piangio
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Ten hours of work on X2: impressions and issues
10 hours of editing and mixing on X2. A little bit disappointed at first for the new behaviour of clips managing and editing. X2 sounds better then X1 and the Prochannel is better then before. But now instability came. Very often happens that working on prochannel and, above all, with the EQ, the audio engine stops. I'm working with a PC with AMD Phenom 4core 8 GB of ram and I can't beleve that this Pc could be weak for this DAW. Very often happens that the prochannel opens with a slot locked. It seems that there is some module but it's not visible and/or able to be modifyed. Some buttons appear to be out of their right position (enable read cache... is one line below the other one button). Sometimes Superior drummer, when coming inside a cwp born on X1, doesn't work. You need to delete the instrument and reload into X2. Tomorrow we're going to complete our job. We will tell you...
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Danny Danzi
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Re:Ten hours of work on X2: impressions and issues
2012/09/21 19:28:19
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piangio It seems that there is some module but it's not visible and/or able to be modifyed. Did you see this by chance? Close up view: https://dl.dropbox.com/u/4909348/WhatTheHeck.jpg The space I circled...actually has a Concrete Limiter in it that you can't see yet is enabled in the project. If you look close you can even see the little button to the left that enables and disables it. Pressing it does nothing. This has happened twice to me so far and I can't find a recipe to repeat it. Opening and closing the project brings the limiter back. Saving with it in this state doesn't affect it either. When you open the project again, all is well. Is this the sort of thing you are seeing? -Danny
My Site Fractal Audio Endorsed Artist & Beta Tester
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piangio
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Re:Ten hours of work on X2: impressions and issues
2012/09/21 19:51:35
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Exactly! The missing module I didn't find was L2A... The Audio engine always stops acting on VX64. Sometimes happens with other plugins or virtual synths. Good: Audio metronome switchable on the fly, while playing!!! Great!
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Danny Danzi
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Re:Ten hours of work on X2: impressions and issues
2012/09/21 20:56:28
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piangio Exactly! The missing module I didn't find was L2A... The Audio engine always stops acting on VX64. Sometimes happens with other plugins or virtual synths. Good: Audio metronome switchable on the fly, while playing!!! Great! Ok, though it pains me to say this....I'm glad I'm not alone. I spoke to one of the Bakers on this but since I can't come up with a recipe and it hasn't happened to me since, we may need to buddy up on this one piangio and see if between the two of us, we can find out what's going on. If you can, try to remember what you did to make it happen or try to make it happen again based on what you think you may have done. I've been trying everything I can think of to make it happen but so far, I haven't been successful. I'm wondering if it may have something to do with screen sets. Maybe we change screens, work a while in a screen set and then we lose the plug? I gotta figure out what this is. The good news is, if it's happening to others, chances are we'll get a fix. The bad news is, if it's just you and me, it may not hold much of a priority. That said, I don't think (I could be wrong though) we need to worry about it when you see it happen. Even if you save your project with the plug missing, when you reopen it, the plug will be back. The first time this happened to me, I chalked it up as a weird anomaly of sorts. The second time it happened, I saved the project in hopes of opening it and the plug would still be gone so I could submit it to support. But low and behold, closing the project and reopening it...the plug was back. So though I don't think it's anything to worry about, it definitely shouldn't be happening. Let me know if you find out anything more on this. I'll get back to you as well if I find out anything else. :) If we figure this out, the next time I'm in Italy (my homeland!) I'll buy you a beer! Hahaha. :) -Danny
My Site Fractal Audio Endorsed Artist & Beta Tester
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mudgel
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Re:Ten hours of work on X2: impressions and issues
2012/09/21 21:04:01
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I used to get this in X1C but not since x1D and haven't had a hint ignition in X2. Will keep an eye out for it and bookmark this thread to come back to. If we could start a thread and list and number issues like this to refer to and update I'm sure It would be a great resource for troubleshooting and bug reporting.
Mike V. (MUDGEL) STUDIO: Win 10 Pro x64, SPlat & CbB x64, PC: ASUS Z370-A, INTEL i7 8700k, 32GIG DDR4 2400, OC 4.7Ghz. Storage: 7 TB SATA III, 750GiG SSD & Samsung 500 Gig 960 EVO NVMe M.2. Monitors: Adam A7X, JBL 10” Sub. Audio I/O & DSP Server: DIGIGRID IOS & IOX. Screen: Raven MTi + 43" HD 4K TV Monitor. Keyboard Controller: Native Instruments Komplete Kontrol S88.
