ChuckC
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Still running x3 producer. How do I slow down a song after it's partially recorded guys?
So I record 8 songs from a band with live drums (12 mics), bass, and a DI scratch guitar simultaneously. After the fact... way after, they decide one of the songs is too fast. (Their mistake, not mine) however, other wise the drum and bass parts were solid and good takes. Now, If I just change the bpm on the project from 162 bpm to say 158 everything gets out of whack even though they are all audio tracks. No midi, no synths. I figured they would either a) not change at all or b) all change together... nope. Everything goes out of sync. So how can I lock them together and slow the whole song down a bit, then be able to record the rest of the parts and reserve the ability to mix the tracks later? Thank you all in advance. Help is appreciated.
post edited by ChuckC - 2016/01/21 23:38:31
ADK Built DAW, W7, Sonar Platinum, Studio One Pro,Yamaha HS8's & HS8S Presonus Studio/Live 24.4.2, A few decent mic pre's, lots of mics, 57's,58 betas, Sm7b, LD Condensors, Small condensors, Senn 421's, DI's, Sans Amp, A few guitar amps etc. Guitars : Gib. LP, Epi. Lp, Dillion Tele, Ibanez beater, Ibanez Ergodyne 4 String bass, Mapex Mars series 6 pc. studio kit, cymbals and other sh*t. http://www.everythingiam.net/ http://www.stormroomstudios.com Some of my productions: http://soundcloud.com/stormroomstudios
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brundlefly
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Re: Still running x3 producer. How do I slow down a song after it's partially recorded guy
2016/01/22 03:07:06
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If the clips don't all start at time zero, they will go out of sync because audio clip start times are locked to M:B:T time by default. You can select all clips, and change the timebase to Absolute in clip properties (see the Clips tab of the Inspector) to stop that from happening. But if you want to change the tempo of the project, and have all the audio audio stay synced with the timeline, you don't want to do that. What you want to do instead is enable Audiosnap Clip Follows Project in Autostretch mode on all the clips before changing the tempo. This can be done using the Audiosnap Palette or the Audiosnap section of the Clips tab in the Inspector. By default, SONAR will use a quick and dirty "Groove Clip" algorithm to do the stretching in real-time during playback. But you should read up on using different offline render algorithms for the different instruments to get the best results when bouncing down the stretched audio. Slowing things down (stretching) tends not to work as well as speeding them up (compressing). But the 2.5% stretch you're contemplating might not be too bad. It depends on how critical the sound quality is for this project. You probably wouldn't want to produce anything for public release based on stretched audio.
post edited by brundlefly - 2016/01/22 03:26:28
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jih64
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Re: Still running x3 producer. How do I slow down a song after it's partially recorded guy
2016/01/22 03:40:22
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I found this useful when I needed to change the tempo of an entire song after it was done, I originally posted a question because in REAPER, which I was using way more than Sonar at the time you could just change the tempo and everything was fine, but in X3 Producer when I tried the same it was out of whack as you know, Craig Anderton answered my question and then shortly after tidied it up and put it in his Tips and Tricks thing. Works a treat, and not as complicated as it seems. http://forum.cakewalk.com/FindPost/3099513
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brundlefly
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Re: Still running x3 producer. How do I slow down a song after it's partially recorded guy
2016/01/22 10:20:32
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With all due respect to Craig's power-user status, the method I suggested is much simpler and will yield the same musical result without having to mess with your clip sizes. - Ctrl+A to select all clips - Open the Clip tab of the Track Inspector - Expand the Audiosnap section - Check the 'Enable' box (give it minute to complete if the project is large and/or your PC is slow) - Check 'Follow Proj Tempo' - Change the tempo
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Afrodrum
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Re: Still running x3 producer. How do I slow down a song after it's partially recorded guy
2016/01/22 11:22:33
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I am surprised there are so many ways to do it. I use "Length" process. Select clips (expand them if they do not start at Zero point), goto Process->Length->check Stretch Audio+choose Radius Mix Advanced (I take "advanced" because it sounds cooler but have no clue what is wrong with "not advanced") and decide on %, in your case 102% or 103%. The advantage is that if you have any tempo fluctuations in a song they will all be reflected as they are in original material.
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icontakt
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Re: Still running x3 producer. How do I slow down a song after it's partially recorded guy
2016/01/22 12:10:40
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brundlefly With all due respect to Craig's power-user status, the method I suggested is much simpler and will yield the same musical result without having to mess with your clip sizes. - Ctrl+A to select all clips - Open the Clip tab of the Track Inspector - Expand the Audiosnap section - Check the 'Enable' box (give it minute to complete if the project is large and/or your PC is slow) - Check 'Follow Proj Tempo' - Change the tempo
If this is the best method (at least it looks the simplest), I seriously think Cakewalk should include it in the reference guide.
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brundlefly
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Re: Still running x3 producer. How do I slow down a song after it's partially recorded guy
2016/01/22 13:13:29
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I haven't looked, but I'm guessing the Ref. Guide has an example that uses the Audiosnap Palette to enable Autostretch. I've just gotten in the habit of using the Inspector since it's usually already open, doesn't block you view of the clips pane, and also lets you take care of things that could interfere like having locked, flattened comp clips. There's a CakeTV/NAMM video somewhere that demos the basic steps (dating to the release of X1 IIRC).
