guitarblah
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Sonar x3: Why did my performance drop massively after first run?
I had some very large files in Sonar x2 (recorded in 192k), and I tried opening it in Sonar x3 (when updating recently). Files that constantly crashed in x2. On first run the performance was absolutely incredible. I could put literally as many effects on each track/bus that I wanted, including: * As many prochannel effects as I want. * As many 64 bit effects as I want. - Even putting 4 of them in 1 track (doing this on as many tracks as I wanted). Previously SonarX2 was putting way too much load on the first core (which caused the crash), and on first run this was not an issue. - I have a dual CPU system (8 cores total). Why is this happening, and can I fix it? - I converted the file down to 96k and I'm having performance issues even there.
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gswitz
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Re: Sonar x3: Why did my performance drop massively after first run?
2014/12/24 08:00:37
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Do you have the file settings at 32 bit or 24 in preferences > File > Audio Data.
StudioCat > I use Windows 10 and Sonar Platinum. I have a touch screen. I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
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guitarblah
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Re: Sonar x3: Why did my performance drop massively after first run?
2014/12/24 08:53:23
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gswitz Do you have the file settings at 32 bit or 24 in preferences > File > Audio Data.
They are all on 24. I notice they can all go up to 64, and admittedly I don't know what they do. I am "supposed" to be recording 96/24. Should I change them? EDIT:I have tested all modes (32 and 64). This has absolutely no effect on the problem.
post edited by guitarblah - 2014/12/24 10:56:23
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mettelus
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Re: Sonar x3: Why did my performance drop massively after first run?
2014/12/24 12:48:58
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What effects have you added to the project? Some effects are CPU-intensive and only a few of these can be noticeable. If you hit "E" (to bypass plugins) does the CPU load alter drastically?
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gswitz
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Re: Sonar x3: Why did my performance drop massively after first run?
2014/12/24 14:18:19
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StudioCat > I use Windows 10 and Sonar Platinum. I have a touch screen. I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
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guitarblah
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Re: Sonar x3: Why did my performance drop massively after first run?
2014/12/24 22:24:56
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Hi Guys, I just received these answers now. mettelus What effects have you added to the project? Some effects are CPU-intensive and only a few of these can be noticeable. If you hit "E" (to bypass plugins) does the CPU load alter drastically?
Yes it does massively improve things. But as mentioned in the first run I was running WAY more of them (the really intensive ones). - And in 192 not 96. I don't see what could have changed between now and then. gswitz Your problem is likely to be either IO or DPC Latency caused by one driver or another. I've had trouble in the past with a very stable system because I introduced a new mouse. LatencyMon can point you towards the problematic device.
Thanks, I will have a good look at both of those now.
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guitarblah
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Re: Sonar x3: Why did my performance drop massively after first run?
2014/12/25 00:09:43
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Hi again. Here are screenshots of the cpu load on the file (when setting the file up like I did on first run). FX OFF: FX ON: As you can see above the first core is doing all the work. And I do remember it being evenly distributed on first run. Latency Monitor:I played around with this and multiple drivers are being flagged. The most serious was easy to disable (floppy disk driver), however the next 2 highest seem tricky. - Disabling the first didn't do anything. The next 2 highest are "storport.sys" (highest by about 3 times), and "nvlddmkm.sys". Storport seems to do many things and the other is related to the videocard(though I haven't researched it much). ALSO: If I go to the CPU page (in it), it reconfirmed that Sonar's cpu load diagrams are correct (first core using everything).
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mettelus
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Re: Sonar x3: Why did my performance drop massively after first run?
2014/12/25 00:38:53
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1) Core 0 is the work horse for Windows. This is a simple fact you can never win. 2) SONAR is a host program, so CPU/RAM usage reflects your system, not SONAR. 3) Some plugins are scripted to do their grunt work on Core 0 as well... Another battle you cannot win, but can be mitigated by judicious work flow. 4) Cakewalk partnered with Intel to pioneer many CPU optimizations, and X3 is very evenly loaded for threads it controls (SONAR cannot override a plugin, only host it). 5) Many plugins are designed for use during mixing, so running low latency, i.e. "tracking" mode, with them can spike CPU loading immediately. I am typing this on my cell since the forum is not working properly on any browser. You are using a nicety that SONAR provides users and assuming SONAR is the only contributor. It most certainly is not, and even the fastest machines can be brought to their knees with improper plugin usage and work flows. Work flow and plugin usage is a better focus for "resolution." Even with high CPU usage, that meter is immaterial as long as you are not experiencing crackles or dropouts during play. Edit: Could log in on the computer after posting... if hitting "E" to bypass plugins shows a drastic change, optimizing latency for "mixing mode" would be advisable (bump up the ASIO buffer to 128, 256, 512, or higher in Preferences->Audio->Driver Settings->ASIO Panel...). If more tracking work is required while mixing, bypassing plugins with "E" is the quickest way to mitigate dropping the ASIO buffer to a better tracking setting (without the CPU hit).
post edited by mettelus - 2014/12/25 00:48:48
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gswitz
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Re: Sonar x3: Why did my performance drop massively after first run?
