Helpful ReplySonar Refuses to KILL UPDATE STill WOnt Die

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Ham N Egz
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2015/09/12 13:21:06 (permalink)

Sonar Refuses to KILL UPDATE STill WOnt Die

every once in a while Platinum (latest) will hang on a scan or a project (flaky VST probably). Win 10 Pro
I can exit it , but it still is running the process SonarPlt.
Task Manager will not kill it, KillTask will not kill it, I receive an access denied when attempting to do so. Googled some advice on PID kills but none worked.
The only remedy is a restart
any thoughts?
 
no more 32 bit vsts new project one 64 bit vst nothing else still wont kill see last post
post edited by Ham N Egz - 2015/10/01 10:05:47

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#1
slartabartfast
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Re: Sonar Refuses to KILL 2015/09/12 14:04:10 (permalink)
Ham N Egz
every once in a while Platinum (latest) will hang on a scan or a project (flaky VST probably). Win 10 Pro
I can exit it , but it still is running the process SonarPlt.
Task Manager will not kill it, KillTask will not kill it, I receive an access denied when attempting to do so. Googled some advice on PID kills but none worked.
The only remedy is a restart
any thoughts?




Do you mean taskkill does not work, as in 'taskkill /f / IM SonarPlt.exe' executed from an elevated command prompt?
I assume by re-start you mean re-boot Windows not restart Sonar? If so then a quicker way is to log off then log back on, so that the entire memory image does not have to be reloaded. This problem has been reported to occur when the audio interface driver fails to release, so it may be possible to terminate that driver first to free up Sonar. Another  way to do that might be to power off or disconnect the interface.
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BobF
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Re: Sonar Refuses to KILL 2015/09/12 14:11:03 (permalink)
Hardware drivers are a very frequent source of this problem.  If you're able to, try powering off MIDI/audio interfaces one by one to see if the "stuck" process "unsticks".

Bob  --
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#3
Beepster
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Re: Sonar Refuses to KILL 2015/09/12 14:33:11 (permalink)
Hey, MM...
 
I am asking this because I am trying to troubleshoot what I think is the same problem which has been indeed annoying the pizzle out of me since installing SPlat.
 
Are you able to close the program quickly (as in the Sonar window closes as soon as you... well close the program) but then cannot reopen the program right away? So it closes but when you try to relaunch Sonar it refuses to for a while (in my case it's starting to be almost a minute before I can relaunch)?
 
If so... are you using any Sonitus (or other DX plugins) or maybe any 32bit plugins in the project?
 
How large is the project?
 
The reason I ask is because ever since I installed SPlat it seems I am experiencing the behavior described above and the larger the project the longer it takes before I can relaunch the program. However if it's a smaller or empty project it doesn't take nearly as long before I can relaunch.
 
At first I thought it was simply correlated to the size of the project however someone mentioned a while back that older/32bit plugs might cause the program to not "release" itself from whatever the frack is going on in the background.
 
Considering in pretty much ALL the larger projects I've been working on this year (since I've installed SPlat) use Sonitus plugs of some sort and those are the projects affected by this issue that could be the problem.
 
However I can't really check this because by the time I launch and load the task manager I'd imagine due to the current wait times I might not even get a chance to see whatever is hanging before it goes away.
 
For those who will point to the old M-Audio driver issue that used to cause hangs... I use a Focusrite interface which has never suffered from that issue (AFAIK) and the only other M-Audio device I own is an Oxygen 25 which uses plug and play windows drivers (so no M-Audio driver weirdness in play AFAIK) AND that device hardly ever gets used and is not connected when this occurs.
 
Cheers.
#4
morganfm71
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Re: Sonar Refuses to KILL 2015/09/12 15:14:34 (permalink)
My version of Sonar Artist does the same thing on Windows 10. I was restarting the whole computer, but then I switched to logging off and back on. I figured out that if you wait about 5 minutes the process ends itself without any need for me to enter task manager. 
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Ham N Egz
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Re: Sonar Refuses to KILL 2015/09/12 15:22:05 (permalink)
Beepster
Hey, MM...
 
