Freeze 1st
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TTS-1 Drums any advice on making them sound better?
Any advice on making the TTS-1 drums sounding better? If you are an MC4 user as I am, what do you think about the drop zone drums? It's funny to me that when you mention drums, everybody has their own personal preference on what they use, but nobody ever says how they come to that conclusion to use what they are now using, or why, speaking of those particular type of drums? ...................
post edited by Freeze 1st - 2010/06/23 23:06:12
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D.J. ESPO
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Re:TTS-1 Drums any advice on making them sound better?
2010/06/23 23:48:09
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Well how would you want to make them sound ?? What needs to be different ?? Session drummer 3 not available ?? Drop zone can do velocity triggered multisampled layers for you if you get into the .SFZ thing ( not the worst since it can be edited with a simple text file ) TTS-1 drums are fixed as far as the samples are concerned , all you can do is process them with effects .
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planetearth
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Re:TTS-1 Drums any advice on making them sound better?
2010/06/24 00:45:34
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The trick to making TTS-1 drums sound better is to use something else. If you have Dimension LE (which I believe comes with every version of SONAR), you have better drums available than the General MIDI set that comes with TTS-1. And even if you don't have many effects, Dimension LE can process the sounds. Dim LE will also load .SFZ sets. As far as why people don't explain why they like some drum sounds compared to others, I can only speak for myself. My taste varies, depending upon the song and style. There's no one "sound" I always like (although there are some I almost always don't like!), though there are drum VST instruments I like. As far as VSTs, Session Drummer2 and Battery 3 are my "go to" drums right now; SD2 for auditioning MIDI patterns, and B3 for the sheer breadth and depth of the sounds. I've also bought some drum sets from SmartLoops that work very well in SD2. (SmartLoops makes many of the sample MIDI files and drum sets for SD2.) They're almost always on sale, and great for getting a quick drum sound up and running.
post edited by planetearth - 2010/06/24 00:53:27
SONAR Platinum ▪ NI Komplete, Korg DLC, Arturia V5 Collection, Dimension Pro, IK Multimedia & other synths ▪ Les Paul, Peavey and Yamaha guitars. Listen to some of my stuff here: https://soundcloud.com/shadowsoflife . Comments from other SONAR users are always welcome!
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Guitarhacker
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Re:TTS-1 Drums any advice on making them sound better?
2010/06/24 08:38:04
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I agree..... the best way to make TTS drums sound better is to use something else. I look at TTS as a very useful synth that lets beginners get started making music easily and at a low cost..... it's a very nice synth in that respect, but when it comes to quality, there is better.... for a price. Having said that...... EQ and compression of the TTS audio (bounced track) can help.... to a degree. I recommend looking at one of the 3rd party vendors for drums..... NI's Battery, Session Drummer, Jamstix, and others. Depends on your needs and budget. In MC5 ($40 boxed version) there is a drummer with sampled drums that sounds pretty good....... not sure of it's name, but I have turned it on a few times and it has a pretty good sounding normal kit. Jamstix, obviously, has a number of kits and even creates entire drum tracks for you... very sweet... highly recommended by me. The styles and drummers personalities make this a great product. Battery... also has a huge number of sampled drums, kits, world drums, and percussion sounds...... however, you have to create the tracks or supply a midi track.... also recommended for it's variety of high quality sounds. BTW: Battery (as well as several other drum programs) works as a plug in to Jamstix, to allow you the use of ALL of the Battery kits using Jamstix as the brain.
My website & music: www.herbhartley.com MC4/5/6/X1e.c, on a Custom DAW Focusrite Firewire Saffire Interface BMI/NSAI "Just as the blade chooses the warrior, so too, the song chooses the writer "
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Freeze 1st
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Re:TTS-1 Drums any advice on making them sound better?
2010/06/25 21:55:07
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Thanks for all the information and advice everyone. Financial reasons have me being only able to use TTS-1 as of now. I was just looking for ways to make those drums sound better. I think adding the Eletric-Q freeware VST helps, along with other VST's and such. As far as emotion goes on the drums, there is always Velocity on the TTS, per NOTE or you can add an FX to make all velocity 127 if you would like. Don't get me wrong, I like the way my drums sound as of now. BUT, I am always looking for ways to make them sound better. And given my situation, with no more money to spend. That's mainly what I was asking, : "How do you make TTS-1 Drums Sound GOOD or better, orther than adding a VST"????????? Bobbby
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planetearth
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Re:TTS-1 Drums any advice on making them sound better?
