Helpful ReplyTHE ultimate trick For clean kick drums

Author
Heroics
Max Output Level: -87 dBFS
  • Total Posts : 175
  • Joined: 2012/02/04 14:55:38
  • Status: offline
2013/02/04 20:41:24 (permalink)

THE ultimate trick For clean kick drums

Hi
 
what would you guys say , is the ultimate trick , to get a nice pushing ; crisp ,pushing kickdrum in a fat dance track ?
 
Is it ,to compress the drum trax like ultra hard , almost limit them ? So they will never ever go even 0.2 DB over the kickdrum ?
I use SONNOX trans mod on the kickdrum , I find it ultra important , I would not work without it anymore.
Sometimes in a track ,its just ,that in some parts ; suddenly the kick looses its crisp ; hence it gets like "disturbed "
And yes I use sidechain compressing on the bassline as well via VC channel , I love VC channel plugin .
Is there other good trix Im not aware of ?
 
#1
ed97643
Max Output Level: -59 dBFS
  • Total Posts : 1610
  • Joined: 2005/06/27 10:21:39
  • Location: Columbus, Ohio USA
  • Status: offline
Re:THE ultimate trick For clean kick drums 2013/02/04 21:31:14 (permalink)
Best bet is to REMOVE the other sonics from the spectrum that the bass drum should "own". So do cuts in the bass synth, pad synths, etc. to allow the bass drum to occupy that sonic space alone. (Do not think - "how do I PUSH this track even more" - think, "how do I REMOVE from other tracks" - there will be the ticket.)

Registered Cakewalk user since 1995
#2
bapu
Max Output Level: 0 dBFS
  • Total Posts : 86000
  • Joined: 2006/11/25 21:23:28
  • Location: Thousand Oaks, CA
  • Status: offline
Re:THE ultimate trick For clean kick drums 2013/02/04 22:16:48 (permalink)
You mean my "make everything louder than everything else" approach is flawed?
#3
bandso
Max Output Level: -83 dBFS
  • Total Posts : 361
  • Joined: 2007/04/15 23:48:13
  • Location: Boston, MA
  • Status: offline
Re:THE ultimate trick For clean kick drums 2013/02/04 22:42:17 (permalink)
Convert it to midi. Totally remove the original kick recording and replace it with a Slate sample

Bandlab Platinum and every other toy I can get my hands on...and yes I'm way in debt over this obsession...
#4
bapu
Max Output Level: 0 dBFS
  • Total Posts : 86000
  • Joined: 2006/11/25 21:23:28
  • Location: Thousand Oaks, CA
  • Status: offline
Re:THE ultimate trick For clean kick drums 2013/02/04 22:47:10 (permalink)
bandso


Convert it to midi. Totally remove the original kick recording and replace it with a Slate sample

I use drum-a-gog. Simple an effective. And...... I have all the Slate (Kontakt version) 3.5 gog files. 
#5
sharke
Max Output Level: 0 dBFS
  • Total Posts : 13933
  • Joined: 2012/08/03 00:13:00
  • Location: NYC
  • Status: offline
Re:THE ultimate trick For clean kick drums 2013/02/04 23:35:56 (permalink)
If you feel like splashing out a few dollars, you could always try the Driven Machine Drums Strikes Back collection. Thousands of beautifully sampled analog and digital drum hits that have been subtly pre-processed to kick ass in a dance track. 

http://www.drivenmachinedrums.com/

James
Windows 10, Sonar SPlat (64-bit), Intel i7-4930K, 32GB RAM, RME Babyface, AKAI MPK Mini, Roland A-800 Pro, Focusrite VRM Box, Komplete 10 Ultimate, 2012 American Telecaster!
#6
konradh
Max Output Level: -42 dBFS
  • Total Posts : 3325
  • Joined: 2006/01/16 16:07:06
  • Status: offline
Re:THE ultimate trick For clean kick drums 2013/02/04 23:49:52 (permalink) ☄ Helpful
To elaborate on ed97643's comments:

A time-honored technique is to boost the bass drum around 50-60HZ to get some solid lows, cut it around 300hz to get rid of the muddiness, and then boost to taste around 2500-3500 to get the slap.

