BluerecordingStudios
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Take lanes + VST3 functionality request
So, rebuild function on take lanes missing - makes them almost unusable {the purpose of rebuild is to separate doubled clips in one take lane and TO DELETE EMPTY TAKE LANE, it takes enormous time in big projects to search for empty take lanes and consolide graphical view}, it seems that CW doesnt listen to customers needs anymore. Another fail is that you forgot to implement multiple MIDI input ports for VST3 based instruments - one of the most important features {must have for Vienna Instruments for example} So for now, I dont know for what I really paid, some unusable NOMAD and XLN stuff? Thank you, I dont want this and please fix at least this important workflow issues.
post edited by BluerecordingStudios - 2013/09/28 13:42:30
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stevec
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Re: Take lanes disaster continues + crippled VST3
2013/09/28 13:02:06
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BluerecordingStudios So, rebuild function on take lanes missing - makes them almost unusable {the purpose of rebuild is to separate doubled clips in one take lane and TO DELETE EMPTY TAKE LANE, it takes enormous time in big projects to search for empty take lanes and consolide graphical view}, it seems that CW doesnt listen to customers needs anymore.
The comp video showed a "remove empty lanes" feature, so there should be no need to search for them. Have you tried it?
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Noel Borthwick [Cakewalk]
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Re: Take lanes disaster continues + crippled VST3
2013/09/28 13:13:24
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☄ Helpfulby BluerecordingStudios 2013/09/28 15:15:41
Is there a vst3 version of those Plugins? We can certainly look at it but it hardly qualifies for you to call it crippled support. Our first priority was to support the the main base of vst3 which we have done.
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BluerecordingStudios
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Re: Take lanes disaster continues + crippled VST3
2013/09/28 13:13:25
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yes but this doesnt solve rebuild doubled clips...
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Beepster
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Re: Take lanes disaster continues + crippled VST3
2013/09/28 13:14:22
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stevec
BluerecordingStudios So, rebuild function on take lanes missing - makes them almost unusable {the purpose of rebuild is to separate doubled clips in one take lane and TO DELETE EMPTY TAKE LANE, it takes enormous time in big projects to search for empty take lanes and consolide graphical view}, it seems that CW doesnt listen to customers needs anymore.
The comp video showed a "remove empty lanes" feature, so there should be no need to search for them. Have you tried it?
If I'm reading the OP correctly I think what he (she?) expected was a Rebuild where clips that did not overlap end up in a single lane (like layers in X1) and what is happening is it is only removing empty lanes. Not sure I'd want to revisit the chaotic way Rebuild used to work but I could see his point. A proper rebuild function should probably work like this: Hit rebuild. Top lane is loaded with all the clips that do not overlap closest to the beginning of the timeline. Once an overlap occurs they appear in the second lane and then any overlapping clips from that point forward (until another overlap occurs) get moved to this second lane. Then it follows that throughout the project and any empty lanes produced by the process are removed. Edited to remove derp... I think.
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BluerecordingStudios
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Re: Take lanes disaster continues + crippled VST3
2013/09/28 13:14:55
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Noel Borthwick [Cakewalk] Is there a vst3 version of those Plugins? We can certainly look at it but it hardly qualifies for you to call it crippled support. Our first priority was to support the the main base of vst3 which we have done.
I am waiting more than year for this update Noel, thank you for your fast reply. Of course it is VST3 plugins, right under VST3 folder in CW. Thank you again
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BluerecordingStudios
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Re: Take lanes disaster continues + crippled VST3
2013/09/28 13:16:39
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Beepster
stevec
BluerecordingStudios So, rebuild function on take lanes missing - makes them almost unusable {the purpose of rebuild is to separate doubled clips in one take lane and TO DELETE EMPTY TAKE LANE, it takes enormous time in big projects to search for empty take lanes and consolide graphical view}, it seems that CW doesnt listen to customers needs anymore.
The comp video showed a "remove empty lanes" feature, so there should be no need to search for them. Have you tried it?
If I'm reading the OP correctly I think what he (she?) expected was a Rebuild where clips that did not overlap end up in a single lane (like layers in X1) and what is happening is it is only removing empty lanes. Not sure I'd want to revisit the chaotic way Rebuild used to work but I could see his point. A proper rebuild function should probably work like this: Hit rebuild. Top lane is loaded all the clips that do not overlap closest to the beginning of the timeline. Once an overlap occurs they appear in the second lane and then any none overlapping clips from that point forward (until another overlap occurs) get moved to this second lane. Then it follows that throughout the project and any empty lanes produced by the process are removed.
Sonar X1 has this implemented as you remember and it was one of the best function in whole soft...
