Sonar and Waves plugin (graphic engine) !?

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Zo
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2013/10/16 19:26:12 (permalink)

Sonar and Waves plugin (graphic engine) !?

ok guyz have a look here :
 
http://www.gearslutz.com/board/new-product-alert/876717-waves-abbey-road-studios-present-j37-tape-saturation-plugin-4.html#post9511363
 
the thing is simple ....waves plugins (some of them) are ultra light on some daw and cpu hogg in sonar , witch make them unsuable ...
 
Bakers , are you in touch with Waves iiin any way to check this out (to see at least if it's waves or sonar or both)
 
even my VTM cpu hog is less consumming than waves MPX ....i don't even talk about the last Waves J37

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    Leadfoot
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    Re: Sonar and Waves plugin (graphic engine) !? 2013/10/16 20:12:27 (permalink)
    I've been using multiple instances of Waves Kramer Master Tape, NLS, Helios, and PAZ Analyzer with X3 Producer with no problems on an older Q9550 2.83GHz Core 2 Quad machine. Is it possible that something else is going on Zo? I don't know a bunch about computers, so that's why I'm asking.
    #2
    Zo
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    Re: Sonar and Waves plugin (graphic engine) !? 2013/10/16 22:54:21 (permalink)
    no issues in particluar just more cpu hungry than in reaper or some other daws .....so i think some isn't playing good ...

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    lfm
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    Re: Sonar and Waves plugin (graphic engine) !? 2013/10/17 05:41:44 (permalink)
    Sonar X1 and X2 is supported by Waves - but not X3, yet or not at all, I don't know.
     
    So Cake has probably been in contact with Waves for X1 and X2 at least.
     
    Your description is really vague - and no computer specs or anything.
    I think a specific project setup would help to compare - and give Cake a chance to look at it.
     
    I have not fiddled with X3 settings so much yet, but in 8.5 I added some stuff when I got my i7 machine to run more smooth. It was settings in AUD.INI as I remember.
     
    I also changed many BIOS settings in computer to allow all cores running all the time, not allow dynamic overclocking etc. Different software is a different builld and will be affected more or less with these settings and most likely are having different default settings.
     
    I know Reaper is very low on resources but there are big differences between plugins as well. The Marroquin bundle is really high on any daw.
     
    And Reaper is using a different graphics library it seems - some plugins like Dorroughs meters does not even draw on screen to be usable at all in Reaper.
     
    And finally - don't rely on cpu meters in either daw - look at system level what is used. How you do it on the daw may differ a lot.
    #4
    Zo
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    Re: Sonar and Waves plugin (graphic engine) !? 2013/10/17 06:09:36 (permalink)
    sonar X1
    32bit test done on my HP 8560W I2670QM Quadro FX 1000M
    RME UCX
    tried waves with and without X ray exclusion ....just saying ....
     
    System OK
    Soundcard OK
    project OK
     
    Reference Slate VTM (witch is know to be cpu hungry) ....less hungry than waves MPX 

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    #5
    bz2838
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    Re: Sonar and Waves plugin (graphic engine) !? 2013/10/17 10:14:36 (permalink)
    All waves plugs working as expected in X3b here!

    Purrrfect Audio:  Intel i7 7700k (Kabylake), 32Gig DDR4/2133, Windows 10x64 Pro, USB RME Babyface, Sonar Platinum Current
    #6
    brconflict
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    Re: Sonar and Waves plugin (graphic engine) !? 2013/10/17 10:27:44 (permalink)
    X3b is supported by Waves. Waves also has a new sub-release (r14) that was just recently posted (this week?), that  includes the new J37 Tape Sim, which I purchased. If you're having issues with Waves, my suggestion is to only install the 64-Bit versions (you have to put the 32-bit versions in a directory Sonar doesn't scan). Then have Sonar only load the VST3 versions of the Waves plug-ins.
     
    With this in mind, I've only had only two X3b crashes with Waves plug-ins. I do use them pretty heavily on a 3.5Ghz 4-Core/8-thread Intel CPU. I highly recommend the 8-thread CPU, btw. Sonar sees this as eight separate CPU's.
     
