Helpful ReplySonar Platinum Memory Leak and dropout issues (22.06 and 22.07)

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Soulburned
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2016/08/04 08:03:25 (permalink)

Sonar Platinum Memory Leak and dropout issues (22.06 and 22.07)

Currently, my issue is this: In a brand new Splat project (started back in late April) I've been producing with a client, I started having serious issues with responsiveness (things like Record arming, recording, playing back and stopping while tracks are armed), and memory leak issues, tons of static when i'm trying to play the project back at low-sample buffers for the client to hear their voice processed through my "tracking" signal chain I've built custom for this project.

Our first recording sessions went swimmingly. I could record at 48-sample buffer with my RME Fireface 800 ASIO drivers just fine and SPlat behaved perfectly. I always manage my session well, bouncing and freezing where necessary to keep CPU usage in the live-tracking realm at all times until we're done with production. This includes committing to Region FX passes as soon as they're done - melodyning, vocalsync, etc..

Last week I decided to grab the update for Splat 22.07 (updating from the 22.06 which was completely stable). Then, that Thursday some ugliness started to rear it's head when we tried to track some updated verses with the client. Static was the only issue I had noticed then but I wasn't paying attention to the memory usage bar in the command module then either. I simply kept disabling plugins I normally didn't have to disable, and eventually the static was at a "manageable" point we just started recording with it - it wasn't IN the recording, just the playback.

There really wasn't much I could disable, and what I did disable didn't really solve the problem. Plus, the client had to basically record "raw", with natural monitoring instead of through the vocal chain I had set up for him.
Well, this week it kept getting worse when I had to return to the project with our female vocalist. I had no time all weekend because of my other job to come in and try and test and benchmark changes to get the system back to working order like it had before.

Half way through the other night's session we shut it down, the singer wasn't feeling well anyway and the whole vibe was just thrown off. I had managed to get rid of the static issue by changing my Thread Scheduling Model from 1 to 2 (since I have 12 cores the extra worker thread should benefit). We tried working but Sonar kept dropping out and shutting off the engine while we were trying to record and playback. Little tweaks I made to the Preferences during the session (hurriedly, I might add) seemed to produce immediate improvements, like changing my Read and Write buffers (not enabling cache, just the buffer size dialogs) from 256 to 512... and then 1024... But those changes overall ended up NOT being solutions to the issues I'm still having.

After we shut the session down, I uninstalled Sonar completely and installed 22.06 and tested. I tested and tested and tested. No improvements. I couldn't even "update", as I don't prefer using command center since it doesn't let me CHOOSE my install location. Then again, trying to install 22.07 from a manual download on the Cakewalk site produced the same problem. I uninstalled 22.06 and then installed 22.07 BACK onto my system, tweaked, re-set AUD.ini and manually put things I knew I needed to configure again back to the way I preferred. I then went through and uninstalled and reinstalled my Fireface drivers.
I've opened up several other projects during this whole process and found only a COUPLE other projects that do the memory leak issue, but not all of them. So far, my lowest common denominator seems to be Pro-Channel EQ (current) as this is the only thing each of those projects misbehave on but I still haven't eliminated other possibilities.

What's peculiar is this. What causes the memory leak to begin in this projects? So far, it's extremely noticeable when I try to open the projects with my sample-buffers set to 48 (sessions at 48k/24bit). Within 30-45 seconds as long as the engine is "enabled" the memory fills up. I opened up a project at 96k/24bit that was from my weapon handling sample editing projects and there's some plugins on the master for previewing purposes. I added a new audio track and enabled input echo. I hit play... The buffer issue didn't occur at all. Okay, must be a plugin or several...

Now i'm back in my main client project, with a track armed at the maximum sample buffer, and even with the session stopped but the engine live the buffer is just SLOWLY filling up. I can play the project, but if I stop... it becomes unresponsive for a bit and the memory usage drops back to a more nominal level, and starts building up all over again. If I disarm the track from record-enable but leave input echo on? The memory usage goes right back to the very BASE at which I opened the project, and never climbs.

