vicsant
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The K.i.S.S. Principle
We're all familiar with the KISS (Keep it simple, sir!) principle..... With this is mind, with all the goodies that now come with Sonar X3 Producer, .... is it possible to work on a project with just the stock softsynths and plug-ins in Sonar X3 Producer, and make it sound really GREAT? Thanks for your thoughts.
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jb101
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Re: The K.i.S.S. Principle
2013/11/05 06:24:29
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Yes, I think it is. I do use third party products, but the bundled content is easily capable. Alternatively, as I have repeatedly witnessed, a talented artist/engineer can make almost anything sound great.
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gswitz
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Re: The K.i.S.S. Principle
2013/11/05 06:29:58
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The only third party plug I own is this one.. http://www.meldaproduction.com/plugins/product.php?id=MAutoAlignI use it because I get so much bleed between microphones that it's an easy way to enhance my recordings. I have bought full versions of Breverb and TH2 and the Overloud set of things last summer, but that was all through Cakewalk. I primarily consider myself to be a 100% Cakewalk guy. I do use my external FX at times, routing through a real compressor or the FX in my RME UCX. I should add that I'm not a pro. I make $0 year after year. BTW, part of my thought process is that the hardware will work just the same on Linux. While I rarely make recordings using Linux, I am often booted to Linux (like now). Hardware (nice microphones, pre-amps, FX etc etc) is not computer specific. I never worry if my pre-amps will work after upgrading Windows. I suppose I should mention that my Interface, the RME UCX, comes with great analyzers and FX. It should be counted like a batch of plugins imho.
post edited by gswitz - 2013/11/05 06:46:51
StudioCat > I use Windows 10 and Sonar Platinum. I have a touch screen. I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
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Bristol_Jonesey
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Re: The K.i.S.S. Principle
2013/11/05 06:39:12
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☄ Helpfulby Mistergreen 2013/11/05 08:17:53
My opinion, if you can't get GREAT sounding mixes straight with the bundled Sonar content, then it's not the content that'a holding you back....
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gswitz
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Re: The K.i.S.S. Principle
2013/11/05 07:11:55
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I want to add that a lot of plugins help you learn mixing techniques that have helped create the music we know and love. The Vintage Channel is a god example. Having the Freq Analysis in the PC EQ is another. The point is that plugins help you learn techniques that are standard. Good engineers can get required EQ adjustments using lots of different EQs because they are GOOD at using an EQ. I have found it very helpful to watch the videos at Melda Productions and Fab Filter to see how the other plugins work. Knowing how they work helps me know what I'm looking for. Little things like starting your mixes in mono are not intuitive but very helpful. Don't spread your tracks out in the stereo field until you have a good start on the EQ settings for every channel.
StudioCat > I use Windows 10 and Sonar Platinum. I have a touch screen. I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
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vicsant
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Re: The K.i.S.S. Principle
2013/11/05 07:45:23
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What I'd like to see in Sonar X4 next year in the softsynth department, is a 16-part multitimbral sample based softsynth that can replace the TTS-1.
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Sidroe
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Re: The K.i.S.S. Principle
2013/11/05 07:53:29
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Go, Vicsant! The only thing I miss in older versions of Sonar is VSampler! We need a first class sampler bundled in Cake products. I had no problem at all using a handful of FX plugs and my custom made library for VSampler. I did many projects for the producer with just Cake fx and plugs. The only reason I use Toontracks now is because we lost VSampler. It would also play Akai sample librarys as well. Cake, Are you listening?
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southpaw3473
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Re: The K.i.S.S. Principle
2013/11/05 07:56:51
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gswitz Little things like starting your mixes in mono are not intuitive but very helpful. Don't spread your tracks out in the stereo field until you have a good start on the EQ settings for every channel.
I start every mix in mono. Always have. If the first couple of passes don't sound good in mono I know there is a problem. This is a really important first step for me in that it makes me listen to the track relationships first. Once the basic mix is happening in mono I can feel confident that my overall mix strategy has legs.
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jamesyoyo
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Re: The K.i.S.S. Principle
2013/11/05 08:27:16
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Of course. Is it easier with some other plugs? Sure. And then some. But a good song/performance/arrangement/recording will sound great.
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ston
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Re: The K.i.S.S. Principle
2013/11/05 08:33:51
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Sir? The bundled synths and effects are more than adequate IMO. Never hurts to have just...one...more...plugin...though... tbh it's now been a few months since buying any plugin, although I have been buying guitars like they're an endangered species of late :-)
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sven450
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Re: The K.i.S.S. Principle
2013/11/05 08:57:03
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With the exception of Ozone, I use Sonar stuff exclusively. I actually had a mini buying fever a couple days ago, had the credit card out, and was scouring the internet to buy some software/DAW thing, and I actually could not think (or justify) a single thing I came across, because Sonar has it covered. That being said, options are fun. Not necessary, but fun.
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John T
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Re: The K.i.S.S. Principle
2013/11/05 09:38:58
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I don't use very many third party effects. I think both the Sonitus Gate and the ProChannel gate are under-featured, so I use the free Reaper one. And I still use SPAN on everything, even despite the new Quad Curve analyser. That's fine for most things, but the SPAN hi res mode is really useful for tracking down problems really accurately. There's not much else I'd miss significantly. Got some Brainworx plugins that are useful sometimes, but largely not critical. In terms of synths, depends what you're trying to do, but there are a lot of them bundled, and I use most of them regularly.
