space_cowboy
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Track Arithmetic?
I am trying to get the snare and kick out of my high hats. Is it possible to do track arithmetic in any program? What i mean is, if I have a kick that is bleeding into the hats, can I take the kick, invert it, scale it by some value and add it to the hat track? When I eq enough, it makes the hats sound bad. If I try sidechaining, I am killing the decay of the hat. Any other suggestions? Thanks
Some people call me Maurice SPLAT Pro lifetime, ADK 6 core 3.6Ghz with 32 GB RAM, SSD 1TB system drive, 3 3TB regular drives for samples, recordings and misc. Behringer X Touch, UAD Apollo Quad. 2 UAD2 Quads PCI (i think - inside the box whatever that is), Console 1. More guitars (40??) and synths (hard and soft) than talent. Zendrum!!!
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John
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RE: Track Arithmetic?
2008/09/28 21:28:32
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EQ should work alone. Hi pass should do the trick.
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spindlebox
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RE: Track Arithmetic?
2008/09/28 21:30:59
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Get a calculator, pencils are too fiddly
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MNorman
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RE: Track Arithmetic?
2008/09/28 21:34:00
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I'd be tempted to try it, what have you got to lose? Of course, start by saving a copy of the original stuff, then experiment. It may be that a combination of phased addition, and high pass will do the trick. It's always amazed me what you can get away with when editing digital audio...
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Fog
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RE: Track Arithmetic?
2008/09/28 21:45:11
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space_cowboy, have you looked at the visual representation to give you an idea of the peaks ? I mean play the kick solo'd and the snare... as John said about EQ , it will do the trick and give you more room higher up frequency wise. As for the side chain, I mainly use it to dip sub-bass when the Kick comes in to give it more punch. Have to be careful with that also, and get the balance right so it gives it more drive / presence, just not at the expense of other sounds your using. The kick / snare are quite tight and punchy ? layering 2 is a trick I use BUT you have to be careful as they will overlap and eq cut is your friend to stop them clashing. techniques forum has info on this, I'm sure.. edit : I just thought. Computer Music did a special about mic's very recently also about their placement etc. which might be a pretty good read. Maybe you can get it there? you could order it from the UK but dunno how much it would be exactly.
post edited by Fog - 2008/09/28 22:32:04
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dontletmedrown
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RE: Track Arithmetic?
2008/09/28 22:18:40
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Sounds kinda backwards. Usually the problem is too much hat in the snare mic. Are you really getting THAT much kick and snare in the hat mic? I find that hard to believe honestly. On most projects I don't even end up using the HH mic, either that or I have it somewhere around -20. I just can't see it being the "make it or break it" tweak that saves the mix, especially if you are using close mics on kick and snare. Are you not getting enough hat on your OH mics? Not trying to sound rude, but it kinda sounds like either BS or wack mic placement. I mean, how can your HH mic have more kick and snare than the direct mics?
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mixmkr
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RE: Track Arithmetic?
2008/09/28 22:25:59
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Actually I think you need to take a step backwards and get the tracking done right first. Better mic placement or type for a better off axis rejection. Maybe some gates set properly when tracking....? or later...? bad tracking makes hard mixing which makes hard mastering... get it right at each step. but...I've got a mixing thread started...what do I know?? !!
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John
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RE: Track Arithmetic?
2008/09/28 22:40:38
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I didn't notice that Space was having a loud kick and snare just that they were there in a track he would prefer not be there. We don't know how invasive those sounds are. But to kill them is simple with EQ.
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mixmkr
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RE: Track Arithmetic?
2008/09/28 22:54:50
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Sure many here know how loud drums are... and yeah you can EQ a kick out of a HH ok.... but when you start notching out a snare.... wadda ya gonna leave........ 5k and up for sizzle hats? But I also agree, with close mic'ing...something is askew here with too much bleed on a HH mic.
post edited by mixmkr - 2008/09/28 22:56:59
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Rbh
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RE: Track Arithmetic?
2008/09/28 23:10:55
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Could try a frequency dependent gate. It's been awhile since I used it but I think the fishphones gate can be set-up frequency dependent.
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John
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space_cowboy
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RE: Track Arithmetic?
