Theme: coloured console knobs

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Kamikaze
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2016/08/25 23:16:43 (permalink)

Theme: coloured console knobs

EDIT: I've just realised instead of recolouring, I could have used the knobs from the ProChannel EQ, which are more saturated, and are going to be slight better quality than my edits.I think they are only in large though
 
 
 
The knobs in Tungsten have a ring indicator in an unsaturated colour. I've struggled to affect these using sturation and hue options. So I've re-coloured the knobs so that these hue and saturation have more value and effct. They are not perfect, but pretty good. If anyone has better, please share.
 
Here are mine if you're interested
https://www.dropbox.com/s/rprqs47lq3cwl06/Console%20view.Knob%20Unipolar%20%28small%29.png?dl=0
https://www.dropbox.com/s/e6q9kmdq2wd1938/Console%20view.Knob.png?dl=0
https://www.dropbox.com/s...20%28small%29.png?dl=0
https://www.dropbox.com/s/r1u2rtg50lnc85v/Console%20view.Knob%20Unipolar.png?dl=0
 
 
post edited by Kamikaze - 2016/08/27 18:04:28

 
#1

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    soens
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    Re: Theme: coloured console knobs 2016/08/26 05:57:38 (permalink)
    Nice.
    post edited by soens - 2016/08/26 06:24:30
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    The Maillard Reaction
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    Re: Theme: coloured console knobs 2016/08/26 08:27:15 (permalink)
    Nice work Kam,
    Your post inspired me to finally make the time to draw some new knobs for my theme. 
    post edited by un - 2016/08/27 08:03:56


    #3
    Kamikaze
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    Re: Theme: coloured console knobs 2016/08/26 08:43:58 (permalink)
    How many potions are, I'm guessing 200?
    Did you make a rotated view for every one?

     
    #4
    The Maillard Reaction
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    Re: Theme: coloured console knobs 2016/08/26 08:46:23 (permalink)
    Do you have any idea where the "Console View.Knob (Small)" is used?
     
    I changed mine with Theme Editor but have not find them in my Platinum install's GUI.
     
    Thank you.


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    The Maillard Reaction
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    Re: Theme: coloured console knobs 2016/08/26 08:51:28 (permalink)
    Kamikaze
    How many potions are, I'm guessing 200?
    Did you make a rotated view for every one?




     
    I use animation software to make the instances.
    post edited by un - 2016/08/27 08:03:32


    #6
    Kamikaze
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    Re: Theme: coloured console knobs 2016/08/26 09:00:27 (permalink)
    Bi-polar is in the send, unipolar in the narrow view send.
     
    So your animation software sets the angles for each?

     
    #7
    The Maillard Reaction
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    Re: Theme: coloured console knobs 2016/08/26 09:11:37 (permalink)
    Thanks.
     
    Yes, I use the animator to rotate the knob.
    post edited by un - 2016/08/27 08:04:20


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    Kamikaze
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    Re: Theme: coloured console knobs 2016/08/26 09:15:40 (permalink)
    Cheers, Looks like I may have to do a manual rotations. I saw the rings on Autotune today and thought 'ooh, I like that'. Slippery slope

     
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    Anderton
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    Re: Theme: coloured console knobs 2016/08/26 10:57:09 (permalink)
    Another knobby technique I've used with FX chains is to apply a gradient from the initial knob rotation to the end. For example a knob can get brighter as something gets "louder," or you could have a panpot go from red (left, for port) to green (right, for starboard) as you rotate it.
     
    For an example of how this can be done subtly, check out FX Chains > Anderton Collection > Processors > Graphic EQ. The knobs get more red as you boost, and more blue as you cut. For an over-the-top example that possibly indicates mental issues , load FX Chains > Anderton Collection > Drums > Psychedelic Drums.

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    soens
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    Re: Theme: coloured console knobs 2016/08/26 16:25:58 (permalink)
    The options/possibilities are almost endless (within the constraints of the graphic file). Once I figured out the sequence of the PC's compressor VU meter I made it digital - numbers instead of needle.
     
    As far as keeping a graphic within the confines of it's original size, that's not always necessary. Each graphic behaves differently but you can experiment with resizing one and see what happens. Sometimes the results are quite nice.
     
    Just to clarify, Sonar positions a graphic according to it's top left corner, so any size changes have to be to the right and/or down. You cannot extend a graphic to the left or higher than it already is. Unless... there is empty space (transparency) that allows you to move an image within the graphic closer to that corner.
    post edited by soens - 2016/08/26 18:04:27
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    stevec
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    Re: Theme: coloured console knobs 2016/08/27 14:50:31 (permalink)
    Anderton
    Another knobby technique I've used with FX chains is to apply a gradient from the initial knob rotation to the end. For example a knob can get brighter as something gets "louder," or you could have a panpot go from red (left, for port) to green (right, for starboard) as you rotate it.
     
    For an example of how this can be done subtly, check out FX Chains > Anderton Collection > Processors > Graphic EQ. The knobs get more red as you boost, and more blue as you cut. For an over-the-top example that possibly indicates mental issues , load FX Chains > Anderton Collection > Drums > Psychedelic Drums.




    Ooooh... more ideas for my next theme adventure.    Thanks!
     

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    #12
    soens
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    Re: Theme: coloured console knobs 2016/08/27 15:07:12 (permalink)

    ...apply a gradient from the initial knob rotation to the end. For example a knob can get brighter as something gets "louder," or you could have a panpot go from red (left, for port) to green (right, for starboard) as you rotate it.

     
    Does TE allow you to change the Arpeggiator value sliders like that? In X1-3 Duckbar discovered they had different locations for Minimum and Maximum allowing you to blend the 2 colors as the value increases. To my knowledge, the Arp sliders were the only sliders capable of that.
    #13
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