Hansenhaus
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Sonar 6 and Pan Laws
Hey there, Heads up! I just installed Sonar 6 and loaded up some previous projects for testing. I noticed that the panning laws which I set in Sonar 5 were not loading when I opened the same project in Sonar 6. The pan laws seem to be at the default until I manually set them to where they use to be and save the project again. Can anyone else comfirm this? Thanks, Eric
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glazfolk
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RE: Sonar 6 and Pan Laws
September 25, 06 6:37 PM
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Eric ... In Sonar 5 (as I'm sure you know) pan laws were saved on a per project basis, not retrospectively applied to old projects as some sort of global option. I can't believe that Cake would have been so foolish as to change this for S6, though I'm still waiting for mine. Gee, I hope you've made a mistake here (if you see what I mean  ) because if this is true we're really in the poo when it comes to opening old projects that are "work in progress". Please be wrong! And please, please, can anyone confirm what is (or isn't) happening here. I feel an attack of advanced paranoia coming on. Best, Geoff
Geoff Francis - Huon Delta Studios AMD Opteron 246 2GHZ twin CPU Tyan S2875 AVRF Dual M'board 2 Gig RAM, Three Monitors w NVIDIA GeForce FX5700 Alesis iO26, 2 NTFS Seagate HD DigitalDesign Speakers
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Hansenhaus
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RE: Sonar 6 and Pan Laws
September 26, 06 2:19 AM
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Well I just tested it again and Sonar 6 does not set the panning laws to what they were saved at in Sonar 5. For example, I opened an old project in Sonar 5 and the pan laws were at -3dB center sin/cos taper. I then closed Sonar 5, opened Sonar 6 and checked the pan laws. They were at 0dB center sin/cos taper (default). I opened the same project in Sonar 6 and ther pan laws remained at the default of 0dB center. I saved this project with a -3dB center setting in Sonar 5 and it is not opening in Sonar 6 with that setting. I have to manually set it again and then save the project in Sonar 6 and it will open with the proper settings after that. Users need to be aware of this because it can cause your mix to sound VERY different if the wrong pan law in in affect. Can someone else with Sonar 6 please confirm this? Eric
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glazfolk
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RE: Sonar 6 and Pan Laws
September 26, 06 2:25 AM
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Wow! Thanks for posting this Eric. If this is a general phenomenon the consequences will be pretty serious for people.
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Steve Mac
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RE: Sonar 6 and Pan Laws
September 26, 06 2:38 AM
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Can someone else with Sonar 6 please confirm this? Confirmed here. This does seem like an odd oversight, but perhaps CW can tell us more.
Steve McNamara ~~ SignatureTunes Studios~~ SoundClick avatar courtesy of my son
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churchrd
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RE: Sonar 6 and Pan Laws
September 26, 06 2:45 AM
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donald
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RE: Sonar 6 and Pan Laws
September 26, 06 5:07 AM
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I thought that was a global option in S5 as well.
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glazfolk
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RE: Sonar 6 and Pan Laws
September 26, 06 5:39 AM
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ORIGINAL: donald I thought that was a global option in S5 as well. donald: In Sonar 5, the default panning law for new projects is determined by whatever setting has been saved with the template file on which the project is absed. You can change it, however, for individual projects, and those changes are saved with the file. Best, Geoff
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RE: Sonar 6 and Pan Laws
September 26, 06 10:43 AM
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Hello All, I just investigated this and here is what's happening: In SONAR5 and SONAR6, the pan law is saved per-project. Before SONAR6 the pan law didn't "stick" globally. That was fixed in SONAR6. When you change Pan law, it propagates to the active project AND NOW sticks globally in AUD.INI. When you load a SONAR5 project in SONAR6, you really are getting the pan law as saved with the project. The mix will be the same. The Difference in behavior is as follows: SONAR5: The Pan law displayed in the Audio options is that of the active project. SONAR6: The Pan law displayed in the Audio Options is the global "sticky" setting (now saved in Aud.INI). This becomes default for new projects. Bottom line is, your projects will still employ the same pan law in SONAR 5 or 6. If it continues to cause any confusion, we could probably display the projects' pan law somewhere like the Project Info dialog or on the status bar.
