hockeyjx
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The MIDIOT is BACK!
Okay, I've made progress learning more about MIDI. But now I am trying to figure out the best way to do this, so let me explain... My scenario: I have a midi file of a song that I want to split the drums to individual tracks, get them running through Addictive Drums and then convert the processed AD drum tracks to audio tracks. What I've done: Procured midi file and drug it in to X3 I have successfully split each note in the drum track to it's own track (using a CAL script), and after realizing the Addictive Drum map does NOT default to GM (General MIDI), was able to assign each note to an instrument on it's own MIDI track. Now.... What is my best course of action to get those MIDI tracks to audio tracks with the Addictive Drum sounds? Thanks in advance. I did some searching, but didn't see anything to directly answer my question. I've been at it for a while, so fatigue may have hampered any sense I may possess!
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hockeyjx
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Re: The MIDIOT is BACK!
2014/06/28 00:28:23
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Other things related to this I'd like explained so I can understand... I guess it is the midi-crosstalk issue if I tried to get the other instruments on this midi track to work, but I never could get all working at the same time??? Meaning I have 4 synths in the Synth Rack, and choose AD for the drums, Kontakt for the bass, z3ta+ for guitar(sounded good), and True pianos for the keyboard parts all on their respective outputs on different channels. Like the bass went to a z3ta+ patch when I inserted it for another track. The Scarbee Bass in Komplete just has a 4-string with a low E, this song has lower tones and so it will not play them(even when I lowered the pitch). BUT, if I change it to a piano, it is fine. Anyone encounter this? And is there a good bass synth that has a 5 string?
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hockeyjx
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Re: The MIDIOT is BACK!
2014/06/28 00:34:47
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...and. Am I better not splitting the tracks at first? Routing them in to AD, and then export each not to it's own audio track? I was using this as sort of a template, but it doesn't get me all the way there: http://blog.cakewalk.com/...-your-addictive-drums/
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robert_e_bone
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Re: The MIDIOT is BACK!
2014/06/28 01:22:38
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I use a single midi track for the main drum midi data, and one additional midi track that I use for a click track. All of my drum kits used in songs are in custom kits in Battery 3, with each cell containing the exact samples for the particular kit piece. Each cell is then routed through Battery 3's internal mixer to go to its own separate stereo audio outputs. Then, in Sonar, I set up separate audio tracks for each kit piece, and different clumps of drums are sent to their own bus, then those buses feed the main drums bus, which then feeds the master bus. Every time I build a custom kit in Battery 3, I get all the cells set up, along with the audio tracks and buses, then save it off as a track template, so that I can quickly insert a ready to go drum kit in the future. While some folks once in a while post about splitting each drum note off to its own midi track, it seems most folks use 1 midi track for all of the drums data. I believe it MUCH easier to work with it all in a single midi track for editing, and in general, and splitting all of the kit pieces to their own audio tracks gives me all of the control over drum volumes and effects that I could ever want. Think of what you would need to do to change a beat, or fix a roll, if each drum was on its own midi track. What a nightmare. I hope any of the above give you some things to think throiugh. Bob Bone
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hockeyjx
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Re: The MIDIOT is BACK!
2014/06/28 01:47:11
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Bob, I like the workflow you described. The tutorial I cited I believe does the same with AD. If you could screenshot the way you set it up in Battery, I'd appreciate it. I will also search the web on it. This is an exercise, so I had no illusions this would be the most efficient method. Part of me just wants to go the long way to learn for myself.
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robert_e_bone
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Re: The MIDIOT is BACK!
2014/06/28 04:09:04
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Yikes! (kidding) I have to grab some sleep, and then will be gone until Saturday afternoon, but will post some steps for you then. Happy to help. :) Bob Bone
Wisdom is a giant accumulation of "DOH!" Sonar: Platinum (x64), X3 (x64) Audio Interfaces: AudioBox 1818VSL, Steinberg UR-22 Computers: 1) i7-2600 k, 32 GB RAM, Windows 8.1 Pro x64 & 2) AMD A-10 7850 32 GB RAM Windows 10 Pro x64 Soft Synths: NI Komplete 8 Ultimate, Arturia V Collection, many others MIDI Controllers: M-Audio Axiom Pro 61, Keystation 88es Settings: 24-Bit, Sample Rate 48k, ASIO Buffer Size 128, Total Round Trip Latency 9.7 ms
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hockeyjx
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Re: The MIDIOT is BACK!
2014/06/28 11:08:18
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Does any one get the issues I described in post #2?
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Splat
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Re: The MIDIOT is BACK!
2014/06/28 11:20:41
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It's probably easier to have separate threads... Anyway... Nope but then I'm running X3E which has MIDI fixes. Your signature states X3C. Please install X3E and perform a VST reset. You need to rule out or tell us whether this is a MIDI IN issue or an output issue. Do the instruments trigger correctly when you play the keyboard (you should get a visual indication)? Or are you simply playing back the MIDI files?
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scook
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Re: The MIDIOT is BACK!
2014/06/28 11:24:30
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It is a routing problem which can probably be solved through a combination of making sure the synths do not have "Enable MIDI Output" turned on (the default in X3 for synths which can send MIDI) and switching the track inputs from Omni which cause the tracks to listen to all incoming MIDI data.
