Helpful ReplySonar and Nvidia Cuda

Author
ØSkald
Max Output Level: -66 dBFS
  • Total Posts : 1248
  • Joined: 2010/12/22 16:52:47
  • Location: Norway
  • Status: offline
2015/05/02 09:17:38 (permalink)

Sonar and Nvidia Cuda

Is Sonar using NVIDIA Cuda in any way?
 
http://www.nvidia.co.uk/object/cuda-parallel-computing-uk.html
post edited by Jarsve - 2015/05/02 09:26:33

Asus TUF Z370-Pro Gaming, Bugera Trirec Infinium, Cakewalk Platinum, Corsair RM750 750W, Corsair Vengeance DDR4 4x8GB, Gigabyte GTX 960 2GB, Genelec 6010A with 5040A sub, Ibanez AEG10II BK, Ibanez Iron Label RGIR27E BK, Ibanez Iron Label RGIR28FE BK, Ibanez RG550 RF, Ibanez RG570 FMCS, Ibanez SR506 BM, Intel Core i7 8700K, USB, NI Komplete 11 Ultimate with Kontrol S61, Samsung 960 EVO M.2 NVMe SSD, Samsung SSDs 840 EVO 1TB, Toontrack EZdrummer 2, Toontrack EZMix 2, Toontrack Superior Drummer 3, UA Apollo Twin Duo, Windows 10 Pro
#1
scook
Forum Host
  • Total Posts : 24146
  • Joined: 2005/07/27 13:43:57
  • Location: TX
  • Status: offline
Re: Sonar and Nvidia Cuda 2015/05/02 10:49:41 (permalink)
no
#2
Psychobillybob
Max Output Level: -73 dBFS
  • Total Posts : 882
  • Joined: 2003/11/13 20:52:44
  • Status: offline
Re: Sonar and Nvidia Cuda 2015/05/02 12:37:30 (permalink) ☄ Helpfulby Jarsve 2015/05/02 19:42:32
If you want Cuda probably the best (imho) is Nebula by acoustica audio...but they don't seem to be developing it much down that path, pretty much everyone assumes that bigger faster processors is the future and there is no need, an i7 can do a lot of native stuff, but there is a limit to processor speeds we are already near the edge of microwaves in our clock speeds and the actual physical limitations of making the chips is starting to show...
 
This is why I think parallel processing SHOULD be in the que...
 
I can run more instances of Nebula if I offload it to my Cuda core by running the Cuda bridge, and their stuff is incredible sounding but heavy heavy demand on cpu (think UAD quality without a card)...
 
Getting it to work is a bit of a process, but Enrique and team are pretty helpful.

I'm using SOnar Platinium on a 6 core Lynx Audio machine and a ton of vintage pre-amps/eq's/comps I build for fun and sometimes money, REDD.47/API/Neve I also use the UAD stuff, and also use a Macbook Logic 9 through Apogee...
#3
ØSkald
Max Output Level: -66 dBFS
  • Total Posts : 1248
  • Joined: 2010/12/22 16:52:47
  • Location: Norway
  • Status: offline
Re: Sonar and Nvidia Cuda 2015/05/02 19:46:15 (permalink)
Graphic cards are built for this. I think cakewalk should test this out. Maybe make sonar run a test of the Cuda in first run like the audio cards. And you cold manage what plugin to use the Cuda or not in the upper bar of the plugin where solo and those are. I don't know what latency this has. does anyone know?

Asus TUF Z370-Pro Gaming, Bugera Trirec Infinium, Cakewalk Platinum, Corsair RM750 750W, Corsair Vengeance DDR4 4x8GB, Gigabyte GTX 960 2GB, Genelec 6010A with 5040A sub, Ibanez AEG10II BK, Ibanez Iron Label RGIR27E BK, Ibanez Iron Label RGIR28FE BK, Ibanez RG550 RF, Ibanez RG570 FMCS, Ibanez SR506 BM, Intel Core i7 8700K, USB, NI Komplete 11 Ultimate with Kontrol S61, Samsung 960 EVO M.2 NVMe SSD, Samsung SSDs 840 EVO 1TB, Toontrack EZdrummer 2, Toontrack EZMix 2, Toontrack Superior Drummer 3, UA Apollo Twin Duo, Windows 10 Pro
#4
Psychobillybob
Max Output Level: -73 dBFS
  • Total Posts : 882
  • Joined: 2003/11/13 20:52:44
  • Status: offline
Re: Sonar and Nvidia Cuda 2015/05/02 20:11:45 (permalink)
Latency will be determined by whatever the program sets...I looked into this idea a year ago, I think what would be worthy is to create a "Cuda-bridge-wrapper" much like jbridge functions in Sonar to run your plug-ins...pretty much if you meet the specs of Sonar to run it you really don't need to off-load it to parallel processing, but some of the heavy lifting, like maybe rendering audio or plug-ins could be shifted to the video card...yes my current card has 480 Cuda cores just basically sitting there...but then again the 6 core processors spend most of their time waiting around for an instruction set...
 
I think the problem comes form approaching the code-writing differently...with the processors being as powerful as they currently are lining up your code to just go in que is pretty much just going down the page of code writing, however writing code to be processed simultaneously on different cores is s different beast...the guys to do this would be the gaming community, they are light years ahead of us in this metric.
 
But yes being able to render audio or beef up plug-in power would be a plus... I think where companies like Sonar shy away from it though is requiring certain video cards to do it...ATI has their own version so locking people into a particular brand of video card is counter-intuitive for a native multi-machine program...
 
Thats where an independent programmer creating a general Cuda or ATI/type multi-core parallel processing "wrapper" that you could simply chain to your plug-in would be a plus.
 
Of course people with the wrong video card would probably buy it, try to run it and complain...see why Sonar doesn't go there? Even when you plaster warnings all over the web site people still do it.

I'm using SOnar Platinium on a 6 core Lynx Audio machine and a ton of vintage pre-amps/eq's/comps I build for fun and sometimes money, REDD.47/API/Neve I also use the UAD stuff, and also use a Macbook Logic 9 through Apogee...
#5
Jump to:
© 2025 APG vNext Commercial Version 5.1