BeachBum
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Sonar Producer X1 Ram
Hi, In general, how much ram do I need for Sonar Producer X1 on XP sp2, just a small home desktop set up? Does Sonar Producer X1 run on 64 bit Windows 7? I hear it takes 1 gig ram just to run 64 bit Windows 7. Thanks for the info! Jim
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Kalle Rantaaho
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Re:Sonar Producer X1 Ram
2011/07/23 08:09:24
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SONAR PE 8.5.3, Asus P5B, 2,4 Ghz Dual Core, 4 Gb RAM, GF 7300, EMU 1820, Bluetube Pre - Kontakt4, Ozone, Addictive Drums, PSP Mixpack2, Melda Creative Pack, Melodyne Plugin etc. The benefit of being a middle aged amateur is the low number of years of frustration ahead of you.
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emwhy
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Re:Sonar Producer X1 Ram
2011/07/23 09:22:56
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X1 isn't intended for XP SP2, you need SP3. Assuming you're running either Windows XP, Vista, or 7 in 32 bit mode the most RAM you will be able to use will be just over 3 gigs as that is a limitation of a 32 bit OS. I would recommend at least 2 -3 gigs under those conditions.
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bitflipper
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Re:Sonar Producer X1 Ram
2011/07/23 11:56:23
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The amount of RAM needed is not determined by the DAW itself, but rather by what you do with it. If you are recording straight audio, e.g. using the computer as a substitute for a tape machine, then memory requirements are quite modest. Under that scenario, the 3.5GB limitation of XP is irrelevant. But as soon as you add a virtual instrument to the mix, you're now dealing with lots of files. A drum synth might need between half a gigabyte to a couple gigabytes. An ultra-realistic sampled piano might need need 2 or 3 gigabytes. Start stacking sampled instruments up, such as building an entire virtual orchestra, and the RAM requirements can quickly exceed whatever you have. Memory is still one of the cheapest upgrades you can do for your computer, and there is really no downside to having more than you need. If you're on XP, there is no point in having more than 4GB installed, but if you're running a 64-bit O/S go ahead and load it up with 8-16GB if you can afford it. You might not need all that RAM today, but there's a good chance that you eventually will.
All else is in doubt, so this is the truth I cling to. My Stuff
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BeachBum
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Re:Sonar Producer X1 Ram
2011/07/23 17:01:28
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Lol...16 gig! I did not know that much ram was even possible! 10-4, I'll start looking for a 64 bit pc with 16 gigs ram. Got a recommendation on a pc brand and model? What best for Sonar? Why do the sounds need so much ram? I thought Sonar was just storing midi signals, and then playing back the sounds off a sound module? Thanks for the help, Jim
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Cactus Music
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Re:Sonar Producer X1 Ram
2011/07/23 18:19:38
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Versions of Sonar before X1 will run with XP 2 GIGs of RAM 7400RPM hard drives quite nicely. Purchasing X1 might be overkill if your not a power user. I've never come close to maxing out my Rig but then I never do more than 16 audio tracks with 2 EFX sends, and a couple of MIDI tracks for keyboards. Like Bitfliper says, it depends on what your planing on getting into. Good Lord, 16 GIGS of RAM??? and I only have 2???? I think that's for the people who score movies using MIDI. Real audio does not require much RAM, Just a nice hard drive configuration. The Operating System also plays a minor part as long as the audio interface drivers are bulletproof. Main reason to upgrade to Windows 7 is the extra RAM. But like I say, some of us would never use it and still have a full production happening.
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emwhy
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Re:Sonar Producer X1 Ram
2011/07/24 01:00:52
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In many cases sounds (samples) reside in RAM as opposed to streaming from the HD, it's faster (RAM is not mechanical). If you were to look at the size of some the samples in Session Drummer and Dimension pro, they can be close to a gig in some instruments. You would, on a 32 bit machine, run out of RAM very quickly with these larger samples if you were using several instances of these soft synths. I also noticed that when doing editing on a project in SONAR X1 32 bit on a 32 bit machine with 2 gigs of RAM, when using a lot of tracks the machine got clunky because I had to use the swap file. That same project on a 64 bit machine with X1 64 bit (8 gigs of Ram) ran much smoother....no swap file needed.
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timidi
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Re:Sonar Producer X1 Ram
2011/07/24 07:22:56
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I thought Sonar was just storing midi signals, and then playing back the sounds off a sound module? Sounds like you've been away for awhile.
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BeachBum
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Re:Sonar Producer X1 Ram
2011/07/24 12:14:10
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Yes, I've been out of it. Going on a fifteen year writers block, since 1997! But I keep updating my Sonar every year, I need to be ready when it comes back. Lol...
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bitflipper
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Re:Sonar Producer X1 Ram
2011/07/24 23:19:09
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We need to make a distinction between software synthesizers, sample players and hybrids of the two. A soft synth such as, say Pentagon, does not require much RAM because it's using CPU cycles to emulate analog circuitry such as oscillators and filters. A fully-sampled soft "synth" isn't really a synthesizer at all, but rather a playback device for streaming wave files. Lots of wave files. When I play a sampled piano I see the number of concurrent wave files being played easily exceeding 80 at a time. I might use Sampletank and have four patches going at once, and can easily exceed 100 files playing at once. These are typically 1 to 6MB files. Most people use more than one sampler at a time. Do the arithmetic and you'll see that memory requirements can be quite large. Samplers such as Kontakt offer a mechanism for using less memory, wherein only the first couple seconds of each file are loaded into RAM, and then - hopefully - the disk drives are able to deliver the rest of the data fast enough. But even with direct streaming you might still see a gigabyte or more of memory in use. So your choice of software instruments makes a big difference in the amount of RAM you need.
All else is in doubt, so this is the truth I cling to. My Stuff
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daveny5
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Re:Sonar Producer X1 Ram
2011/07/25 09:32:50
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Dave Computer: Intel i7, ASROCK H170M, 16GB/5TB+, Windows 10 Pro 64-bit, Sonar Platinum, TASCAM US-16x08, Cakewalk UM-3G MIDI I/F Instruments: SL-880 Keyboard controller, Korg 05R/W, Korg N1R, KORG Wavestation EX Axes: Fender Stratocaster, Line6 Variax 300, Ovation Acoustic, Takamine Nylon Acoustic, Behringer GX212 amp, Shure SM-58 mic, Rode NT1 condenser mic. Outboard: Mackie 1402-VLZ mixer, TC Helicon VoiceLive 2, Digitech Vocalist WS EX, PODXTLive, various stompboxes and stuff. Controllers: Korg nanoKONTROL, Wacom Bamboo Touchpad
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