jsg
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Screensets
I am learning X1 and have noticed that when I save a screenset in one project and open up another project the screen set does not open correctly, the maximized tab (which I want) is now minimized (which I do not want). This means I have to resize every time I open a new project??!!? Has this bug been fixed in some of the updates? I am running X1 LE just to learn the program and will buy the Producer version if these bugs have been resolved. Otherwise I'll stay with Sonar 7. Thanks, Jerry Gerber www.jerrygerber.com
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twoifbysea
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Re:Screensets
2011/05/06 14:59:14
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Unfortunately saved screen sets are project specific, not global. I believe however that you can copy a screen set from one project to another if they are both opened.
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FastBikerBoy
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Re:Screensets
2011/05/06 16:50:12
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Yes the maximise problem was fixed in one of the updates X1b IIRC. As pointed out though screensets aren't global, which IMHO is a good thing. Imagine hiding a track or changing the edit filter in one project and then wondering why every other project you opened had changed. It would be better if there was an easier way to save and load them though. Best method I've found is to set a project up with your preferred screensets all set up and then save it as a template. You can load them from another project but that project has to be open and then you import them en masse. While I'm on the subject you can lock them which means they don't remember any changes you make. i.e. they reset when you next switch to them, unlocked they remember all changes. Another handy thing IMHO would be some sort of constantly visible indicator that indicates whether that SS is locked or not. IMHO one of the best features of X1. They have improved my work flow more than any other feature.
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Dele
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Re:Screensets
2011/08/30 15:27:16
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I really like a lot of the new UI improvements in X1, but I just can't grasp the logic that went into designing the screensets. What good are they if they're only project specific? I would think the whole point of screensets would be to set up nice layouts that you can use from project to project. I agree that they would not work well on a global level with the current saving implementation, but how they are saved is even goofy IMO. I would MUCH rather have screensets global rather than project based. Then instead of autosaving when a screenset is changed, just add a "save current screenset" selection from the dropdown menu. Screensets would then be more intuitive to save, as well as being reusable from project to project. The screensets are pretty much useless to me the way they are currently implemented.
post edited by Dele - 2011/08/30 15:28:30
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brundlefly
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Re:Screensets
2011/08/30 15:31:47
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I would think the whole point of screensets would be to set up nice layouts that you can use from project to project. That's what templates are for. As FBB pointed out, having screensets apply globally could have some really undesirable effects on existing projects.
post edited by brundlefly - 2011/08/30 23:39:16
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FastBikerBoy
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Re:Screensets
2011/08/30 16:18:30
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As Brundlefly said, set up your template and work from that. I do think a Screenset library manager would be a good thing to have though and the ability to load and save individually. That way if you made a change to one or two screensets in a project you could save and load them individually rather than all of them. I put a feature request in for that a while ago, the more that request it the more likely it is to happen.
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jsg
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Re:Screensets
2011/08/30 23:27:50
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Dele I really like a lot of the new UI improvements in X1, but I just can't grasp the logic that went into designing the screensets. What good are they if they're only project specific? I would think the whole point of screensets would be to set up nice layouts that you can use from project to project. I agree that they would not work well on a global level with the current saving implementation, but how they are saved is even goofy IMO. I would MUCH rather have screensets global rather than project based. Then instead of autosaving when a screenset is changed, just add a "save current screenset" selection from the dropdown menu. Screensets would then be more intuitive to save, as well as being reusable from project to project. The screensets are pretty much useless to me the way they are currently implemented. That is the same conclusion I came to about screensets. Layouts, in earlier versions, are simply a better implementation of the same function. Layouts are faster, simpler, global, endlessly customizable and do not have graphics problems. Every time I tried screensets, the screen would very often not refresh properly leaving "remnants" of other screens. I tested it on 3 operating systems, Win XP, Vista 64 and Win7-64bit and this problem persisted across all three platforms (and 3 different graphics cards), still not sure after filing reports to Cakewalk whether they've decided its a bug or specific to my 3 different systems (wink! its a bug...) It is possible to create templates with screensets and call them up as needed as you start a project, but they're still clunky compared to layouts. I don't know if Cakewalk doesn't see the weakness in how they are implemented and if they will bother to improve the refresh issues but maybe they will. Jerry www.jerrygerber.com
post edited by jsg - 2011/08/31 02:38:40
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FastBikerBoy
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Re:Screensets
2011/08/31 02:24:36
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If you or anyone else are having trouble with screensets refreshing correctly, when you report the bug I'd make sure you include graphic card details. I use an ATI and they work very well here, no redraw problems, change quickly. They need a little refining in that a permanently viewable lock indicator would help as would the aforementioned library manager. They are far more powerful than layouts though, remembering things like viewable tracks, widget selections, snap settings, etc etc. I've also just changed graphics cards and the previous one worked more or less the same, I went from an ATI X1050 with 256 MB to an ATI 5450 with 1GB. The only real difference is I can't get the transport to stop when switching SS now, although even with the old card I had to be really abusing it. By abuse I mean 3 or 4 changes in as many seconds, like you would when switching SS and realising it was the wrong one so changing again. I guess what I'm saying is that some of those seeing trouble it may be graphics card related and worth mentioning in the bug report.