2010/06/25 22:07:32
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Bobby, I understand what you're saying about not being able to get another VST right now, but didn't you get Session Drummer and/or Dimension LE with your version of SONAR?
SONAR Platinum ▪ NI Komplete, Korg DLC, Arturia V5 Collection, Dimension Pro, IK Multimedia & other synths ▪ Les Paul, Peavey and Yamaha guitars. Listen to some of my stuff here: https://soundcloud.com/shadowsoflife . Comments from other SONAR users are always welcome!
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savageopera
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Re:TTS-1 Drums any advice on making them sound better?
2010/06/26 00:13:06
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Mr. Freeze. If all you have are the TTS drums consider this argument. A great sounding drum played poorly in an arrangement is no help. An average sounding drum played with great care and forethought can really carry the tune. I have used midi drum sounds for over twenty years (mostly Roland, which is what TTS is) and advise you to experiment with what you have. Check out some of my tunes on soundclick..........all of them are TTS drums played by me on my keys and many of the cakewalkers have complimented me on my drum tracks. I think they are a super sounding kit if used correctly.... Avoid "samplelust", The grass isn't always greener on the other side of the sample fence............Good luck..........Ron
post edited by savageopera - 2010/06/26 00:17:31
Sonar Artist, HP Laptop, AMD A8700 , 1T+250g, M-Audio Fast Track Ultra ,Roland 88 Hammer action, Roland AX-1, M-audio 88es, Arturia minilabII......When I was young I wanted to become a mad scientist. I achieved everything except the "scientist" part.... http://www.soundclick.com/savageopera
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Legion
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Re:TTS-1 Drums any advice on making them sound better?
2010/06/26 04:20:44
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You are never limited to only TTS by financial reasons. There is really good freeware available that has much better drums out of the box. Check out mydrumsetrocks for natural sounding drums and Dr Fusion II for electronic kits. Also the DSK drumz series has some really nice electric as well as acoustic kits. With that said, it's far from impossible to make TTS sound good but it takes a whole lot more tweaking.
post edited by Legion - 2010/06/26 04:22:20
Sadly very reduced studio equipment as it is... ASUS G750J, 8 gb RAM, Win8, Roland Quad Capture.
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Guitarhacker
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Re:TTS-1 Drums any advice on making them sound better?
2010/06/26 09:16:04
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TTS can be made to sound very nice. I recently hear (about a month back) someone composed an orchestral arrangement in TTS..... it was very impressive. I have used the cakewalk paraQ .... one of the cake default EQ's.... tweeked it a bit and saved it as a "drum" EQ.... You're really only limited by your imagination and willingness to experiment and find ways to make the stock stuff work better.
My website & music: www.herbhartley.com MC4/5/6/X1e.c, on a Custom DAW Focusrite Firewire Saffire Interface BMI/NSAI "Just as the blade chooses the warrior, so too, the song chooses the writer "
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bitflipper
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Re:TTS-1 Drums any advice on making them sound better?