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Re: Take lanes disaster continues + crippled VST3
2013/09/28 13:26:20
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Have you dug into comping yet in a recording scenario? There is definitely an intended workflow here. When you're in comping mode the Take Lanes are actually very intelligent with breaking the takes into individual Take Lanes and promoting the most recent take. Before claiming it's crippled I might spend some time with the documentation and the new workflow: http://www.cakewalk.com/Documentation/default.aspx?Doc=SONAR%20X3&Lang=EN&Req=NewFeatures.08.html#2474993 There's a bit of a learning curve but as you start to record new projects you'll find that the take lane integration with comping is actually incredibly nice. The comping tool is a very nice addition. Anyhow I'm interested to hear your feedback when you've had some more time with it. I think it's probably a good idea to be as descriptive as possible with your workflow on this so we can understand. Even internally we found that take lanes mean different things to different people depending on their workflow and so explaining things to one another required a lot of show and tell with real use scenarios.
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Beepster
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Re: Take lanes disaster continues + crippled VST3
2013/09/28 13:26:30
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BluerecordingStudios Sonar X1 has this implemented as you remember and it was one of the best function in whole soft...
Except it didn't work in an organized way like I described. It tossed non overlapping clips all over the place randomly and without maintaining the sequence in which the takes were recorded making it very difficult to figure out what take was what (no notes so you had to audition it all which was very time consuming). And layers themselves were a bear simply because once you got to a certain number of them they took up the whole screen and got so small you could not edit them properly or even use the Solo/Mute buttons. At first I liked Layers until I started really using them then they drove me nuts. Lanes have thier problems (in X2) but I just find them much easier to work with despite the lack of a rebuild option. I would however like to see a rebuild similar to what I described. The only drawback would be organizing the notes on Lanes that contained multiple takes but that could be fixed with some kind of Notes menu that allowed you to choose the note of specific clips within the lane. There are other issues I'm starting to visualize with my method but they could be resolved as well with a little thought into implementation which I'm not going to theorize about today. Either way thank you for letting us know about how the Lanes are working. Cheers.
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FastBikerBoy
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Re: Take lanes disaster continues + crippled VST3
2013/09/28 13:33:01
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BluerecordingStudios yes but this doesnt solve rebuild doubled clips...
I'm not sure what you mean here, but you can't have two clips in the same space in the same lane. As soon as you try that the new one overwrites the old. If you use the comping tool just clicking on a clip automatically promotes it and then muted clips can be deleted using that option from the right click menu. Personally for me it has made my comping workflow method almost completely automatic. It really is fantastically quick and smooth. IMHO of course.
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Bill Jackson [Cakewalk]
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Re: Take lanes disaster continues + crippled VST3
2013/09/28 13:33:52
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So you're basically looking for a "consolidate lanes" command. Where, for each clip not on the top-most lane, if enough empty space is available in the lane above to accommodate that clip, it moves into that space. Correct?
Bill Jackson Product Manager Cakewalk
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Beepster
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Re: Take lanes disaster continues + crippled VST3
2013/09/28 13:40:39
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Bill Jackson [Cakewalk] So you're basically looking for a "consolidate lanes" command. Where, for each clip not on the top-most lane, if enough empty space is available in the lane above to accommodate that clip, it moves into that space. Correct?
I'm pretty sure OP (and many others) want a return to how Rebuild Layers used to work. Personally I thought that was a mess. Too hard to identify what went where without actually listening back to everything and there wasn't a Notes section to keep track of stuff.
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brian brock
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Re: Take lanes disaster continues + crippled VST3
2013/09/28 13:41:19
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Having watched the video on take lanes, I would say several important improvements have been made. To start with, it looks like in a collapsed track the visible audio data will be that which is actual audible, rather than the impenetrable hodge-podge of yore. For comping the new functionality looks very deep and well-considered. God willing there will be no bugs. "Consolidate lanes" sounds like a move in the right direction. I did not use track layers merely for comping, but also found other techniques which allowed for creative possibilities and simplified workflow. Hopefully the more-developed iteration of take lanes will provide new possibilities outside of comping. The idea of an "intended workflow" bothers me - I would prefer to have powerful tools with which I can develop techniques. To an extent the designer's preconceptions necessarily drive the design, so that a hammer, for example, has a heavy flat nail-hitting part, and a stick, and a removing-nails part. But hammers are hugely useful in all sorts of other cases - as a wedge, a lever, a club, a toy, etc. A nail-gun, on the other hand, may well fasten things with nails very well, but it's fairly limited outside of that one purpose.