Now here's the really clever part, I set my sample-buffer BACK to the absolute minimum with no tracks record-armed, and I can play back smoothly. No memory leak, no glitches or static (audio dropouts). In fact, I can literally turn on EVERYTHING in my mix chain that I turn off for the vocalist to track with (including the VERY CPU intense 2C Audio Aether plugin, which is on an Aux Return track their vocal group busses have "sends" to) and yet no dropouts, and completely smooth performance.
So far, best performance I've had non-record ever, and that's just from switching my Thread Scheduling Model from 1 to 2, and then playing with my Extra Plugin Buffers, currently at 4 but I may set it back to 1 just to see how the performance changes.
Now I must go through the very time-consuming process of Safe-opening the project and figure out which of the plugins/PC Modules are the culprit(s).... Especially because this project is going to be our base for creating project and track templates on upcoming work :/
Note: Just tonight my workstation upgraded the Win10 Anniversary Release.  I've been trying to open the project and test for changes in behavior but it still persists.


Just to get through the tracking phase though I'm going to have to create a new project with the instrumental rendered out and just record 2-track style. Once I'm done with the tracking I can do my editing and melodyne corrections, bounce those Region FX and just copy pasta the track back into the original...

System Specs:
CPU - Intel i7 980 Xtreme
RAM - 16 GB G-Skill Ripjaw series
MOBO - Asus P6x58d Premium
GPU - EVGA Geforce GTX 560
OS Drive - Samsung EVO  850 500gb SSD
Apps Drive - Corsair 128gb SSD
Storage Drive 1 - Western Digital Caviar Black 2tb
Storage Drive 2 - Western Digital Caviar Black 2tb (Projects drive)
Storage Drive 3 - Western Digital Caviar Red 4tb
Storage Drive 4 - Western Digital Caviar Black 2tb
Storage Drive 5 - Western Digital Caviar Black 2tb
Optical Drive - LG Super multi Bluray burner drive (Sata)
Audio Card - Creative Labs SoundBlaster X-Fi Fatal1ty Edition (PCI)
Audio Interface - RME Audio Fireface 800 (Driver version 3.116, hardware revision 2.77)


#1
bitman
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Re: Sonar Platinum Memory Leak and dropout issues (22.06 and 22.07) 2016/08/04 09:40:58 (permalink)
It is not fair to claim Sonar has a memory leak as if even one party plug is loaded, be it a control surface plug or vst or otherwise, that one errant plug can cause SONARxxx.EXE to grow in terms of memory consumption. Now, as you claim, Sonar may have a leak but you know thems fightin words. :-)
#2
bapu
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Re: Sonar Platinum Memory Leak and dropout issues (22.06 and 22.07) 2016/08/04 17:37:13 (permalink) ☄ Helpfulby mmarton 2016/08/08 01:52:05
Depending the plugs loaded (to hear their voice processed through my "tracking" signal chain I've built custom for this project) you may have to increase buffers. It's a way of life.
 
If you need some tracking FX maybe your RME supports the use of their MixControl software. That way you can keep buffer low for tracking (while disabling your signal chain), then enable your signal chain and buffers before a playback for the client.
 
Without sounding condescending, you really need to know the limitations of the plugs you use and try not to expect all your plugs to work at low buffers.
 
Using my RME UFX, I typically track at 64 buffers WITH NO FXs enabled. Then when I'm ready to mix I lay em on and raise my buffers to 2048. But, I have no clients to please, just me and I'm easy.
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bapu
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Re: Sonar Platinum Memory Leak and dropout issues (22.06 and 22.07) 2016/08/04 17:39:10 (permalink)
I would also like to add that you'd be hard pressed to prove to Noel Borthwick (CW CTO) that SONAR itself has a memory leak.
#4
joakes
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Re: Sonar Platinum Memory Leak and dropout issues (22.06 and 22.07) 2016/08/04 17:55:56 (permalink)
I hope your soundblaster is disabled completely when using the RME and that its drivers are not in conflict with said RME.......

Cheers,
J

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bapu
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Re: Sonar Platinum Memory Leak and dropout issues (22.06 and 22.07) 2016/08/04 17:58:18 (permalink)
joakes
I hope your soundblaster is disabled completely when using the RME and that its drivers are not in conflict with said RME.......