2010/06/26 10:44:44
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There are probably a great many users out there who cannot afford to "use something else", and telling them that's the only solution is not helpful. It's really a matter of making the best creative use of what you've got, no matter what those tools are. And most of us fail at that. How many of us can claim to really know and exploit all the capabilities of all of our tools? How many Kontakt users are making their own libraries and writing their own scripts, as opposed to constantly jumping on the latest group buy to add to their canned collection? For those forced to use the TTS-1 as their primary drum machine, it is indeed possible, with a little effort, to get surprisingly good results. The sonic palette may be somewhat limited, but Picasso made some pretty cool and enduring stuff after apparently running out of every color except blue. First TTS-1 tip: use all four outputs. As noted previously, the sounds themselves cannot be altered much within the synth. That means beefing them up has to happen in the audio track. The same effects that help the kick won't do anything for cymbals, so you need to route kick, snare, toms and cymbals to four different outputs. This is not made easy in the TTS-1, because unlike the fancy drum samplers the TTS-1 does not give you the ability to route individual instruments. Instead, routing is based on MIDI channels. You tell it to send MIDI channel 10 to output #1, MIDI channel 11 to output #2, and so on. This means each drum has to have its own MIDI channel. There is more than one way to accomplish this, including editing channel assignments (via the Interpolate feature) or drum maps. Perhaps the easiest approach is to split the drum track into four MIDI tracks and route them all to the same TTS-1 instance but on different MIDI channels. Once you have kick, snare, toms and cymbals coming out on 4 separate audio channels, you can start putting effects to good use. EQ, compression, reverb, delay, gates and transient shapers may be applied to each drum independently. All are tools that are either bundled with SONAR or can be had for free (e.g. Dominion for waveshaping). Clever use of compression can give your snare more crack, your kick more thump. Gated reverb and/or subtle delay can make the TTS-1 snare sound surprisingly fat. Add a little boost at 200Hz, gate a thick 'verb and you can get a pretty decent 80's sound. Heavily compress the rides for a 60's wash of cymbals. Don't overlook the tone controls in the TTS-1. These can be automated or initialized via MIDI events at the top of your event list. (The trick is to insert a CC 27 event with a value of 127 to enable the tone controls.) Of course, as noted previously, the programming is more important than the tonal palette. With the TTS-1, it's even more important to pay attention to the sequencing. You don't have the advantage of a sampler that automatically switches up samples for you like the high-end drum samplers do, so you have to vary your velocities to make the hits sound less mechanical. Use techniques such as ghost hits and delays (want a fat tom hit? hit 2 at once, but with a very short delay between them). Avoid quantizing the snare drum, and consider programming it in real time via a keyboard or pressure pads for greater believability, even if the rest of your drum track is hand-planted via the PRV. Drums can be layered for more variation. Want a big, deep 80's sound on your snare? Double it with a tom-tom and mix it low under the snare. Want a monster kick? Layer it with the floor tom for boom, a snare sidestick for click. And don't forget the tambourine, woodblock, cowbell and congas (try putting some reverb on them). The TTS-1 offers two rides and two ride bells. Mix them up for variation. Take a sequence of ride hits - ting, ting, ting - and move them around in the PRV so that some hit the bell, some hit the other ride cymbal. It's OK to alternate between the two rides, it somewhat simulates a drummer getting different tones as he hits the ride in different places. Drummers sometimes hit the bell randomly, sometimes for emphasis. Simulate that, too. Also note that you are not limited to a single instance of the TTS-1. You could clone one or more of your drum tracks and route it to a second instance of the synth (use linked clips, so that moving a hit in one track also moves the hit in the clone track). The second instance could then play a different kit, giving you even more tonal possibilities by either layering or alternating between the two. If you really want to get fancy, consider gating sinewaves off the drums to add subsonic reinforcement. How about a gated chorus? And don't forget automation. Try automating a reverb send off the cymbals so that it's only added when the rides are in, well, ride mode. (Don't forget the predelay setting on the reverb, to keep the initial "ting" clear.) Imagination can go a long way to stretch the usefulness of even the most primitive tools.
 All else is in doubt, so this is the truth I cling to. My Stuff
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Philip
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Re:TTS-1 Drums any advice on making them sound better?
2010/06/26 12:47:19
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+1, Thats extremely creative, Bit. Well, Freeze ... I'm gonna look into $martloops, based on PlanetEarth's inspirations. Here's another inspiration (slightly off topic): Almost every cool song has a free MIDI out there ... somehow they all 'seem' to have gotten away with copyright infringements. Each has a drum beat that you/I can use for free! You may have to adjust it for TTS-1 or such. IIRC, I started with addictive drums LE ... a wonderful free version? Also, Beatscape in Sonar 8 ... its practically got everything I could dream of ... makes Toontrack's Superior drummer sound like a has-been for 2010 pop (to my ears that is).
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jimmyman
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Re:TTS-1 Drums any advice on making them sound better?