I am asking this because I am trying to troubleshoot what I think is the same problem which has been indeed annoying the pizzle out of me since installing SPlat.
 
Are you able to close the program quickly (as in the Sonar window closes as soon as you... well close the program) but then cannot reopen the program right away? So it closes but when you try to relaunch Sonar it refuses to for a while (in my case it's starting to be almost a minute before I can relaunch)?
 
If so... are you using any Sonitus (or other DX plugins) or maybe any 32bit plugins in the project?
 
How large is the project?
 
The reason I ask is because ever since I installed SPlat it seems I am experiencing the behavior described above and the larger the project the longer it takes before I can relaunch the program. However if it's a smaller or empty project it doesn't take nearly as long before I can relaunch.
 
At first I thought it was simply correlated to the size of the project however someone mentioned a while back that older/32bit plugs might cause the program to not "release" itself from whatever the frack is going on in the background.
 
Considering in pretty much ALL the larger projects I've been working on this year (since I've installed SPlat) use Sonitus plugs of some sort and those are the projects affected by this issue that could be the problem.
 
However I can't really check this because by the time I launch and load the task manager I'd imagine due to the current wait times I might not even get a chance to see whatever is hanging before it goes away.
 
For those who will point to the old M-Audio driver issue that used to cause hangs... I use a Focusrite interface which has never suffered from that issue (AFAIK) and the only other M-Audio device I own is an Oxygen 25 which uses plug and play windows drivers (so no M-Audio driver weirdness in play AFAIK) AND that device hardly ever gets used and is not connected when this occurs.
 
Cheers.




EXACTLY the same scenario as you described !!!  We could be using the same rig!! The same symptoms. No Sonitus, BUT some Jbridge wrapped VSTs,,, and NO Maudio devices(which in the old days, hung on and would not release),  but Focusrite hardware LM 56 saphire and DSP 24,. Small projects, sometimes frozen..
I did log off and log back and that seemed to let me restart SPLAT

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Doktor Avalanche
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Re: Sonar Refuses to KILL 2015/09/12 15:54:23 (permalink) ☄ Helpfulby tenfoot 2015/09/12 22:39:03
Stop using 32 bit plugins.
Go on force yourself :)

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Beepster
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Re: Sonar Refuses to KILL 2015/09/12 15:57:59 (permalink)
Okay, cool. Thanks for confirming. I've been trying to pin this down before making a proper report and I've gotta do some more tests (I guess maybe I need to disable ALL the non 64bit VST plugs in this current project and see if it persists so the project is a test control) but yeah... I am slowing becoming conviced SPlat is not playing so nice with non 64 bit plugs.
 
They still work fine while the project is running but if they are causing the hang that is a little bothersome. I really like the Sonitus stuff and some of the other older plugs but I also open and close Sonar FREQUENTLY so that wait time becomes a problem.
 
Hope you've been well, bud.
 
Cheers.
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Beepster
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Re: Sonar Refuses to KILL 2015/09/12 16:03:51 (permalink)
Doktor Avalanche
Stop using 32 bit plugins.
Go on force yourself :)




There are no suitable replacements for many of these plugs... also what is to be done with projects already using these plugs?
 
They aren't crashing the program (on my system). They are just causing a rather minorly annoying annoyance that's not worth ditching them over. If Cake can figure out what's up and fix it so we can keep using the included suites (and other otherwise stable 32bit/DX plugs) that would of course be ideal. I doubt they want this to be happening nor want to remove such a useful and popular set of tools.
 
Of course it has not been completely confirmed yet either.
 
Meh.
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Beepster
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Re: Sonar Refuses to KILL 2015/09/12 16:03:51 (permalink)
dupety dupe...
post edited by Beepster - 2015/09/12 16:12:35
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Ham N Egz
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Re: Sonar Refuses to KILL 2015/09/12 16:38:31 (permalink)
Beepster
Doktor Avalanche
Stop using 32 bit plugins.
Go on force yourself :)




There are no suitable replacements for many of these plugs... also what is to be done with projects already using these plugs?
 
