stevec
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Re:Take Lanes suck. End of story.
2013/03/04 13:50:17
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...as there seem to be as many voices on each side of this line As a long-time CW fan, -boi excluded, it does seem that Take Lanes have been one of the more controversial additions in recent versions. ProChannel is the only other one that crosses my mind, but improvements along the way have really enhanced its worth IMO. Here's hoping that Lanes follow suit.
SteveC https://soundcloud.com/steve-cocchi http://www.soundclick.com/bands/pagemusic.cfm?bandID=39163 SONAR Platinum x64, Intel Q9300 (2.5Ghz), Asus P5N-D, Win7 x64 SP1, 8GB RAM, 1TB internal + ESATA + USB Backup HDDs, ATI Radeon HD5450 1GB RAM + dual ViewSonic VA2431wm Monitors; Focusrite 18i6 (ASIO); Komplete 9, Melodyne Studio 4, Ozone 7 Advanced, Rapture Pro, GPO5, Valhalla Plate, MJUC comp, MDynamic EQ, lots of other freebie VST plugins, synths and Kontakt libraries
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brconflict
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Re:Take Lanes suck. End of story.
2013/03/04 14:56:36
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I don't like Pro-Channel, nor Take Lanes. The only thing I use Pro-Channel for is the FX bin because the one included in X2 is far too tiny, but it requires the use of the Pro-Channel. In fact that's the only reason I upgraded to X2 from X1. I'd have been fine to keep Layers if X2 offered them. They were easier for me to navigate.
Brian Sonar Platinum, Steinberg Wavelab Pro 9, MOTU 24CoreIO w/ low-slew OP-AMP mods and BLA external clock, True P8, Audient ASP008, API 512c, Chandler Germ500, Summit 2ba-221, GAP Pre-73, Peluso 22251, Peluso 2247LE, Mackie HR824, Polk Audio SRS-SDA 2.3tl w/upgraded Soniccraft crossovers and Goertz cables, powered by Pass-X350. All wiring Star-Quad XLR or Monster Cable. Power by Monster Power Signature AVS2000 voltage stabilizer and Signature Pro Power 5100 PowerCenter on a 20A isolation shielded circuit.
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BluerecordingStudios
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Re:Take Lanes suck. End of story.
2013/03/04 16:07:14
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Take lanes is complete disaster, I hope we can have classic layers back...
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chuckebaby
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Re:Take Lanes suck. End of story.
2013/03/04 16:11:44
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brconflict I don't like Pro-Channel, nor Take Lanes. The only thing I use Pro-Channel for is the FX bin because the one included in X2 is far too tiny, but it requires the use of the Pro-Channel. In fact that's the only reason I upgraded to X2 from X1. I'd have been fine to keep Layers if X2 offered them. They were easier for me to navigate. what do you like about sonar anyway if i may ask? i can agree take lanes needs some adjustments but it doesnt stink.
Windows 8.1 X64 Sonar Platinum x64 Custom built: Asrock z97 1150 - Intel I7 4790k - 16GB corsair DDR3 1600 - PNY SSD 220GBFocusrite Saffire 18I8 - Mackie Control
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icontakt
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Re:Take Lanes suck. End of story.
2013/03/04 18:08:29
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Beepster This might be a long shot but it's possible they left them kind of half finished on purpose to see how us end users reacted. Like what worked and what direction the bulk of users want to see them head to. Yanno, instead of putting all the extra work of programming in a bunch of stuff that just ends up flopping then having to start from scratch. Then maybe they could have just 'added' the take lanes instead of replacing track layers? Those who just started using Sonar (since X2) might like Track Layers better but they can't compare due to its absence. (BTW, thanks for your reply to my earlier questions. And, yes, PLEASE submit the request  )
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brconflict
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Re:Take Lanes suck. End of story.