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Grumbleweed_
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Re:Screensets
2011/08/31 07:40:36
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FastBikerBoy If you or anyone else are having trouble with screensets refreshing correctly, when you report the bug I'd make sure you include graphic card details. I use an ATI and they work very well here, no redraw problems, change quickly. They need a little refining in that a permanently viewable lock indicator would help as would the aforementioned library manager. They are far more powerful than layouts though, remembering things like viewable tracks, widget selections, snap settings, etc etc. I've also just changed graphics cards and the previous one worked more or less the same, I went from an ATI X1050 with 256 MB to an ATI 5450 with 1GB. The only real difference is I can't get the transport to stop when switching SS now, although even with the old card I had to be really abusing it. By abuse I mean 3 or 4 changes in as many seconds, like you would when switching SS and realising it was the wrong one so changing again. I guess what I'm saying is that some of those seeing trouble it may be graphics card related and worth mentioning in the bug report. And don't forget the disabling of the "Floppy Drive" thing! Grum.
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chaunceyc
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Re:Screensets
2011/10/18 14:27:58
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I'm finally trying to get up to speed on screensets, and am kind of chasing my tail. The blank "holding" project with screensets makes the most sense until some sort of Global screenset manager is implemented, but it involves a lot of juggling. I also don't work well with hypothetical uses--it is hard to anticipate what I will need when using a blank template to set up screensets--i.e. if there is nothing IN a project, everything displays pretty well with or without screensets. So, I tend to make changes while I'm in working projects to optimize my views on the fly. If I come up with something I like in a working project, to update just that one screenset change back to my blank holding screenset project and then re-propagate that change to existing projects is WAY more effort than it is worth. The end result is that I will likely have a growing set of projects moving forward with increasingly different screensets in them, making them less useful (since I won't know how that particular combination of screensets is set to show/look like until I use them and they are not what I expect).
Seems like that to avoid this and get an up-to-date version of my working screensets, upon every open of a project I would have to open and re-import the blank screenset project each time - so why not give us the option to make screensets global (or give us an easier one-touch method to update/import/re-pull in the standard screensets to/from from our blank "holding" template?)
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FastBikerBoy
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Re:Screensets
2011/10/18 15:27:31
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I agree some sort of library would be a good thing for SS as would the ability to load just one into a slot rather than all at once, as would saving or exporting just one. I don't think global is a good idea though, if by global you mean change something in screenset number x in one project and that change is reflected in all projects. Imagine hiding tracks 7 & 8 in one project for example and then a couple of days later opening another project to find tracks 7 & 8 missing. Now that would be confusing for a simple soul like me. At the moment I've refined my screensets for tracking but when I get to a mixing stage I open a template with several different screensets in it and import them. The answer for me would be another 10 slots, then I wouldn't have to do that at all.
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Bristol_Jonesey
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Re:Screensets
2011/10/18 15:59:08
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I understand both points of view. Chauncey is dead right about trying to set up screenets from scratch on a blank project - you don't know in advance what tracks or synths you'll be using, what your bussing structure is going to be, what plugs will be used, along with a whole multitude of other variables. What I intend to do is load up one of my more complicated projects, full of soft synths, plugs, tracks, busses and then set up as many screensets that I think might come in handy. Then delete ALL the audio & Midi data, markers, tempo changes, automation and only THEN save this as my Normal Template.
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FastBikerBoy
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Re:Screensets
2011/10/18 16:12:41
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What I intend to do is load up one of my more complicated projects, full of soft synths, plugs, tracks, busses and then set up as many screensets that I think might come in handy. That's how I came up with most of mine. They do constantly evolve though as a project/time goes on. I used to have several locked but now I have only one locked maybe. The most used and consistent of mine are probably track only- buss only - midi only - audio only views of TV one one monitor CV or PRV on the other, I'm backwards and forwards with those constantly. The only locked one now is my 'Comping' view which is TV only, single maximised track with track header only just wide enough to see the track number. Inspector floating on the left monitor gives me all the detail I need. The rest of them tend to change more from project to project.
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chaunceyc
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Re:Screensets
2011/10/18 20:30:53
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Yeah, some sort of hybrid is probably what I'll end up with - something like the first 4-5 are consistent across every project and the others 6-10 can be throwaway ones that are temporary and related to the project itself (so I don't care if they get overwritten). I doubt I could remember or keep more than 5 straight in my head long-term anyway. I don't think I would ever want my go-to screensets to ever take track hidden / mute status into account - that is almost hyper-local and pretty much makes them one-offs. If we could not only lock/unlock screenset slots but somehow designate some or all screenset slots as "Universal," I think it would go a long way toward satisfying both camps (the project only / anti-global folks would never have to enable it, but the global folks could really fine tune them and have them work the same way in all projects old and new, without the extra step of re-loading them every time you open a project. The non-designated (project) screensets could then be fiddled with in projects secure in the knowledge that they wouldn't be copied or passed on to other projects.
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Splat
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Re:Screensets
2011/10/18 20:51:59
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I'm using screensets all the time now. I particulary like the fact you can hide channels in one screenset, and hide different channel in another. That means I can set up seperate mixes (e.g. one screenset could contain JUST a headphone mix) pretty easily. The only annoyance is that I can't hide different output buses going to the sound card on a per screenset basis (well not at all actually).
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