2014/12/25 00:40:33
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Some FX and some synths work first core harder in my experience. In general my first core carries a little more load. Not like your image though.
Did latency Mon say your computer was green for real time audio? On the drivers tab, what are the worst offenders? What are the measurements?
StudioCat > I use Windows 10 and Sonar Platinum. I have a touch screen. I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
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gswitz
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Re: Sonar x3: Why did my performance drop massively after first run?
2014/12/25 00:46:06
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Also, have you tried bumping up your buffers to the max for your interface? This can impact cpu usage.
StudioCat > I use Windows 10 and Sonar Platinum. I have a touch screen. I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
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guitarblah
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Re: Sonar x3: Why did my performance drop massively after first run?
2014/12/25 01:13:10
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@Mettelus: That still doesn't explain why the performance was literally 10 times better on first run. - With no combination of effects (and the turning on of effects), doing damage. @Gswitz: No the message is red. Similarly though, I didn't change anything (hardware or software) between the first and subsequent runs. Yes my asio buffers are at max (4096). Here is the other info: Default view: DPC selected: Should I reinstall, do a first run, and check everything during that run?
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guitarblah
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Re: Sonar x3: Why did my performance drop massively after first run?
2014/12/25 02:44:40
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I tried re-installing it and this time the performance was exactly the same (poor). I have no idea what's going on now...
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guitarblah
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Re: Sonar x3: Why did my performance drop massively after first run?
2014/12/25 03:37:24
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mettelus Work flow and plugin usage is a better focus for "resolution."
It doesn't seem like I'm going to get to the bottom of why I had the massive boost in performance the first time. I would be interested in knowing more about the workflows regardless, can you link me something?
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gswitz
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Re: Sonar x3: Why did my performance drop massively after first run?
2014/12/25 08:27:51
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I wouldn't reinstall myself. I'd try to sort out why you are red. Is it a laptop? If you have a Wi-Fi card disable it. If your computer has a battery, try disabling that too... plug in first. You should be able to enable again once you run down the source of the trouble. Basically we're trying to tune up your pc for real time audio. Once you are green, troubleshooting problems with performance should get easier. Btw you can sort the drivers tab by latency length, and that can help you figure out the problem. Once you get your pc dialed in, only hardware changes should require you to re check it.
There are some common tips like using high power settings so your USB devices don't go to sleep to save power. Checking to see if the pc can shutdown USB devices can sometimes cause dropouts.
StudioCat > I use Windows 10 and Sonar Platinum. I have a touch screen. I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
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gswitz
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Re: Sonar x3: Why did my performance drop massively after first run?
2014/12/25 08:30:28
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As to why you had smooth sailing once but not since, I have no idea. But after you get your pc to green, all things audio should be happier.
StudioCat > I use Windows 10 and Sonar Platinum. I have a touch screen. I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
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gswitz
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Re: Sonar x3: Why did my performance drop massively after first run?
2014/12/25 08:35:56
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Lastly, this type of thread is really common for new users. There are lots of forum members who can help you, but it is Christmas and few are paying attention right now. Be patient and persistent and you'll be rocking in no time.
StudioCat > I use Windows 10 and Sonar Platinum. I have a touch screen. I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
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guitarblah
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Re: Sonar x3: Why did my performance drop massively after first run?
2014/12/25 08:39:12
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The system is a Tyan desktop/server with dual opteron CPU's. I did come across all the info you just said (whilst doing my own research), and setting the power settings to max gave me about a 25-30% performance increase (which MAY be enough to save me). On the main page in the monitoring program, all the bars were basically ok except the bottom one (which was completely maxed out). - Something to do with queuing operations on the harddrive. The "highest measured interrupt to process latency" bar (2nd from the top), was also hitting about 65% on average.. EDIT: It looks like you posted the above 2 while I was writing this. I appreciate the support.
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BobF
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Re: Sonar x3: Why did my performance drop massively after first run?
2014/12/25 09:03:48
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Maybe the difference is pic cache ...