Cheers,
J

Where's CJ when we need him?
#6
Anderton
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Re: Sonar Platinum Memory Leak and dropout issues (22.06 and 22.07) 2016/08/04 18:09:31 (permalink)
joakes
I hope your soundblaster is disabled completely when using the RME and that its drivers are not in conflict with said RME.......



This is the first thing I would try. I'd do a system restore and not just disable, but uninstall the SoundBlaster and run a few tests. 
 
As for memory if you're using Kontakt don't forget about purging memory with various instruments.

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#7
Soulburned
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Re: Sonar Platinum Memory Leak and dropout issues (22.06 and 22.07) 2016/08/05 03:55:20 (permalink)
Wow thanks for all the replies.  I've gone through and restored back to the week's previous Backup of WIndows AND my Apps drive (no change in plugins though). Re opened the project and the same behavior persisted.  I've since updated Windows 10 with the Anniversary update, and at least the memory leak doesn't cause Sonar to just blatently drop out. 

I've never, ever, ever had a problem keeping the SoundBlaster card enabled while using Sonar, and there was literally zero changes between the prior Thursday's session and Tuesday's shut-down that happened with the client.  The chain WAS stable and operating fine.  I've done MEMTESTs and benchmarks and I have HDTune Pro just to check SMART status and benchmark all of my drives to make sure there were no obvious bottlenecks in the hardware like a sata cable dying for whatever reason.  I even moved the project to my OS drive (SSD with TONS of free space) and no change.  That said, I've gone in and disabled (in windows Device Manager) the Creative Labs SoundBlaster, as well as all of Nvidia's HD Audio devices..  Again, no change.

I've already submitted a manual support ticket so hopefully whatever is going on the support team can help find it.  I doubt it's anything FIRST party with the DAW itself but seeing as how I've been able to record and monitor through Processing chains for years without trouble at 48-sample buffer with a 48k/24 bit session not even causing my CPU / memory to break a sweat, it's behavior that is standing out like a sore thumb.

I just spent the better part of 7 hours saving out a copy of the project to go through with a fine-tooth comb, deleting plugins and pro-channel modules until I had literally NOTHING left but the Pro-Channel EQ's - which cannot be removed from the channel strips.

Now i'm going through and unfreezing the vocal tracks that are DONE and deleting take lanes, reducing the clip/audio file load..  All melodyne and vocalsync region fx are bounced immediately after editing so they're nothing more than audio clips on the timeline.  Audiosnap has never been invoke.  There are no live VSTi's,  everything is always frozen, or bounced and archived and/or deleted to keep the project nice and tidy (that I don't want recallable later for session and track template creation).

I bring that up specifically because I've spent over a month on this project working closely with the artist developing a specific sound - hence the custom processing chains...  The artist and I are using this first song's session project as a baseline for building upcoming projects later and thus a majority of just about everything we're doing in here needs to be recallable.  I always "deconstruct" a completed project afterward, bouncing out stems, tracks, clips, and then saving Pro Channel Chains, FX Bin Chains, Track Templates (multiple variations if necessary), and Project Templates (multiple variations) to make starting new projects with the same feel and vibe and possibly even instrumentation where necessary as quick as possible.  I've worked this way for years without complaint and it's one of the greatest boons to working exclusively in Sonar!  Just sucks when I run into little hiccups that get blown out of proportion (like nasty static, memory filling up and dropping the audio engine out... or NOW, just dealing with static creep after the memory hits its ceiling and dumps a chunk and begins to fill again).
post edited by Soulburned - 2016/08/05 04:34:20
#8
Soulburned
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Re: Sonar Platinum Memory Leak and dropout issues (22.06 and 22.07) 2016/08/05 04:30:51 (permalink)
Update: Now completely removed everything.  The very last leg of my deduction process leaves only the Patch points themselves connecting to the aux tracks, which are completely devoid of any processing.  Memory continues to fill and static creep begins when the memory hits the ceiling and starts purging and re-filling.  I'm utterly stumped :(
#9
Soulburned
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Re: Sonar Platinum Memory Leak and dropout issues (22.06 and 22.07) 2016/08/05 05:00:26 (permalink)
UPDATE:
Alright... last trick up my sleeve.  Someone in the Cakewalk Sonar User Group on Facebook  mentioned they noticed when they happened to do a Compatibility check in Windows 10, that Windows suggested to run in Compatibility mode for Windows 8.