    If you're still experiencing high CPU utilization in Sonar, not only should Cakewalk be able to help, but so can Waves. They know Sonar pretty well.

    Brian
     
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    sharke
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    Re: Sonar and Waves plugin (graphic engine) !? 2013/10/17 10:39:49 (permalink)
    There were some issues with Waves plugins and their GUI's in Sonar in X1/X2, but these issues appear to be fixed in X3b. I've never noticed them consuming more CPU than other plugs. 

    James
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    #8
    brconflict
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    Re: Sonar and Waves plugin (graphic engine) !? 2013/10/17 12:47:01 (permalink)
    Some do suck up some CPU, but for good reason. Such as the IR-1, for example, the convolution reverb is pretty heavy if used abundantly across tracks. The Waves Tape plug-ins can be heavy as well, but if you use it frequently, turn off the Monitoring button, and don't use flux, delay, wow and Flutter on every track. You don't need those unless you're specifically looking for character of that magnitude. There, I would only use the Tape Sims on busses, which is where I use them specifically, anyway. Hope this helps!
     

    Brian
     
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    #9
    Zo
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    Re: Sonar and Waves plugin (graphic engine) !? 2013/10/17 17:06:16 (permalink)
    brconflict
    Some do suck up some CPU, but for good reason. Such as the IR-1, for example, the convolution reverb is pretty heavy if used abundantly across tracks. The Waves Tape plug-ins can be heavy as well, but if you use it frequently, turn off the Monitoring button, and don't use flux, delay, wow and Flutter on every track. You don't need those unless you're specifically looking for character of that magnitude. There, I would only use the Tape Sims on busses, which is where I use them specifically, anyway. Hope this helps!
     




    may i ask you a screen shot of the cPU hit of 30 instance of J37 my friend please ...

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    #10
    Stone House Studios
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    Re: Sonar and Waves plugin (graphic engine) !? 2013/10/17 17:12:51 (permalink)
    Zo
    brconflict
    Some do suck up some CPU, but for good reason. Such as the IR-1, for example, the convolution reverb is pretty heavy if used abundantly across tracks. The Waves Tape plug-ins can be heavy as well, but if you use it frequently, turn off the Monitoring button, and don't use flux, delay, wow and Flutter on every track. You don't need those unless you're specifically looking for character of that magnitude. There, I would only use the Tape Sims on busses, which is where I use them specifically, anyway. Hope this helps!
     




    may i ask you a screen shot of the cPU hit of 30 instance of J37 my friend please ...


    Zo,
    Are you saying you have 30 instances going of the tape sim?
     
    Brian

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    #11
    Sanderxpander
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    Re: Sonar and Waves plugin (graphic engine) !? 2013/10/17 18:00:15 (permalink)
    Just as a thought, did you compare Sonar to Reaper using VST3 plugs in both programs? I didn't think Reaper supported VST3 or is that a recent thing? Just saying, there could be a performance difference between VST2 and 3 since the latter is a way more extended protocol.
    #12
    brconflict
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    Re: Sonar and Waves plugin (graphic engine) !? 2013/10/17 18:01:42 (permalink)
    30 instances of the J37 is bound to suck some CPU. I assume by your HP model, you're on a laptop with a Single-Core -i5 processor?
     
    Laptops in general typically are under-clocked CPU's to lower heat, offer slower buss controllers (not to be confused with Mixing Busses), and if you don't have enough RAM onboard, you will take a serious I/O hit for swap-file usage. Not saying this is your problem, though.
     
    You're also not running the 32-bit J37 in 64-Bit Sonar, correct? Try the VST3 version of the J37 as well as the VST2. See if that makes a difference.

    Brian
     
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    #13
    Zo
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    Re: Sonar and Waves plugin (graphic engine) !? 2013/10/17 18:31:48 (permalink)
    <p>
    brconflict</p> <p>Some do suck up some CPU, but for good reason. Such as the IR-1, for example, the convolution reverb is pretty heavy if used abundantly across tracks. The Waves Tape plug-ins can be heavy as well, but if you use it frequently, turn off the Monitoring button, and don't use flux, delay, wow and Flutter on every track. You don't need those unless you're specifically looking for character of that magnitude. There, I would only use the Tape Sims on busses, which is where I use them specifically, anyway. Hope this helps!</p> <p>&nbsp;</p> <p><br />

     
    may i ask you a screen shot of the cPU hit of 30 (stereo) instances of J37 my friend please ..