At the same time, cut the bass under 60-70 hz with a high-pass filter to get it out of the kick's way.  (Some will also say to boost the bass around 300-400 to complement the cut in the kick, but I am careful about that since anything in the 300 range can create mud if you are not careful.)

With a lot of sampled kicks, I don't find that I need much boost in the low range but I almost always cut the 300 area for clarity.

I have another thread out here about how to make the kick push instead of hit hard and there were a number of good ideas.  (If you don't want it hard, don't boost that 2500-3500 slap.)
 
Update: Ed, I see I got your name wrong--sorry.  Just fixed.
post edited by konradh - 2013/02/05 13:04:35

Konrad
Current album and more: http://www.themightykonrad.com/

Sonar X1d Producer. V-Studio 700. PC: Intel i7 CPU 3.07GHz, 12 GB RAM. Win 7 64-bit. RealGuitar, RealStrat, RealLPC, Ivory II, Vienna Symphonic, Hollywood Strings, Electr6ity, Acoustic Legends, FabFour, Scarbee Rick/J-Bass/P-Bass, Kontakt 5. NI Session Guitar. Boldersounds, Noisefirm. EZ Drummer 2. EZ Mix. Melodyne Assist. Guitar Rig 4. Tyros 2, JV-1080, Kurzweil PC2R, TC Helicon VoiceWorks+. Rode NT2a, EV RE20. Presonus Eureka.  Rokit 6s. 
#7
Kalle Rantaaho
Max Output Level: -5 dBFS
  • Total Posts : 7005
  • Joined: 2006/01/09 13:07:59
  • Location: Finland
  • Status: offline
Re:THE ultimate trick For clean kick drums 2013/02/05 03:39:33 (permalink)
In most of the tutorials by pro dance/hiphop/trance.. producers I've read, they layer the kick drum from 2-4 different samples. For example one sub-bass-deep, one tight "neutral", one synthetic with "odd" character (sizzly, ringing, flamming...), one something like a clicky sound, woodblocks or similar.

SONAR PE 8.5.3, Asus P5B, 2,4 Ghz Dual Core, 4 Gb RAM, GF 7300, EMU 1820, Bluetube Pre  -  Kontakt4, Ozone, Addictive Drums, PSP Mixpack2, Melda Creative Pack, Melodyne Plugin etc.
The benefit of being a middle aged amateur is the low number of years of frustration ahead of you.
#8
chilldanny
Max Output Level: -74 dBFS
  • Total Posts : 830
  • Joined: 2009/07/02 04:55:08
  • Location: UK
  • Status: offline
Re:THE ultimate trick For clean kick drums 2013/02/05 04:15:06 (permalink)
All of the previous tips, along with parallel compression.

I tend to mix using busses, and group all drums to a stereo bus, and then all busses routed to a master buss.  To retain the initial attack of the kick, I will often send a pre fade signal to the master channel and subtly mix that in.  Works wonders :)


* Windows10 (x64), Focusrite Safire Pro24, Sonar Platinum (x64) * MacOS High Sierra, Logic Pro X, Ableton Live 9 *
 
Danny M
#9
carlosagm79
Max Output Level: -84 dBFS
  • Total Posts : 301
  • Joined: 2011/02/07 00:35:29
  • Status: offline
Re:THE ultimate trick For clean kick drums 2013/02/05 05:19:55 (permalink)
Sodoma wire works already have a strong library of kick and other drum samples, nice and crisp, is sick!!
Of course you will like ¨in flames¨or ¨drowned ¨by the consequences of such a limited plugin...
#10
SteveGriffiths
Max Output Level: -87 dBFS
  • Total Posts : 200
  • Joined: 2004/10/10 10:59:36
  • Status: offline
Re:THE ultimate trick For clean kick drums 2013/02/05 14:07:19 (permalink)

Agreed, and a nice way to do that is to add a compressor to the tracks that are "in the way" and sidechain from the kick drum.  This will let you reduces those levels for the duration of the kick and let it punch through.


Cheers


Grif



ed97643


Best bet is to REMOVE the other sonics from the spectrum that the bass drum should "own". So do cuts in the bass synth, pad synths, etc. to allow the bass drum to occupy that sonic space alone. (Do not think - "how do I PUSH this track even more" - think, "how do I REMOVE from other tracks" - there will be the ticket.)


