Touch features. Too Soon?

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brconflict
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2012/12/22 22:15:09 (permalink)

Touch features. Too Soon?

I'll say it: Personally, I'm not interested in touch features for Sonar. For my money, I would prefer Cakewalk concentrate on making the software more stable, flexible, and reliable rather than bleeding edge. I'm not out to look "cool", I just want to record mix down great music, and I don't look cool having Sonar crash on me or do something unexpected because of bugs or features I don't use, anyway. After watching James Bond, "Quantum of Solace" I have an appreciation for giant touch screens that can make any upper echelon presentation a super-awesome experience, especially to the person showing off. But what I witnessed in the Cakewalk videos for touch-features, the users in the videos look awkward demonstrating them, which means the features would be doubly awkward for me. It wasn't very enticing, to say the least. Why is Cakewalk even going there?
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    tomixornot
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    Re:Touch features. Too Soon? 2012/12/22 22:30:58 (permalink)
    From my observation, most users do not use touch screen, at least not immediately, unless perhaps till the day when all screens have touch support built in.

    But it's important for Cake to have touch support now, especially when moving to Win 8 - where touch is an important part of it - and moving forward. And I don't think it took a long amount of time for Cake to implement it. 

    I can imagine someone new to DAW having a look at X2 / X3..on Win 8 / 9.. and say..what ? ..this thing don't respond to touch ? ..never mind when they actually use it, touch won't be used. In fact, Cake needs to catch up a little.. Reaper already has touch support (well.. it just translate touch to mouse more accurately), as long as you have a touch screen - with any version of Windows.

    But once implemented, little improvement can be fine tuned - even if majority of users are not using it.. Till one day, when touch really takes off (IF) ..then we are all glad Cake did it today.


    Albert


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    #2
    bitman
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    Re:Touch features. Too Soon? 2012/12/22 23:21:42 (permalink)
    IMO All companies concerned are running over the touch screen cliff because all the cool kids only use pads and phones. They are afraid even the I7 laptop with its old fashioned mouse as accurate as it is will go the way of the floppy.

    I can't blame CW for at least covering their butts and implementing mulitouch but I cant see
    holding my arm up that long to run a touch screen and pads are too small.

    That's why MS did the metro for win8 - they're scared. And probably should be too btw.

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    Brando
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    Re:Touch features. Too Soon? 2012/12/23 00:11:52 (permalink)
    brconflict


    I'll say it: Personally, I'm not interested in touch features for Sonar

    I am. Way to go Cake.

    Brando
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    soundtweaker
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    Re:Touch features. Too Soon? 2012/12/23 01:40:04 (permalink)
    Because if the only feature in X2 was that it was more stable than X1 my guess it wouldn't sell very well.
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    BlixYZ
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    Re:Touch features. Too Soon? 2012/12/23 05:22:07 (permalink)
    as a mouse hater, ive been waiting for touch for years.
    #6
    Bristol_Jonesey
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    Re:Touch features. Too Soon? 2012/12/23 06:16:03 (permalink)
    Why is Cakewalk even going there?



    Because it's the future and it provides you with a choice - to embrace the technology or not.


    the choice - as always - is up to you

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    Rob[at]Sound-Rehab
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    Re:Touch features. Too Soon? 2012/12/23 06:49:41 (permalink)
    win7 already came with touch capabilities and i was first very enthusiastic about it. so I got myself one of those all-in-one machines with a touch screen.

    sonar x1 already did work alright with it. it was quite nice to just touch the screen to arm, mute, solo, push play etc and occasionally move a fader or rotary ... but when I tried to do a simple mix, I got sore arms soon and it just felt unnatural / weird. so instead of taking the screen of the wall and laying it in front of me, I ordered a proper control surface. Nothing beats real faders and knobs (if they work) ... call me old-fashioned, I can live with it ...

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    gswitz
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    Re:Touch features. Too Soon? 2012/12/23 07:30:12 (permalink)
    Touch is awesome and they are geniuses to be all over it. Well done, Noel.

    http://www.noelborthwick.com/bio/index.php

    Now, I'm don't have a touch screen yet either, but it will not be long. Come on, wouldn't you rather have a touch screen as a controller? how cool would that be? it could be a key board when you want one, a scratch turn table, a sound board, anything you can dream up. It's so awesome!

    And btw, it will take many revisions to get this right, like x64. The sooner they start the better. I love that Cakewalk makes incremental upgrades each year. They bring me along with them. They field my feedback. My bug reports. I feel like I'm part of the team.

    I smiled in the video when they talked about how they tried to choose what to tackle first in touch. First picks had to be intuitive. one day, touch will grow complicated. There will be a lot of complaining between now and then, but as we grow as touch users, we will be able to handle more.

