Ilovelife
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Timing off when using Punch in recording. Help!
Hi, So I build computers for a living and I built my best friend a kickazz computer. Solid State Hard Drive, Intel i7 Cpu... 2 - 1Tb WD Caviar HD's for storage etc. 16 gigs of ram. He has Sonar x2 installed on the Solid state hard drive. He plays bass and I play guitar. Yesterday, he used punch in record for me and looped it over the verse and I recorded about 25 different takes...Different styles, different melodies etc. Well....when he stopped it. The takes were WAY off timing. Not even close. But when we do one single take its fine. Any suggestions? Any tweaks I can help him make? The computer is a beast and should have no problem handling that. Thanks J
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Bristol_Jonesey
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Re:Timing off when using Punch in recording. Help!
2013/04/24 04:23:52
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Looping & punching at the same time should work PROVIDED your loop & punch start/stop points are exactly the same. I've had this myself.
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DeeringAmps
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Re:Timing off when using Punch in recording. Help!
2013/04/24 09:41:51
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Why set "Punch" points and "Loop" points? You can "Punch In" on a single pass. IF you loop and punch, each successive "Punch" will get placed later and later. Just set your loop points with enough "pre-roll" and "post-roll". Slip edit the results; PITA, but that's how it works in the X series. Basic function every DAW should have (loop & punch), but somehow Cake let it slip by. Tom
Tom Deering Tascam FW-1884 User Resources Page Firewire "Legacy" Tutorial, Service Manual, Schematic, and Service Bulletins Win10x64 StudioCat Pro Studio Coffee Lake 8086k 32gb RAM  RME UFX (Audio) Tascam FW-1884 (Control) in Win 10x64 Pro
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Paul P
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Re:Timing off when using Punch in recording. Help!
2013/04/24 09:52:52
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DeeringAmps : "IF you loop and punch, each successive "Punch" will get placed later and later. "
Is this a bug (wouldn't be the only looping bug) or is there a logical reason for it ?
I don't see why multiple passes should be any different than a single pass ?
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DeeringAmps
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Re:Timing off when using Punch in recording. Help!
2013/04/24 10:04:50
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It would be "interesting", to say the least, to hear someone "explain" why its "acceptable" or "intended" behavior. Let's be honest, X1 was rushed to market. "Hot fixes", "Patches" followed in rapid succession. The Tech boys (and girls?) broke for the Xmas Holidays (2010) with X1 in total chaos. Somehow we ALL missed it, the "punch" issues I mean. Evidently most just "Loop" a section and record multiple passes until we get it right. And you're right, looping has some other issues. Sometimes my VSTi's just "fall apart" when looping; its random (maybe I had a "Punch" set?) T
Tom Deering Tascam FW-1884 User Resources Page Firewire "Legacy" Tutorial, Service Manual, Schematic, and Service Bulletins Win10x64 StudioCat Pro Studio Coffee Lake 8086k 32gb RAM  RME UFX (Audio) Tascam FW-1884 (Control) in Win 10x64 Pro
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stxx
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Re:Timing off when using Punch in recording. Help!
2013/04/24 15:02:55
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Have effects/ plugin causing latency on the inputs? I also have all bins turned off while recording Use the FX button for that
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brconflict
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Re:Timing off when using Punch in recording. Help!
2013/04/24 15:45:30
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I've personally not had good luck punching in with Sonar. I've had better luck with older technologies, such as my trusty old Yamaha AW4416 when it comes to punching in, so what do is just add another Take Lane and arm it. Then I can just play whenever I want and there's never any latency or compounded latency issues for me.
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Guitarhacker
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Re:Timing off when using Punch in recording. Help!
2013/04/24 16:13:13
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THe one thing you did not mention in the computer beast...... what soundcard is being used?
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DeeringAmps
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Re:Timing off when using Punch in recording. Help!
2013/04/24 16:26:59
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I have "issues" with the RME and the Tascam. ASIO drivers, both are set to "Use Reported Latencies". Its Sonar, not the card; at least in my experience. First pass, Sonar handles the "Punch" correctly; after that each pass gets later and later. You CAN NOT "Loop" and "Punch In" with Sonar X1 or X2; in my experience at least... T
Tom Deering Tascam FW-1884 User Resources Page Firewire "Legacy" Tutorial, Service Manual, Schematic, and Service Bulletins Win10x64 StudioCat Pro Studio Coffee Lake 8086k 32gb RAM  RME UFX (Audio) Tascam FW-1884 (Control) in Win 10x64 Pro
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bvideo
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Re:Timing off when using Punch in recording. Help!
2013/04/24 16:57:59
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It used to be that loop recording in ASIO was broken (gaps at the loop end) and it's now probably fixed. But now punch-in along with loop is broken, so it can't be used for looping purposes. Haven't heard anyone say it's acceptable or intended.
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The Maillard Reaction
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Re:Timing off when using Punch in recording. Help!