2013/03/04 18:26:54
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chuckebaby brconflict I don't like Pro-Channel, nor Take Lanes. The only thing I use Pro-Channel for is the FX bin because the one included in X2 is far too tiny, but it requires the use of the Pro-Channel. In fact that's the only reason I upgraded to X2 from X1. I'd have been fine to keep Layers if X2 offered them. They were easier for me to navigate. what do you like about sonar anyway if i may ask? i can agree take lanes needs some adjustments but it doesnt stink. Initially, I liked Layers, and at first, the Pro-Channel looked quite good. I still like the Folders, hiding tracks, the way busses are laid out, Automation, Audio-Transient adjusting abilities, Screensets, color-scheme (X1 color scheme, anyway), and Smart Tool. But, after using Pro-Channel, I ended up not liking it (wasn't as great to use as my 3rd-party plug-ins, and still isn't), so I just remove all the modules and add one FX bin so I can at least see all plug-ins for that channel. Also, unfortunately, you can't save the normal FX bin settings with the Pro-Channel settings (separate Save file is kinda clumsy to me). As for Lanes, they blend too easily with tracks and I get seriously lost in my session when some tracks have them shown vs. other tracks, the fact that if I have one Lane solo'd, it doesn't show up in the collapsed track, editing is bad, Mutes don't always seem to work as I'd expect, and even the button to indicate that you have multiple Lanes isn't correctly indicative (Turns Blue and never turns White when all Lanes are deleted). So, I gave them a shot and I just don't like them.
Brian Sonar Platinum, Steinberg Wavelab Pro 9, MOTU 24CoreIO w/ low-slew OP-AMP mods and BLA external clock, True P8, Audient ASP008, API 512c, Chandler Germ500, Summit 2ba-221, GAP Pre-73, Peluso 22251, Peluso 2247LE, Mackie HR824, Polk Audio SRS-SDA 2.3tl w/upgraded Soniccraft crossovers and Goertz cables, powered by Pass-X350. All wiring Star-Quad XLR or Monster Cable. Power by Monster Power Signature AVS2000 voltage stabilizer and Signature Pro Power 5100 PowerCenter on a 20A isolation shielded circuit.
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Keni
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Re:Take Lanes suck. End of story.
2013/03/04 20:34:10
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brconflict chuckebaby brconflict I don't like Pro-Channel, nor Take Lanes. The only thing I use Pro-Channel for is the FX bin because the one included in X2 is far too tiny, but it requires the use of the Pro-Channel. In fact that's the only reason I upgraded to X2 from X1. I'd have been fine to keep Layers if X2 offered them. They were easier for me to navigate. what do you like about sonar anyway if i may ask? i can agree take lanes needs some adjustments but it doesnt stink. Initially, I liked Layers, and at first, the Pro-Channel looked quite good. I still like the Folders, hiding tracks, the way busses are laid out, Automation, Audio-Transient adjusting abilities, Screensets, color-scheme (X1 color scheme, anyway), and Smart Tool. But, after using Pro-Channel, I ended up not liking it (wasn't as great to use as my 3rd-party plug-ins, and still isn't), so I just remove all the modules and add one FX bin so I can at least see all plug-ins for that channel. Also, unfortunately, you can't save the normal FX bin settings with the Pro-Channel settings (separate Save file is kinda clumsy to me). As for Lanes, they blend too easily with tracks and I get seriously lost in my session when some tracks have them shown vs. other tracks, the fact that if I have one Lane solo'd, it doesn't show up in the collapsed track, editing is bad, Mutes don't always seem to work as I'd expect, and even the button to indicate that you have multiple Lanes isn't correctly indicative (Turns Blue and never turns White when all Lanes are deleted). So, I gave them a shot and I just don't like them.
Hi Brian...
I actually like the PC as it's uniform size factor makes my screen space more manageable... And I thoroughly enjoy the plugins they have for it... I use the pc76 and ca2a as my go to compressors these days and the QuadCurve EQ is giving me excellent results.. Not to forget the console emulator which is subtle but very tasty...
..but as to the Lanes? I couldn't be more unhappy with them. I was very pleased with Layers tho I was hoping for some fixes and additions... I too find them very difficult to see as they make my screen much more confusing to my eye as it sounds you do too... That's the tip of the iceberg for my issues with Lanes...
I'm really glad that the Bakers came up with these for those who find them more accommodating than Layers...but I also pray that they find a way to return Layers as well for those of us who prefer that method...
