Stuttering, popping and crackling upon audio playback
First, a little back story: for quite a while I was having issues with CPU spikes when working with MIDI (Kontakt 5, Engine, etc.). There was a very interesting and useful thread that had a solution. The solution was to go into Sonar's preferences, set "Enable Set Threaded Ideal Processor" to false, and adjust the "Mix Thread Count" number until the problem went away.. Setting the Mix Thread Count to four seemed to get rid of the CPU spikes on core one and distributed the workload across all of my cores.
However, just yesterday I was working on a track that only contained five audio tracks and four buses. Each track had two instances of Slate VMR, and each of the buses had one instance of VMR, Relab LX480, and Slate VTM. Simply playing back the audio would give me quite frequent stuttering, pops and crackles. I decided to try a few more adjustment of the Mix Thread Count. Finally, setting that number to 6 fixed my problem. That's it. One moment I have horrible noise upon playback of audio. I changed that one setting from four to six and the problem goes away completely.
My question is this: why am I having these issues? Why don't the default settings in Sonar seem to be compatible with my computer all of a sudden (I've been using Sonar X3 and now Platinum on my current laptop for over three years now without these issues, which have started in the past couple of months)?
Chris Porter
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Bandcamp Sonar Platinum "2017.04", Windows 10 64-bit, ASUS Z170-A, i7 6700K (4.0GHz), 32GB DDR4 RAM, 250GB SSD 850 EVO (OS/Sonar/Plugins), 1TB SSD 850 EVO (Sample Libraries), 3TB WD Black HDD (projects/audio), Noctua NH-D14 Cooling Unit, PreSonus AudioBox USB Interface, M-AUDIO Oxygen49