24:39
    • Status: offline
    Re:SONAR PERFECT SPACE CONVOLUTION REVERB 2011/08/12 13:07:12 (permalink)
    Hmm. Just downloaded that free version of nebula. Pretty user-hostile interface, isn't it?

    http://johntatlockaudio.com/
    Self-build PC // 16GB RAM // i7 3770k @ 3.5 Ghz // Nofan 0dB cooler // ASUS P8-Z77 V Pro motherboard // Intel x-25m SSD System Drive // Seagate RAID Array Audio Drive // Windows 10 64 bit // Sonar Platinum (64 bit) // Sonar VS-700 // M-Audio Keystation Pro 88 // KRK RP-6 Monitors // and a bunch of other stuff
    #13
    yorolpal
    Max Output Level: 0 dBFS
    • Total Posts : 13829
    • Joined: 2003/11/20 11:50:37
    • Status: offline
    Re:SONAR PERFECT SPACE CONVOLUTION REVERB 2011/08/12 13:14:12 (permalink)
    How right you are John,ol pal.  It is the worst.

    https://soundcloud.com/doghouse-riley/tracks 
    https://doghouseriley1.bandcamp.com 
    Where you come from is gone...where you thought you were goin to weren't never there...and where you are ain't no good unless you can get away from it.
     
    SPLAT 64 bit running on a Studio Cat Pro System Win 10 64bit 2.8ghz Core i7 with 24 gigs ram. MOTU Audio Express.
    #14
    Bub
    Max Output Level: -3.5 dBFS
    • Total Posts : 7196
    • Joined: 2010/10/25 10:22:13
    • Location: Sneaking up behind you!
    • Status: offline
    Re:SONAR PERFECT SPACE CONVOLUTION REVERB 2011/08/12 14:41:45 (permalink)
    mike_mccue

      I suspect the best reason that Perfect Space doesn't come with presets is that one could easily create a preset that would crash any CPU on instantiation.

    A convolution preset that works ok on one system might just yank another system to the ground.

    If I was distributing presets for Perfect Space... I'd probably stick with some real lame ones with very short IR tails just so that the first impression wasn't a Blue Screen.
    Whew! You ain't just whistlin' Dixie there son!

    Somewhere in the outer cosmo's there is the reverberation of my voice traveling through space and time screaming PERFECTSPACE!!!!!, similar to Kirk screaming KAHN!!!!!

    Don't even think of getting it anywhere near Bitbridge.

    At least on the 2 DAW's I tried it on.

    x86 seems to run bettererer.

    For me.

    Your personal experience may vary.



    "I pulled the head off Elvis, filled Fred up to his pelvis, yaba daba do, the King is gone, and so are you."
    #15
    The Maillard Reaction
    Max Output Level: 0 dBFS
    • Total Posts : 31918
    • Joined: 2004/07/09 20:02:20
    • Status: offline
    Re:SONAR PERFECT SPACE CONVOLUTION REVERB 2011/08/12 14:51:14 (permalink)
    Looky here pardner, I know I heard that's right.


    #16
    mixmkr
    Max Output Level: -43.5 dBFS
    • Total Posts : 3169
    • Joined: 2007/03/05 22:23:43
    • Status: offline
    Re:SONAR PERFECT SPACE CONVOLUTION REVERB 2011/08/12 20:56:11 (permalink)
    I have pages and pages of impulses grabbed off the net..  they all work about the same for me.  problem is finding the favs.  one is the taj mahal....  30 second tail...  really nice.

    some tunes: --->        www.masonharwoodproject.bandcamp.com 
    StudioCat i7 4770k 3.5gHz, 16 RAM,  Sonar Platinum, CD Arch 5.2, Steinberg UR-44
    videos--->https://www.youtube.com/user/mixmkr
     
    #17
    mudgel
    Max Output Level: 0 dBFS
    • Total Posts : 12010
    • Joined: 2004/08/13 00:56:05
    • Location: Linton Victoria (Near Ballarat)
    • Status: offline
    Re:SONAR PERFECT SPACE CONVOLUTION REVERB 2011/08/13 01:43:03 (permalink)
    LANEY


    Here are some more free impulses 

    http://rhythminmind.net/1313/?cat=182


    I knew someone would recall who it was from here that released all those fabulous IR's. Use them fairly often when using convolution reverb.