Bob -- Angels are crying because truth has died ...Illegitimi non carborundum --Studio One Pro / i7-6700@3.80GHZ, 32GB Win 10 Pro x64 Roland FA06, LX61+, Fishman Tripleplay, FaderPort, US-16x08 + ARC2.5/Event PS8s Waves Gold/IKM Max/Nomad Factory IS3/K11U
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guitarblah
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Re: Sonar x3: Why did my performance drop massively after first run?
2014/12/25 09:34:55
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I forgot to mention that all my stats (that I have said/shown previously), were while driving Sonar to the limit. The alert message is green when not running sonar (though the hard pagefault is still at the limit). rfreeze Maybe the difference is pic cache ...
It was on 468mb. I cleared it out using Duckbar and there was no improvement..
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mettelus
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Re: Sonar x3: Why did my performance drop massively after first run?
2014/12/25 11:04:54
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I may be confused here. The post with pictures of CPU usage with effects off and effects on shows the CPU loading of effects used. Which effects are you using in this project, and how many instances?
ASUS ROG Maximus X Hero (Wi-Fi AC), i7-8700k, 16GB RAM, GTX-1070Ti, Win 10 Pro, Saffire PRO 24 DSP, A-300 PRO, plus numerous gadgets and gizmos that make or manipulate sound in some way.
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guitarblah
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Re: Sonar x3: Why did my performance drop massively after first run?
2014/12/25 11:14:51
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mettelus I may be confused here. The post with pictures of CPU usage with effects off and effects on shows the CPU loading of effects used. Which effects are you using in this project, and how many instances?
8 buses with multiple instances of breverb, some less intensive plugs and some instances of the 64 bit plugs (multi and eq). Honestly the improvement from turning the power settings to max has given me the confidence to keep working. If I do run into more problems I would like to have workflow (or optimization) advice handy, but if you can't link me it don't worry about it (I will come back if I need to). Thanks guys.
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microapp
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Re: Sonar x3: Why did my performance drop massively after first run?
2014/12/25 12:36:51
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It is likely that a Windows process was NOT running the first time and IS running on successive attempts. For Sonar itself, investigate thread optimization and also core parking. Does not look like this is the issue but check it out. ( Just saw you had AMD CPUs, not sure these park cores or what Sonar Thread opt will do for these. ) For windows, disable Windows Update (set it to manual) , disable SuperFetch completely. Double check that your HDD drive is using DMA mode and NOT PIO mode. If running anti-virus, set it to not scan WAV files on the fly. I would simply disable A/V during sessions. Try running Latency Mon with the Processes button pressed rather than drivers. You will prob find some housekeeping chore Windows is doing.
Sonar Platinum, Cubase Pro 8.5, Reaper 5, Studio One 2Melodyne Studio 4, Finale 2012I7-5820K 4.5GHz, 32 GB DDR4-2800,3 monitors,Win 10 ProToshiba P75-A7100,l7-4900 2.4 Ghz/8MB Win 8.1 ProTascam FW-1884, Emu 0404USB, CMC-AI,Axiom 61Yamaha HS-50's, Sony SA-W2500, Sennheiser RS170's, ATH-M50Ibanez Jem7VWH, RG-1570Jackson DK2-S(Sustainiac),Les Paul CustomDigitech Valve-FX, GFX-1,TSR-24,RP-90
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mettelus
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Re: Sonar x3: Why did my performance drop massively after first run?
2014/12/26 16:03:28
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I do not know of links for work flow specifically, but the big picture to bear in mind is that playing a wav file is simple for any application. As soon as VST(i)s come into play, more processing overhead is required (which can also be compounded by higher sampling rates). Keeping an eye on CPU usage is a good habit as you insert/use these, and you will get a feel for how much loading each consumes as you work with them. A few streamlining things which can be useful are 1) freezing CPU-intensive soft synths and 2) bouncing FX-intensive audio tracks (then archiving (not muting) the original). Both of these can lower CPU usage dramatically, yet allow for return to the original track if further edits are required. I think what I caught in the OP the most was the "as many as I want" comments... everything is finite. When you bypassed FX and saw a dramatic drop in CPU usage, it is indicative of the FX themselves (what they are, what they do, and how they are being used).
ASUS ROG Maximus X Hero (Wi-Fi AC), i7-8700k, 16GB RAM, GTX-1070Ti, Win 10 Pro, Saffire PRO 24 DSP, A-300 PRO, plus numerous gadgets and gizmos that make or manipulate sound in some way.
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Anderton
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Re: Sonar x3: Why did my performance drop massively after first run?
2014/12/27 01:26:53
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Also check out this tip (Week 35) from the Tip of the Week thread. For some systems it makes a major improvement, others not so much but there's no downside to trying it. I would highly recommend trying it if you're using an ATI graphics card and drivers.
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