jkoseattle
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Sonar collab best practices
I am planning on working on a piece with someone else remotely. We both have Sonar. But we don't own the same instruments. This piece is going to be for a medium-sized jazz band of about ten players. The plan is for us to take turns back and forth working on the arrangement in Sonar, probably by sending the cwp back and forth via email (then when we're done, we'll export it to Sibelius or whatever, but that's out of scope for this post). What is the best way of doing this, so that we can seamlessly go back and forth and be hearing essentially the same audio as we work? I assume there is some recommended best practice among folks who do this regularly. I've only ever worked on my own projects, but on the occasions when I've sent a project to someone or they to me, it's always a bumpy ride getting the instruments all in place.
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highlandermak
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Re: Sonar collab best practices
2017/07/12 18:15:27
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☄ Helpfulby Zargg 2017/07/12 20:20:12
Google drive is your friend. I do this all the time and have a generic Google account which I store all my projects on. As long as the other remote users have the same DAW and hopefully as a bonus have all the same effects its easy. Store all the audio files and projects in there own separate folder on your Google drive and share with others.The scary side is with this capability forces you to allow others to have access to the files (you can dictate who has access to what access from single files to full directories). So with it comes the danger of other users deleting files by accident so backing up on a regular basis is a good practice. Also create Subs busses and bounce all subs to a main sub. This allows ease of transition for those with different audio interfaces.
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jkoseattle
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Re: Sonar collab best practices
2017/07/12 20:44:39
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Thanks. Unfortunately, the real problem is the fact that we have different instruments on our systems. File sharing is the easy part.
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highlandermak
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Re: Sonar collab best practices
2017/07/12 21:14:00
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jkoseattle Thanks. Unfortunately, the real problem is the fact that we have different instruments on our systems. File sharing is the easy part.
Define different instruments on your system. Are they virtual instruments or live instruments being recorded on tracks?
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paulo
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Re: Sonar collab best practices
2017/07/12 21:26:20
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Not sure that I understand the problem. Make sure that all the tracks on the shared .cwp are rendered to audio with any non sonar FX applied and it should sound the same for everyone.
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jkoseattle
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Re: Sonar collab best practices
2017/07/12 21:32:37
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These would be virtual instruments. It will all be midi, no audio tracks, no live instruments at all.
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Zargg
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Re: Sonar collab best practices
2017/07/12 21:36:20
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jkoseattle These would be virtual instruments. It will all be midi, no audio tracks, no live instruments at all.
Then you would have to decide which type of sound you are going with during composition, and use the one with the best samples at the end. Perhaps use TTS-1 as standard synth while composing? All the best.
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paulo
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Re: Sonar collab best practices
2017/07/12 21:49:19
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Zargg
jkoseattle These would be virtual instruments. It will all be midi, no audio tracks, no live instruments at all.
Then you would have to decide which type of sound you are going with during composition, and use the one with the best samples at the end. Perhaps use TTS-1 as standard synth while composing? All the best.
This would seem a sensible route for a midi only project. Your original post referred to "hearing the same audio" which is what threw me.
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Zargg
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Re: Sonar collab best practices
2017/07/12 21:58:24
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paulo
Zargg
jkoseattle These would be virtual instruments. It will all be midi, no audio tracks, no live instruments at all.
Then you would have to decide which type of sound you are going with during composition, and use the one with the best samples at the end. Perhaps use TTS-1 as standard synth while composing? All the best.
This would seem a sensible route for a midi only project. Your original post referred to "hearing the same audio" which is what threw me.
Me too Which was why I marked the first reply as helpful. It answered the OP's originally formed question.
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arlen2133
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Re: Sonar collab best practices
2017/07/12 22:29:42
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Hi Jim, I do compositions predominately in MIDI and when I've collaborated with others using Sonar, I always record my portion down to an audio track. That way, if they can't get the exact settings I have (for some reason), they will have my bounced version in the project as reference. Just a thought... By the way, love the music man! Great stuff!
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g_randybrown
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Re: Sonar collab best practices
2017/07/12 23:29:06
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Agreed, Jim's stuff is way underrated! I'd like to throw in a question since you guys are discussing collaboration. Would there be issues if the 2 collaborators were using different bit rates (ie 16/44 vs 24/48) or would Sonar catch it and change the other guys bit rate? Thanks very much, R
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highlandermak
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Re: Sonar collab best practices
2017/07/13 00:00:29
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A good practice is to keep the bit rates the same. You run the risk of having acidental downsamples or upsamples at the final mix.
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highlandermak
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Re: Sonar collab best practices
2017/07/13 00:02:25
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My personal recommendation would be if possible 24/48 but that is a personal preference and a life long debate :)
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g_randybrown
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Re: Sonar collab best practices
2017/07/13 00:04:13
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dubdisciple
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Re: Sonar collab best practices
2017/07/14 05:01:53
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If it was me, I would do include midi ans bounced audio too. The collaborator can sub instruments that sound close based in the bounce and still have midi data to work with
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Sir Les
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Re: Sonar collab best practices
2017/07/14 13:05:10
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Some times it is not a constant exchange over to another system. Here I used 2x allen and heath r 16 desks tied together.(on one system)(was not stable, but if it was)..according to the manual I must use 96k settings for this to work to get 32 tracks of input ...on pc using firewire setup. So sometimes it is hard to follow all the intel of what is best. So, if so more issues with gear/software plug ins and or plug in instruments come into play... yah pick a standard both have that works for both or all involved in the project of midi if only midi is being sent back and forth. If the master maker, feels his instruments are justly serving the ideal idea, and the other partner does not have same instrument plugs...render to wave, but keep the midi track muted , and make a note or foot note to read into what is what...where is, and why put. And then they can import knowing all is there, plus what you made stems of for from. That way he or she, or other can pick it up, where you left off...midi or wave...(wave can now be made to midi, and midi to wave) so they say....I think doing it more so proper so all in conveyed as the conceptual idea be brought forth in or on all sides. So that, wave to midi is less a mess, but is possible also, is to reduce the transients and harmonic content, as some one said on these forums helps. So with all that..(and that is also alot to take into consideration now possible in mind...getting to know what is owned and what is being used, should be made standard on both sides....if not possible...most if not all other methods are here posted...? Well no, fly over, go to, or bring in by bus of car or subway, plane or boat,...or ask ed to borrow the submarine ...and no nukes please...we need to keep the sheep silently grazing in peace!. Cheers.
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jkoseattle
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Re: Sonar collab best practices
2017/07/14 19:24:41
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Thanks everybody, this is good info. Based on our own conversations as well as advice from everyone here, I built a TTS-only setup, and sent it over, and it all played back fine. Since the end goal here is printed music for a live band, that otta do us. Thanks again!
Sonar Version: Platinum Audio Interface: M-Audio Delta Computer: Dell i5 3.1 GHz, 12Gb RAM, Windows 10 64-bit Soft Synths: EastWest PLAY Symphonic Orchestra MIDI Controllers: M-Audio 2x2 MidiSport Anniv Edition Settings: 16-Bit, Sample Rate 44.1k, ASIO Buffer Size 128-1024, Record/Playback I/O Buffers play:256k, rec: 64k, Total Round Trip Latency 48 ms Check out my work here
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