 

Just now testing this...  Dunno why I didn't think of it sooner.

 

HOLY CRAP.  NO MORE MEMORY LEAK!  NO MORE STATIC CREEP!!!  That just solved everything. 

Going through and re-enabling as much as I can just to test drive and I'm able to have my complete processing chain live without issues.  So odd. 
#10
fireberd
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Re: Sonar Platinum Memory Leak and dropout issues (22.06 and 22.07) 2016/08/05 06:29:34 (permalink)
Sonar Platinum does not need to be run in a Compatibility Mode.   Whoever posted that is all wet.  It is fully Win 10 compatible. I've been running it in Win 10 for over a year.

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#11
pwalpwal
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Re: Sonar Platinum Memory Leak and dropout issues (22.06 and 22.07) 2016/08/05 07:14:53 (permalink)
Soulburned
UPDATE:
Alright... last trick up my sleeve.  Someone in the Cakewalk Sonar User Group on Facebook  mentioned they noticed when they happened to do a Compatibility check in Windows 10, that Windows suggested to run in Compatibility mode for Windows 8.



Just now testing this...  Dunno why I didn't think of it sooner.



HOLY CRAP.  NO MORE MEMORY LEAK!  NO MORE STATIC CREEP!!!  That just solved everything. 

Going through and re-enabling as much as I can just to test drive and I'm able to have my complete processing chain live without issues.  So odd. 

Soulburned
UPDATE:
Alright... last trick up my sleeve.  Someone in the Cakewalk Sonar User Group on Facebook  mentioned they noticed when they happened to do a Compatibility check in Windows 10, that Windows suggested to run in Compatibility mode for Windows 8.



Just now testing this...  Dunno why I didn't think of it sooner.



HOLY CRAP.  NO MORE MEMORY LEAK!  NO MORE STATIC CREEP!!!  That just solved everything. 

Going through and re-enabling as much as I can just to test drive and I'm able to have my complete processing chain live without issues.  So odd. 


i just ran the compatibility checker, with no such result, ie, windows didn't set a compatibility mode (win10pro, sonar04.2016) - could it be driver compatibility? is win10 up to date?

just a sec

#12
pwalpwal
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Re: Sonar Platinum Memory Leak and dropout issues (22.06 and 22.07) 2016/08/05 07:20:10 (permalink)
maybe the latest driver will fix it (3118 is newer than the one you posted)? drivers were updated recently https://www.rme-audio.de/en/downloads/driver/fireface.php

just a sec

#13
Hatstand
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Re: Sonar Platinum Memory Leak and dropout issues (22.06 and 22.07) 2016/08/05 07:45:21 (permalink)
probably a dumb suggestion as you seem to be extremely thorough, but have you run LatencyMon?

Sonar Platinum - Windows 10 Pro 64bit - AMD FX 8150 processor - 16Gb RAM - 27" Monitor (it's not the size that counts, it's what you do with it)
#14
Soulburned
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Re: Sonar Platinum Memory Leak and dropout issues (22.06 and 22.07) 2016/08/05 07:59:57 (permalink)
Hatstand
probably a dumb suggestion as you seem to be extremely thorough, but have you run LatencyMon?


Haven't used LatencyMon in ages but I'll give it a shot again.

pwalpwal
maybe the latest driver will fix it (3118 is newer than the one you posted)? drivers were updated recently https://www.rme-audio.de/en/downloads/driver/fireface.php


Double checked it.  Windows Device Manager reports 3.1.18 while the Fireface.exe (systemdir) still shows 3.1.16, hence the version mentioned above.  I check their drive page weekly so I knew I had the latest downloaded.  That indeed may be an issue but so far Sonar is running completely stable in Compatibility mode for Win8.