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rossipsu1
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RE: Sonar 6 and Pan Laws
September 26, 06 11:03 AM
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SONAR5: The Pan law displayed in the Audio options is that of the active project. SONAR6: The Pan law displayed in the Audio Options is the global "sticky" setting (now saved in Aud.INI). This becomes default for new projects. This is a bit confusing. So you theoretically could have no idea what your present pan law is for your current project b/c the one being displayed is the 'global' one for 'future' projects ???
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corrupted
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RE: Sonar 6 and Pan Laws
September 26, 06 11:47 AM
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Yea, I'm confused. If I always left that as the default law, should I have no problems?
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D.Triny
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RE: Sonar 6 and Pan Laws
September 26, 06 12:34 AM
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The Pan law displayed in the Audio Options is the global "sticky" setting (now saved in Aud.INI). This becomes default for new projects. eek. I think the Pan law displayed should always be that of the active project....probably the bug in S5 shouldn't be considered a bug at all.
post edited by D.Triny - September 26, 06 12:48 AM
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Hansenhaus
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RE: Sonar 6 and Pan Laws
September 26, 06 12:49 AM
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ORIGINAL: Bob Damiano [Cakewalk] Hello All, I just investigated this and here is what's happening: In SONAR5 and SONAR6, the pan law is saved per-project. Before SONAR6 the pan law didn't "stick" globally. That was fixed in SONAR6. When you change Pan law, it propagates to the active project AND NOW sticks globally in AUD.INI. When you load a SONAR5 project in SONAR6, you really are getting the pan law as saved with the project. The mix will be the same. The Difference in behavior is as follows: SONAR5: The Pan law displayed in the Audio options is that of the active project. SONAR6: The Pan law displayed in the Audio Options is the global "sticky" setting (now saved in Aud.INI). This becomes default for new projects. Bottom line is, your projects will still employ the same pan law in SONAR 5 or 6. If it continues to cause any confusion, we could probably display the projects' pan law somewhere like the Project Info dialog or on the status bar. Hi Bob, Wow, thanks for the clarification. I think the Sonar 5 way is better and less confusing.
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RE: Sonar 6 and Pan Laws
September 27, 06 7:27 AM
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Absolutely ORIGINAL: corrupted Yea, I'm confused. If I always left that as the default law, should I have no problems?
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glazfolk
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RE: Sonar 6 and Pan Laws
September 27, 06 9:50 AM
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ORIGINAL: Bob Damiano [Cakewalk] If it continues to cause any confusion, we could probably display the projects' pan law somewhere like the Project Info dialog or on the status bar. Yes, please, please, Bob! Use that status bar to display Panning law and Latency information, to name but two.  Any of those settings which its too easy to forget about and forget to check. Best, Geoff
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tarsier
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RE: Sonar 6 and Pan Laws
September 27, 06 3:07 PM
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ORIGINAL: glazfolk Use that status bar to display Panning law and Latency information, to name but two. And the length of the current selection! (to take it way of topic)
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clogdivermusic
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RE: Sonar 6 and Pan Laws
September 27, 06 3:34 PM
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So if someone FTP delivers me a bundle to work on unless I ask them the panning law they set, I cant get it unless I ask ? freaky... Am I missing the point on this. Project colaboration is important to me.
www.oxygenstudio.co.uk Sonar Producer X1b I7 2.66 6GB RAM Windows 7 64bit Motu 8 Pre-> ADAT Octane's / Lots of Squiggly boxes that cost me loads of cash and I don't use.
