Sound Forge 11 Released

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Rain
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2013/07/22 06:33:05 (permalink)

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    dmbaer
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    Re: Sound Forge 11 Released 2013/07/22 15:01:48 (permalink)
    Rain
    http://www.sonycreativesoftware.com/soundforgepro
     
    :)




    Looks like still no 64-bit version.  By itself that's not a big deal.  But nearly all my VSTs are 64-bit and so would not be of use in SF.  Also, fortunately there seem to be no new must-have features, for me anyway, so I just saved myself 200 bucks for an upgrade.  Besides which, 200 bucks to upgrade for the previous version?  I'll be happy to pass that one by.  Try harder, Sony, if you want my money!
    #2
    dubdisciple
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    Re: Sound Forge 11 Released 2013/07/22 15:22:16 (permalink)
    That looks pretty disappointing.  Even Audition has finally made the leap to 64-bit.  My first thought was "that's it?"
    #3
    Rain
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    Re: Sound Forge 11 Released 2013/07/22 16:38:44 (permalink)
    I must admit I didn't read through the details. Sound Forge was one of my absolute favorite apps on the PC and I've missed it quite a bit, so I was curious when it finally was ported but the asking price is prohibitive, especially after dabbling w/ DSP Quattro for a while - which does more for less $.

    TCB - Tea, Cats, Books...
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    ProjectM
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    Re: Sound Forge 11 Released 2013/07/22 16:47:42 (permalink)
    Eeeh... No 64-bit support? I can't see it anywhere but I somehow refuse to believe it. I love Soundforge and have been abusing it for years. Still do despite the version I have being 32-bit. Hmmmm... I hope it's 64-bit and they forgot to tell us. Anyone downloaded the trial yet?

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    #5
    The Maillard Reaction
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    Re: Sound Forge 11 Released 2013/07/22 16:52:11 (permalink)
    I bought Sound Forge 9 to get CD Architect.


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    ampfixer
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    Re: Sound Forge 11 Released 2013/07/22 18:23:58 (permalink)
    Sony annoys me. I just bought Vegas and had to install all the 32 bit plugs that I'd removed. I find it curious but perhaps they know something we don't. I have to admit it runs great on my system although most of my memory gets ignored.

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    #7
    dubdisciple
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    Re: Sound Forge 11 Released 2013/07/22 19:05:06 (permalink)
    It's "upgrades" like this that lead me to my conclusion in another thread that Sony would totally hose up making Vegas into a DAW. The best parts of Sony audio apps were in place before Sony acquired them .  Considering all but the third party plugins have been around since the mid 90's, my confidence of them innovating anything in that department is very low. You know an upgrade sucks when the highlights include light versions of other software and bragging how well it works with another one of your products.
    #8
    dubdisciple
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    Re: Sound Forge 11 Released 2013/07/22 19:05:54 (permalink)
    btw, i got the email offering the upgrade for $$150. Still not worth it
     
    #9
    haydn12
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    Re: Sound Forge 11 Released 2013/07/22 21:37:54 (permalink)
    The latest version of Vegas is 64 bit.  DVD Architect is still 32 bit.  Would be nice if they upgrade the rest of the programs.
     
    Jim
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    wst3
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    Re: Sound Forge 11 Released 2013/07/24 15:50:27 (permalink)
    I've used Sound Forge since V3, and CD Architect since V1 - these are really well designed audio tools, and can not be beat for ease of use and speed of use.
     
    But Sony has made a mess of things - I'm pretty sure the original Sonic Foundry folks must be disappointed.
     
    I upgraded, grudgingly, to Wavelab 7 when it came out. I've always found Wavelab to be a bit convoluted... you can get everything done, but it is seldom easy or obvious. However, it is an x64 application, which greatly simplifies my life, and my DAW, considerably.

    And I am finally getting used to it... the Montage feature, and the effects rack have even become my friends<G>!
     
    IF Sony ports Sound Forge and CD Architect to x64, and makes the upgrade price reasonable I'll probably get back on board. For now I keep SF9 and CDA5 on my laptop for work outside the studio.
     
    Bill

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    #11
    The Band19
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    Re: Sound Forge 11 Released 2013/07/25 00:15:07 (permalink)
    I'm holding out for 128 bit.

    Sittin downtown in a railway station one toke over the line.
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    SuperG
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    Re: Sound Forge 11 Released 2013/07/25 10:26:48 (permalink)
    I don't know if the lack of 64 bit is all that much of a hindrance in Sound Forge. Certainly, it would seem that 64 might be some sort of an advantage, but in this case it would be slight. Sound Forge is a wave editor, not a DAW. It doesn't have the real-time needs of a DAW. Wave editing is destructive by nature (although you do have some level of 'undo' within the editor). You make your cuts, process any adjustments, apply any FX, and you save the file. The changes are permanent.

    laudem Deo
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    wst3
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    Re: Sound Forge 11 Released 2013/07/25 12:47:51 (permalink)
    SuperG
    I don't know if the lack of 64 bit is all that much of a hindrance in Sound Forge. 