#11
FastBikerBoy
Forum Host
  • Total Posts : 11326
  • Joined: 2008/01/25 16:15:36
  • Location: Watton, Norfolk, UK
  • Status: offline
Re:THE ultimate trick For clean kick drums 2013/02/05 14:14:20 (permalink)
Setting up a low frequency Sine wave on a track and using the existing kick to key a gate via it's sidechain is also a good way of beefing up a kick. I use Meldaproductions MOscillator - which has a free version.
#12
Guitarpima
Max Output Level: -34 dBFS
  • Total Posts : 4125
  • Joined: 2005/11/19 23:53:59
  • Location: Terra 3
  • Status: offline
Re:THE ultimate trick For clean kick drums 2013/02/05 17:52:21 (permalink)
I use Addictive drums. I use Session Drummer 3 and use a kick that is short and deep to blend with AD's kick. The SD3's kick gives it that thump while AD's kick gives it the feeling of motion.  I use IK's LA-2 on a drum buss along with IK's brickwall limiter. Dropping EQ around 250hz or so, it depends on the key of the song and what the bass is playing, keeps the bass drum from muddying up the bass.

Notation, the original DAW. Everything else is just rote. We are who we are and no more than another. Humans, you people are crazy.
 
 Win 7 x64  X2  Intel DX58SO, Intel i7 920 2.66ghz 12gb DDR3  ASUS ATI EAH5750  650w PSU 4x WD HDs 320gb  DVD, DVD RW Eleven Rack, KRK Rokit 8s and 10s sub
#13
chuckebaby
Max Output Level: 0 dBFS
  • Total Posts : 13146
  • Joined: 2011/01/04 14:55:28
  • Status: offline
Re:THE ultimate trick For clean kick drums 2013/02/05 18:28:02 (permalink)
i use autosnap to find the transients of the kick,turn it into midi,then i use that midi clip(track)to sample a wave file in a library of kicks i have,some are ones ive made,like sampling bonhams(from zeppelin)in the leeve breaks" ive sampled that kick and other drummers kicks to use as what i call "beef tracks"

i will also make a copy of my bass guitar(or bass instruments) and dial it in with EQ and compression,i like to use the pro channel actually,its got the notch filters for dialing it right in.remember these two instruments fight over space in the low frequency sound spectrum,so you need to make sure they're not sharing the same frequency and/or space,i say space,i mean pan L / R or Center.
kick and Bass are like meat and potato's bra. 

these arent the greatest examples(previous versions),but seth is very good at showing you the steps;

http://www.cakewalk.com/CakeTV/SONARU.aspx/Master-Class


http://www.cakewalk.com/CakeTV/SONARU.aspx/Master-Class

this video will show you how to grab a transient from your kick drum in a mix and turn it into a midi file.thus using that midi file to sample another kick to use in "sound stacking"

sound stacking + EQ + compression =Fat kick sound

Windows 8.1 X64 Sonar Platinum x64
Custom built: Asrock z97 1150 - Intel I7 4790k - 16GB corsair DDR3 1600 - PNY SSD 220GB
Focusrite Saffire 18I8 - Mackie Control
   
#14
Danny Danzi
Moderator
  • Total Posts : 5810
  • Joined: 2006/10/05 13:42:39
  • Location: DanziLand, NJ
  • Status: offline
Re:THE ultimate trick For clean kick drums 2013/02/05 19:01:56 (permalink)
Heroics


Hi
 
what would you guys say , is the ultimate trick , to get a nice pushing ; crisp ,pushing kickdrum in a fat dance track ?
 
Is it ,to compress the drum trax like ultra hard , almost limit them ? So they will never ever go even 0.2 DB over the kickdrum ?
I use SONNOX trans mod on the kickdrum , I find it ultra important , I would not work without it anymore.
Sometimes in a track ,its just ,that in some parts ; suddenly the kick looses its crisp ; hence it gets like "disturbed "
And yes I use sidechain compressing on the bassline as well via VC channel , I love VC channel plugin .
Is there other good trix Im not aware of ?
 

In my opinion, the ultimate trick used depends on the kick drum that is being used. For example, (not singling you out Konradh...you gave good advice, but I feel the need to counter it to explain what I'm talking about here) if we look at what Konradh offered, that advice may work in one scenario but it's not something I would use as a starting point for everything. So let's take a look at it for a second.
 