2010/06/26 15:14:17
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bitflipper There are probably a great many users out there who cannot afford to "use something else", and telling them that's the only solution is not helpful. It's really a matter of making the best creative use of what you've got, no matter what those tools are. And most of us fail at that. How many of us can claim to really know and exploit all the capabilities of all of our tools? How many Kontakt users are making their own libraries and writing their own scripts, as opposed to constantly jumping on the latest group buy to add to their canned collection? For those forced to use the TTS-1 as their primary drum machine, it is indeed possible, with a little effort, to get surprisingly good results. The sonic palette may be somewhat limited, but Picasso made some pretty cool and enduring stuff after apparently running out of every color except blue. First TTS-1 tip: use all four outputs. As noted previously, the sounds themselves cannot be altered much within the synth. That means beefing them up has to happen in the audio track. The same effects that help the kick won't do anything for cymbals, so you need to route kick, snare, toms and cymbals to four different outputs. This is not made easy in the TTS-1, because unlike the fancy drum samplers the TTS-1 does not give you the ability to route individual instruments. Instead, routing is based on MIDI channels. You tell it to send MIDI channel 10 to output #1, MIDI channel 11 to output #2, and so on. This means each drum has to have its own MIDI channel. There is more than one way to accomplish this, including editing channel assignments (via the Interpolate feature) or drum maps. Perhaps the easiest approach is to split the drum track into four MIDI tracks and route them all to the same TTS-1 instance but on different MIDI channels. Once you have kick, snare, toms and cymbals coming out on 4 separate audio channels, you can start putting effects to good use. EQ, compression, reverb, delay, gates and transient shapers may be applied to each drum independently. All are tools that are either bundled with SONAR or can be had for free (e.g. Dominion for waveshaping). Clever use of compression can give your snare more crack, your kick more thump. Gated reverb and/or subtle delay can make the TTS-1 snare sound surprisingly fat. Add a little boost at 200Hz, gate a thick 'verb and you can get a pretty decent 80's sound. Heavily compress the rides for a 60's wash of cymbals. Don't overlook the tone controls in the TTS-1. These can be automated or initialized via MIDI events at the top of your event list. (The trick is to insert a CC 27 event with a value of 127 to enable the tone controls.) Of course, as noted previously, the programming is more important than the tonal palette. With the TTS-1, it's even more important to pay attention to the sequencing. You don't have the advantage of a sampler that automatically switches up samples for you like the high-end drum samplers do, so you have to vary your velocities to make the hits sound less mechanical. Use techniques such as ghost hits and delays (want a fat tom hit? hit 2 at once, but with a very short delay between them). Avoid quantizing the snare drum, and consider programming it in real time via a keyboard or pressure pads for greater believability, even if the rest of your drum track is hand-planted via the PRV. Drums can be layered for more variation. Want a big, deep 80's sound on your snare? Double it with a tom-tom and mix it low under the snare. Want a monster kick? Layer it with the floor tom for boom, a snare sidestick for click. And don't forget the tambourine, woodblock, cowbell and congas (try putting some reverb on them). The TTS-1 offers two rides and two ride bells. Mix them up for variation. Take a sequence of ride hits - ting, ting, ting - and move them around in the PRV so that some hit the bell, some hit the other ride cymbal. It's OK to alternate between the two rides, it somewhat simulates a drummer getting different tones as he hits the ride in different places. Drummers sometimes hit the bell randomly, sometimes for emphasis. Simulate that, too. Also note that you are not limited to a single instance of the TTS-1. You could clone one or more of your drum tracks and route it to a second instance of the synth (use linked clips, so that moving a hit in one track also moves the hit in the clone track). The second instance could then play a different kit, giving you even more tonal possibilities by either layering or alternating between the two. If you really want to get fancy, consider gating sinewaves off the drums to add subsonic reinforcement. How about a gated chorus? And don't forget automation. Try automating a reverb send off the cymbals so that it's only added when the rides are in, well, ride mode. (Don't forget the predelay setting on the reverb, to keep the initial "ting" clear.) Imagination can go a long way to stretch the usefulness of even the most primitive tools. There are probably a great many users out there who cannot afford to "use something else", and telling them that's the only solution is not helpful. It's really a matter of making the best creative use of what you've got, no matter what those tools are. And most of us fail at that. How many of us can claim to really know and exploit all