    Mike V. (MUDGEL)

    STUDIO: Win 10 Pro x64, SPlat & CbB x64,
    PC: ASUS Z370-A, INTEL i7 8700k, 32GIG DDR4 2400, OC 4.7Ghz.
    Storage: 7 TB SATA III, 750GiG SSD & Samsung 500 Gig 960 EVO NVMe M.2.
    Monitors: Adam A7X, JBL 10” Sub.
    Audio I/O & DSP Server: DIGIGRID IOS & IOX.
    Screen: Raven MTi + 43" HD 4K TV Monitor.
    Keyboard Controller: Native Instruments Komplete Kontrol S88.
    #18
    SF_Green
    Max Output Level: -62 dBFS
    • Total Posts : 1403
    • Joined: 2005/09/13 20:37:55
    • Location: San Francisco
    • Status: offline
    Re:SONAR PERFECT SPACE CONVOLUTION REVERB 2011/08/13 02:01:52 (permalink)
    Thanks all for the impulse links!!

    I personally like SIR2, but the free SIR was also quite nice.  Otherwise I go to my UA EMT140 plate, and sometimes the 250.

    AMD FX-8370, Gigabyte 990FXA-UD3,  Win7x64 SP1, 16Gb CorsairDDR3-1600, GeForce GTX 950 (390.65), SSD 525Gb (OS), SATA 3 & 1.5Tb, MOTU microlite, RME FireFace 800 (D 3.124, fw 2.77), UAD-2Q, Adam A7X, A-800 PRO, CC121
    Cubase Pro 10.0.5, SonarPt-2017.10 (x64), Reason10.2, Live 10.0.5 Suite, Wavelab Elements 9.5.40, Komplete10Ult, POD Farm2.5, Omnisphere2.5, BFD3, Alesis QS7.1, Arturia BeatStep Pro, POD HD500, Alesis ControlPad, ARP Omni, many things with strings. GrSltz My Studio
    #19
    Paul Russell
    Max Output Level: -36.5 dBFS
    • Total Posts : 3892
    • Joined: 2003/11/06 23:52:18
    • Location: Kuala Lumpur, Malaysia
    • Status: offline
    Re:SONAR PERFECT SPACE CONVOLUTION REVERB 2011/08/13 09:54:31 (permalink)
    The problem with impulse reverbs is that you can't set the material for the track. By this, I mean setting the pre-delay and the room size or RT60 to complement the groove. When you're using an algo based verb, you can. 

    The first post in this Gearslutz thread is a great instant tutorial in setting predelay and room time to enhance your sound. I've been referring to it a lot since 'Storyville' wrote it in 2009

    Here are the key excerpts:

    Start with the predelay. This is the first rhythmic element of your reverb. Let's say your bpm is 120. That means you have one quarter note every 500ms. You have one eighth note every 250 ms. You have one sixteenth note every 125ms, you have one 32nd note every 63ms. 64th notes at 32ms. In order to have the predelay trigger the reverb in a rhythmic fashion, it needs to be at one of these measures. I'd go with 32 or 63ms, because we want the reverb to still feel attached to it's source sound. Also, you notice how I rounded up? That's to put the reverb "behind the beat." This helps create a rhythmic pocket. I might even suggest moving the predelay higher a couple ms, just to make that pocket a bit more open, and so that the hit of the reverb isn't directly overtop the next part of the music.

    Now move on to the Duration. Using the same time rubric, we can determine how long we want our time to be. Texturally, we want our reverb to be clean. This means a long time is going to create a wash sound, and defeat the work that we did on the pre-delay. The reverb time in a small room is very quick. A quarter of a second, give or take. But rhythmically, we want our reverb to pull us into the meter of the song. So we want our length to line up along the same rubric we found for the predelay. Let's say 250ms if we're going for a room slap effect. This way, we're moving right along to the eighth note pulses. BUT! Consider that our predelay is set to, say, 34ms. This means we have the tail of the reverb pulling us to the beginning of the next reverb, not the beginning of the next pulse. Subtract your predelay from your time, 250-34ms. Set your reverb time to 216ms. Remember, even if you don't hear the difference between 216 and 230, if the track is going to get heavily compressed, that difference WILL stand out. Now, for a lot of applications you might want a longer tail reverb - less of a room slap and more of a bigger resonance. A good meter to use for this 1 bar measurement - which at 4 beats per measure, 500ms per beat = 2 second reverb tail.