We have a kick that we're boosting from 50-60 Hz like he mentioned. What happens if the kick drum you use already has enough 50-60 in it? What happens if you want your bass guitar to fall in the lower end of the sub range and want a slappier kick with more beater? If that's the case, this whole thing is moot.
 
This is why I'm saying, there are no tricks until you can get a handle on the kick drum that is being used and you then have to exploit its strengths. Where Konradh may feel removing 300 is crucial, sometimes a kick can use 300 to give it body. One thing you do NOT EVER do in this field is just cut something automatically or boost something automatically. You MUST consider what the sound source is doing as an entity.
 
What good is removing 300 Hz if the sound could benefit from a little 300 Hz? What good is boosting 2.5k to 3.5k when the kick drum really needs a bump at 7k for a higher ended beater attack that isn't as abrasive as a 3.5k boost? See what I'm talking about?
 
There are no such things as starting point eq's...period. Every sound, every sound capture, every sample, every mic placement etc, will bring on different results. Your ears, your monitors, your knowledge, all this changes what a sound can end up sounding like. Your best bet is to plan your attack before you print the tracks.
 
What has worked for me is to make up my mind ahead of time whether I will be using a kick drum with more "boom" or more "beater attack". Or, if I will be using a bass guitar with more sub low end in it, this will dictate what type of kick drum I use. If my bass is going to be the source of low end in a song, I can allow the kick to have more beater attack and less low end push.
 
If the bass guitar is pushing more of a percussive sound with a bit more high end, my kick drum can then be a bit more of a source of low end. When you have both at the same time, you're setting yourself up for frequency masking and a nightmare of a time making both low end instruments fit.
 
So in closing, the trick you end up using to fatten a kick drum or increase its snap, depends on the kick drum sound itself. You don't just do things unless this is a kick you have tried and tested before. I wouldn't compress a brand new kick drum used in a mix tonight the same way I compressed the kick drum that was used in the last song I just did. I would not use the same cuts and boosts. I would not use the same parallel compression. You have to base your techniques on the sound source at all times....there are no starting points....remember that.
 
That said, the various "tricks" have been covered. If I were you, I would try my best to stay away from side-chaining and get things right without it. Side-chaining can be helpful in certain situations, but something suffers and is removed from the mix for short periods. I don't want my kick drum eliminating my bass transients because I can't make the bass fit in the mix correctly. I want my kick and my bass to be consistently heard at all times or I fix it the right way. This is of course just my opinion, but I hate this technique and see it as a cheap way of compensating for people that are not quite qualified to tweak a mix correctly.
 
For effect purposes or in cases of dance or hip-hop effects, yeah...it can be helpful, but it should not be relied on as a crutch. The best trick is choosing the right sound source at the start, eq'ing it properly, compressing it for snap or sustain and moving on. Best of luck.
 
-Danny

My Site
Fractal Audio Endorsed Artist & Beta Tester
#15
Philip
Max Output Level: -34.5 dBFS
  • Total Posts : 4062
  • Joined: 2007/03/21 13:09:13
  • Status: offline
Re:THE ultimate trick For clean kick drums 2013/02/05 22:34:14 (permalink)
Well spoken ... the kick is difficult and tricky.  For years I've tried to perfect the kick and have begged for help.

So it appears there's lot of oversimplified guess work by us mortals, per Danny's convincing logic.

I've resorted to beatscape (rex) kicks (pre-fabs) for experimentations ... some may lack a lot of velocity variations ... but user-friendly kick samples take the guess-work out.


IOWs: Just pick the dance-kicks you'd consider and experiment with them to your own taste!  If you can do better with the comps and eq ... God bless!

Philip  
(Isa 5:12 And the harp, and the viol, the tabret, and pipe, and wine, are in their feasts: but they regard not the work of the LORD)

Raised-Again 3http://soundclick.com/share.cfm?id=12307501
#16
Heroics
Max Output Level: -87 dBFS
  • Total Posts : 175
  • Joined: 2012/02/04 14:55:38
  • Status: offline
Re:THE ultimate trick For clean kick drums 2013/02/06 09:15:44 (permalink)
So you all agree ? SONNOX transmod ....is simply divine ?

10-4 ?
#17
Jump to:
© 2025 APG vNext Commercial Version 5.1