    In a way, I feel Cakewalk is inviting us along. And while I definitely want a touch screen, something that costs $400 has to go on my wish list (especially given the new RME Interface beside me).

    http://www.newegg.com/Touchscreen-Monitors/SubCategory/ID-514?Tpk=touch%20monitor

    Just curious if anyone out there owns any of Noel's CDs. They sound amazing! (maybe that should be on another thread).
     
    So, controllers will never go away. Real amplifiers. Real instruments. Drummers.
     
    But drum loops are cool. Session drummer is cool. Synths are cool. These things all have their place. They don't reduce the musical possibilities, they add to them. Same with touch.

    StudioCat > I use Windows 10 and Sonar Platinum. I have a touch screen.
    I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
    #9
    Glyn Barnes
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    Re:Touch features. Too Soon? 2012/12/23 08:37:36 (permalink)
    Bristol_Jonesey



    the choice - as always - is up to you

    As long as the choice remains, anything that potently increases the Sonar user base is a good thing So I think its the right move.
     
    But for me, I can't see any situation where I would rather use a touch screen than a mouse/keyboard/controller combination. I have a touch screen phone but can't say I like it, the only advantage I see, to me, in touch screens is minaturisation.

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    meh
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    Re:Touch features. Too Soon? 2012/12/23 11:25:12 (permalink)
    I work for a Fortune 50 tech company with approx 80,000 employees world wide.  The office folks are going to Win 8 but the technical staff is staying with win7 because win 8 is not technically robust enough for the more technical applications that our tech's need....
     
    that being said I'm sure if we wait a few more months MS will release yet another half baked OS (Win9) and some folks will jump on that prematurely....Ms needs to make money and the OS is their game...
     

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    brconflict
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    Re:Touch features. Too Soon? 2012/12/23 12:16:00 (permalink)
    One thing I need to be clear on. I'm personally ok with "touch" control in an of itself. There's a really neat little iPad2 app that allows you to control some functions o Sonar (and many other DAW's) over WiFi. It's way cool, but I stopped using it. It really didn't help me work faster, even though the sliders were much larger and easier to touch. With that said, the issue I have is more that Skylight isn't ready for touch. Needs bigger faders, and buttons for larger fingers. If you compare Sonar's faders and buttons to an SSL (physical) console, you'd see quickly that Skylight is a lot of GUI crammed into one screen. So, what I see happening (I sincerely hope) is that there will be a quick way to zoom into, not just the audio, but Zoom the Skylight GUI itself. If one could zoom into the GUI so that faders could actually replicate the size of a real large console, then use swipe to move down the console to higher-numbered faders, or up to see my plug-ins, not just the Pro-Channel (which I rarely use), I think the touch experience would be 200% better. Right now, I simply don't think Skylight is ready. NOW, what I see in the distant future, but rest-assured, it will get here (hopefully in the next 20 years or so): Virtual consoles. Yes, a real 3D console that you can actually TOUCH, generated by an interface from Windows21 (hypothetical). Can you imagine a table in front of you with an actual 3D console projected on it that you can actually FEEL and control? Otherwise, gimmie zoom, size-lock, and swipe ability always on top for the Skylight interface itself and we're on our way!! I'll get some extra touch monitors, and voila!! THEN, I'll see the "light"...err Skylight.
    #12
    joeb1cannoli
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    Re:Touch features. Too Soon? 2012/12/23 12:57:16 (permalink)
     I ordered a touchscreen today. I plan on mounting it on my desk horizontally below my current monitor. I have the same track ball at my day job as I do in my home studio and I think I,m getting carpal tunnel.
      That being said, I may be the worlds oldest child. I need to have all the coolest gadgets that I can acquire. I think I spend more time making my studio look cool than I do actually making music. 

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    #13
    Shambler
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    Re:Touch features. Too Soon? 2012/12/23 13:45:19 (permalink)
    I think it is important that Cakewalk keep up to date with new tech.

    I also believe that touch screens are best as horizontal surfaces, i.e. control surfaces.

    I see it as, Screen 1 main display-vertical, Screen 2 interface-horizontal.

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    mixmkr
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    Re:Touch features. Too Soon? 2012/12/23 13:57:09 (permalink)
    I'm stoked, but it puts me a waiting list for a bit. Was going to get a Behringer X32 digital console as a front end and fadar, transport, etc.  But I can see I'd much rather have a horizonal touch screen where the mixer would be. I can aslo still see keeping my dual 27" for stuff, but have the touch in front where a small mixer would be seems awesome.