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konradh
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Re: The K.i.S.S. Principle
2013/11/05 09:59:20
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I rely heavily on strummed acoustic guitars and that part is tough. That may be possible with Dimension Pro and a lot of hand work, but I haven't tried it. Otherwise, the bass, drums, rhodes, acoustic piano, etc. are plenty good enough for a record. While the strings are not as good as a massive library like Vienna and may not be ideal when exposed or soloed, they would be fine in a mix--and not too many years ago I would have killed for string sounds that good. Lots of hit records were made with a lot less. As far as the effects and plug-ins go, I rely on the built-ins for most things and they are fine.
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musichoo
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Re: The K.i.S.S. Principle
2013/11/05 09:59:32
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As far as effects go, IMHO Sonar X3 has everything covered. But I do love to use concrete limiter (70 USD from Cakewalk) and I also own Alloy 2 which I had rarely use. But as far as softsynth goes I need a lot more than CW offers. I am a pianist composer so I got myself the Ivory 2, Truepiano and Addictive Keys. It really depends on what type of music and sounds you are after. If your are into EDM you might want to into Zeta+2. Only a 50 USD upgrade if your are Sonar X1/2/3 owner. And you get an awesome interface plus 1000 new sounds compare to the zeta that came with Sonar X3 PE.
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AT
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Re: The K.i.S.S. Principle
2013/11/05 10:22:53
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More is better, of course. up to a point, anyway, and then you don't have the time to try out everything. But at this stage of SONAR, Producer has everything you need. A proper sampler would be nice, as noted above (tho I love DimPro, it is a sample based synth). And it is funny, one of the weak spots I found w/ SONAr Pro was time based effects, like delays. Sonitus was OK. So I got the Nomad stuff years ago to use. Now it is part of the X3. @
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mmorgan
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Re: The K.i.S.S. Principle
2013/11/05 10:28:49
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Agree that right out of the box X3 Producer has everything neccessary for a high quality result. That said I think upgrading Melodyne to Editor is a worthwhile investment. I do have quite a bit of 3rd party stuff (mostly NI) and I use a small portion of the effects and several of the instruments from NI but to be honest I think the Pro Channel suite of tools are very high quality and satisfy most of my requirements quite nicely. Regards,
Mike Win8(64), Sonar X3e(64) w/ RME Fireface UFX.
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Lynn
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Re: The K.i.S.S. Principle
2013/11/05 11:15:00
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If you want to hear some great recordings just using the plug ins that come with Sonar, go to the song forum and you will discover the magic that can be achieved with just Sonar alone.
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konradh
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Re: The K.i.S.S. Principle
2013/11/05 11:19:46
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In addition to external synths, you can see from my signature line that I like sample libraries. That said, I ahve thought about installing only basic Sonar (and maybe RealGuitar) on my laptop for composing while traveling. I think Ivory 2, for example, is better than the bundled piano, but in a record I am not sure if anyone would even think about it. The Scarbee basses (Jay Bass, P Bass, and Rick) are generally better than the SI-Bass, but I have some tracks where I like the SI-Bass better. (The SI-Bass sounds like a P-Bass to me, but I have no idea what instrument was sampled.)
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dubdisciple
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Re: The K.i.S.S. Principle
2013/11/05 12:57:43
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The demo song is a decent example of what can be achieved using just stock plugins. Many of our favorite songs of all genres were done with a lot less. Are there better plugins on the market? Yes ( and even that is very subjective). The same way there are "better" studio setups with more toys. Does not necessarily make for a better product. I find myself using third party plugs less and less. I refuse to buy another EQ unless someone shows me some serious numerical and audible examples of a whopping difference between third party EQ's and the ones bundled with Sonar. Compressors are likely to produce more variety, but the bundled ones more than cover just about every situation. I think reverb may be the most compelling case for third party solutions and honestly, I could get by using nothing the sonitus verb. The rest are a bonus to me. As already pointed out, the addition of the Nomad plugs greatly helps the delay area. If you are still using 32-bit, the old DSPfx gives you additional older but quality delay effects. As far as instruments, that is far more subjective and the answer to whether you can stay strictly with Sonar gets more complicated. Even then, I would say most synth based music can be done but some genres would be harder than others. The one truly missing element is a full featured sampler and even that is more of a nuisance than deal breaker. For genres that are heavily sample based, Sonar has enough sample manipulation tools to pull off much of what samplers do. If one is really on a budget, I don't think itis a must to upgrade to Z3ta+2. Yes, it is better, but most of the sounds achievable with it can be done with classic version that is included. The inclusion of Rapture (not to mention some older but still powerful synths) covers a lot of synth ground . A surprising amount of pop music is done with presets, so if one is looking for that exact patch from something like Massive, you are out of luck. The one weakspot for synths is not having a true FM powerhouse. As far as drums, if you can't create a decent drum track between Addictive drums, SD3 and the drum patches in there other synths, you probably just make crappy drum tracks and no plugin will change that. That is not to knock other great programs or to say Sonar's way of making drums is best and most intuitive for every genre. Just saying it can be done. These days I find myself more focused on mastering what I have instead of collecting a bunch of plugs .
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mleghorn
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Re: The K.i.S.S. Principle
2013/11/05 13:33:15
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mudgel
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Re: The K.i.S.S. Principle
2013/11/05 17:05:47
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KISS = Take away just enough of the silence so what you have left sounds good.
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mettelus
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Re: The K.i.S.S. Principle
2013/11/05 21:47:46
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Yes, I think X3 Producer is the most comprehensive of any SONAR version to date. I too am a Concrete Limiter fan, so that often sneaks its way into my projects.
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Splat
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Re: The K.i.S.S. Principle
2013/11/06 16:20:48
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