the capabilities of all of our tools? How many Kontakt users are making their own libraries and writing their own scripts, as opposed to constantly jumping on the latest group buy to add to their canned collection? For those forced to use the TTS-1 as their primary drum machine, it is indeed possible, with a little effort, to get surprisingly good results. The sonic palette may be somewhat limited, but Picasso made some pretty cool and enduring stuff after apparently running out of every color except blue. First TTS-1 tip: use all four outputs. As noted previously, the sounds themselves cannot be altered much within the synth. That means beefing them up has to happen in the audio track. The same effects that help the kick won't do anything for cymbals, so you need to route kick, snare, toms and cymbals to four different outputs. This is not made easy in the TTS-1, because unlike the fancy drum samplers the TTS-1 does not give you the ability to route individual instruments. Instead, routing is based on MIDI channels. You tell it to send MIDI channel 10 to output #1, MIDI channel 11 to output #2, and so on. This means each drum has to have its own MIDI channel. There is more than one way to accomplish this, including editing channel assignments (via the Interpolate feature) or drum maps. Perhaps the easiest approach is to split the drum track into four MIDI tracks and route them all to the same TTS-1 instance but on different MIDI channels. Once you have kick, snare, toms and cymbals coming out on 4 separate audio channels, you can start putting effects to good use. EQ, compression, reverb, delay, gates and transient shapers may be applied to each drum independently. All are tools that are either bundled with SONAR or can be had for free (e.g. Dominion for waveshaping). Clever use of compression can give your snare more crack, your kick more thump. Gated reverb and/or subtle delay can make the TTS-1 snare sound surprisingly fat. Add a little boost at 200Hz, gate a thick 'verb and you can get a pretty decent 80's sound. Heavily compress the rides for a 60's wash of cymbals. Don't overlook the tone controls in the TTS-1. These can be automated or initialized via MIDI events at the top of your event list. (The trick is to insert a CC 27 event with a value of 127 to enable the tone controls.) Of course, as noted previously, the programming is more important than the tonal palette. With the TTS-1, it's even more important to pay attention to the sequencing. You don't have the advantage of a sampler that automatically switches up samples for you like the high-end drum samplers do, so you have to vary your velocities to make the hits sound less mechanical. Use techniques such as ghost hits and delays (want a fat tom hit? hit 2 at once, but with a very short delay between them). Avoid quantizing the snare drum, and consider programming it in real time via a keyboard or pressure pads for greater believability, even if the rest of your drum track is hand-planted via the PRV. Drums can be layered for more variation. Want a big, deep 80's sound on your snare? Double it with a tom-tom and mix it low under the snare. Want a monster kick? Layer it with the floor tom for boom, a snare sidestick for click. And don't forget the tambourine, woodblock, cowbell and congas (try putting some reverb on them). The TTS-1 offers two rides and two ride bells. Mix them up for variation. Take a sequence of ride hits - ting, ting, ting - and move them around in the PRV so that some hit the bell, some hit the other ride cymbal. It's OK to alternate between the two rides, it somewhat simulates a drummer getting different tones as he hits the ride in different places. Drummers sometimes hit the bell randomly, sometimes for emphasis. Simulate that, too. Also note that you are not limited to a single instance of the TTS-1. You could clone one or more of your drum tracks and route it to a second instance of the synth (use linked clips, so that moving a hit in one track also moves the hit in the clone track). The second instance could then play a different kit, giving you even more tonal possibilities by either layering or alternating between the two. If you really want to get fancy, consider gating sinewaves off the drums to add subsonic reinforcement. How about a gated chorus? And don't forget automation. Try automating a reverb send off the cymbals so that it's only added when the rides are in, well, ride mode. (Don't forget the predelay setting on the reverb, to keep the initial "ting" clear.) Imagination can go a long way to stretch the usefulness of even the most primitive tools. Very well said Bit. I'll give this a food for thought. Think of ideas Get excited in doing so Try things See what the outcome is Sometimes what is considered a limit can be the best asset in developing a persons ability to do something.
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NoKey
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Re:TTS-1 Drums any advice on making them sound better?
2010/06/26 17:17:28
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There are also some MIDI standard effects that can be used to change or improve upon the sound of a MIDI drum kit. Chorus, Resonance, Reverberation, and Attack, for instance. Those are graduated effects, best done with hardware sliders, if the software module does not have sliders.
