Sonar X3 take lane behavior

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Shayne White
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2014/05/23 02:02:56 (permalink)

Sonar X3 take lane behavior

I hate all the new comping tools with take lanes in Sonar X3 -- I've always split, overlapped, and crossfaded clips manually, which I was able to do in Sonar X2. X3 won't let me have overlapping clips in take lanes. Is there a way to go back to X2 behavior?
 
Thanks, Shayne
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    Shayne White
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    Re: Sonar X3 take lane behavior 2014/05/23 02:25:33 (permalink)
    Never mind, I guess the answer is to do the comping on a separate track without lanes.
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    Anderton
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    Re: Sonar X3 take lane behavior 2014/05/23 02:30:31 (permalink)
    There have been a ton of threads about this, here's one you might find helpful:
     
    http://forum.cakewalk.com/Oh-how-I-despise-Take-Lanes-m3022730.aspx
     
    The only thing I'd add is I've since learned more about Take Lanes, and wrote an article for Sound on Sound about using Take Lanes as layers for doing things like massed vocals. It covers a lot of editing techniques and I think it hits the newsstands next month.
     
    If this forum is any indication it seems most people hated Take Lanes at first. Over time as people unlearned what they knew and learned the new paradigm, those attitudes changed to anywhere from "Whoa, this comping thing is seriously the most amazing implementation ever" to "Well I have enough workarounds figured out I can use take lanes sort of like the way I did in X2, but at least the comping is pretty cool."

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    Mystic38
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    Re: Sonar X3 take lane behavior 2014/05/23 07:42:40 (permalink)
    All I can add is that if you have no preconceptions about how it should work, it works pretty damn well. I comp'd 12 takes of a dual tracked guitar (pup+mic) and 8 takes of vocals in 1/10th the time I would have previously doing it all by hand.

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    olemon
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    Re: Sonar X3 take lane behavior 2014/05/23 09:18:32 (permalink)
    Here's my old post on Take Lanes:  http://forum.cakewalk.com/FindPost/2969645
     
    I use Take Lanes to record my vocal, but I often use separate vocal tracks for each section of a song.  I just find that easier to sort out.  Then I move or copy the best clips into a single vocal track for further processing.
     
    I use the new feature, but the Take Lanes did/do take some getting used to.  Every take will be there, in it's entirety, but you do have to sort them out afterwards.  If you stopped one take midway through the loop for example, the clips in the other takes are split at that point.  But, in those previous Take Lanes both of those clips still contain the entire previous take.  You can move and slip-edit either of those two clips and the whole take is there, in each of them.
     
    The first time I used Take Lanes and I ended up with all of those duplicate clips I was thoroughly confused.  Maybe I still am:)  But, that's why I sometimes use separate tracks for separate song sections, easier for me to organize.
     
    You can add more blank Tank Lanes and then move the clips around and delete all the duplicates that were born once you have them sorted out.  It was during that process I started to understand Take Lanes.
    post edited by olemon - 2014/05/23 10:10:33

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    icontakt
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    Re: Sonar X3 take lane behavior 2014/05/23 09:59:06 (permalink)
    I'm editing audio clips in take lanes at this very moment and I still see a strange behavior. I drag clips in lanes 3 and 4 in one track and then try to drop them in lanes 5 and 6 or 7 and 8 in another track (because lanes 3 and 4 in the destination track are already occupied), but the clips land on lanes 3 and 4 in the destination track.
     
    Also, if I'm allowed to repeat what I've been saying since the X2 days, I really want the lanes to be slimmer (like tracks) so that I can compare and move clips much easier.

    Tak T.
     
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