2008/09/28 23:30:34
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I am using a KM 184 on the hats. It is about as close as I can put it to the hats without having the drummer hit it when he stomps the hats. It picks up a lot of bleed. But then, it is a very "George of the jungle" type of track. The problem is when I quantize the snare (a bit of slop here and there), the small amount of the snare that is in the hats causes there to be an echo sound to the snare - the quantized vs that which is not quantized in the hat track. Ditto for the other drums being picked up. I killed the hat track and retracked it using Battery. Ditto for overheads since the main thing I wanted from them was the crash and rides. Eq wouldnt do it alone as there is enough sizzle in the registers where the hats are that it still sounds messed up.
Some people call me Maurice SPLAT Pro lifetime, ADK 6 core 3.6Ghz with 32 GB RAM, SSD 1TB system drive, 3 3TB regular drives for samples, recordings and misc. Behringer X Touch, UAD Apollo Quad. 2 UAD2 Quads PCI (i think - inside the box whatever that is), Console 1. More guitars (40??) and synths (hard and soft) than talent. Zendrum!!!
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mixmkr
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John
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RE: Track Arithmetic?
2008/09/28 23:45:35
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There was no sarcasm it was as stated. I am agreeing with you.
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space_cowboy
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RE: Track Arithmetic?
2008/09/29 07:26:53
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Yeah None of this would have occured if the timing had not been off on the drummer here and there. The bleed issue is one I can deal with when the drumming is right. However, when there are places where the beats are off a bit in timing, and where you are using 8 mics on the drum kit, I do not believe there is a mic technique that would keep the hats from picking up the snare. After all, they are the closest of the two drums. I tried to notch the snare out of the hats, but the hats had no body left. I can't use a gate without killing the hats similarly - frequency dependent or not. Thanks though
Some people call me Maurice SPLAT Pro lifetime, ADK 6 core 3.6Ghz with 32 GB RAM, SSD 1TB system drive, 3 3TB regular drives for samples, recordings and misc. Behringer X Touch, UAD Apollo Quad. 2 UAD2 Quads PCI (i think - inside the box whatever that is), Console 1. More guitars (40??) and synths (hard and soft) than talent. Zendrum!!!
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altima_boy_2001
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RE: Track Arithmetic?
2008/09/29 07:36:39
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The problem is when I quantize the snare (a bit of slop here and there), the small amount of the snare that is in the hats causes there to be an echo sound to the snare - the quantized vs that which is not quantized in the hat track. Ditto for the other drums being picked up. Maybe slip edit out these places in the HH track then grab a sample from somewhere else in the HH track and edit it in. Repeat as needed.
You can use me as your eSoundz referral (altima_boy_2001).
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John T
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RE: Track Arithmetic?
2008/09/29 07:50:50
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If it's a timing issue, and you're feeling bold, you can use AudioSnap across multiple tracks. That will give you the least alteration of the sounds themselves. Can be labour-intensive though.
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space_cowboy
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RE: Track Arithmetic?
2008/09/29 09:21:48
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John Good call. I have not tried using Audio Snap across multiple tracks before. I love what Audio Snap can do, but I find the best results take tons and tons of time. IF someone else recorded something and I have to fix it, its great. If it is me fixing something that is say 16 or 32 measures long, it is usually easier to just record it. Altima - why does someone need an eSoundz referral? I use them. I didn't know that I needed a referral.
Some people call me Maurice SPLAT Pro lifetime, ADK 6 core 3.6Ghz with 32 GB RAM, SSD 1TB system drive, 3 3TB regular drives for samples, recordings and misc. Behringer X Touch, UAD Apollo Quad. 2 UAD2 Quads PCI (i think - inside the box whatever that is), Console 1. More guitars (40??) and synths (hard and soft) than talent. Zendrum!!!
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Fog
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RE: Track Arithmetic?
2008/09/29 09:34:28
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ORIGINAL: space_cowboy Altima - why does someone need an eSoundz referral? I use them. I didn't know that I needed a referral. they don't really, just might as well use it as you get something back. Same when you buy something, you get points or whatever.. I used his as a referral last time I bought my reason packs.hehe it's a bit like loyalty points.. so might as well give em to someone. edit : loopmasters do a similar thing also, but when you buy a pack off them you get "virtual cash" which you can either save up or use as a discount on the next thing you buy.
post edited by Fog - 2008/09/29 09:50:39
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space_cowboy
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RE: Track Arithmetic?