2013/04/24 18:39:27
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Some real basic questions: 1) Does this happen when you overdub in general or just when you "punch in" and overdub? 2) What audio driver are you using? WDM or ASIO? If you are using ASIO you may need to employ the manual input of the latency. Some ASIO driver report their buffering in a way that SONAR only automatically compensates for some of the timing and you have to do a ping test and manually input the additional timing info. So, if you are using ASIO confirm that your delay compensation is solid with a ping test. 3) What sample buffer are you using on the audio driver? 4) How are you monitoring your guitar playing? Through SONAR round trip? On the I/O hardware dsp monitor mixer? On a outboard mixer before the I/O? If the problem you are having is not some sort of specific bug than it may just be some minor misunderstanding about the set up. Some of the answers to the questions above may be helpful and maybe illicit a suggestion for a solution. best regards, mike
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Ilovelife
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Re:Timing off when using Punch in recording. Help!
2013/04/25 10:30:31
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He has a Focusrite 56 Saffire. Firewire. The thing is... We use to punch in record on Sonar Producer 8.5 with no problem. We would do 50-60 punch in takes of me doing a different riff on each take and it would line up perfectly.... Not with Sonar X2!
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Ilovelife
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Re:Timing off when using Punch in recording. Help!
2013/04/25 10:35:21
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Hey Mike, To Answer your questions... 1) Does this happen when you overdub in general or just when you "punch in" and overdub? No, just when we leave it record for about 20 takes... 2) What audio driver are you using? WDM or ASIO? ASIO 3) What sample buffer are you using on the audio driver? We are using the default.. 64 4) How are you monitoring your guitar playing? Monitoring through his Audio Interface Headphone out. Also, This never happened in Sonar 8.5. We could punch in and do 50 takes non-stop, and it would record fine with no timing issues and the waves would show up instantly after stopping the punch in record session.... In Sonar X2 AFter about 20 takes and we stop it, it takes about a 45 secs. for the waves to show up.
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Ilovelife
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Re:Timing off when using Punch in recording. Help!
2013/04/25 10:37:54
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Yes, this is the same issue we are having...it seems that maybe the first 3-5 takes are in perfect timing...after that...each take moves further and further off.
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DeeringAmps
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Re:Timing off when using Punch in recording. Help!
2013/04/25 11:40:07
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<RANT> YOU CAN NOT LOOP AND PUNCH-IN WITH SONAR X1 or X2! ITS BROKEN! 8.5.3 works PERFECTLY! And TRUST ME, the FIRST TAKE is spot on, Take 2 is OUT OF SYNC! Take 3 is WORSE, and it lags MORE on each successive take... I hope this ENDS the discussion. Don't ask questions or offer solutions. Do a "Ping" test (as Mike describes it). IT DOES NOT WORK! </RANT> T
Tom Deering Tascam FW-1884 User Resources Page Firewire "Legacy" Tutorial, Service Manual, Schematic, and Service Bulletins Win10x64 StudioCat Pro Studio Coffee Lake 8086k 32gb RAM  RME UFX (Audio) Tascam FW-1884 (Control) in Win 10x64 Pro
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The Maillard Reaction
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Re:Timing off when using Punch in recording. Help!
2013/04/25 18:49:55
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Thanks for answering the questions lovelife, it sure seems like you had a handle on all that stuff. Hi Tom, wow, I hadn't heard of it yet. It sounds nasty too. Is it also happening with non ASIO drivers? I have had a long standing observation that when I loop record in SONAR the clip is not as long as the loop. There is a very small gap, just a few samples. The timing of a loop is fine but if you make it into a groove loop and drag out a length of groove clips the timing will slowly drift by the length of the "gap" and it accumulates. I have been been asking for that bug to get fixed for years and years. It's still there in 8.5.3 I wonder if this is somehow related. Maybe that little gap is showing up in the punches as well? I never saw it with WDM just ASIO on my MOTU stuff. I don't think it happened on every bodies ASIO gear, but back when I had hopes for a fix a lot of folks checked and confirmed they could see the gap when they zoomed in 100%. Anyways. Sorry for the distraction with the questions. best regards, mike
post edited by mike_mccue - 2013/04/25 18:56:07
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DeeringAmps
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Re:Timing off when using Punch in recording. Help!
2013/04/25 20:40:28
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Mike, Haven't tested with the WDM Drivers. I've never used groove clips with audio; interesting though. The clip is a few samples short? No distraction, just me in a rant... Take care, Tom
Tom Deering Tascam FW-1884 User Resources Page Firewire "Legacy" Tutorial, Service Manual, Schematic, and Service Bulletins Win10x64 StudioCat Pro Studio Coffee Lake 8086k 32gb RAM  RME UFX (Audio) Tascam FW-1884 (Control) in Win 10x64 Pro
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swamptooth
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Re:Timing off when using Punch in recording. Help!
2013/04/25 22:54:45
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in your windows audio settings make sure playback and record advanced settings for sample rate and bit depth are set to the same values. this was a known issue with early win 7 and might be a part of the problem. apparently rogue poorly coded programs would use the audio drivers but not reset the sample rates when finished. might be worth a look.
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