They aren't crashing the program (on my system). They are just causing a rather minorly annoying annoyance that's not worth ditching them over. If Cake can figure out what's up and fix it so we can keep using the included suites (and other otherwise stable 32bit/DX plugs) that would of course be ideal. I doubt they want this to be happening nor want to remove such a useful and popular set of tools.
 
Of course it has not been completely confirmed yet either.
 
Meh.


you beat me to it ... my same scenerio


it would be fine IF there were 64 bit equivalents of said VSts and this was a perfect world and the DAW ran on Unicorn Milk... but its not, and I have already invested in said vsts lots of money

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#11
gcolbert
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Re: Sonar Refuses to KILL 2015/09/12 20:21:57 (permalink)
I had a problem with this a while back.  I added the step of turning off the audio engine (sign wave button in the transport) before closing Sonar and it addressed the problem for me.  Haven't needed to do this since I went 100% 64bit.
 
Glen

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#12
tenfoot
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Re: Sonar Refuses to KILL 2015/09/12 22:39:36 (permalink)
I had similar issues and they did all go away when I stopped using 32bit plugins. It was tough to do, and I did have to replace many plugins, but I would never go back to the old ones now. Those plugins I thought I could never live without just turned out to be the ones I had grown comfortable using over the years. I have found much better ones now.
In actual fact my whole experience of Sonars stability changed once I switched to exclusively 64bit plugins. It is well worth it.
 
Good luck:)

Bruce.
 
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doncolga
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Re: Sonar Refuses to KILL 2015/09/13 09:53:07 (permalink)
Good thread here. I'm noticing similar behavior with a 32 bit vi hat I love. It's the Opx pro instrument.

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#14
Beepster
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Re: Sonar Refuses to KILL 2015/09/13 10:05:11 (permalink)
gcolbert
I had a problem with this a while back.  I added the step of turning off the audio engine (sign wave button in the transport) before closing Sonar and it addressed the problem for me.



Thanks for this. I will be giving it a try later today and will report back.
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Beepster
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Re: Sonar Refuses to KILL 2015/09/13 10:45:48 (permalink)
Welp... I tried the Audio Engine thing and it didn't help (it still took an oppressively long time before I was able to reopen Sonar).
 
So I opened the Task Manager BEFORE starting SPlat to see what was idling in system "services" before opening Sonar (this was after I gave Sonar enoough time to release itself) so I could see everything that got added when I opened the project. The only thing I saw was Sonar Platinum. No Jbridge or anything which I guess makes sense because there are no 32bit plugs... only DX plugs... I was unsure if DX was run through a wrapper as well so I guess that answered that.
 
Then I went and closed SPlat with the Task Manager open to see what exactly was hanging (like maybe something else would pop up that could point to the issue). The only thing that was hanging was the main SONARPLT.exe entry.
 
So in my case it seems (on the surface) that the only thing getting stuck is Sonar itself.
 
It should be noted that no changes were made to the project so it's not like it had anything new to save.
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Doktor Avalanche
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Re: Sonar Refuses to KILL 2015/09/13 10:57:58 (permalink)
Naa not Sonar..
Check the event viewer.
And update your stuff (you know what I'm gonna say, I'll spare you :) ).

Try uninstalling mix control, reboot, install again (latest), reset everything in mix control (settings/defaults). Save to hardware.

Chkdsk /R.
Reset plugins.

You know same old story.

Cheers..
post edited by Doktor Avalanche - 2015/09/13 11:08:44

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#17
Beepster
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Re: Sonar Refuses to KILL 2015/09/13 11:23:11 (permalink)
hmm... yeah I guess my Scarlett stuff is pretty out of date at this point. I'm still on Win7 but of course I've updated it quite a few times since I installed the SC software (the version I have isn't even listed on their site anymore but it's definitely not the version that came on the disc).
 
I'm not confident that will solve this problem but this current driver has been out for quite a while and I haven't seen any screeching about it so it might give me a bit more stability (not really having any severe issues but I would like a little more responsiveness from the system which gets a little laggy).
 