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    #14
    ampfixer
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    Re: Sonar and Waves plugin (graphic engine) !? 2013/10/17 19:21:36 (permalink)
    You have an active thread on this subject running on Gearslutz. Why not keep it running over there.

    Regards, John 
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    #15
    TheSteven
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    Re: Sonar and Waves plugin (graphic engine) !? 2013/10/31 11:53:39 (permalink)
    Zo
    brconflict
    Some do suck up some CPU, but for good reason. Such as the IR-1, for example, the convolution reverb is pretty heavy if used abundantly across tracks. The Waves Tape plug-ins can be heavy as well, but if you use it frequently, turn off the Monitoring button, and don't use flux, delay, wow and Flutter on every track. You don't need those unless you're specifically looking for character of that magnitude. There, I would only use the Tape Sims on busses, which is where I use them specifically, anyway. Hope this helps!
     




    may i ask you a screen shot of the cPU hit of 30 instance of J37 my friend please ...





    Zo, You're previous posted specs indicate that all your PC OS's are 32 bit.
    Maybe you're maxing out your resources...

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    #16
    brconflict
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    Re: Sonar and Waves plugin (graphic engine) !? 2013/10/31 12:10:56 (permalink)
    I currently have a session of 22 tracks, and maybe 2-3 Waves plug-ins per track. I can watch my CPU (4-Core, 8-threads), a 64-Bit Intel 3.5Ghz Proc begin to spike pretty heavily as I add some Waves plugins to each track. For example, Waves NLS on every track will double CPU utilization in my case. Many projects I work on require me to freeze tracks often. Modeling or Convolution plug-ins are heavy on CPU, despite what Waves fans will tell, you, but as the CPU power increases over the next few years, we'll see this becoming less and less of an issue.

    Brian
     
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    #17
    Dan Gonzalez [Cakewalk]
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    Re: Sonar and Waves plugin (graphic engine) !? 2013/10/31 12:19:40 (permalink)
    Zo
    ok guyz have a look here :
     
    http://www.gearslutz.com/board/new-product-alert/876717-waves-abbey-road-studios-present-j37-tape-saturation-plugin-4.html#post9511363
     
    the thing is simple ....waves plugins (some of them) are ultra light on some daw and cpu hogg in sonar , witch make them unsuable ...
     
    Bakers , are you in touch with Waves iiin any way to check this out (to see at least if it's waves or sonar or both)
     
    even my VTM cpu hog is less consumming than waves MPX ....i don't even talk about the last Waves J37



    If you want to pass a project along, I can surely dive head first into this on our machine here at HQ to check out any specifics. I have VTM here as well. PM me and we can set that up.
    -DG
    #18
    cclarry
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    Re: Sonar and Waves plugin (graphic engine) !? 2013/10/31 12:51:38 (permalink)
    In my particular case, the addition of a SINGLE instance of a Waves VST in X3b caused 
    the CPU to Spike, and it would not go back down, even after removing EVERY other
    plugin in the project.  I'd say that's an issue...also, I inserted ONE instance of the
    Softube FET Compressor VST 3 in a very small project (5 tracks) and X3b crashed.
    I'm guessing these issues are VST 3 related.

    Haven't checked it in 3c yet...

    There are also some pretty big Graphics issues with Faders/Knobs jumping and erratic...
    and this problem still persists in X3c, as I posted earlier.  

    I'm pretty sure the fader/knob issue is somehow related to Touch, but can't swear to it.

    My specs are in my sig. and EVERY OTHER program I use, including 6 other DAW's are perfectly
    fine with mouse handling, they are all smooth as silk...only X3 has the problem, so I'd say that says
    a lot towards trying to point the finger elsewhere (not that it's not possible).

    My mouse is a Microsoft Bluetooth Mouse 5000 - and, for what it's worth, I shouldn't have to jump
    through 50 hoops for it to be ok with X3 when it's fine everywhere else...without doing anything,
    but that's just my opinion.


    #19
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