I live in hope...
Keni
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mmorgan
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Re:Take Lanes suck. End of story.
2013/03/04 23:04:09
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At first Take Lanes worked well for my normal work flow and I was fine with them, although I wasn't all that thrilled about the increased real estate they took up. Then I wanted to do a guitar instruction track for a friend and the work flow that I used resulted in some really trying times (start/stop; start/stop; start/stop doing voice overs). That experience made me much more sympathetic to the issues that some are having. So as many have said I think TLs could use a bit more love. As for the PC: I love the concept and I think it is well executed. I also like many of the dedicated PC plugs although...I sure wish I could use some of them when I am required to use a different DAW. On the other hand the recent issue of the CA-2A as a standard VST is an interesting development. My vote: turn all of them into VSTs (and keep the PC versions)... ...and send some love to Take Lanes. Regards
Mike Win8(64), Sonar X3e(64) w/ RME Fireface UFX.
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BlixYZ
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Re:Take Lanes suck. End of story.
2013/03/05 18:03:09
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JERSEYYY WHOOOOO I sail out of Riverside (Winter's Marina). anyway, am I understanding that one of the main beefs with lanes is that when you collapse them the clips are jumbled and confusing? Because I would think that editing of clips should NOT be done when lanes are collapsed- especially when you consider that different data in different clips and different lanes can be chosen to playback (mute/isolate) making it essentially impossible for Sonar to only display "clips" that are supposed to play. Sorry for that incredibly awkward wording. One possible solution would be to allow a "display when collapsed" button on each lane. I guess if you solo a lane, it makes sense that only the clips from that lane should show up. I would be down with that in the next update.
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stevec
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Re:Take Lanes suck. End of story.
2013/03/05 18:27:11
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Yeah, I think Track Lanes could use a "master" lane of sorts, the one whose clips will display when the track is collapsed. Providing that clips can be consistently moved to that lane, or better yet, with a right-click "move to master" option, this could certainly help.
SteveC https://soundcloud.com/steve-cocchi http://www.soundclick.com/bands/pagemusic.cfm?bandID=39163 SONAR Platinum x64, Intel Q9300 (2.5Ghz), Asus P5N-D, Win7 x64 SP1, 8GB RAM, 1TB internal + ESATA + USB Backup HDDs, ATI Radeon HD5450 1GB RAM + dual ViewSonic VA2431wm Monitors; Focusrite 18i6 (ASIO); Komplete 9, Melodyne Studio 4, Ozone 7 Advanced, Rapture Pro, GPO5, Valhalla Plate, MJUC comp, MDynamic EQ, lots of other freebie VST plugins, synths and Kontakt libraries
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brconflict
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Re:Take Lanes suck. End of story.
2013/03/05 18:42:08
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What I've done in the last two sessions, is, migrate the Tracks/Lanes over to a Folder/Tracks format. It accomplishes much of the same thing, except, editing works, Mutes work, Navigation is WAY easier, and you can see ALL of the data when the tracks are all collapsed. So, in essence, this is a great workaround for me for a less-than-desirable feature of Sonar. If I could just have Sonar add tracks in each folder per take automatically, problem solved!
Brian Sonar Platinum, Steinberg Wavelab Pro 9, MOTU 24CoreIO w/ low-slew OP-AMP mods and BLA external clock, True P8, Audient ASP008, API 512c, Chandler Germ500, Summit 2ba-221, GAP Pre-73, Peluso 22251, Peluso 2247LE, Mackie HR824, Polk Audio SRS-SDA 2.3tl w/upgraded Soniccraft crossovers and Goertz cables, powered by Pass-X350. All wiring Star-Quad XLR or Monster Cable. Power by Monster Power Signature AVS2000 voltage stabilizer and Signature Pro Power 5100 PowerCenter on a 20A isolation shielded circuit.
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Danny Danzi
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Re:Take Lanes suck. End of story.