I just get a little skeptical about drivers and other updates released seemingly for the sole purpose of catching up to new os's I don't even have installed. I'm still convinced that's what caused the X2 debacle.
 
And it's not just a software/driver update. There is a firmware component which always gets me even more paranoid than usual. Still though I trust FR enough and as I said... I have not seen any nasty reports (but will do proper a search before proceeding).
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Doktor Avalanche
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Re: Sonar Refuses to KILL 2015/09/13 19:08:03 (permalink)
If you aren't on latest audio interface driver and firmware ... Big red flag right there. I strongly recommend the removal/reboot/reinstall/reset method stated earlier. And bring everything up to date (esp windows). That's cleared issues with my saffire before (more than one occasion).

When weird unexplainable things happen it usually means you are running low on maintenance, software dependancies are becoming disconnected. It's also much easier to troubleshoot issues and compare notes when everything has been brought up to the latest base level. You are just wasting your time playing guessing games otherwise IMHO. Update then rule it out.

If you are paranoid a backup should save you.
post edited by Doktor Avalanche - 2015/09/13 19:27:27

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#19
Beepster
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Re: Sonar Refuses to KILL 2015/09/13 19:27:38 (permalink)
weeeeellll... as you know I view things a little differently... "if it ain't broke don't fix it" philosophy. If something is weird figure out what it is before going apeballs on EVERYTHING and possibly breaking a bunch of other crap. Nothing else has been broken on this config since X3 so I wasn't about to go futzing around... a) because there was no reason to and b) I have more interesting things to do when I'm in front of the DAW.
 
This restart lag is most definitely a new thing with SPlat. I honestly don't think that this driver update is going to fix now would spending a bunch of time trying to isolate every possible thing on the rig that could possibly be out of date (and most of the "updates" are going to solely be for Win8 or 10 compatibility improvements anyway).
 
However since it's my audio interface (obviously a crucial component) and it's coming from Focusrite (trustworthy, lots of users on 7 here who would have reported issues, etc) then it is something I'd do whether this problem was occurring or not. If it fixes it, great.
 
It's a lot easier to pin down where problems are coming from when you aren't constantly cramming stuff on to the system just because it's the latest and greatest. That's how I can be pretty sure this is a Sonar thing. The only other variation made on the system is the fact I installed/updated my graphics card driver/software shortly after installing SPlat but if that's what's doing it then it's an argument against updating all willy nilly (but I did install that for a very specific reason and it serves it's purpose).
 
This also, as I said, seems to be tied to the SIZE and complexity of a project. My small projects or new/empty projects don't take as long to release. My medium projects take a little longer. This mammoth project takes the longest.
#20
Doktor Avalanche
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Re: Sonar Refuses to KILL 2015/09/13 19:43:37 (permalink)
Well let us agree to disagree. However fact is latest software requires the latest libraries and integrates accordingly for max stability (and tested by developers this way as well) . If you are on earlier software and have later libraries installed you also stand to run into trouble. Too many combinations to take into account.

The big mistake some make is thinking all software somehow lives in it's own individual desert island. If you leave it alone nothing will happen. Not the case, how stable your system performs is mainly down to how the componets intigrate.

One exception being that you never ever update any software... Not even Sonar. Then nothing should change.

Anyway the symptoms you describe could easily be audio driver, and you will never ever be able to rule it out unless you update.

Unless you have a specific error in the windows event viewer the only way you can troubleshoot is to update and rule things out one at a time. Or just switch things off and uninstall them, but that doesn't really get you anywhere because one thing might be effecting something else.

Asking people for advice on how reliable software is isn't going to get you very far because their system is likely to very different to yours. However it is much easier to compare notes with others if everybody has the software up to date on their system.

Of course if it's just a single project effected it's likely to be a plugin or corruption, or perhaps you are out of resources. If you rule that out you have no alternative but to look elsewhere.

Btw the latest saffire driver seemed to double my performance and stability recently FWIW. I can run on lower asio buffers. Your project 'could' suddenly leap into action after updating (don't make me bet on it though).

