Helpful ReplySynth swooshes and sweeps... in splat... how do you do it?

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thedukewestern
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2016/12/04 19:25:20 (permalink)

Synth swooshes and sweeps... in splat... how do you do it?

Fish out of water post...
Got a gig where I was asked to do some of those white noise whooshes... and stutters - all trance-style - etc.
 
 
I have no idea where to start... so... Im reaching out to you guys in the hopes that you can point me somewhere inside of splat to get some headway
post edited by thedukewestern - 2016/12/04 19:49:54

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gswitz
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Re: Synth swooshes and sweeps... in splat... how do you do it? 2016/12/04 19:30:17 (permalink)
Zeta is a good place to start. Try an arpeggiator.

StudioCat > I use Windows 10 and Sonar Platinum. I have a touch screen.
I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
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thedukewestern
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Re: Synth swooshes and sweeps... in splat... how do you do it? 2016/12/04 19:50:38 (permalink)
I got all that - what Im looking for is anyone who can point me towards creating a white noise "rise" effect.

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tlw
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Re: Synth swooshes and sweeps... in splat... how do you do it? 2016/12/04 21:51:58 (permalink) ☄ Helpfulby LaszloZoltan 2016/12/05 12:27:16
OK. Here's the classic way of doing it.

You need a synth with a resonant filter, ideally one that self-resonates. Or at least one that resonates if a bit of white noise is put through it with the filter set to high Q (some synths call that "emphasis"). The filter can be high pass, band pass or even low pass, but a notch filter doesn't work so well.

After the synth put a delay, maybe a chorus as well or a modulating delay. The actual delay time usually isn't too critical, around 300-350ms generally works. Add distortion/saturation to taste.

So set an oscillator to generate noise. Set the filter Q high enough that when you play a note you get it resonating away. The sound will usually be pretty much a sine wave with some background noise. If the filter will resonate when a key is pressed (that is, the synth is triggered and the VCA envelope opened) without the added noise, even better.

To make the frequency shifts turn the filter knob, or assign the filter frequency to the mod wheel or pitch bend.

To make that sound warble modulate the filter with an LFO. Try triangle and sawtooth waves on the LFO, you can get really slow whump-whump-whump noises right up to almost FM synthesis. Feed that through the modulation/delay and that's pretty much it. Watch out for the gain though, things might get loud so a compressor between the synth and delay might be a good idea.

Envelope settings are generally not used for the filter, though a slow envelope or even LFO can be used to create the pitch shift if you want. VCA envelope to taste.

As for which synth to use, I'm hardware based and to be honest I don't use the Sonar synths at all though any synth capable of resonating its filter should be OK. It really helps if you can manipulate more than one synth control at a time. An inexpensive way to get a pretty good effect is to use a Korg Monotron - an "ordinary" one, not the one with a built-in delay because that version doesn't have adjustable Q in the same way. The Monotron has basically the same filter as the Korg MS10 and can resonate like mad, just keep a finger on the ribbon controller at a pitch that sounds OK and turn the knobs. Run that into a delay on the DAW and that's it.

Alternative methods include using sine or triangle waves from an oscillator and manipulating the pitch of that while modulating it, and, again, a delay. Though it doesn't really sound the same it has the advantage that if the synth is MIDI controlled the use of portamento and pitch bend can avoid "MIDI stepping" at higher frequencies.

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tlw
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Re: Synth swooshes and sweeps... in splat... how do you do it? 2016/12/04 21:52:00 (permalink)
Accidental double post removed.

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Re: Synth swooshes and sweeps... in splat... how do you do it? 2016/12/05 05:20:49 (permalink)
Try a phase shifter on slow!
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Brando
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Re: Synth swooshes and sweeps... in splat... how do you do it? 2016/12/05 05:56:56 (permalink) ☄ Helpfulby thedukewestern 2016/12/05 11:12:24

Brando
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gswitz
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Re: Synth swooshes and sweeps... in splat... how do you do it? 2016/12/05 08:01:15 (permalink)
Btw, in Craig Anderton's FX chains there are a bunch of noise related ones. Surf... rain... chopper... idk cool sounds.

You can expand most of his chains to see how it was done.

StudioCat > I use Windows 10 and Sonar Platinum. I have a touch screen.
I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
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thedukewestern
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Re: Synth swooshes and sweeps... in splat... how do you do it? 2016/12/05 11:13:25 (permalink)
Brando
http://www.pluginboutique.com/products/1561
 


Hey Brando - Thanks!  This is EXACTLY what I was hoping to find!  For anyone else - he provided a link to a soft synth called "The Riser" - which is on sale right now.
 
Thanks!

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abacab
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Re: Synth swooshes and sweeps... in splat... how do you do it? 2016/12/06 09:39:07 (permalink)
thedukewestern
Brando
http://www.pluginboutique.com/products/1561
 


Hey Brando - Thanks!  This is EXACTLY what I was hoping to find!  For anyone else - he provided a link to a soft synth called "The Riser" - which is on sale right now.
 
Thanks!




Yup, I got that included with the AIR instruments bundle.  I was wondering what to use it for, but I think you have described it's purpose exactly 
 
Check out preset 05-13. Swells - Basic Noise Swell.  A starting point anyway.  Adjust to taste.

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abacab
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Re: Synth swooshes and sweeps... in splat... how do you do it? 2016/12/06 14:29:04 (permalink)
Also in Cakewalk Pentagon I and z3ta+ classic, there are a few factory presets included for sweeps and swells.  Just switch all of the oscillators to noise to create that effect without too much trouble.
 
Here's a few comparisons:
 
z3ta+ noise sweep 
https://clyp.it/c1q3qbos
 
Pentagon noise sweep
https://clyp.it/4cpci2p3
 
theRiser noise sweep
https://clyp.it/lhbcyqv2
post edited by abacab - 2016/12/06 16:59:26

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thedukewestern
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Re: Synth swooshes and sweeps... in splat... how do you do it? 2016/12/10 13:29:05 (permalink)
abacab
Also in Cakewalk Pentagon I and z3ta+ classic, there are a few factory presets included for sweeps and swells.  Just switch all of the oscillators to noise to create that effect without too much trouble.
 
Here's a few comparisons:
 
z3ta+ noise sweep 
https://clyp.it/c1q3qbos
 
Pentagon noise sweep
https://clyp.it/4cpci2p3
 
theRiser noise sweep
https://clyp.it/lhbcyqv2


I actually did the z3ta one - its really useful!  Thanks!

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abacab
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Re: Synth swooshes and sweeps... in splat... how do you do it? 2016/12/10 14:05:49 (permalink)
thedukewestern
 
I actually did the z3ta one - its really useful!  Thanks!



Glad you got it sorted!  Your whole question was really way beyond my comfort zone, but I was curious to see how it could be done.  The best way to learn I suppose!
 
The second part of your question is a good one too, that got buried in the sweep question.
 
The stutter effect.  That looks like anybody with the time could work that up on their DAW by processing a wave file.  There's a few guys on YouTube with tips.  But it looks like playing that effect in real-time is something else. 
 
I messed around with some gating effects, although that is not quite the sound.
 
But there is one tool for sale, that seems to have that effect covered, in the same sense that theRiser does swells well.
 
Izotope Stutter Edit:
https://www.izotope.com/e...sign/stutter-edit.html
 
This looks interesting too:
https://www.native-instru...te/effects/the-finger/

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