    The only hindrance, for me, is keeping two copies of every plug-in I might use. And now some are no longer available in the x86 format to boot.

    It's a great tool being slowly bludgeoned to death by a company that ought to know better!

    -- Bill
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    #14
    dmbaer
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    Re: Sound Forge 11 Released 2013/07/25 14:01:14 (permalink)
    SuperG
    I don't know if the lack of 64 bit is all that much of a hindrance in Sound Forge.




    For the most part you're absolutely right.  However, you can use 3rd party VSTs in it, and if the bulk of your machine runs 64-bit plug-ins, you're out of luck.  But that's the only reason I can see where it might matter.
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    dubdisciple
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    Re: Sound Forge 11 Released 2013/07/26 13:19:34 (permalink)
    SuperG you are right up to a point.  That point being that it seems insane for a company to expect us to invest in a product that has hardly changed and forces most of us to duplicate plugins.  I can understand no wanting to rewrite so much code, but Sony is a large enough company to allocate the resources.  They missed a golden opportunity to make this change when they released the Mac version. This surely required a massive look and rewrite of original code.   A little extra to upgrade both versions to 64-bit at that time would have made sense.  Instead they are still content to keep repackaging Sonic Foundry's 15 year plus old dx plugins. 
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    David
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    Re: Sound Forge 11 Released 2013/07/26 18:38:21 (permalink)
    Yep, wont't up grade until it is 64-bit. 

    David F

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    SuperG
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    Re: Sound Forge 11 Released 2013/07/26 19:11:45 (permalink)
    dubdisciple
    SuperG you are right up to a point.  That point being that it seems insane for a company to expect us to invest in a product that has hardly changed and forces most of us to duplicate plugins.  I can understand no wanting to rewrite so much code, but Sony is a large enough company to allocate the resources.  They missed a golden opportunity to make this change when they released the Mac version. This surely required a massive look and rewrite of original code.   A little extra to upgrade both versions to 64-bit at that time would have made sense.  Instead they are still content to keep repackaging Sonic Foundry's 15 year plus old dx plugins. 



    You're quite right, though, the point being that a lot of us have 64-bit plug-ins now. As far as the 64-bit rewrite, I'd say they've already amortized a large portion of it in with their Vegas product - you can easily tell that Vegas, Acid, and Sound Forge once had a common code-base just by looking at them.
     
    My current beef with Sony is mostly their inclusion of certain dialogs and controls that were obviously built on .NET code vs their standard native-based GUI widgets. (Not to be confused with their *excellent* .NET scripting capability - something I really wish cake had!)
     
    Those controls are not nearly as crisp, responsive, or pleasant to look at. In the early days of this issue, some of those changed controls lost functionality and I had to file reports. They stand out like a sore thumb too, because the .Net based control have a completely different look and behavior - the flat look popularized by tablets. Mix and match is not good....
     
    Now, Sony's making Mac apps, which is all well and good, but, heck, you would hope they they'd keep their eyes focused on the their flagship.

    laudem Deo
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    dubdisciple
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    Re: Sound Forge 11 Released 2013/07/27 13:22:19 (permalink)
    One of the biggest pluses for sound forge and vegas is, imho, stability. I suspect they fear losing that stability by tampering with the solid but antiquated base. As some have pointed out, 64 bit for a destructive editing program like SF does not make much of a difference in practical use. It's what the lack of 64 bit represents that concerns me. To me it feels like complacency to milk dated code. It represents laziness and or cheapness for a company that should be innovating. I love sound forge and is still my go to editor...but I find myself using audition more and more. It offers the same Izotope suite with a few minor differences and does multitrack with ease. It is somewhat bloated but some of that bloat contains useful additions that let me know they are at least trying. They also took the time to create a mac version and 64 bit version. Adobe has issues but certainly not resting on laurels
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    jimkleban
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    Re: Sound Forge 11 Released 2013/08/12 20:32:47 (permalink)
    So, from what I can research, it looks like SF 11 ,au be x64.... at least one BETA tester has confirmed... I haven't DL'ed yet but would love to upgrade..... I skipped the VERSION 10 upgrade since there wasn't much there.
     
    Upon further research, it appears that SF11 is NOT x64... bummer.
     
     
    post edited by jkleban - 2013/08/12 21:07:49

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    bapu
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    Re: Sound Forge 11 Released 2013/08/13 13:59:09 (permalink)
    mike_mccue
    I bought Sound Forge 9 to get CD Architect.


    I figured you were building sumpin' but I see you was just acrhitecting.
     
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    The Maillard Reaction
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    Re: Sound Forge 11 Released 2013/08/13 14:53:14 (permalink)



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    bapu
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    Re: Sound Forge 11 Released 2013/08/14 17:08:20 (permalink)
    mike_mccue



    I kin tell he's an architect. He wears plaid flannel shirts.
     
    Too bad we cannae see his feet. Prolly black tennies with white socks no doubt.
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