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brundlefly
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Re: Still running x3 producer. How do I slow down a song after it's partially recorded guy
2016/01/22 13:38:07
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From the Ref. Guide: To change a project’s tempo 1. Use the File > Open command to open the desired project. 2. Use the Edit > Select > All command. 3. Press ALT+A to open the AudioSnap palette. 4. Zoom in (or press F) to get a better look at your clips. 5. With all clips still selected, enable the Clip Follows Project Tempo button in the AudioSnap palette. All the clips display the Auto Stretch icon , and will now conform to any new or future tempo changes. 6. In the Control Bar’s Transport module, click the Tempo value , type the desired tempo value, and press ENTER.
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ChuckC
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Re: Still running x3 producer. How do I slow down a song after it's partially recorded guy
2016/01/22 18:04:36
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I appreciate the help here guys, however, No they don't all start at zero, some of the clips have already been copied/pasted into spaces other than the original time stamp... I have tried the above suggestions following the instructions carefully and in every case as soon as I change the tempo, everything goes to chaos, hap-hazard noise. Like every track (including the drums that were all tracked together changes to its own time signature. It no longer represents music... It's noise. It's what a headache sounds like. It's like listening to a band with an out-of-tune bass player... haha Anyway, if anyone has any other suggestions to try I am all ears!
ADK Built DAW, W7, Sonar Platinum, Studio One Pro,Yamaha HS8's & HS8S Presonus Studio/Live 24.4.2, A few decent mic pre's, lots of mics, 57's,58 betas, Sm7b, LD Condensors, Small condensors, Senn 421's, DI's, Sans Amp, A few guitar amps etc. Guitars : Gib. LP, Epi. Lp, Dillion Tele, Ibanez beater, Ibanez Ergodyne 4 String bass, Mapex Mars series 6 pc. studio kit, cymbals and other sh*t. http://www.everythingiam.net/ http://www.stormroomstudios.com Some of my productions: http://soundcloud.com/stormroomstudios
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brundlefly
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Re: Still running x3 producer. How do I slow down a song after it's partially recorded guy
2016/01/22 19:23:03
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Check for locked clips as I mentioned in my second post. Basically if you zoom out so you can see the whole project before you change the tempo you should not see anything change position or length (except the selection highlight). If you do, something didn't follow the tempo change because it was locked or set to Absolute timebase or something. If you continue to have trouble, the only way I can really think I might help you further would be to have a copy of the project. I probably wouldn't need the audio files; the dummy audio that SONAR inserts when files aren't found would be sufficient to see what's going on. PM me for an e-mail address if you want to do that.
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icontakt
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Re: Still running x3 producer. How do I slow down a song after it's partially recorded guy
2016/01/22 20:41:25
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brundlefly From the Ref. Guide: To change a project’s tempo 1. Use the File > Open command to open the desired project. 2. Use the Edit > Select > All command. 3. Press ALT+A to open the AudioSnap palette. 4. Zoom in (or press F) to get a better look at your clips. 5. With all clips still selected, enable the Clip Follows Project Tempo button in the AudioSnap palette. All the clips display the Auto Stretch icon , and will now conform to any new or future tempo changes. 6. In the Control Bar’s Transport module, click the Tempo value , type the desired tempo value, and press ENTER.
Ok, I think I've read that before, but dismissed the method as most of my projects contain tempo changes, in which case slip-stretching works perfectly if I slip-edit the clips that exist in the tempo change section beforehand.
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brundlefly
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Re: Still running x3 producer. How do I slow down a song after it's partially recorded guy
2016/01/23 02:06:35
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Seems to me the slip-stretching and Process > Length methods are only workable if the recording isn't synced to the project timeline to begin with. Maybe it isn't in the OP's case, but I assumed it was recorded to a click since he mentioned a specific tempo.
post edited by brundlefly - 2016/01/23 02:20:33
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eikelbijter
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Re: Still running x3 producer. How do I slow down a song after it's partially recorded guy
2016/01/23 03:15:37
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☄ Helpfulby ChuckC 2016/01/26 18:36:34
Listen up everybody, there are edits and cut and pasted clips and stuff. First thing would be to bounce each track down into a SINGLE clip, one clip per track, then cut them/move them so all start at 0 time, and THEN use the length process. R
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brundlefly
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Re: Still running x3 producer. How do I slow down a song after it's partially recorded guy
2016/01/24 12:47:15
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Separate clips with random start times are not a problem for the method I posted or the one quoted from the Ref. Guide. And, as mentioned, Process > Length will not keep the content in sync with the timeline.