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RE: Sonar 6 and Pan Laws
September 27, 06 3:39 PM
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If you load someone else's project, you will get THEIR pan law just as you always did. The confusion is that you can't display the pan law for that particular project. We'll look at showing the current project pan law in the UI. Again, sorry for any confusion this causes. ORIGINAL: clogdivermusic So if someone FTP delivers me a bundle to work on unless I ask them the panning law they set, I cant get it unless I ask ? freaky... Am I missing the point on this. Project colaboration is important to me.
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clogdivermusic
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RE: Sonar 6 and Pan Laws
September 27, 06 5:15 PM
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Thanks.. simple when you know how.. or simple, thats me !!
www.oxygenstudio.co.uk Sonar Producer X1b I7 2.66 6GB RAM Windows 7 64bit Motu 8 Pre-> ADAT Octane's / Lots of Squiggly boxes that cost me loads of cash and I don't use.
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krizrox
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RE: Sonar 6 and Pan Laws
September 28, 06 2:01 PM
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Something not quite kosher here. I tried bouncing a clip to another track and the overall volume of the bounced clip is either 3 db higher or lower than the original depending on how I have the panning laws configured. I don't want a 3 db change. I want the bounced clip to retain the same volume levels. Always. Something has changed in SPE6 in regards to this. The clips I am experimenting with are mono clips on a mono track and I am bouncing to a mono track. Panned center. Can anyone confirm this or perhaps shed some light on this? Could this be a bug?
Larry Kriz www.LnLRecording.com www.myspace.com/lnlrecording Sonar PE 8.5, Samplitude Pro 11, Sonic Core Scope Professional/XTC, A16 Ultra AD/DA, Intel DG965RY MOBO, Intel Core 2 Duo E6600 2.4GHz processor, XFX GeForce 7300 GT PCIe video card, Barracuda 750 & 320GB SATA drives, 4GB DDR Ram, Plextor DVD/CD-R burner.
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glazfolk
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RE: Sonar 6 and Pan Laws
September 28, 06 6:44 PM
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ORIGINAL: krizrox Something not quite kosher here. I tried bouncing a clip to another track and the overall volume of the bounced clip is either 3 db higher or lower than the original depending on how I have the panning laws configured. I don't want a 3 db change. I want the bounced clip to retain the same volume levels. Always. Something has changed in SPE6 in regards to this. The clips I am experimenting with are mono clips on a mono track and I am bouncing to a mono track. Panned center. Can anyone confirm this or perhaps shed some light on this? Could this be a bug? Bump, bump, bump Larry - Thanks for the warning here. I'm still waiting for S6, but according to the Sonar 5 manual none of the panning laws should affect anything that's panned dead centre. I'm presuming Sonar 6 is supposed to be the same? Oh man, I hope so - any major changes to panning law interpretations would wreak havoc on my projects in progress. I'm hoping there's some other explanation, although if the only difference in your settings is panning laws this doesn't sound too likely. Can anybody confirm this? Thanks, Geoff
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newkulturstudios
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RE: Sonar 6 and Pan Laws
October 02, 06 3:43 AM
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I gotta chime in and say that from what I'm understanding from this thread, I'm not too thrilled about the Pan Law configuration now... Only a Global display in Options, but still a Per-Project control... what's the logic behind this? I dug the Per-Project aspect of Pan Law, both in display AND utilization. I'd like to know why the change from this at all. Larry- Here is what I found to be the bug in Sonar 5... I'm assuming this is what you've encountered in 6 now? In Sonar 5.0 & 5.0.1, applying a Bounce to Clip on a mono clip causes the gain to change if the panning law is anything other than one of the 0dB options. On testing, it seems if there is any mono context in the chain, (be it the clip and/or the track) the clip bouncing will follow the pan law. The problem is that on a mono clip in a mono interleaved track, the only desired effects when bouncing are to apply any clip FX, fades, envelopes, and combining of selected clips... we don't want the volume of the clips to shrink. In this scenario, any clip pan envelopes should