    EDIT: From three years in the future here. Choosing a duration for rhythmic purposes is about deciding where you want the reverb to pull the ear into. If you are doing a dance song, with a snare on 2 and 4, a short slappy reverb sound on the snare that rhythmically connects the 2 beat to the 4 beat might be good. From the example above that a 1 second duration. But let's say you have a vocal - you may want the phrases to connect which would require a longer reverb - this has a lot to do with feel because phrasing can vary a great deal - but a 1 measure reverb may in fact be better.

    -Side note- predelay and time are subject to taste. Use the math to get where you want. I usually find the math gets me right there. But make adjustments and go with what sounds best.

    Size. Size will effect the tightness of the sound. This is more creative, but here's a good starting place: Divide your time by ten, and round to the closest integer. That's a good number of ft for your room size. Adjust up or down according to tone and texture. Too large will get a spacey characterless sound. Too tight will sound almost more like a echo/delay.

    Decay/Density. This is somewhat ambiguous, and different processors will give you different results. Basically, I equate this to presence. Remember you have your reverb up loud now, so adjust the presence to match with the instrument that's feeding it. You probably want your reverb a nudge less present than that. Consider it like a "tone" control. If you hear a metallic oil tank sound you may want to turn the density up, but if you hear the reverb washing out or masking other sounds in the mix, you may want to turn it down.

    Diffusion. Diffusion is the scattering of sound waves. A highly diffuse room tends to make things sound very distant, open, or haunting, whereas a non-diffuse room makes the reflections sound more like one unified echo that washes back at you. I find diffusion can help add a sense of being "further away" without actually changing time constants.

    Damping. Picture the material you want your room to have. Is it metal walls? Is it oak wood? Picture your ideal room and how it sounds, then adjust the damping to meet that. Damping is how long frequencies persist during the period the reverb is presence. Basically fiddle until you get it right. Your going to eq in a moment anyway.




    Paul Russell 
    Calamity Studio and on Facebook



    #20
    stratman70
    Max Output Level: -45 dBFS
    • Total Posts : 3044
    • Joined: 2006/09/12 20:34:12
    • Location: Earth
    • Status: offline
    Re:SONAR PERFECT SPACE CONVOLUTION REVERB 2011/08/13 10:33:56 (permalink)
    Perfect Space does all I need it to do and MORE. But I do use JBridge. Works perfect.

     
     
    #21
    stratman70
    Max Output Level: -45 dBFS
    • Total Posts : 3044
    • Joined: 2006/09/12 20:34:12
    • Location: Earth
    • Status: offline
    Re:SONAR PERFECT SPACE CONVOLUTION REVERB 2011/08/13 10:35:46 (permalink)
    Bub


    mike_mccue

    I suspect the best reason that Perfect Space doesn't come with presets is that one could easily create a preset that would crash any CPU on instantiation.

    A convolution preset that works ok on one system might just yank another system to the ground.

    If I was distributing presets for Perfect Space... I'd probably stick with some real lame ones with very short IR tails just so that the first impression wasn't a Blue Screen.
    Whew! You ain't just whistlin' Dixie there son!

    Somewhere in the outer cosmo's there is the reverberation of my voice traveling through space and time screaming PERFECTSPACE!!!!!, similar to Kirk screaming KAHN!!!!!

    Don't even think of getting it anywhere near Bitbridge.

    At least on the 2 DAW's I tried it on.

    x86 seems to run bettererer.

    For me.

    Your personal experience may vary.

    He Bub
     
    JBridge for $19 is well worth it. Never an issue. Perfect Space runs great using it

     
     
    #22
    John T
    Max Output Level: -7.5 dBFS
    • Total Posts : 6783
    • Joined: 2006/06/12 10:24:39
    • Status: offline
    Re:SONAR PERFECT SPACE CONVOLUTION REVERB 2011/08/13 11:03:03 (permalink)
    PerfectSpace works fine for me under BitBridge too, though, so if there's a problem, it may well be elsewhere.