2013/03/05 20:01:02
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I'm not so sure I like them either. Then again, I think it's maybe because they don't like me. For example, I'm a punch-in nut. I don't ever even collapse the take lanes to use them. I do everything on one track until it's right or just create another track for comps if need be. Yet, the other night, I had this issue where this extra voice was coming in out of nowhere. I muted the tracks and it was STILL there. I happened to open up take lanes on a back up vocal track, and low and behold there was a voice there that was not being muted nor did it show up anywhere in my tracks. And...get this...it was K'd which means, muted. So something weird happened there, but I still don't have any idea as to what it could have been. What I think happened was, V-Vocal was used and then applied, and the muted track appeared on the top instead of the bottom. When I K'd the track....it double K'd the original vocal take leaving the V-Vocal take to still be active. Whatever the case, I've never had this problem until take lanes came to be. The little I have used them, though I have found them to be cool in some ways....I've also found them to be a pain due to restrictions. Simple fix...use multiple tracks to comp if need be this way you can make them as big as you need them to be without all the restrictions we get using take lanes. :) -Danny
My Site Fractal Audio Endorsed Artist & Beta Tester
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Keni
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Re:Take Lanes suck. End of story.
2013/03/06 03:13:39
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mmorgan At first Take Lanes worked well for my normal work flow and I was fine with them, although I wasn't all that thrilled about the increased real estate they took up. Then I wanted to do a guitar instruction track for a friend and the work flow that I used resulted in some really trying times (start/stop; start/stop; start/stop doing voice overs). That experience made me much more sympathetic to the issues that some are having. So as many have said I think TLs could use a bit more love. As for the PC: I love the concept and I think it is well executed. I also like many of the dedicated PC plugs although...I sure wish I could use some of them when I am required to use a different DAW. On the other hand the recent issue of the CA-2A as a standard VST is an interesting development. My vote: turn all of them into VSTs (and keep the PC versions)... ...and send some love to Take Lanes. Regards Very hard for me to send the Lanes Love.... That's really stretching my spiritual abilities too far! ;-) Visually I find the Lanes very distracting as they appear much as folders do and as tracks and my eye wanders far too much trying to see what I want... With Layers, the imagery was so distinctly different that I never once had such an issue... Maybe they can put Lanes "inside" the track as Layers were somehow? Then people who love Lanes will still have them and people who prefer the Layers approach could have such a style as well... and of course make it user selectable for those who prefer Lanes listed below a track...? I too would vote for making all the Cakewalk plugins both PC and standard VST so that they can also reap the benfits of selling them separately to anyone regardless of which Host they choose... I am finding it (PC) quite easy to work with and don't really need the standard VST's, but I may run into something and want/need it... Say going back to X1 (which I didn't like even more than X2 other than Lanes) so I could take a song back and forth between them depending on the work at hand... X1 when I'm tracking/editing and X2 when I'm mixing? Ahhh... I long to see the next incarnation with a solution to this dilemma! ;-) Keni
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Keni
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Re:Take Lanes suck. End of story.
2013/03/06 03:21:55
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I too have sometimes used tracks-in-folders for comping in X2... But as Brian mentioned, it's not a full solution when tracking... As I never use punch-in anymore, I tracked in Lanes, then manually distributed the Lanes to separate tracks where I performed my comping.... this works but is so much extra work that it's very hard to force myself to do this when the solution (for me) was already in my hands before the X generation.... OK... I won't rant (more) at the moment... but Lanes have been a continuous thorn in my side since we received it and have managed to steal so much of my joy in some other things X2a does allow me to do,,,, Keni
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brconflict
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Re:Take Lanes suck. End of story.
2013/03/06 10:48:19
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I wonder if there's a way Sonar can generate a thumbnail of each 3rd-party plug-in and put it in the PC. I get distracted, sorry. I agree with Keni, something I didn't think to articulate earlier, which is, it seems Cakewalk maybe thought Lanes would be easy to navigate when only using Tracks/Lanes, but when you add Folders to the mix, it gets unwieldy....and FAST!
