caminitic
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Snap to grid
So all my protools dudes here in Nashville always talk about drums guitars tracks etc being “on the grid” or snapped to it. I assume they’re talking about quantizing audio tracks.
My initial experience with audio snap was less than stellar but I’m trying to get my tracks to sound artificially perfect like Nashville seems to demand these days.
What is the easiest scenario to “snap my tracks” played manually to drum loops etc that I use (primarily That Sound drum libraries)? I’ve been manually sliding things around — let’s not even talk about how my computer doesn’t put anything accurately when I play it. Midi way ahead, audio dragging.
Any thoughts lemme know! Thanks to all.
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mettelus
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Re: Snap to grid
2018/07/24 01:19:33
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MIDI aligns to the timeline, so *if* you have only one set of audio (or ALL the audio aligns to each other, just the timeline is not right), using Set Measure/Beat At Now (Shift-M) for each audio downbeat that drifts (be sure to anchor the initial one) will insert tempo adjustments to align the timeline to the audio. MIDI loops will then play properly to that timeline. For a situation with multiple audio files not aligning to each other, you would need either AudioSnap, show transients and stretch/compress between them (by scooting the transient markers), or use Melodyne. The least painful is scooting transient markers (essentially AudioSnap), but you will want to bounce that work when done to render nicely. Be sure to save a copy of you project before you ever start playing with AudioSnap so you can back out of the whole deal should things go awry.
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caminitic
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Re: Snap to grid
2018/07/24 02:45:02
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Thanks mett Has AudioSnap worked nicely for you? I've only tried to use it a few times and each time I had major artifacts, inaccuracies, etc. I wish there was more info on YouTube re: using AudioSnap. What they do have there is basic and borderline horrible. I'll fiddle some more and appreciate the advice.
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chuckebaby
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Re: Snap to grid
2018/07/24 11:17:37
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☄ Helpfulby mettelus 2018/07/24 13:54:30
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Grem
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Re: Snap to grid
2018/07/24 12:38:11
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I stayed away from Audio Snap for a long time because I never really understood the UI of it and it really didn't work the way I thought it should. Watched Karls video's and realized I was making something easy difficult. Once I understood the UI, it really is a snap! I think someone has mentioned it but the biggest thing to watch for is after you do your work, render it. You get much better results. And when you come back to the song after a long period, you will think it was played that way!! Also when you got to move or transfer, something about it won't allow the snapped transients to be transferred.
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mettelus
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Re: Snap to grid
2018/07/24 14:11:24
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AS can be hit or miss for me, and the videos listed above are a good guide (Karl Rose, aka FastBikerBoy, also did a few other AS videos himself that were not part of that SWA set). It is worth walking through those videos and playing with AS on a copy of some of your projects (I rename them to "[original name] - AS].cwp" before messing around). A few tips - - If you have a second monitor, working along to Karl's SWA videos as he explains AS will be the most effective way to learn. You can also do this playing his videos on a separate device while working to them.
- If you lose track of which clips have transients enabled (this happens sometimes, and they make cwp files bigger and longer to save/load), you can save the project as a bundle, then reopen it (this strips off both AS and Melodyne info).
- If you get nasty artifacts that rendering (AS uses low quality for playback, but you can use a better algorithm for rendering) doesn't make acceptable, highly consider re-tracking. When spending 2+ hours trying to fix something, it is more often better to invest that time into playing it better. Long term this will add up to better performance vs "I am an AS guru." It is far too easy to get enamored by editing tools in a DAW IMO, and they are a Catch22 to always keep in mind.
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Anderton
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Re: Snap to grid
2018/07/24 18:27:25
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☄ Helpfulby hockeyjx 2018/07/24 22:26:49
For the best audio snapping results, I don't use AudioSnap. I set the Edit filter to Transients and move the transient markers manually for any notes/hits that sound out of the pocket. This can get labor-intensive if a part is really sloppy, but most of the time, you just need to make sure that things hit on the quarter notes. That makes the part "feel" accurate without taking all the humanity out of it.
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