    http://johntatlockaudio.com/
    Self-build PC // 16GB RAM // i7 3770k @ 3.5 Ghz // Nofan 0dB cooler // ASUS P8-Z77 V Pro motherboard // Intel x-25m SSD System Drive // Seagate RAID Array Audio Drive // Windows 10 64 bit // Sonar Platinum (64 bit) // Sonar VS-700 // M-Audio Keystation Pro 88 // KRK RP-6 Monitors // and a bunch of other stuff
    #23
    Rain
    Max Output Level: 0 dBFS
    • Total Posts : 9736
    • Joined: 2003/11/07 05:10:12
    • Location: Las Vegas
    • Status: offline
    Re:SONAR PERFECT SPACE CONVOLUTION REVERB 2011/08/13 11:13:55 (permalink)
    Paul Russell

    The first post in this Gearslutz thread is a great instant tutorial in setting predelay and room time to enhance your sound. I've been referring to it a lot since 'Storyville' wrote it in 2009

    Thanks, Paul!

    TCB - Tea, Cats, Books...
    #24
    eternal85
    Max Output Level: -84 dBFS
    • Total Posts : 337
    • Joined: 2006/08/20 09:44:59
    • Location: CT
    • Status: offline
    Re:SONAR PERFECT SPACE CONVOLUTION REVERB 2011/08/13 11:20:40 (permalink)
    I am truly grateful for this thread. I was in the same boat as the OP and never quite wrapped my head around how to use PerfectSpace but after reading this, I love it!!!!

    Thanks guys!!!!!!!!!
    #25
    Freddie H
    Max Output Level: -39 dBFS
    • Total Posts : 3617
    • Joined: 2007/09/21 06:07:40
    • Status: offline
    Re:SONAR PERFECT SPACE CONVOLUTION REVERB 2011/08/14 05:22:02 (permalink)
    NO BRAINER! a x64bit replacement of Perfect Space.

    http://www.liquidsonics.com/home.htm


    -Highly developed spirits often encounter resistance from mediocre minds. -It really matters!
    #26
    The Maillard Reaction
    Max Output Level: 0 dBFS
    • Total Posts : 31918
    • Joined: 2004/07/09 20:02:20
    • Status: offline
    Re:SONAR PERFECT SPACE CONVOLUTION REVERB 2011/08/14 07:07:37 (permalink)


    No messing around.


    #27
    Mystic38
    Max Output Level: -59 dBFS
    • Total Posts : 1622
    • Joined: 2010/08/30 17:40:34
    • Location: Mystic, CT
    • Status: offline
    Re:SONAR PERFECT SPACE CONVOLUTION REVERB 2011/08/14 09:58:25 (permalink)
    Thanks for this link.. its nice to be reminded once in a while how much i actually dont know... sigh..if it didnt happen so often!..lol
    Paul Russell


    The problem with impulse reverbs is that you can't set the material for the track. By this, I mean setting the pre-delay and the room size or RT60 to complement the groove. When you're using an algo based verb, you can. 

    The first post in this Gearslutz thread is a great instant tutorial in setting predelay and room time to enhance your sound. I've been referring to it a lot since 'Storyville' wrote it in 2009

    Here are the key excerpts:

    Start with the predelay. This is the first rhythmic element of your reverb. Let's say your bpm is 120. That means you have one quarter note every 500ms. You have one eighth note every 250 ms. You have one sixteenth note every 125ms, you have one 32nd note every 63ms. 64th notes at 32ms. In order to have the predelay trigger the reverb in a rhythmic fashion, it needs to be at one of these measures. I'd go with 32 or 63ms, because we want the reverb to still feel attached to it's source sound. Also, you notice how I rounded up? That's to put the reverb "behind the beat." This helps create a rhythmic pocket. I might even suggest moving the predelay higher a couple ms, just to make that pocket a bit more open, and so that the hit of the reverb isn't directly overtop the next part of the music.

    Now move on to the Duration. Using the same time rubric, we can determine how long we want our time to be. Texturally, we want our reverb to be clean. This means a long time is going to create a wash sound, and defeat the work that we did on the pre-delay. The reverb time in a small room is very quick. A quarter of a second, give or take. But rhythmically, we want our reverb to pull us into the meter of the song. So we want our length to line up along the same rubric we found for the predelay. Let's say 250ms if we're going for a room slap effect. This way, we're moving right along to the eighth note pulses. BUT! Consider that our predelay is set to, say, 34ms. This means we have the tail of the reverb pulling us to the beginning of the next reverb, not the beginning of the next pulse. Subtract your predelay from your time, 250-34ms. Set your reverb time to 216ms. Remember, even if you don't hear the difference between 216 and 230, if the track is going to get heavily compressed, that difference WILL stand out. Now, for a lot of applications you might want a longer tail reverb - less of a room slap and more of a bigger resonance. A good meter to use for this 1 bar measurement - which at 4 beats per measure, 500ms per beat = 2 second reverb tail.