I also went through every driver model available, switching from ASIO to WASAPI, to WDM/KS and never saw the stability return, the RTL just went through the roof (which would be fine if I were mixing).
#15
Soulburned
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Re: Sonar Platinum Memory Leak and dropout issues (22.06 and 22.07) 2016/08/05 08:12:01 (permalink)
UPDATE: wiped the Drivers for the Fireface and clean installed 3.118.  Running SPlat normally (as administrator of course) still yields the memory climb and static creep.  Compatibility mode is certainly what seems to do the trick to getting everything running smoothly again.  My processing chain barely pushes my CPU past 13% under load so it doesn't make any sense why playback audio stream gets so much glitch/static drop-out behavior aside from the fact that it apparently is a memory address issue when the memory climbs up to 18+gigs and constantly dumps and refills - continually degrading the playback quality.
#16
pwalpwal
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Re: Sonar Platinum Memory Leak and dropout issues (22.06 and 22.07) 2016/08/05 08:13:01 (permalink)
still puzzled as to why win10 recommends compatibility mode - firewire chipset? (& driver?) bios? weird...

just a sec

#17
dcumpian
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Re: Sonar Platinum Memory Leak and dropout issues (22.06 and 22.07) 2016/08/05 08:19:12 (permalink)
I will say, running plugins while tracking is a recipe for disaster. I understand why you are doing it, but I would strongly suggest that you use hardware for that until the raw tracks are recorded. Once everything is in the box, that's when you can start adding plugins to begin the mixing process.
 
Regards,
Dan

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pwalpwal
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Re: Sonar Platinum Memory Leak and dropout issues (22.06 and 22.07) 2016/08/05 08:21:56 (permalink)
dcumpian
I will say, running plugins while tracking is a recipe for disaster. I understand why you are doing it, but I would strongly suggest that you use hardware for that until the raw tracks are recorded. Once everything is in the box, that's when you can start adding plugins to begin the mixing process.


while that's generally true, the op's issue only appeared after the 07 update

just a sec

#19
Soulburned
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Re: Sonar Platinum Memory Leak and dropout issues (22.06 and 22.07) 2016/08/05 08:29:31 (permalink)
Me too.  It's an onboard FW 400 port.  VIA chipset is reported (Driver version 10.0.14393.0). 
#20
Hatstand
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Re: Sonar Platinum Memory Leak and dropout issues (22.06 and 22.07) 2016/08/05 08:30:37 (permalink)
it does seem strange that it is happening in your environment. another suggestion is try running sysinternals process explorer to see if there is something else causing this in the background

Sonar Platinum - Windows 10 Pro 64bit - AMD FX 8150 processor - 16Gb RAM - 27" Monitor (it's not the size that counts, it's what you do with it)
#21
Soulburned
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Re: Sonar Platinum Memory Leak and dropout issues (22.06 and 22.07) 2016/08/05 08:40:04 (permalink)
UPDATE: Okay, now with my FF800 drivers properly reporting 3.118, ASIO appears to just not be an option even with Compatibility in Win8.  Memory and static creep issues are back :(

I'm testing WASAPI now:
-Stream > 16 bit data as 32 bit PCM, left justified
DMA Buffer sizes for each respective sample rate:
11 samples for 11025 hz, 22 for 22050 hz, 44 for 44100 hz, 48 for 48000 hz, and 96 for 96000 hz..  Those numbers follow for each of the 16 and 24 bit mono and stereo methods.

So in WASAPI I've currently set my buffer size to 5 msec (240 samples) with a reported effective latency at 48khz/stereo = 5.0 msec.

While Sonar itself gets a little sluggish the CPU utilization goes from idling at 1-2% with the audio engine still live to "full load" at 14%.  Memory isn't piling up and crystal clear audio.  I may have to settle with working outside of ASIO for now.  Here's hoping I don't come back Monday to find the issue returned. This will be the last time I can tweak and test until then.
#22
robert_e_bone
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Re: Sonar Platinum Memory Leak and dropout issues (22.06 and 22.07) 2016/08/05 11:47:58 (permalink)
For ME, ASIO wasn't an available option until I de-selected the audio device.  THEN, I could choose ASIO, which would find and auto-populate for my audio interface for ASIO mode.
 