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Danny Danzi
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Re:Ten hours of work on X2: impressions and issues
2012/09/21 21:07:16
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mudgel I used to get this in X1C but not since x1D and haven't had a hint ignition in X2. Will keep an eye out for it and bookmark this thread to come back to. If we could start a thread and list and number issues like this to refer to and update I'm sure It would be a great resource for troubleshooting and bug reporting. Hmm...interesting observation there Mike. I wonder if the Bakers can back-track and take a look at what may have been broken in C that was fixed in D that would contribute to this. I didn't have Expanded at C at the time, so I never saw this before. I got it at D I believe. I just wish I could find a recipe for it. Thankfully it doesn't mess up anything other than a reload of the project. -Danny
My Site Fractal Audio Endorsed Artist & Beta Tester
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Guitarpima
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Re:Ten hours of work on X2: impressions and issues
2012/09/21 21:23:31
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I've had menus sticking over the EQ in the PC. I guess it's a draw issue because if I minimize X2 and bring it back up, it goes away.
Notation, the original DAW. Everything else is just rote. We are who we are and no more than another. Humans, you people are crazy. Win 7 x64 X2 Intel DX58SO, Intel i7 920 2.66ghz 12gb DDR3 ASUS ATI EAH5750 650w PSU 4x WD HDs 320gb DVD, DVD RW Eleven Rack, KRK Rokit 8s and 10s sub
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kenzak
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Re:Ten hours of work on X2: impressions and issues
2012/09/21 21:31:53
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Danny, I'm getting the same "missing module" as shown in your picture but with me it's the Console Emulator. Add one crash when dragging an FX chain into the PC, another adjusting a knob in a PC FX Chain and another when resizing the track view and I'm crashing more than X1. My first impressions of X2 are not good despite really liking some of the new features... Ken
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Danny Danzi
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Re:Ten hours of work on X2: impressions and issues
2012/09/21 21:37:40
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kenzak Danny, I'm getting the same "missing module" as shown in your picture but with me it's the Console Emulator. Add one crash when dragging an FX chain into the PC, another adjusting a knob in a PC FX Chain and another when resizing the track view and I'm crashing more than X1. My first impressions of X2 are not good despite really liking some of the new features... Ken Wow, you too Ken? How often have you seen the missing module thing? Can you make it happen by doing something? Oh man, that's a lot of crashes. I just got one moving the Console Emulator from the last position to the first position in PC and another while turning the drive knob while looping some audio. I did this while audio was running where I normally don't make any moves like this while audio is playing. It sucks when we can't find a recipe to fix this stuff. I just tried what crashed me again and it worked without a crash. Go figure. Darn Gremlins! -Danny
My Site Fractal Audio Endorsed Artist & Beta Tester
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datadog
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Re:Ten hours of work on X2: impressions and issues
2012/09/21 22:10:06
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I've seen the mysterious module too but I encountered a strange volume drop while using markers or the shuttle to control where the playback cursor is. I'm using a project created in X1 with all the Pro Channel modules bypassed (Global On/Off button). The volume drop was happening when I would shuttle backwards in the timeline. At first I was stumped but after enabling the Pro Channel modules in the console view, I noticed that upon rewinding, the Pro Channel modules would unbypass themselves and cause a BIG volume drop. Really wierd. I fixed it by bypassing all the Pro Channel modules in the Console View (again) with the Global On/Off again AND bypassing each individual module in each Pro Channel. I then saved the file, reopened it and the problem went away. I did get a mysterious freeze up while opening up the piano roll in this project. After a reboot, it didn't happen again but this happened before i experienced this volume drop issue. Indeed strange gremlins are lurkin... Here we go again...
