The render operation was cancelled before completion

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DigiBiu
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2009/02/04 00:17:53 (permalink)

The render operation was cancelled before completion

I am trying to "Export Audio" of a finished project, and it goes about 3 seconds and gives me that message. I don't know why. Cpu is only about 20%, and it plays fine, just won't export. Any ideas?

 
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David Stuckey
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#1

10 Replies Related Threads

    SalfordLad
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    RE: The render operation was cancelled before completion 2009/02/04 02:09:31 (permalink)
    What kind of file are you trying to make? wav? mp3?
    #2
    DigiBiu
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    RE: The render operation was cancelled before completion 2009/02/04 14:36:00 (permalink)
    Wave file, and if I click fast bounce, it works fine, just stops with fast bounce unchecked, but I need it "real time" because of a Halion instance.

     
    http://digitalbayoustudios.com/
    https://soundcloud.com/digibiu
    David Stuckey
    Sonar X3 Producer ,Windows 7 64bit ,6G Ram, Quad Core 2.6,3 1 UAD 2 card, 4 UAD-1 Cards, 2 Dell 24" LCD, ADAM ANF10, Avantones, Crown Power Amp, Great River ME-1, UA Solo/610, Distressor,Presonus ADL600,, RNC, RNLA, 2 PBC-6a, JoeMeek MC2, ART Pro Channel, Yamaha MO8,Korg Triton,M-Audio Keystation Pro 88, Custom Shop Fender Twin, 76 Randall Tube Amp, Custom Blue Runner Tube Amp,
    Lynx Aurora 8 FW
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    Yamaha Pro Mix 01
    #3
    SFSonarBoy
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    RE: The render operation was cancelled before completion 2009/10/21 12:04:12 (permalink)
    Curious what the resolution was for this - I'm having the same issue.  

    Thanks for your help!

    Steve

    #4
    CJaysMusic
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    RE: The render operation was cancelled before completion 2009/10/21 17:02:26 (permalink)
    Wave file, and if I click fast bounce, it works fine, just stops with fast bounce unchecked, but I need it "real time" because of a Halion instance.

    but if fast bounce works fine, then use it. Yuo are saying fast bounce works fine with Halion, right. Thats how i read this.
     
    If not go into your aud.ini file and increase your BounceBufSizeMsec to 20 or 30. I think default is set to 0.
    Cj

    www.audio-mastering-mixing.com - A Professional Worldwide Audio Mixing & Mastering Studio, Providing Online And Attended Sessions. We also do TV commercials, Radio spots & spoken word books
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    #5
    SFSonarBoy
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    RE: The render operation was cancelled before completion 2009/10/22 23:00:18 (permalink)
    Thanks - turning fast bounce on did the trick for me (although I think a few of the BFD drums may be getting cut off...known issue with BFD and  fast bounce, but in this case it'll be ok).


    #6
    CJaysMusic
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    RE: The render operation was cancelled before completion 2009/10/23 08:21:13 (permalink)
    Did you ever edit the aud.ini file, like i said above?



    www.audio-mastering-mixing.com - A Professional Worldwide Audio Mixing & Mastering Studio, Providing Online And Attended Sessions. We also do TV commercials, Radio spots & spoken word books
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    #7
    SFSonarBoy
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    RE: The render operation was cancelled before completion 2009/10/23 11:28:59 (permalink)
    Yes, I tried both 20 and 30 as values for BounceBufSizeMsec in aud.ini, but it didn't help (good idea though!).  Thanks again!

    CJaysMusic
    Did you ever edit the aud.ini file, like i said above?
    #8
    PTravel
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    RE: The render operation was cancelled before completion 2017/09/16 21:35:03 (permalink)
    For what it's worth, this problem persists into the current version.  Checking Fast Bounce fixed it.
    #9
    Bristol_Jonesey
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    RE: The render operation was cancelled before completion 2017/09/17 09:00:38 (permalink)
    Zombie thread alert

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    #10
    chuckebaby
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    RE: The render operation was cancelled before completion 2017/09/18 12:16:09 (permalink)
    PTravel
    For what it's worth, this problem persists into the current version.  Checking Fast Bounce fixed it.


    There is a lot of high CPU consumption going on during a export (Samples rate conversion, Plug ins, Samples Exc).
    My suggestion to you is to raise your buffer size. Most Export issues (but not all) can be traced back to your soundcard.
     

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    #11
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