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planetearth
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Re:TTS-1 Drums any advice on making them sound better?
2010/06/26 22:24:09
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Yes, that was very creative, Bit! It reminds me of what I used to have to do to get the 12-bit drum samples on my Roland TR-626 to sound realistic. They only had four velocity levels per drum and about a dozen sounds, total. It took a lot of tweaking of the drum part in Cakewalk to make the drums (in general) sound better. That said, I'd still like to know if Freeze 1st (the OP) has Dimension LE or Session Drummer 2. I don't know which version of SONAR he has, and unfortunately, Cakewalk's SONAR comparison chart is useless for determining this. I doubt it's even accurate. And gang, correct me if I'm wrong please, but wouldn't the free Dimension LE or Session Drummer 2 be better than TTS-1 (if he has them, and I can't seem to find out whether or not he does)? They'll load standard sample files, they're more flexible as far as effects and outputs, and the OP would be up and running in a matter of minutes with a good drum part. And he'd still be able to take advantage of Bit's excellent tips. At any rate, once you apply Bit's suggestions, do yourself a favor and take advantage of some of the great free effects--and drum VSTs as Legion suggested--on KVR. You can then find 1,000 (yes, one thousand) free drum sounds here.
SONAR Platinum ▪ NI Komplete, Korg DLC, Arturia V5 Collection, Dimension Pro, IK Multimedia & other synths ▪ Les Paul, Peavey and Yamaha guitars. Listen to some of my stuff here: https://soundcloud.com/shadowsoflife . Comments from other SONAR users are always welcome!
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Freeze 1st
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Re:TTS-1 Drums any advice on making them sound better?
2010/07/01 03:04:36
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Thanks to everyone who has replied, sorry I didn't reply sooner. Thanks for all the suggestions and information. Something I haven't done with my drums using the TTS-1 is adding reverb. I know there are different methods, but I guess it depends on the song. With loops, I panned them and such, and I know you can do that with MIDI drums. Trust me when I say, every word of advice you have given me will be made use of, and I appreciate it! I'm thinking my first start will be purchasing MC5 for the drums, and something nobody seems to mention : "Even though the layout is different from MC4, it does look like if you record with it then having an EQ on everytrack to tweak it with would be less of a strain on the computer?"... Not sure about that one, but if the EQ is good then it's better than adding a VST for a track to tweak it in that way if the need calls for it. I'm going to purchase Jamstix in the near future, I'm sure of that much, I've heard too many good comments about it. Thanks again everyone I appreciate the information and kind comments, Bobby
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Legion
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Re:TTS-1 Drums any advice on making them sound better?
2010/07/01 03:47:46
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Why would you get MC5 to get your drums better? If that's the only reason for you to upgrade then save your money (I guess there are other good reasons as well though) and get some good free drum VST's, the excellent free Shortcircuit sampler and the samples Planetearth linked to (I have them from an old CM mag and they are really good). Then just use compression, eq and maybe saturation and/or transient shaping to get the sound you want. It should get you a long way without having to open your wallet.
Sadly very reduced studio equipment as it is... ASUS G750J, 8 gb RAM, Win8, Roland Quad Capture.
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Guitarhacker
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Re:TTS-1 Drums any advice on making them sound better?
2010/07/01 09:12:50
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You can download a demo version of Jamstix to try it before you buy it.... just to be sure you'll like it. Nothing worse than buying an expensive piece of software and finding you don't like something about it. Also..... I do recommend the Sound Center in MC5.... but keep this in mind.... Once you load up MC5 and all it's "other things" .... you can open them ALL in MC4 if you like it, as I do, over the GUI of MC5. I might have said this before... but buy the BOXED version.... you get way more stuff and more instrument samples...well worth the $5 difference. I don't use the drums that came in MC5.... but I recall they do sound good. For drums now I either use BB or JS with it's many, many kits.
My website & music: www.herbhartley.com MC4/5/6/X1e.c, on a Custom DAW Focusrite Firewire Saffire Interface BMI/NSAI "Just as the blade chooses the warrior, so too, the song chooses the writer "
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