And like I say if it all goes tits up there are backups.

Btw you can't be sure it's a Sonar thing, we aren't seeing many instability reports in these forums quite the opposite... Unless you have specific steps to repro a crash.
post edited by Doktor Avalanche - 2015/09/13 20:34:18

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#21
BobF
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Re: Sonar Refuses to KILL 2015/09/13 19:56:37 (permalink)
Beepster
Welp... I tried the Audio Engine thing and it didn't help (it still took an oppressively long time before I was able to reopen Sonar).
 
So I opened the Task Manager BEFORE starting SPlat to see what was idling in system "services" before opening Sonar (this was after I gave Sonar enoough time to release itself) so I could see everything that got added when I opened the project. The only thing I saw was Sonar Platinum. No Jbridge or anything which I guess makes sense because there are no 32bit plugs... only DX plugs... I was unsure if DX was run through a wrapper as well so I guess that answered that.
 
Then I went and closed SPlat with the Task Manager open to see what exactly was hanging (like maybe something else would pop up that could point to the issue). The only thing that was hanging was the main SONARPLT.exe entry.
 
So in my case it seems (on the surface) that the only thing getting stuck is Sonar itself.
 
It should be noted that no changes were made to the project so it's not like it had anything new to save.




Obviously m-audio drivers ... LOL

Bob  --
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#22
Doktor Avalanche
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Re: Sonar Refuses to KILL 2015/09/13 20:04:28 (permalink)
He's using Focusrite.

No LOL about it. If Sonar is sticking around in task manager the first thing I would look at is jbridge and 32 bit plugins (as stated earlier), maybe perform a VST reset. Maybe look at the virus scanner in case it is locking something up. I would definitely look at the windows event viewer for better clues.

Then I would look at drivers and the OS environment if I was pretty sure the file was not corrupted, top of the suspect list is audio interface.
post edited by Doktor Avalanche - 2015/09/13 20:15:44

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#23
stevec
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Re: Sonar Refuses to KILL 2015/09/14 22:30:41 (permalink)
For those having this problem - does physically disconnecting your audio/MIDI devices help when the process hangs?

SteveC
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#24
Beepster
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Re: Sonar Refuses to KILL 2015/09/17 14:58:11 (permalink)
Doktor Avalanche
He's using Focusrite.

No LOL about it. If Sonar is sticking around in task manager the first thing I would look at is jbridge and 32 bit plugins (as stated earlier), maybe perform a VST reset. Maybe look at the virus scanner in case it is locking something up. I would definitely look at the windows event viewer for better clues.

Then I would look at drivers and the OS environment if I was pretty sure the file was not corrupted, top of the suspect list is audio interface.



I'm just bringing this back up to the top because I snagged the new drivers/firmware/Scarlett Mix today but have yet to install them.
 
The reason being, as usual I am using due diligence investigating reports of problems with these versions (I do this EVERY time I update ANYTHING on my DAW so I know what to look out for and the time it consumes is part of the reason I don't go "all in" on updates).
 
Basically I am seeing some negative reports about the Firmware, Drivers and seemingly Scarlett Mix releases that have come out since ScarlettMix 1.2 (including 1.2). I am on the version IMMEDIATELY before 1.2 ( it's 1.1.128.1.0). Driver version 2.3.0 API 3.0. Firmware version 198.
 
These are oooooold versions of all of that BUT my interface works and works reliably. The reports are that newer versions, particularly the Firmware stuff (which is my major concern) are causing the interface to disconnect all willy nilly and/or causing glitches.
 
Now I have KIND of deduced from some of these reports that we're dealing with people who have no idea that USB ports will go to sleep (thus disconnecting the audio device attach via those ports) BUT they also seem to state that this issue was not occuring before they updated the software/drivers/firmware.
 
A lot of these posting/reports then get a bunch of "confirmation" from others.
 
There's also a vid of some guy doing some really dumb crap (to me) and wondering why his unit isn't responding in a specific way but again saying the behavior is new after updating to the versions I have just downloaded (but have not installed until I sort this out).
 