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#23
Soulburned
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Re: Sonar Platinum Memory Leak and dropout issues (22.06 and 22.07) 2016/08/06 05:57:35 (permalink)
Switching Driver models and letting Sonar rescan the system for available ASIO drivers works as it should.  I can select the FireFace ASIO option and all of my hardware inputs and outputs populate.  IT was running stable, but for whatever reason - even at the maximum buffer size, the memory leak and static creep issues persisted no matter what I removed or tried deleting from the project. 
 
It is project-specific.  I tried over a dozen other projects in various stages (including finished ones which were loaded down quite heavily).  Several of them gave issues but I cannot seem to pin my finger on what specifically is causing it.  It was hit and miss with plugins, projects that used regionFX, Bounced/comped take lanes with multiple lanes.  Simple stem mixing for masters.  Multi-aux patch points for 4-5 parallel compression techniques (Brauerizing vocals).  Numerous projects worked fine, just arming a track and enabling input echo - it never resulted in the memory leak/static creep initiating.  I can't seem to find what in particular about the projects in question now open and immediately begin memory leak and static creep on playback as long as the audio engine.
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Soulburned
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Re: Sonar Platinum Memory Leak and dropout issues (22.06 and 22.07) 2016/08/06 05:59:52 (permalink)
#25
pwalpwal
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Re: Sonar Platinum Memory Leak and dropout issues (22.06 and 22.07) 2016/08/06 06:00:45 (permalink)
Soulburned
Are you referring to this? https://technet.microsoft.com/en-us/sysinternals/bb545021.aspx


he is, yes

just a sec

#26
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Re: Sonar Platinum Memory Leak and dropout issues (22.06 and 22.07) 2016/08/06 06:56:06 (permalink)
Try creating a bundle file (.cwb) of the problematic project and then open (unpack) it again in SONAR.
 
Although you mentioned you didn't use Audiosnap (but maybe inadvertently), creating a bundle file would get rid of any AS traces.
 

SONAR Platinum 
RME HDSPe AIO - Windows 10 64bit - Intel i7 2600K - 16 GB RAM
 
 
 
 
#27
Soulburned
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Re: Sonar Platinum Memory Leak and dropout issues (22.06 and 22.07) 2016/08/07 00:44:37 (permalink)
I'll give that a try on Monday when I get back into my studio.  I was also pondering if it had anything to do with audio clips and am going to try just doing a bounce of the vocal tracks that I have comp'ed and just create new audio tracks and bring those bounces back in, I can live without having access to those audio clips since we're going to re-track some things. 

May have something to do with bounced regionFX post-flattened-comps.  I always create entirely new tracks when we track new versions of something just to make managing take-lanes easier and not get bogged down with sifting through vocal passes with various different directions.
#28
kitekrazy1
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Re: Sonar Platinum Memory Leak and dropout issues (22.06 and 22.07) 2016/08/07 17:44:24 (permalink)
Soulburned
Me too.  It's an onboard FW 400 port.  VIA chipset is reported (Driver version 10.0.14393.0). 




Pretty shocked that a board of that caliber would use a VIA cjipset for FW,   While that would most likely would not cause an issue with an RME unit you could try a pcie FW board with a ti chipset.

Sonar Platinum, W7 Pro 32GB Ram, Intel i7 4790, AsRock Z97 Pro 4,  NVidia 750ti, AP2496
 
Sonar Platinum, W7 Pro, 16GB Ram, AMD FX 6300, Gigabyte GA 970 -UD3 P, nVidia 9800GT, Guitar Port, Terratec EWX 2496
#29
Soulburned
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Re: Sonar Platinum Memory Leak and dropout issues (22.06 and 22.07) 2016/08/08 04:02:21 (permalink)
I'll have to look into getting a card to test.  There was a couple on Newegg between $35-$55; some generic card with TI Chipset: XIO2213BZAY, and the SIIG model with TI chipset XIO2213 which has the best rating on Newegg's site.  Might have to call up my Sweetwater Rep tomorrow and have a quick chat.
#30
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