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Anderton
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Re: The MIDIOT is BACK!
2014/06/28 11:27:43
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hockeyjx I guess it is the midi-crosstalk issue if I tried to get the other instruments on this midi track to work, but I never could get all working at the same time??? Meaning I have 4 synths in the Synth Rack, and choose AD for the drums, Kontakt for the bass, z3ta+ for guitar(sounded good), and True pianos for the keyboard parts all on their respective outputs on different channels. Like the bass went to a z3ta+ patch when I inserted it for another track. Not quite sure I understand the issue, but it sounds like it relates to channels not being set correctly. In other words, the MIDI track's channel output needs to be set to the same channel the synth is set to receive. The Scarbee Bass in Komplete just has a 4-string with a low E, this song has lower tones and so it will not play them(even when I lowered the pitch). BUT, if I change it to a piano, it is fine. Anyone encounter this? And is there a good bass synth that has a 5 string?
The Scarbee bass runs out of samples below E. You can take the lowest sample and transpose it to cover a lower range, but that's not something I can describe how to do without having Kontakt in front of me (I'm at a different computer right now). Transposing will affect the fidelity to some degree. The lack of 5-string bass samples bothered me as well, so I created a Dimension Pro expansion pack based on Gibson's EB 5-string bass. It's currently on sale for $9.99 and has eight different bass sounds (the EB has some interesting pickup wirings that give eight distinct sounds). There are audio examples on the linked page.
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hockeyjx
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Re: The MIDIOT is BACK!
2014/06/28 12:18:10
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I have X3e, forgot to update my signature (patches were so FAST coming out!). I made sure "Enable MIDI Ouput" was unchecked. This is how I've done it today: So, drums are on AD output, channel 10 Bass on Kontakt output, channel 10 Guitar on Z3ta+, channel 10 Drums stay constant, but the bass changed sounds when I assigned the guitar output to Z3ta+. Even when I stop and restart, the Kontakt component plays a different sound from what I set it at (a piano sound in this case) Craig, I know I can detune the bass, but I can't link the low E on the interface to play a D that the part requires. I can see it using a piano sound. I just don't know how to do that. I tried a search for that and it was fruitless.
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Cactus Music
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Re: The MIDIOT is BACK!
2014/06/28 13:01:17
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Like the bass went to a z3ta+ patch when I inserted it for another track. This makes me think your not setting the track outputs to the synth you want. Oh,, just a minute, I just read this very slowly and I think your saying the bass tracks output changed when you inserted a new synth for another track?? This sounds like the tracks are linked together because you have cloned them..
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hockeyjx
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Re: The MIDIOT is BACK!
2014/06/28 13:45:25
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They aren't cloned. This is a midi file with 8 tracks I opened. I inserted three synths to the project and routed guitar, bass and drums to the respective synths I wanted.
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Grem
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Re: The MIDIOT is BACK!
2014/06/28 13:47:25
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But if all his outs are on channel 10, wouldn't it change to the last syth played?
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Blades
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Re: The MIDIOT is BACK!
2014/06/28 23:38:39
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Sound like, at the surface, one thing you could do to at least reduce the confusion (to you or Sonar) would be to put things on separate channels rather than everything being on channel 10. You have 16 channels to choose from on each track and generally with each instrument, and channel 10 is generally regarded as a drum channel (though not hard-wired or anything), so why not put your other instruments on channels 1 and 2, for example. The way that Sonar deals with midi channels/devices/inputs/outputs can sometimes cause a certain amount of merging. by default, the input you select for a particular track is usually set to Midi OMNI, which means that it will take an input from whatever channel it gets on the input selected, regardless of what channel is being tranmitted by the device in question. Mostly, this works fine, but sometimes you can end up getting midi from places you weren't expecting. So - I'd re-assign those midi channels for simplicity. Does that help at all?
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Cactus Music
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Re: The MIDIOT is BACK!
2014/06/29 00:41:15
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There's your problem, I didn't see your last post so I missed the Channel 10 thing, Why are you doing that? As the others have stated we normally assign a different channel for each instrument or at least use Channel 1 for Pianos and stuff and 10 for drums. To me it's a midi sacrilege to use ch 10 for anything but drums.
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hockeyjx
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Re: The MIDIOT is BACK!
2014/06/29 11:39:20
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I actually did use different channels at first, 1 for drums, 2 for bass and 3 for the guitar sound to no avail. AT the point I posted, I had tried 10. But I'll try it again this morning.
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scook
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Re: The MIDIOT is BACK!
2014/06/29 11:56:10
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Simply the setup. When inserting synths use the default values provided by the "Insert Soft Synth Options" dialog, except uncheck "Enable MIDI Output". Forget about channel assignment, it does not matter to Addictive Drums or Z3TA+. It could matter to Kontakt but should not if only one instrument is loaded. Forget about multiple audio or MIDI tracks for the synths. Just get the basic tracks working. All the multi-IO for the drums can be done after the basic tracks are setup and working. Take care when assigning inputs for recording and keep track of input echo.
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