Brian Sonar Platinum, Steinberg Wavelab Pro 9, MOTU 24CoreIO w/ low-slew OP-AMP mods and BLA external clock, True P8, Audient ASP008, API 512c, Chandler Germ500, Summit 2ba-221, GAP Pre-73, Peluso 22251, Peluso 2247LE, Mackie HR824, Polk Audio SRS-SDA 2.3tl w/upgraded Soniccraft crossovers and Goertz cables, powered by Pass-X350. All wiring Star-Quad XLR or Monster Cable. Power by Monster Power Signature AVS2000 voltage stabilizer and Signature Pro Power 5100 PowerCenter on a 20A isolation shielded circuit.
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mmorgan
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Re:Take Lanes suck. End of story.
2013/03/06 14:01:29
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Keni Very hard for me to send the Lanes Love.... Keni just to be clear: my comment was directed at Cakewalk not my fellow users. Regards
Mike Win8(64), Sonar X3e(64) w/ RME Fireface UFX.
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Keni
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Re:Take Lanes suck. End of story.
2013/03/06 15:29:02
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mmorgan Keni Very hard for me to send the Lanes Love.... Keni just to be clear: my comment was directed at Cakewalk not my fellow users. Regards Not a problem Mike... I believe we agree.... I was just adding a touch of my "humor" which is not always apprciated... ;-) Keni
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ChuckC
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Re:Take Lanes suck. End of story.
2013/03/06 19:28:49
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My only real complaint for them is that when recording take #2 I can't hear take one. This irritates me. I personally would rather it set up so if I don't want to hear previous takes I could mute them but they would otherwise play. For instance: If a singer wants to double his track, they want to hear the 1st take while singing the 2nd. I prefer to just record it in the next take and then later on, move it to another track thus saving me the step of assigning inputs on a 2nd track prior to recording it and having to adjust the mix levels again in his headphones for the new track.
ADK Built DAW, W7, Sonar Platinum, Studio One Pro,Yamaha HS8's & HS8S Presonus Studio/Live 24.4.2, A few decent mic pre's, lots of mics, 57's,58 betas, Sm7b, LD Condensors, Small condensors, Senn 421's, DI's, Sans Amp, A few guitar amps etc. Guitars : Gib. LP, Epi. Lp, Dillion Tele, Ibanez beater, Ibanez Ergodyne 4 String bass, Mapex Mars series 6 pc. studio kit, cymbals and other sh*t. http://www.everythingiam.net/ http://www.stormroomstudios.com Some of my productions: http://soundcloud.com/stormroomstudios
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NW Smith
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Re:Take Lanes suck. End of story.
2013/03/07 09:14:00
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I don't like them either. If you accidentally open one - your audio goes to a lane and you cannot undo it - You have to cut and paste to get the take back to the normal track and before getting rid of the take lane.
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brconflict
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Re:Take Lanes suck. End of story.
2013/03/07 11:39:49
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NW Smith I don't like them either. If you accidentally open one - your audio goes to a lane and you cannot undo it - You have to cut and paste to get the take back to the normal track and before getting rid of the take lane. That's a good point. I didn't really think about that, but it does seem to be the case. With Layers, you could at least disable them for a track.
Brian Sonar Platinum, Steinberg Wavelab Pro 9, MOTU 24CoreIO w/ low-slew OP-AMP mods and BLA external clock, True P8, Audient ASP008, API 512c, Chandler Germ500, Summit 2ba-221, GAP Pre-73, Peluso 22251, Peluso 2247LE, Mackie HR824, Polk Audio SRS-SDA 2.3tl w/upgraded Soniccraft crossovers and Goertz cables, powered by Pass-X350. All wiring Star-Quad XLR or Monster Cable. Power by Monster Power Signature AVS2000 voltage stabilizer and Signature Pro Power 5100 PowerCenter on a 20A isolation shielded circuit.
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stickman393
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Re:Take Lanes suck. End of story.
2013/03/07 15:24:28
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I discovered a weird bug with take lanes last night: I couldn't move clips in one of the take lanes. the other two lanes were fine, but once i moved a clip into Lane#1, it was "stuck" there. Drove me crazy until I noticed that Lane#1 was in EventFilter="Clip Gain", not "Clips". Note - the colour scheme on Lane#1 was not showing the "clip gain" filter scheme, it was totally looking like normal "clips" mode. So if you find yourself unable to move clips between lanes, perhaps you are experiencing the same issue. Double-check the lane-specific event filter settings.