    EDIT: From three years in the future here. Choosing a duration for rhythmic purposes is about deciding where you want the reverb to pull the ear into. If you are doing a dance song, with a snare on 2 and 4, a short slappy reverb sound on the snare that rhythmically connects the 2 beat to the 4 beat might be good. From the example above that a 1 second duration. But let's say you have a vocal - you may want the phrases to connect which would require a longer reverb - this has a lot to do with feel because phrasing can vary a great deal - but a 1 measure reverb may in fact be better.

    -Side note- predelay and time are subject to taste. Use the math to get where you want. I usually find the math gets me right there. But make adjustments and go with what sounds best.

    Size. Size will effect the tightness of the sound. This is more creative, but here's a good starting place: Divide your time by ten, and round to the closest integer. That's a good number of ft for your room size. Adjust up or down according to tone and texture. Too large will get a spacey characterless sound. Too tight will sound almost more like a echo/delay.

    Decay/Density. This is somewhat ambiguous, and different processors will give you different results. Basically, I equate this to presence. Remember you have your reverb up loud now, so adjust the presence to match with the instrument that's feeding it. You probably want your reverb a nudge less present than that. Consider it like a "tone" control. If you hear a metallic oil tank sound you may want to turn the density up, but if you hear the reverb washing out or masking other sounds in the mix, you may want to turn it down.

    Diffusion. Diffusion is the scattering of sound waves. A highly diffuse room tends to make things sound very distant, open, or haunting, whereas a non-diffuse room makes the reflections sound more like one unified echo that washes back at you. I find diffusion can help add a sense of being "further away" without actually changing time constants.

    Damping. Picture the material you want your room to have. Is it metal walls? Is it oak wood? Picture your ideal room and how it sounds, then adjust the damping to meet that. Damping is how long frequencies persist during the period the reverb is presence. Basically fiddle until you get it right. Your going to eq in a moment anyway.




    HPE-580T with i7-950, 8G, 1.5T, ATI6850, Win7/64, Motu 828 III Hybrid, Motu Midi Express, Sonar Platinum, Komplete 9, Ableton Live 9 & Push 2, Melodyne Editor and other stuff, KRK VXT8 Monitors
    Virus Ti2 Polar, Fantom G6, Yamaha S70XS, Novation Nova, Novation Nova II, Korg MS2000, Waldorf Micro Q, NI Maschine Studio, TC-VoiceLive Rack, 2012 Gibson Les Paul Standard, 2001 Gibson Les Paul DC, 1999 Fender Am Hardtail Strat, Fender Blues Jr, Orange TH30/PPC212, Tak EF360GF, one mic, no talent.
    #28
    Grem
    Max Output Level: -19.5 dBFS
    • Total Posts : 5562
    • Joined: 2005/06/28 09:26:32
    • Location: Baton Rouge Area
    • Status: offline
    Re:SONAR PERFECT SPACE CONVOLUTION REVERB 2011/08/16 11:16:00 (permalink)
    I just wanted to say thanks for the IR links!!

    Grem

    Michael
     
    Music PC
    i7 2600K; 64gb Ram; 3 256gb SSD, System, Samples, Audio; 1TB & 2TB Project Storage; 2TB system BkUp; RME FireFace 400; Win 10 Pro 64; CWbBL 64, 
    Home PC
    AMD FX 6300; 8gb Ram; 256 SSD sys; 2TB audio/samples; Realtek WASAPI; Win 10 Home 64; CWbBL 64 
    Surface Pro 3
    Win 10  i7 8gb RAM; CWbBL 64
    #29
    cpkoch
    Max Output Level: -84 dBFS
    • Total Posts : 345
    • Joined: 2014/02/07 17:00:26
    • Location: Edgewater, Florida
    • Status: offline
    Re: SONAR PERFECT SPACE CONVOLUTION REVERB 2014/02/27 20:39:46 (permalink)
    Are IR files packaged with Sonar X3 Studio? Where are they and how does one load them?
    #30
    Page: 12 > Showing page 1 of 2
    Jump to:
    © 2025 APG vNext Commercial Version 5.1