So... it's one of those issues where I am not sure if I'm finding reports being made by people who are doing dumb crap/don't know what's going on or if there are legit problems. When I was first researching the 18i6 I found a lot of reports about bad drivers around the 2010/11 era but that all those problems went away with update releases (the ones I am currently on and don't seem to be available on the FR site anymore).
 
The technical details released about these drivers/software/firmware updates are REALLY lacking too and I can't find anything that specifically applies to me as a Win7 user (they mention Win8 and Mac related compatibility updates... seems Win8 users are having these issues).
 
Also it seems if you update the Scarlett Mix stuff without the firmware updates (and vice versa) there won't be any connectivity (or something like that... like I said it's all kind of howler monkey stuff so hard to parse).
 
To me updating the software is of course no big deal. I create a restore point and if something wacky becomes apparent I just restore. For firmware inside the unit? I have no idea how to roll back something like that aside from MAYBE reinstalling from the original drivers/firmware I used when I first installed (and I should have those somewhere but am not sure... the disc is no good because that's the ORIGINAL relase which was garbage).
 
So yeah... software/drivers no worries. Firmware? Too stupid to figure that out.
 
Right now my plan is essentially to poll the users here who are a) on Win7 64, b) using the 18i6, c) using Sonar Platinum and whatever other system specific stuff I can think of in the Computers tab before updating.
 
My instinct though is to let it sit because I cannot be sure if this "hanging" problem is from the interface (which has never once caused me a problem) instead of risking bricking/crippling a working device with no exit strategies (firmware) over what is an unconfirmed and comparatively minor annoyance.
 
THAT right there is why I generally only update stuff when absolutely necessary. My system is actually turning into a relic already (despite being built only a few years ago) but it works so if necessary (and I've already started considering this) I'll lock it down and just build a new machine. Really I figured I'd get around five years of it being "modern" before I'd have to do that and the end of that life cycle is coming up quick. I of course expect to get another 5 or more years out of it after that but yanno... as is... which is a fruck of a lot compared to just sitting on my balls with an acoustic guitar, my crazy brain and nothing to record into. lulz...
 
Mostly posting this to organize my thoughts and be sure anyone thinking about updating their 18i6 does a bit of research first. I will be myself here on the forum with the NON howler monkeys who use similar rigs to mine and hopefully we can all figure out what's what with this great device (18i6).
 
The 18i6 also seems to be discontinued too in favor of the 18i20 so I guess it's now a legacay product and should be dealt with as such... even though Focusrite are releasing bulk updates for their other devices that are being recommended for this device.
 
That said... I still love my 18i6 which is why I am taking so much care to NOT destroy it unnecessarily.
 
 
Cheers.
#25
Doktor Avalanche
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Re: Sonar Refuses to KILL 2015/09/17 15:32:49 (permalink)
Well the amount of times I've heard something like ... I updated Sonar and now it does not work
.. It was working fine in X3E but not in Platinum... Sonar is obviously crap.. Queue two or three posts explaining.. Finally OP updates the driver, run windows update yada yada.. Oh it works fine now. Conclusion.. This was not 'magic'. How a well driver works is not necessarily down to the software or the driver, it's how they intigrate together. This is mainly down to the common libraries they aceess which need updating every so often, and sometimes it's down to a depreciated piece over MS code which means if the DAW code is up to date, it may not get what it expects when it calls an old driver or library which is not up to date.. And vice versa.

I appreciate your motives but honestly being cautious often means you actually lose stability. But I totally understand though being cautious with software that hasn't been out for very long. Also if everybody starts barking at the same time it's a good time to avoid (I'm still on Gloucester btw).

And I say again... When you lose stability that is what backups are for. With a backup strategy it's win win.. You don't need to be so cautious when you know you can roll back...