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kenzak
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Re:Ten hours of work on X2: impressions and issues
2012/09/21 22:15:53
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Danny, The missing module has happened in almost every project both old and new (testing out the console emulator). I don't see a pattern yet. One thing I did notice is that the glitch appears to only happen on the last module in the PC. I have not seen it in other positions. As far as the other crashes go, I'm not too concerned as I'm really just feeling out X2. I'm not working on anything serious at the moment so they are just a little annoyance. Ken
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Bub
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Re:Ten hours of work on X2: impressions and issues
2012/09/21 22:33:23
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I saw this behavior in X1 plus a lot of other PC bugs. The whole reason I upgraded to X2 was the hope that they would finally fix this PC disaster. How many people are going to have to report this before the whole "we cant reproduce this so theres nothing we can do" isnt tolerated any more? UNREAL. 2 VERSIONS IN AND IT STILL DOESNT WORK RIGHT. SORRY FOR CAPS. CELL GETS STUCK ON CAPS LOCK HERE.
"I pulled the head off Elvis, filled Fred up to his pelvis, yaba daba do, the King is gone, and so are you."
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John
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Re:Ten hours of work on X2: impressions and issues
2012/09/21 22:42:49
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Perhaps it would help to list your graphics card and driver version.
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stevec
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Re:Ten hours of work on X2: impressions and issues
2012/09/21 22:49:29
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Perhaps it would help to list your graphics card and driver version. Good idea, John. These do sound mostly like graphics/redraw issues. Not that it makes it any less frustrating...
SteveC https://soundcloud.com/steve-cocchi http://www.soundclick.com/bands/pagemusic.cfm?bandID=39163 SONAR Platinum x64, Intel Q9300 (2.5Ghz), Asus P5N-D, Win7 x64 SP1, 8GB RAM, 1TB internal + ESATA + USB Backup HDDs, ATI Radeon HD5450 1GB RAM + dual ViewSonic VA2431wm Monitors; Focusrite 18i6 (ASIO); Komplete 9, Melodyne Studio 4, Ozone 7 Advanced, Rapture Pro, GPO5, Valhalla Plate, MJUC comp, MDynamic EQ, lots of other freebie VST plugins, synths and Kontakt libraries
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John
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Re:Ten hours of work on X2: impressions and issues
2012/09/21 23:14:44
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stevec Perhaps it would help to list your graphics card and driver version. Good idea, John. These do sound mostly like graphics/redraw issues. Not that it makes it any less frustrating... It would bum me out too if it happen to me. I really hope we can find a common connection.
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mleghorn
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Re:Ten hours of work on X2: impressions and issues
2012/09/22 02:27:55
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I can give you my impression after 1 minute of work: it doesn't work -- it crashes. I'll be sticking with X1 until the bugs with X2 are addressed. Btw, some of the bugs in X1 made it into X2, e.g. in PRV, when you add tracks, all of the controllers (128 of them, I think) appear at the bottom. Cakewalk had acknowledged that this is a bug, but have managed to preserve it in X2.
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JM
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Is Sonar X2 is a beta version?
2012/09/22 07:30:34
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What's going on with the X2 that is not suitable to work properly? The same was the case with X1. Cakewalk has released for sale a totally unfinished version. This is getting ridiculous. When will the patch fix?!!!
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synkrotron
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Re:Is Sonar X2 is a beta version?
2012/09/22 07:35:42
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lol, seriously? When has it ever been different, with any software? And what "errors" are you experiencing on your X2 installation?
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markyzno
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Re:Is Sonar X2 is a beta version?
2012/09/22 07:37:37
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X2 is fantastic, what on earth are you on about???
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pwal
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Re:Is Sonar X2 is a beta version?
2012/09/22 07:38:43
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it's not beta, it's "early adopter" ;) i'd wager there's a patch by the end of the month maybe?
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FastBikerBoy
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Re:Is Sonar X2 is a beta version?
2012/09/22 07:43:35
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As others have asked, what problems are you experiencing? I can assure you it does work and very well, at least for nine hours anyway. If you post up the problem(s) we may be able to help.
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JM
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Re:Is Sonar X2 is a beta version?
2012/09/22 07:44:28
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X2 hangs. ProChannel does not work well. Scrin here.
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Bub
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Re:Is Sonar X2 is a beta version?
2012/09/22 07:57:09
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@jm .... There is another thread about that problem. That particular problem was there in X1 as well, but less previlant. Whatever they changed in X2 has brought it to the forefront. According to the other thread it was reported but Cakewalk can not reproduce it, just like all the other problems with the PC, so dont expect it to get fixed anytime soon. The only reason I upgraded to X2 was because of the engine improvements and the 'hope' that included some help for the PC. Its clear now that nothing has changed, well, actually its worse now because so many people are here talking about it right out of the chute. You will get the typical , check your vid card, drivers, sound card, OS, and I bet that happens before I even finish writing this post. Trust me ... I've replaced everything in my daw but the wiring and nothing fixes this. Its a problem with sonar. It has been from day 1 but they dont know how to fix it.