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BluerecordingStudios
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Re: Take lanes disaster continues + crippled VST3
2013/09/28 13:41:34
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OK now I realize that CW concept is very different to what I want for my workflow and what I read as requests from users last year. Now if I move clip to another lane it really deletes those clip, so nevermind. I'll learn to live with this new concept - I dont use take lanes for recording multiple takes, I would like to follow X1 concept.
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bapu
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Re: Take lanes disaster continues + crippled VST3
2013/09/28 13:42:12
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Bill Jackson [Cakewalk] So you're basically looking for a "consolidate lanes" command. Where, for each clip not on the top-most lane, if enough empty space is available in the lane above to accommodate that clip, it moves into that space. Correct?
Wouldn't that (in the background of the cleanup pahse) be a bounce to clip like function?
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BluerecordingStudios
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Re: Take lanes disaster continues + crippled VST3
2013/09/28 13:44:16
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bapu
Bill Jackson [Cakewalk] So you're basically looking for a "consolidate lanes" command. Where, for each clip not on the top-most lane, if enough empty space is available in the lane above to accommodate that clip, it moves into that space. Correct?
Wouldn't that (in the background of the cleanup pahse) be a bounce to clip like function?
NO. But as I said nevermind. Now I understand new CW concept...
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Bill Jackson [Cakewalk]
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Re: Take lanes disaster continues + crippled VST3
2013/09/28 13:54:00
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☄ Helpfulby bapu 2013/09/28 13:57:15
bapu
Bill Jackson [Cakewalk] So you're basically looking for a "consolidate lanes" command. Where, for each clip not on the top-most lane, if enough empty space is available in the lane above to accommodate that clip, it moves into that space. Correct?
Wouldn't that (in the background of the cleanup pahse) be a bounce to clip like function?
Well, that we have. You can "flatten comp," which will bounce the "active" takes to a new lane. What you lose here is all of your splits and edits... it's just a new individual clip. We consider that a clean solution, and offer "delete muted takes" to retain the edits. A consolidate command would retain all of the clip borders, with each clip cropped, while also moving clips to the minimum number of lanes needed to accommodate them. That could be added in a patch or future version, if it's truly desirable. But my reaction is that it's messy, as you typically would have minimal control over where those clips end up going.
Bill Jackson Product Manager Cakewalk
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Grem
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Re: Take lanes disaster continues + crippled VST3
2013/09/28 14:05:12
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Bill Jackson [Cakewalk]
That could be added in a patch or future version, if it's truly desirable. But my reaction is that it's messy, as you typically would have minimal control over where those clips end up going.
Please no!! That was the downfall of take lanes!!!
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brian brock
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Re: Take lanes disaster continues + crippled VST3
2013/09/28 14:07:28
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"consolidate lanes" is a classic case of what I'm talking about. For the specific workflow of comping takes it may not be necessary, since once the compositing is done the lanes can be collapsed and that's it. However, if you're doing something else with those clips, it could be convenient to have all the clips in as few lanes as possible. If you have a clip in each of a dozen lanes, it might be impossible to see them all at once, for example.
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brian brock
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Re: Take lanes disaster continues + crippled VST3
2013/09/28 14:11:22
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For example, with the new clip envelope behavior (which I assume is unchanged in X3), clip envelopes are activated for every clip in a lane. Perhaps you want to do something with those envelopes - independently of an already well crafted track envelope. Collapsing the clips to one lane would enable that more easily. I'm just thinking of random use scenarios here - the real benefit is in "unforeseen synergies". I can't see any way that something like "consolidate lanes" would be a negative as an option.
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Bill Jackson [Cakewalk]
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Re: Take lanes disaster continues + crippled VST3
2013/09/28 14:21:52
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brian brock For example, with the new clip envelope behavior (which I assume is unchanged in X3), clip envelopes are activated for every clip in a lane. Perhaps you want to do something with those envelopes - independently of an already well crafted track envelope. Collapsing the clips to one lane would enable that more easily. I'm just thinking of random use scenarios here - the real benefit is in "unforeseen synergies". I can't see any way that something like "consolidate lanes" would be a negative as an option.
One way it's negative: It takes dev time away from the implementation of other features and fixes :). The real question is not "Is it harmful?," but "is it worth prioritizing?" Keep the use case scenarios coming. Definitely helps us establish priorities. Thanks!
Bill Jackson Product Manager Cakewalk
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Beepster
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Re: Take lanes disaster continues + crippled VST3
2013/09/28 14:26:32
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Bill Jackson [Cakewalk] One way it's negative: It takes dev time away from the implementation of other features and fixes :). The real question is not "Is it harmful?," but "is it worth prioritizing?" Keep the use case scenarios coming. Definitely helps us establish priorities. Thanks!