be ignored (even though using any would be pointless anyway), since the TRACK interleave switch is set to mono, so therefore the pan law should have NO bearing at the clip level, since it is being applied at the track level. It is redundant to do so. This happens to mono clips on stereo interleaved tracks as well, but the gain change here is wanted... the only problem is that the resultant clip (from bouncing) should be a STEREO clip. That would prevent it from being effected by the pan law again as it's played through the stereo interleaved track after the bounce. (Note: applying the Bounce To Clip function to a stereo clip which resides in a track with its interleave switch set to mono results in a mono clip. However, bouncing a mono clip in a stereo interleaved track currently does NOT, but SHOULD, result in a stereo clip.) I'm no programmer, but I would think all you'd need to do to fix this would be to add two conditional lines to the Bounce to Clip code: - IF the track interleave switch is set to mono, do not apply the pan law during the bounce, and make the resultant clip mono. - IF the track interleave switch is set to stereo, apply the pan law during the bounce, and make the resultant clip stereo. Freezing a track produces the correct mono/stereo version of a resultant clip (based on the tracks' interleave settings), but unfortunately, Bounce To Clip does not produce stereo resultant clips, only mono ones. ...Also to note: Freezing a track with its interleave switch set to mono results in the unwanted gain drop as well. Wacky stuff.
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glazfolk
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RE: Sonar 6 and Pan Laws
October 02, 06 3:56 AM
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ORIGINAL: newkulturstudios I gotta chime in and say that from what I'm understanding from this thread, I'm not too thrilled about the Pan Law configuration now... Only a Global display in Options, but still a Per-Project control... what's the logic behind this? I dug the Per-Project aspect of Pan Law, both in display AND utilization. I'd like to know why the change from this at all. Yeah, it's obviously an oversight: in attempting to fix one problem (the anomaly of a per project setting appearing in the Audio Options Setting where you would have expected the default setting to have been displayed), they have inadvertently created another one. While waiting for S6 to land here, I'm adding a docked window (Lyrics view) to every S5 project that I'll be migrating to log what the Pan Law is for that project. Do any of you folks who have S6 already know of anything else I should also log there? Best, Geoff
post edited by glazfolk - October 02, 06 5:46 AM
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Dave Horch
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RE: Sonar 6 and Pan Laws
October 02, 06 5:20 AM
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(never mind...)
post edited by Dave Horch - October 02, 06 6:07 AM
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rtristelune
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RE: Sonar 6 and Pan Laws
October 06, 06 5:11 AM
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I'm no programmer, but I would think all you'd need to do to fix this would be to add two conditional lines to the Bounce to Clip code: - IF the track interleave switch is set to mono, do not apply the pan law during the bounce, and make the resultant clip mono. - IF the track interleave switch is set to stereo, apply the pan law during the bounce, and make the resultant clip stereo. Freezing a track produces the correct mono/stereo version of a resultant clip (based on the tracks' interleave settings), but unfortunately, Bounce To Clip does not produce stereo resultant clips, only mono ones. ...Also to note: Freezing a track with its interleave switch set to mono results in the unwanted gain drop as well. I am also a SE6 PDE new user and I totally agree with u newkulturstudio. I have a MONO recording on an audio track, on which I added a Stereo FXChorus as effect. The track is set to play STEREO and it does in SONAR at least. However, when I export my project to WAV or mp3, the track is exported and mixed as MONO which drives me maaad !!! The same thing happens if I bounce it to another track as said before. Does anybody know a workaround, I want my WAV to sound like my SONAR project please !!! I had the same issue with a SONAR 5 from a friend... Otherwise SE6 PDE is pretty I must say and the GUI looks smoother and more stable...but MONO/STEREO is not the same so it is a BIG issue which should be addressed pleeeeaaase !!
post edited by rtristelune - October 06, 06 5:27 AM
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