Sonar / 3D vision problem

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Supercomposer
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2011/03/19 15:22:59 (permalink)

Sonar / 3D vision problem

I just installed the X3a update and have a problem with the multiple monitor setup in nvidia 3D surround vision, the project window displays correctly now, but the audio parts which were floating before the patch, now look flat and there is some antialiasing flickering on the edges, anyone else experiencing this? Also the convergence depths slider control of the stereoscopic interface does not work anymore. Graphics card is a PNY Quadro 6000. Anyone else using 3D vision experiencing this?

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System Spec: CPU 2x X7560 Xeon 16-Core, 48 GIG Ram Kingston, Intel with Supermicro Workstation MP Boards, RME HDSPe, PNY Quadro 6000
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    A1MixMan
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    Re:Sonar / 3D vision problem 2011/03/19 16:37:04 (permalink)
                      Supercomposer


                      I just installed the X3a update
     
     
    Do you mean the X1a update? Or is your computer so fast that you are in the future and actually ARE using X3a? If so, how did the X1b update go?

    post edited by A1MixMan - 2011/03/19 16:38:24

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    HumbleNoise
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    Re:Sonar / 3D vision problem 2011/03/19 16:54:56 (permalink)
    I've upgraded to X4 and find the immersion into the symphonic holodeck just a bit more than I was ready for. I kept getting hit by the violin bows when I was composing a Supersymphony. I'm going to downgrade back to X2c.

    Humbly Yours

    Larry

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    Keebo
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    Re:Sonar / 3D vision problem 2011/03/19 17:18:53 (permalink)
    I have never looked at the 3D surround vision side of things.  Do you mind describing it in a nutshell?

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