Audiosnap 3.0 That is all. ;-)
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SuperG
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Re: Take lanes disaster continues + crippled VST3
2013/09/28 14:30:34
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After watching the video, the new lanes implementation looks quite intuitive, actually. What could be easier than seeing both the clip take lanes and the comped master track together with coloration of the selected clips? Naturally, some will be put off because they're used to a certain manner of working, but I'll bet the rest will welcome the faster workflow. Tape and razor blades are still available for those who need them.
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Bill Jackson [Cakewalk]
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Re: Take lanes disaster continues + crippled VST3
2013/09/28 14:31:25
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Beepster Audiosnap 3.0 That is all. ;-)
That's a good idea ;) ...thinking...
Bill Jackson Product Manager Cakewalk
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brian brock
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Re: Take lanes disaster continues + crippled VST3
2013/09/28 14:36:41
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well, another thing I have done is add clip effects to manage certain things. For example, sometimes a particular vocal phoneme has a problem, such as "wh" being overly aspirated. I might split out syllable, and add a low pass filter just to tame that aspiration. This kind of adjustment of clips was very easily done in the old "layers" implementation. Rebuilding track layers was a part of that toolkit, and it allowed one in this type of case to easily see the clips all at once, and then perhaps to modify the crossfade. I have for example made the fade-out of the effected clip overlap more than just the fade-in of the following clip. That behavior is best enabled by expanding the layers or lanes, and without rebuilding or consolidating the clips may be far apart and need to be moved close to each other. I'm not familiar with software development, but I would think that something like this wouldn't be terribly complicated to implement. It's not new functionality, really, just a sort of "macro", isn't it? As a former feature which was lost, it seems that at least the basic concepts of the programming for implementing rebuilding must be floating around at Cakewalk, right?
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BluerecordingStudios
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Re: Take lanes disaster continues + crippled VST3
2013/09/28 14:37:13
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Maybe it is question, if someone works with takes like CW video showing. Personally I dont record four or five takes of same thing for later consideration which is better, or which part is better. I try to do it instantly with interpret. I dont believe in "we will fix it later, give me some takes". But maybe it is me. I am using lanes for better clip handling of same sound source, somehow I stick to this method since X1 instead of creating bunch of separate tracks. Here the only important thing is fast rebuild/consolidate of lanes, the order of lanes is not important in this scenario, because it is mostly linear scenario. Sometimes I am using it to pan, for example two identical sound sources when one is slided for some thicks to create chorus like effect - mostly on vocals, but this scenario is not as important as previous one.
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Beepster
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Re: Take lanes disaster continues + crippled VST3
2013/09/28 14:37:15
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Bill Jackson [Cakewalk]
Beepster Audiosnap 3.0 That is all. ;-)
That's a good idea ;) ...thinking...
That would be spectacular. Cheers.
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chuckebaby
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Re: Take lanes disaster continues + crippled VST3
2013/09/28 14:47:01
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BluerecordingStudios
bapu
Bill Jackson [Cakewalk] So you're basically looking for a "consolidate lanes" command. Where, for each clip not on the top-most lane, if enough empty space is available in the lane above to accommodate that clip, it moves into that space. Correct?
Wouldn't that (in the background of the cleanup pahse) be a bounce to clip like function?
NO. But as I said nevermind. Now I understand new CW concept...
well now that you " understand the concept " maybe you might want to change the name of this thread because its an eye sore. The first post I see when I opened the site. and why? because you didn't understand the way the new feature works, is that what im gathering? not a disaster at all. looks as if a lot of time was spent on take lanes this time around. you should think before you post and not jump to conclusion's.
post edited by chuckebaby - 2013/09/28 14:57:53
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scook
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Re: Take lanes disaster continues + crippled VST3
2013/09/28 15:14:30
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☄ Helpfulby BluerecordingStudios 2013/09/28 15:16:23
The poster did change the thread title almost immediately after support jumped in. The title over each posts does not change but the current title of the thread
Take lanes + VST3 functionality request does not seem to bad.
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chuckebaby
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Re: Take lanes disaster continues + crippled VST3
2013/09/28 17:02:52
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scook The poster did change the thread title almost immediately after support jumped in. The title over each posts does not change but the current title of the thread
Take lanes + VST3 functionality request does not seem to bad.
I wouldn't have bothered replying to this thread if that's what it said scott. it surely wasn't "almost immediately" it still said "Take lanes disaster continues" (im guessing you didn't read my post ?) chuckebaby The first post I see when I opened the site.
that's why I clicked on it. check the edit time. my post was 2 hours ago. his was 4 hours ago, the math just doesn't add up. I think my post was justified. sorry if you don't. confusion shouldn't be a reason to post a detrimental comment. one needs to think a little before they post.
post edited by chuckebaby - 2013/09/28 17:12:24
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