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    #15
    StepD
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    Re:Touch features. Too Soon? 2012/12/23 14:10:55 (permalink)
    The way I see it, a lot of applications don't need touch, so it's easy to write it off. But some applications are perfect candidates for multiple inputs, and audio/midi sequencers fall into that category (mixing, drum pads, virtual keyboards, etc.). Like any new approach, it will take time to get it right, but I think it's a smart move by CW. I personally wouldn't want to use it on a vertical monitor, but as a second horizontal input surface, there's a lot of potential. It might also be a good incentive for CW to make at least parts of its UI dynamically scalable.

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    #16
    Middleman
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    Re:Touch features. Too Soon? 2012/12/23 14:24:35 (permalink)
    Gartner's latest report on Windows 8 says to wait until Windows 9.

    Gear: A bunch of stuff.
    #17
    Shambler
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    Re:Touch features. Too Soon? 2012/12/23 14:58:52 (permalink)
    I had an epiphany.

    Who in their right mind would want a vertical touch screen?

    I like my iPad, but would never use it vertically, even 45 degrees would be a pain.

    Touch screens should always be near horizontal and if they are horizontal then they are poor replacements for monitors.

    I don't see how a vertical touch screen can ever be a win.

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    jimkleban
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    Re:Touch features. Too Soon? 2012/12/23 19:01:28 (permalink)
    Well, I started a thread yesterday about Touch and am an advocate... the video from Steven Slate and the investment he has made in this technologiy is admirable.  I thought he had a new desk behind him until I realized it was a multi touch screen.

    http://www.youtube.com/watch?v=4HHiXqcyu2M


    Check it out if you haven't seen it yet.

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    brconflict
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    Re:Touch features. Too Soon? 2012/12/23 19:57:36 (permalink)
    @jkleban-- Thanks for posting the video. That's definitely inspiring, to say the least. Having a 46" screen with the DAW is definitely a must for the future (or even a larger screen). But if you look closely, and this echoes my feelings about Skylight in a "touch" screen world, note how large the faders buttons and knobs are. Perhaps on a 46" screen Skylight may be large enough to use, but on a laptop, tablet, or any monitors or touch screens less than 30", and it just falls short, imo. Perhaps Cakewalk can introduce a "touch" mode that increases the size of buttons, knobs, and faders, meanwhile leaving the rest of the graphics at the current dot-pitch.
    #20
    tomixornot
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    Re:Touch features. Too Soon? 2012/12/23 21:41:06 (permalink)
    Don't rush and buy yourself any touch screen, especially the smaller ones.. Loan a unit or load X2 into someone's PC with touch screen. Your expectation may fall short upon testing the touch screen in just a few minutes..(like I did last year).

    The only different is that now more of X2, especially the fader, respond to touch - but the size is still the same.

    And yes, 27" / 30" or greater is a must for the current X2 size, but you really need to put it flat / near flat to be really usable and you will struggle with space.

    Without any other hardware control surface, I still find mixing with the mouse / wheel to be quite good.

    Albert


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    #21
    qlne
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    Re:Touch features. Too Soon? 2012/12/23 21:57:51 (permalink)
    Touch screen interface is a glorified mouse. I tend to agree. Stability and consistency in workflow is far more productive and profitable.
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    StepD
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    Re:Touch features. Too Soon? 2012/12/23 22:28:15 (permalink)
    qlne


    Touch screen interface is a glorified mouse.

    I'm not sure why someone would say that, assuming you have more than one finger. A mouse can't perform discrete  tasks in multiple places at the same time.

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    geetsifly
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    Re:Touch features. Too Soon? 2012/12/23 23:11:09 (permalink)
    Its probably a good idea to hang back and see but Microsoft and Cakewalk are taking the right approach here. Microsoft is creating a consistent touch enabled UI across the desktop, tablet and phone platforms. Cakewalk is taking full advantage of that platform to make the obvious next leap. pros and semi-pros are not going to be doing their thing on tablets. Control surfaces aren't cheap. Touch sensitivity on desktops and laptops will be standard within a couple of years. So every Sonar installation will have a built in control surface. Makes sense to me. The trick to work out is placement. Really a 2 monitor setup makes sense. 1 mounted flat to control the console. The second mounted vertical to display the track view. At least I think...
    post edited by geetsifly - 2012/12/23 23:38:59

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    #24
    Bristol_Jonesey
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    Re:Touch features. Too Soon? 2012/12/24 05:34:01 (permalink)
    StepD


    qlne


    Touch screen interface is a glorified mouse.

    I'm not sure why someone would say that, assuming you have more than one finger. A mouse can't perform discrete  tasks in multiple places at the same time.

    That made me laugh 


    I've always stated that Win 8 was going to be a LONG way away in my plans, but having seen it in action with Sonar X2 on a large touch screen, my view is changing, and I might even bite the bullet sometime in 2013

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    #25
    jimkleban
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    Re:Touch features. Too Soon? 2012/12/24 07:46:47 (permalink)
    My biggest issue with making the plunge is more related to WIN 8 than it is to TOUCH.  I am hanging back until the final verdict of WIN 8 starts to roll in...  