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brconflict
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Re:Take Lanes suck. End of story.
2013/03/07 15:30:08
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That's one of the reasons I reverted the color-scheme back to the much nicer X1 theme. X2's color scheme is too cartoony for me, and not as easy on my eyes. And yes, it can confuse you with it's "state".
Brian Sonar Platinum, Steinberg Wavelab Pro 9, MOTU 24CoreIO w/ low-slew OP-AMP mods and BLA external clock, True P8, Audient ASP008, API 512c, Chandler Germ500, Summit 2ba-221, GAP Pre-73, Peluso 22251, Peluso 2247LE, Mackie HR824, Polk Audio SRS-SDA 2.3tl w/upgraded Soniccraft crossovers and Goertz cables, powered by Pass-X350. All wiring Star-Quad XLR or Monster Cable. Power by Monster Power Signature AVS2000 voltage stabilizer and Signature Pro Power 5100 PowerCenter on a 20A isolation shielded circuit.
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stickman393
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Re:Take Lanes suck. End of story.
2013/03/07 16:42:21
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I use a custom theme also... the thing about this bug is that X2 was totally showing Lane# in "clip" mode, whilst treating any edit attempts as though it were in "clip gain" mode. So it wasn't a colour scheme problem - SONAR was confused about what state the lane was really in.
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brconflict
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Re:Take Lanes suck. End of story.
2013/03/07 17:47:30
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Yeah, I've seen some weirdness with that as well.
Brian Sonar Platinum, Steinberg Wavelab Pro 9, MOTU 24CoreIO w/ low-slew OP-AMP mods and BLA external clock, True P8, Audient ASP008, API 512c, Chandler Germ500, Summit 2ba-221, GAP Pre-73, Peluso 22251, Peluso 2247LE, Mackie HR824, Polk Audio SRS-SDA 2.3tl w/upgraded Soniccraft crossovers and Goertz cables, powered by Pass-X350. All wiring Star-Quad XLR or Monster Cable. Power by Monster Power Signature AVS2000 voltage stabilizer and Signature Pro Power 5100 PowerCenter on a 20A isolation shielded circuit.
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jamesyoyo
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Re:Take Lanes suck. End of story.
2013/03/07 18:06:21
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I concur: a buggy mess. Why is there a take lane still visible if nothing is in it? Layers were fine, and I think Take Lanes could be an improvement (for the notes if anything), but I am doing a project right now and they might be the least intuitive thing I have seen yet.
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VariousArtist
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Re:Take Lanes suck. End of story.
2013/03/07 18:14:46
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Better lanes, the return of layers, color options and better editing... too much to ask for X2b?
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brconflict
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Re:Take Lanes suck. End of story.
2013/03/07 18:19:01
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VariousArtist Better lanes, the return of layers, color options and better editing... too much to ask for X2b? That's probably a perfect summary!
Brian Sonar Platinum, Steinberg Wavelab Pro 9, MOTU 24CoreIO w/ low-slew OP-AMP mods and BLA external clock, True P8, Audient ASP008, API 512c, Chandler Germ500, Summit 2ba-221, GAP Pre-73, Peluso 22251, Peluso 2247LE, Mackie HR824, Polk Audio SRS-SDA 2.3tl w/upgraded Soniccraft crossovers and Goertz cables, powered by Pass-X350. All wiring Star-Quad XLR or Monster Cable. Power by Monster Power Signature AVS2000 voltage stabilizer and Signature Pro Power 5100 PowerCenter on a 20A isolation shielded circuit.
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VariousArtist
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- Total Posts : 1397
- Joined: 2003/11/07 15:03:09
- Location: London, UK & California, USA
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Re:Take Lanes suck. End of story.
2013/03/07 18:20:49
(permalink)
brconflict VariousArtist Better lanes, the return of layers, color options and better editing... too much to ask for X2b? That's probably a perfect summary! I like to keep my requests "simple and stupid". Like me.
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