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ChuckC
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Re: Still running x3 producer. How do I slow down a song after it's partially recorded guy
2016/01/26 18:47:41
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eikelbijter Listen up everybody, there are edits and cut and pasted clips and stuff. First thing would be to bounce each track down into a SINGLE clip, one clip per track, then cut them/move them so all start at 0 time, and THEN use the length process. R
Well, I can tell you I tried all I could think of and in the end Once I highlighted and used "bounce to clips" on each track individually, then slip edited the beginning of each track to start at zero, then the end of each track to the same length, I was then able to change the tempo from 162 to 159 and everything stayed sync'd. However, the guitars and bass sounded like crap, like a warbley old tape playing a bit too slow. Solo'd the drums probably would be fine as I can't hear any noticeable artifacts even in the cymbal/cymbal wash and I listened hard for it. They sound like they were tuned a little lower than they were but certainly usable. But alas... my band got the willies about what it had done to the stringed instruments figuring it had to have been detrimental to the sound of the drums too even if we can't yet hear it clearly. They are concerned that with EQ,compression, FX, and mastering that little demons will rear their ugly heads later on and it was decided to scrap the track and re-track the drums and the entire song from the start. Thank you guys anyway! This community is (as always) awesome as hell!
ADK Built DAW, W7, Sonar Platinum, Studio One Pro,Yamaha HS8's & HS8S Presonus Studio/Live 24.4.2, A few decent mic pre's, lots of mics, 57's,58 betas, Sm7b, LD Condensors, Small condensors, Senn 421's, DI's, Sans Amp, A few guitar amps etc. Guitars : Gib. LP, Epi. Lp, Dillion Tele, Ibanez beater, Ibanez Ergodyne 4 String bass, Mapex Mars series 6 pc. studio kit, cymbals and other sh*t. http://www.everythingiam.net/ http://www.stormroomstudios.com Some of my productions: http://soundcloud.com/stormroomstudios
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eikelbijter
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Re: Still running x3 producer. How do I slow down a song after it's partially recorded guy
2016/01/26 21:55:47
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@ChuckC Might be worth getting even the free version of Ableton Live. In situations like this it can change tempo on actual audio tracks amazingly easily and well....
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Beepster
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Re: Still running x3 producer. How do I slow down a song after it's partially recorded guy
2016/01/27 12:52:43
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For future reference, and this was mentioned/alluded to here, this is what I've done and it works (if the song is in time to a click already). 1) Set Now Time to 00:00:00 2) Use the Export Tracks option or Bounce to clips to export the tracks (disable all effects in Sonar, center pan, make sure all mono tracks export/bounce as mono and all stereo tracks export as stereo, etc... you want essentially the original tracks but each in one long clip that spans the project) 3) Import the new tracks into a new project (I prefer this because it's less messy/confusing) or archive and hide the original tracks 4) Set your snap resolution to Measures and snip ALL the tracks to the closest measure after the song ends (include any tails/fade outs on the original waves) 5) Split at that measure across ALL the tracks/clips so they are all the same length (so now you have tracks that all start at 00:00:00 and at an exact end point with no breaks at all... this may mean long runs of silence on some tracks but all clips MUST be one long chunk of equal length) 6) Change the project tempo to your new tempo 7) With Snap still enabled to Measures select ALL the clips in the project 8) Hover over the end of one of the clips until the Smart Tool turns into the "Crop" tool (the end of clip will turn into a blue line) 9) Hold the Ctrl Key on your keyboard and that line will turn yellow indicating it is now the Stretching tool (or whatever it's called... this stretches audio clips. 10) Drag the end of the track to the appropriate measure point. This could be closer or further away from the start depending on whether you are speeding up or slowing down th track. 11) Right Click on the clips (with all clips selected) and choose "Bounce to Clip(s)". This may throw a prompt warning of "trimming". Accept the prompt. You have just stretched your entire song. HOWEVER two things should be paid attention to... 1) When stretching multiple tracks it may crush your system. The stretching can be done one clip/track at a time. Just make sure you have snap enabled and all the clips end up the same length. 2) Not all material responds the same to the Offline Render options applied in step 11. You can do these one track/clip at a time as well and try the different Offline Render algorithms in the Clips Inspector under the "Audiosnap" submenu (so press I to open the Inspector > Select the Clips tab at the top of the Inspector > click the "Audiosnap" submenu > Change the Offline Render option to try different algorithms). To do this one clip at a time you select the clip (and make sure no other clips are selected), change the render option then bounce. You can do multiple clips while excluding others as well this way to save time. So if you find an algo that works for your guitar tracks select all the guitar track clips and do as stated above. The "Clips" Inspector goes into Omni mode (or Multi... I forget) and all changes made apply to all clips selected at that point in time. The bounce is extremely important to getting rid of artifacts. For small changes like you are describing (a 2bpm tempo change) there should be absolutely no problems if you use the correct algos. I'd say you can reasonably expect up to 5bpm changes with absolutely no loss in quality and up to 10bpm with insignificant to no loss in quality (if you really watch your render options). Beyond that it depends on the material. I've done this and it works. It's a pain in the balls... but it works. Cheers.
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Beepster
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Re: Still running x3 producer. How do I slow down a song after it's partially recorded guy
2016/01/27 13:00:13
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BTW... I'd imagine all that works even better at higher samplerates because the algorithms have more sonic material to work with. Essentially more samples means the samples can be spread out more evenly. Less samples and the computer has less to work with and thus has to do more guesswork to fill in the gaps. That is just a theory of mine though and I'm a numbskull. ;-)
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