gmp
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The disadvantage of "arm during playback"
In order to have arm during playback to work you have to go to record options and check it. It's good it's not checked by default, because it does create about a half second delay whenever you hit playback, hit record or click the red arm button. I'll leave it unchecked unless I have a pressing need for this feature. Is this a bug or just the way it has to work? After getting 8.0 today, so far so good. I did an automatied mix using StudioMix Control surface and didn't have any lag problems that some people complained about. I'm impressed so far with the stability.
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nprime
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RE: The disadvantage of "arm during playback"
October 08, 08 9:46 PM
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That would defeat the whole purpose of the feature...that can't be right. Anyone confirm?
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Rbh
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RE: The disadvantage of "arm during playback"
October 08, 08 11:12 PM
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I believe that ADC " automatic delay compensation" at sometime has to check latency in all tracks order to playback in sync. I'm still playing with old school V 5, but I'd assume instant arming is capable after that has been done at least one time until a new track is written or a new plug is installed. Just guessing though.
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RE: The disadvantage of "arm during playback"
October 08, 08 11:58 PM
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Are you using WDM? If you have a lot of record devices selected in Options Audio there is some overhead at preroll time. You can speed it up by deselecting all but the input devices you wish to use.
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nprime
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RE: The disadvantage of "arm during playback"
October 09, 08 1:19 AM
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So it is not seamless? Is this only with WDM?
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gmp
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RE: The disadvantage of "arm during playback"
October 09, 08 2:12 AM
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ORIGINAL: Noel Borthwick [Cakewalk] Are you using WDM? If you have a lot of record devices selected in Options Audio there is some overhead at preroll time. You can speed it up by deselecting all but the input devices you wish to use. Yes, I'm using WDM and I have 2 Layla 24 cards, so I have 10 inputs. I had 9 enabled. I tried reducing it to 5 inputs and noticed the delay was cut in half. In Audio Options I unchecked some drivers under "Input"
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eikelbijter
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RE: The disadvantage of "arm during playback"
October 09, 08 3:51 AM
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I really do wonder why this works in Ableton Live so BEAUTIFULLY, but other DAWs can't get it together..... I don't really love Live's interface, but it works so damn smooth even at low latencies, allowing you to do ANYTHING: insert synths, add tracks, arm tracks, you name it, while looping till the cows come home. If you do something that involves PDC there's a little pop, but otherwise it's clean and smooth... Rico
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artsoul
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RE: The disadvantage of "arm during playback"
October 09, 08 7:27 AM
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ORIGINAL: eikelbijter I really do wonder why this works in Ableton Live so BEAUTIFULLY, but other DAWs can't get it together..... I don't really love Live's interface, but it works so damn smooth even at low latencies, allowing you to do ANYTHING: insert synths, add tracks, arm tracks, you name it, while looping till the cows come home. If you do something that involves PDC there's a little pop, but otherwise it's clean and smooth... Rico agreed 100% the record arm feature in S8 would be a deal breaker for me but if it isn't seamless though I actually do like Live's interface it does exactly what is required of it for playing well..... live
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nprime
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RE: The disadvantage of "arm during playback"
October 11, 08 1:10 PM
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Can anyone confirm the "arm during playback" behaviour? This would be one of the main reasons (dimension pro being the other main one) for me to upgrade to 8PE. I am expecting Ableton Live type implementation, will I be disappointed?
Listen Sonar 5PE Intel DP35DP, E6750, 3 GB, 80GB/320 GB Scope (6 DSP) w/A16 interface PadKontrol, Legacy Series MS20, EZDrummer.
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nprime
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RE: The disadvantage of "arm during playback"
October 11, 08 2:20 PM
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Listen Sonar 5PE Intel DP35DP, E6750, 3 GB, 80GB/320 GB Scope (6 DSP) w/A16 interface PadKontrol, Legacy Series MS20, EZDrummer.
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Lanceindastudio
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RE: The disadvantage of "arm during playback"
October 11, 08 2:26 PM
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yeah Rico runs abe live on shows he does. Ive gotten to do some shows with him actually, and man can he run that program well, and it is sooo msooooth. Also, he can change pitch and time and the sound quality is amazing. I must agree, I wish sonar operated as smooth as live does, but it cant really replace sonar for me overall. It would just make me love sonar that much more if it flowed like Live.
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thomasabarnes
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RE: The disadvantage of "arm during playback"
October 11, 08 2:33 PM
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I see a sluggish behavior when I try to arm an audio track, and I don't have "Allow Arm Changes During Playback/Record" selected in the Record Options dialog box. Also, I only have 1 input selected in Options/Audio on the drivers tab under Input Drivers section. See this thread for my report: http://forum.cakewalk.com/tm.asp?m=1516602
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