SoundToys Debacle...

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yorolpal
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2012/06/20 16:27:13 (permalink)

SoundToys Debacle...

Thought someone would've posted something on this by now but...
This morning I got an email from SoundToys notifying me (and everyone else) of a new update to my Native Effects Bundle.  Mostly bug fixes.  And free to current users.  They also included a lengthy description of exactly why they still haven't ported to 64bit, how they are mightly (yawn) working on it day and night and where they are now on the project. 
 
 
Then I got an email a couple of hours later saying...ooops, don't download that new free update afterall...IT"S BUGGY!!!
 
Gotta love em:-)
 

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Where you come from is gone...where you thought you were goin to weren't never there...and where you are ain't no good unless you can get away from it.
 
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    Smedberg
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    Re:SoundToys Debacle... 2012/06/20 16:58:53 (permalink)
    I have been nagging them since january for this 64bit version. Always same answer: -it's our first priority...
    I only use 64bit vst now and is waiting for the upgrade, forever it seems...

    #2
    wst3
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    Re:SoundToys Debacle... 2012/06/23 15:25:14 (permalink)
    The Soundtoys plug-ins are, for me, indispensable. I'm willing, if not happy, to wait for them to be happy with their 64 bit versions. As far as buggy releases escaping the asylum once in a while, I give them credit for catching it, albeit a bit late, and stepping up to notify folks.

    -- Bill
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    yorolpal
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    Re:SoundToys Debacle... 2012/06/23 15:34:27 (permalink)
    They are indispensable to me as well...that's why until I was hipped about the "opcode error #19" fix I found it so maddening that I could no longer use them reliably with Sonar in a 64bit system.  I am thrilled to "have them back now"  but, really, they've been promising to go 64bit for quite literally years (2) now and they still aren't there.  Even WAVES has gone 64bit for crimeny's sake.  Here's hoping it's by Xmas...that would be a very nice present.

    https://soundcloud.com/doghouse-riley/tracks 
    https://doghouseriley1.bandcamp.com 
    Where you come from is gone...where you thought you were goin to weren't never there...and where you are ain't no good unless you can get away from it.
     
    SPLAT 64 bit running on a Studio Cat Pro System Win 10 64bit 2.8ghz Core i7 with 24 gigs ram. MOTU Audio Express.
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    wst3
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    Re:SoundToys Debacle... 2012/06/23 16:25:10 (permalink)
    Everyone laughs at me - including me sometimes - but I still have not made the leap to 64 bit. It'll probably happen this summer, but until now I was happy to keep my reliable XP/x86 platform, where nearly everything works, instead of venturing out into x64 land. Rayzoon has their 64 bit stuff in beta, so the last two hold-outs are UA and Soundtoys. I think everything else I use is available in both x86 and x64 versions - probably ought to check again!

    -- Bill
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    chuckebaby
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    Re:SoundToys Debacle... 2012/06/23 17:04:48 (permalink)
    havent the soundtoys been buggy all along,i mean im not trolling,i just heard major downfalls on their plugs being buggy.

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    bapu
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    Re:SoundToys Debacle... 2012/06/23 17:47:31 (permalink)
    wst3


    Rayzoon has their 64 bit stuff in beta, so the last three or so hold-outs are UA, Flux, Antares and IK for me.

    Since I own Jamstix 3 I include it in the list but TBH I don't use that bad boy as much as I prolly should.
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    wst3
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    Re:SoundToys Debacle... 2012/06/23 21:09:23 (permalink)
    I think I must be a very well behaved user - I've certain;y read posts about how buggy they SoundToys plugs are supposed to be, but at least within Sonar, Sound Forge, and Wavelab I've had very few problems. I do remember fighting with locking the LFOs to the host clock once upon a time, never did find a work-around, but they fixed it.

    -- Bill
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