2008/09/29 09:38:23
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Good point. I have only bought a few things from them so next time I will remember Altima Boy
Some people call me Maurice SPLAT Pro lifetime, ADK 6 core 3.6Ghz with 32 GB RAM, SSD 1TB system drive, 3 3TB regular drives for samples, recordings and misc. Behringer X Touch, UAD Apollo Quad. 2 UAD2 Quads PCI (i think - inside the box whatever that is), Console 1. More guitars (40??) and synths (hard and soft) than talent. Zendrum!!!
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dontletmedrown
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RE: Track Arithmetic?
2008/09/29 10:24:02
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ORIGINAL: space_cowboy ...I do not believe there is a mic technique that would keep the hats from picking up the snare. After all, they are the closest of the two drums. Actually there is. Place the mic facing down towards the top hat but pointing almost outside of the kit. The back of the mic should be pointing towards the general vicinity of the snare. Again, in most mixes I do, the HH mic gets ditched anyway. Is that not an option? HH is so unimortant to me that I usually mic it with a plain ol' 58. It's rejection should be much better than the ksm. I find it kinda hilarious when you say, "I tried to notch the snare out of the hats, but the hats had no body left." The HH is the last instrument I'd expect to hear "body". Unless you're recording jazz, it is just so unimportant. Kill the friggin HH mic and your problem should be solved. I definitely would never recommend quantizing just the snare (or any single drum) by iteself. Drum editing needs to be done with all drum tracks together a la Beat Detective. I know you are using Sonar, but maybe check out some of the BD videos on you tube. You can apply the same method to Sonar, it will just take much longer.
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space_cowboy
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RE: Track Arithmetic?
2008/09/29 10:27:54
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Hey that is a good suggestion. I have the mic pointing downwards at about a 70 degree angle, but it is facing the drummer sort-of. I can move it to another angle and try that. The KM 184 is very sensitive though and the drummer is in a drum booth. While we have acoustic absorbent foam on the walls, there has to still be sound
Some people call me Maurice SPLAT Pro lifetime, ADK 6 core 3.6Ghz with 32 GB RAM, SSD 1TB system drive, 3 3TB regular drives for samples, recordings and misc. Behringer X Touch, UAD Apollo Quad. 2 UAD2 Quads PCI (i think - inside the box whatever that is), Console 1. More guitars (40??) and synths (hard and soft) than talent. Zendrum!!!
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ohhey
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RE: Track Arithmetic?
2008/09/29 13:29:03
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ORIGINAL: space_cowboy I am trying to get the snare and kick out of my high hats. Is it possible to do track arithmetic in any program? What i mean is, if I have a kick that is bleeding into the hats, can I take the kick, invert it, scale it by some value and add it to the hat track? When I eq enough, it makes the hats sound bad. If I try sidechaining, I am killing the decay of the hat. Any other suggestions? Thanks See if volume changes in one or more tracks help. If you can't do it with the Clip Gain envelope (small section) then a sidechained dynamics processor can't do it either. All it that would do is create an automatic gain control. There are things you can do with each track but part of what makes real drums sound real is that there is bleed, if you take that away you may as well trigger samples with what you have.
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space_cowboy
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RE: Track Arithmetic?
2008/09/29 14:19:34
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Thanks frank. This is an otherwise great drum part except for a few wayward hits here and there. Next time we track, I am going to point the KM 184 away from the snare and hopefully get less bleed. I have overheads which when there is no quant issue, give that earthiness that makes drums sound good.
Some people call me Maurice SPLAT Pro lifetime, ADK 6 core 3.6Ghz with 32 GB RAM, SSD 1TB system drive, 3 3TB regular drives for samples, recordings and misc. Behringer X Touch, UAD Apollo Quad. 2 UAD2 Quads PCI (i think - inside the box whatever that is), Console 1. More guitars (40??) and synths (hard and soft) than talent. Zendrum!!!
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altima_boy_2001
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RE: Track Arithmetic?
2008/09/30 01:07:20
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ORIGINAL: Fog ORIGINAL: space_cowboy Altima - why does someone need an eSoundz referral? I use them. I didn't know that I needed a referral. they don't really, just might as well use it as you get something back. Same when you buy something, you get points or whatever.. it's a bit like loyalty points.. so might as well give em to someone. Yeah...it's shameless self promotion...basically you and the person you refer get up to 5% of your order (max $5) as ePointz that can be used for future purchases of downloadable products from eSoundz. I used his as a referral last time I bought my reason packs.hehe Thanks...I believe you're the only person who's used me as a referral since I made that my signature...
You can use me as your eSoundz referral (altima_boy_2001).