"I pulled the head off Elvis, filled Fred up to his pelvis, yaba daba do, the King is gone, and so are you."
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pwal
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Re:Is Sonar X2 is a beta version?
2012/09/22 07:59:41
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hi bub, what are the engine improvements?
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FastBikerBoy
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Re:Is Sonar X2 is a beta version?
2012/09/22 08:01:28
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Yes a similar problem has been posted elsewhere, although I don't think it was hanging there, just present but not visible, perhaps graphic card related? Some get it some don't and there doesn't appear to be a set reproduction method either unless you know how to. Have you tried running the plugin scanner with "rescan installed plugins" checked?
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synkrotron
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Re:Is Sonar X2 is a beta version?
2012/09/22 08:07:07
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lol, I just experienced the same ProChannel issue in the picture above. My Concrete Limiter was just a top bar. I couldn't remove it. But when I inserted another instance of it, the other Concrete Limiter became visible. I then removed the other instance and all appears to be working okay again now. No crashing while moving between different tracks and ProChannels.
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Bill Jackson [Cakewalk]
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Re:Is Sonar X2 is a beta version?
2012/09/22 08:43:40
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JM What's going on with the X2 that is not suitable to work properly? The same was the case with X1. Cakewalk has released for sale a totally unfinished version. This is getting ridiculous. When will the patch fix?!!! Hi JM, X2 is FAR from a beta version. It is fully tested and perfectly suitable for use in professional settings. I will say that whenever a new software product is released by any company and the number of users increases dramatically, and a few issues are bound to crop up. But there's nothing that should really stop you in your tracks. But if something does, it merits a call to our tech support team, as you're likely experiencing something that others aren't. Also, worth noting: a lot of "issues" may just require a bit more experience with the new changes. We're currently investigating the missing ProChannel issue. In fact, I'll merge these two threads to keep better track of the discussion on it.
Bill Jackson Product Manager Cakewalk
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Eddie TX
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Re:Is Sonar X2 is a beta version?
2012/09/22 22:21:25
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After a few hours of playing around, I find X2 to be relatively stable -- not much different from X1d in that regard -- EXCEPT for the missing PC module issue. It's happened to me several times, with several different modules other than than the standard 3: Console Emulation, Softube FET Compressor, and a few others. As with the other reports, adding the same module to the strip fixes the problem, as does closing and re-opening the project. My DAW is using the Intel integrated graphics on a Sandy Bridge CPU, nothing fancy. Seems like this should be a pretty easy thing to diagnose. Thanks again for all the extra support! Cheers, Eddie
Sonar X3 Producer / Win 10 The future exists in all directions.
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Taurean Mixing
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Re:Is Sonar X2 is a beta version?
2012/09/22 22:41:02
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Eddie TX After a few hours of playing around, I find X2 to be relatively stable -- not much different from X1d in that regard -- EXCEPT for the missing PC module issue. It's happened to me several times, with several different modules other than than the standard 3: Console Emulation, Softube FET Compressor, and a few others. As with the other reports, adding the same module to the strip fixes the problem, as does closing and re-opening the project. My DAW is using the Intel integrated graphics on a Sandy Bridge CPU, nothing fancy. Seems like this should be a pretty easy thing to diagnose. Thanks again for all the extra support! Cheers, Eddie So Eddie, you didn't experience the crashes when switching between tracks or clicking between buses? I have along with this disappearing magic trick. I have an Nvidia graphics card.
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Guitarpima
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Re:Is Sonar X2 is a beta version?
2012/09/22 23:51:25
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I tried and tried but could not get the missing PCM to happen, just the menu not going away over a PCM draw issue.
Notation, the original DAW. Everything else is just rote. We are who we are and no more than another. Humans, you people are crazy. Win 7 x64 X2 Intel DX58SO, Intel i7 920 2.66ghz 12gb DDR3 ASUS ATI EAH5750 650w PSU 4x WD HDs 320gb DVD, DVD RW Eleven Rack, KRK Rokit 8s and 10s sub
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