Anyway I suspect I'm barking up a tree so anyway, good on you:)
post edited by Doktor Avalanche - 2015/09/17 15:44:25

Sonar Platinum(64 bit),Win 8.1(64 bit),Saffire Pro 40(Firewire),Mix Control = 3.6,Firewire=VIA,Dell Studio XPS 8100(Intel Core i7 CPU 2.93 Ghz/16 Gb),2 x 1TB SSD (Samsung EVO 850),GeForce GTX 460,Yamaha DGX-505 keyboard,Roland A-300PRO,Roland SPD-30 V2,FD-8,Triggera Krigg,Shure SM7B,Yamaha HS5. Rap Pro,Maschine Studio+Komplete 9 Ultimate+Kontrol Z1,Addictive Keys,Waves Silver,Izotope Nectar elements,Overloud Bundle,Geist,Acronis True Image 2015.
#26
Beepster
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Re: Sonar Refuses to KILL 2015/09/17 15:47:01 (permalink)
If I could rollback/reinstall the firmware as easily as I can the software/drivers I'd totally be on it right now testing it all out. Windows restore is old hat to me now.
 
It's the firmware thing that's got me skeeved. I have no idea whether that can be rolled back so yanno... pretty important piece of gear to get brave with. I'll research it and see what's up.
 
I'm not a formally trained computer/hardware dude and I really can't lose any time or drop cash when something goes wrong so the "look before you leap" approach serves me well.
 
Also didn't want people leaping based on my previous post either just in case it is a fer realz issue.
 
Might even stir up the Focusrite guys to make a statement. They used to monitor and post on this forum when it was relevant.
 
Cheers.
#27
Doktor Avalanche
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Re: Sonar Refuses to KILL 2015/09/17 17:44:39 (permalink)
You could ask you but you know the first thing they are gonna ask :) Firmware comes with mix control... It's a good point can you roll back the firmware? Ask 'em I don't know...I was actually thinking that earlier when I was blaghing on about backups...

Sonar Platinum(64 bit),Win 8.1(64 bit),Saffire Pro 40(Firewire),Mix Control = 3.6,Firewire=VIA,Dell Studio XPS 8100(Intel Core i7 CPU 2.93 Ghz/16 Gb),2 x 1TB SSD (Samsung EVO 850),GeForce GTX 460,Yamaha DGX-505 keyboard,Roland A-300PRO,Roland SPD-30 V2,FD-8,Triggera Krigg,Shure SM7B,Yamaha HS5. Rap Pro,Maschine Studio+Komplete 9 Ultimate+Kontrol Z1,Addictive Keys,Waves Silver,Izotope Nectar elements,Overloud Bundle,Geist,Acronis True Image 2015.
#28
tenfoot
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Re: Sonar Refuses to KILL 2015/09/17 18:46:28 (permalink)
I haven't yet found a pro audio interface where you couldn't roll back the firmware Beepster. Double check with the manufacturer. If they have multiple firmware versions on their website for download would be a pretty good indicator. Just make sure you have a copy of the firmware installation file for the version you want to roll back too.

Bruce.
 
Sonar Platinum 2017-09, Studio One 3.5.3, Win 10 x64, Quad core i7, RME Fireface, Behringer X32 Producer, Behringer X32 Rack, Presonus Faderport, Lemure Software Controller (Android), Enttec DMXIS VST lighting controller, Xtempo POK.
#29
Doktor Avalanche
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Re: Sonar Refuses to KILL 2015/09/17 19:38:07 (permalink)
Beep is right though it's a bit ambiguous with Focusrite. He should def check it.

Sonar Platinum(64 bit),Win 8.1(64 bit),Saffire Pro 40(Firewire),Mix Control = 3.6,Firewire=VIA,Dell Studio XPS 8100(Intel Core i7 CPU 2.93 Ghz/16 Gb),2 x 1TB SSD (Samsung EVO 850),GeForce GTX 460,Yamaha DGX-505 keyboard,Roland A-300PRO,Roland SPD-30 V2,FD-8,Triggera Krigg,Shure SM7B,Yamaha HS5. Rap Pro,Maschine Studio+Komplete 9 Ultimate+Kontrol Z1,Addictive Keys,Waves Silver,Izotope Nectar elements,Overloud Bundle,Geist,Acronis True Image 2015.
#30
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