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Marah Mag
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RE: Track Arithmetic?
2008/09/30 01:44:21
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ORIGINAL: altima_boy_2001 The problem is when I quantize the snare (a bit of slop here and there), the small amount of the snare that is in the hats causes there to be an echo sound to the snare - the quantized vs that which is not quantized in the hat track. Ditto for the other drums being picked up. Maybe slip edit out these places in the HH track then grab a sample from somewhere else in the HH track and edit it in. Repeat as needed. Cool thinking! I like that idea. Good approach to the prob.
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space_cowboy
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RE: Track Arithmetic?
2008/09/30 07:15:34
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Yeah MM That is essentially what I did. I generated markers for the hats using audio snap, then opened battery and found a hat multisample that sounded enough like the one I was replacing. Tried to randomize velocities enough to sound like the drummer and manually put in the hats, muted the original and off to the races. I am looking at the earthworks mics for much greater directionality than my KM 184s. That could get rid of the bleed.
Some people call me Maurice SPLAT Pro lifetime, ADK 6 core 3.6Ghz with 32 GB RAM, SSD 1TB system drive, 3 3TB regular drives for samples, recordings and misc. Behringer X Touch, UAD Apollo Quad. 2 UAD2 Quads PCI (i think - inside the box whatever that is), Console 1. More guitars (40??) and synths (hard and soft) than talent. Zendrum!!!
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DonM
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RE: Track Arithmetic?
2008/09/30 07:18:48
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ORIGINAL: space_cowboy I am trying to get the snare and kick out of my high hats. Is it possible to do track arithmetic in any program? What i mean is, if I have a kick that is bleeding into the hats, can I take the kick, invert it, scale it by some value and add it to the hat track? When I eq enough, it makes the hats sound bad. If I try sidechaining, I am killing the decay of the hat. Any other suggestions? Thanks Certainly interesting idea - I will ponder further - but this is exactly what HPF's are for - just as mentioned above. -D
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dontletmedrown
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RE: Track Arithmetic?
2008/09/30 09:48:12
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ORIGINAL: space_cowboy I am looking at the earthworks mics for much greater directionality than my KM 184s. That could get rid of the bleed. The mics you have are just fine. Just gotta use yer noggin when placing them. You can't solve this problem with more money unless you plan on buying a hyper-cardiod which IMO is not necessary. Of course, simply making the drummer work harder (god forbid) would alleviate this problem entirely. FYI, the Earthworks will give you similar results if your placement is bad. I'm not really sure why you think they would have less bleed since most of their mics are omnis. You would have even more bleed than you have now. Sick with the flu, if you're wondering why I'm awake at 6AM.
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space_cowboy
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RE: Track Arithmetic?
2008/09/30 09:54:55
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ORIGINAL: DonM ORIGINAL: space_cowboy I am trying to get the snare and kick out of my high hats. Is it possible to do track arithmetic in any program? What i mean is, if I have a kick that is bleeding into the hats, can I take the kick, invert it, scale it by some value and add it to the hat track? When I eq enough, it makes the hats sound bad. If I try sidechaining, I am killing the decay of the hat. Any other suggestions? Thanks Certainly interesting idea - I will ponder further - but this is exactly what HPF's are for - just as mentioned above. -D Don I whupped out my best eq. When I notched out the snare, the hat sounded awful. And, no offense intended, but my first degree is in electronics engineering and I understand filtering pretty well. I could not get a sound that I found was usable that didn't have artifacts of the snare in it. If I got the artifacts of the snare out, I could not use the hat sound that was left over. That is why I thought just pure cancellation made the most sense Take Track 1 with Hats and some snare Take Track 2 with snare Invert Track 2 Mix Track 1 and Track 2 together and adjust the fader on track 2 until any artifact from the snare is taken out of the hat. Seems like the most obvious signal processing technique and one I am surprised that is not represented by Cake or Soundforge easily. Sure it wouldn't be perfect as the different mics have different responses, but it would be much superior to filtering.
Some people call me Maurice SPLAT Pro lifetime, ADK 6 core 3.6Ghz with 32 GB RAM, SSD 1TB system drive, 3 3TB regular drives for samples, recordings and misc. Behringer X Touch, UAD Apollo Quad. 2 UAD2 Quads PCI (i think - inside the box whatever that is), Console 1. More guitars (40??) and synths (hard and soft) than talent. Zendrum!!!
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