    I have too many unanswered questions about WIN 8... drivers, compatibility, etc... first.  But, if this turns out to be a non-issue, I am sure that touch monitors will be a plenty with many sizes available.  ASUS has a touch screen out that allows you to tilt the monitor down to almost flat.

    But my big update for 2013 is going to be a UAD Apollo.

    Merry Christmas and Happy Holidays,
    Jim



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    miguelito
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    Re:Touch features. Too Soon? 2012/12/24 12:35:49 (permalink)
    concentrate on making the software more stable, flexible, and reliable rather than bleeding edge.

     
    This really strikes me as a false choice. For the most part IMO Sonar has gained flexibility in some regards with each release (yes, yes I'd like custom colors back also), As for reliability I don't see where we have lost any due to the 'bleeding edge' - assuming that the system on which it is installed was reliable in the first place. On my system stability is not an issue at all. In my experience X2 (and X2a) have been a very successful roll-out. 
     
    As for the bleeding edge (whatever that may mean) I think that technolgy companies have a tough path to follow. They can remain rooted in the past and loose whatever edge they have or they can continue to move forward incorporating current technolgies as they become available.
     
    To the quote above I would say that X2 is stable, flexible and reliable. The fact that touch has been enabled is a bonus and if you are of a mind to use it great, if not there is nothing compelling you to do so...X2 works well with your (and my) existing tool set.
     
    As for touch, and more specifically touch as a control surface: I've been looking to go with a dedictated CS and was leaning strongly to the VS-700. So I have been watching that part of the forum pretty closely. Wasn't real thrilled with the commentary I saw there. It seems to me that Win 8, and a secondary monitor dedicated as a CS is an extremely attractive, and at the price point currently available, viable alternative.
     
    Just my two cents of course.
     
    Regards,
     

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    #27
    brconflict
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    Re:Touch features. Too Soon? 2012/12/24 16:22:20 (permalink)
    As I mentioned in another post, if you are able to get Sonar X2a running with no issues at all, then you should rejoice and smile at the rest of us. I wish everyone could do that, for our sake and Cakewalk's! Many of those successful users don't really find their way here; so, it could very well be that if the system and all stars are aligned and you have no issues, don't move an inch. I feel like my system is pretty well standard (everything iNtel where possible, ASUS video, Kingston RAM, Western Digital Drives, MOTU 24i/o Core, SoundBlaster, and Windows7 64-Bit with all the latest patches/updates. I'm an advocate of updating drivers, BIOS, etc. when they are ready (grain of salt, here), but I don't think I've run into any one Cakewalk update with X1/X2 that was perfectly running on my system. However, I do work for a software company myself, and hardware companies in the past. The initial product typically sees more grueling tests than most, if not all, of the updates/patches. It's just the way of things. Someone posted they would love to see more Beta testers. I admire that and wish whole-heartedly Cakewalk will do this (again? Have they done it before?). If I could Beta test, people like me could help find issues/errors pretty quickly. It's what I did for a living a decade ago and, to some limited degree, what I volunteer to do now for a few VST plug-in companies. I don't get that Cakewalk would be interested in such a venture, since being in with Roland.
    #28
    John
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    Re:Touch features. Too Soon? 2012/12/24 16:31:40 (permalink)
    I don't think you are accurate in your assessment. In fact I see just the opposite.
    The great majority seem to be getting along just fine with X2a.

    You seem to be saying that everyone is having problems and only a few are not. I see it the other way around.

    Than most of us don't have a Sound Blaster in our system either.

    You can think any way you wish but please don't think that we all share your views.  

    Best
    John
    #29
    StepD
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    Re:Touch features. Too Soon? 2012/12/24 17:22:32 (permalink)
    brconflict


    If I could Beta test, people like me could help find issues/errors pretty quickly. It's what I did for a living a decade ago and, to some limited degree, what I volunteer to do now for a few VST plug-in companies. I don't get that Cakewalk would be interested in such a venture, since being in with Roland.

    If you want to beta test, all you need to do is apply. CW has a pretty extensive beta program, and that includes point releases. I'm looking forward to a flawless application with you behind the wheel (just kidding).

    http://www.cakewalk.com/beta/forms/default.aspx

    Core2 6600 2.40 GHz, ASUS P5B Deluxe, 8GB RAM, GeForce GT 630 2GB, 3 Seagate Sata, Echo AudioFire 4 asio, Windows 10 Pro 64-bit, Sonar Platinum, Cakewalk by Bandlab
    #30
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