vaultwit
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Transposing audio?
I have an audio file of a recorded instrument sound that I recorded a while ago. I want to add this into a current project, but the project is not in the same key. I just need to transpose the instrument audio by 0.5 or 1 step up. Is there a way to do this without creating artifacts in the audio? I tried Process > Tranpose, but it messes up the sound.
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Loptec
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Re:Transposing audio?
2012/04/17 02:30:37
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if it's a monophonic sound you can easily do this with v-vocal - right click the clip -> V-Vocal -> Create V-Vocal Clip
- ctrl+a (to select all)
- use the arrow tool (top left, wich should be selected as default) to drag the pitch to you desired pitch
The yellow line represents the pitch you hear. You need to place the mouse over a horisontal line in the clip to be able to drag the pitch up and down (avoid transitions between notes when doing this, in other words). The orange line is the original pitch. You can check this video to learn more about v-vocal too: http://www.youtube.com/watch?v=c_lqSIXeWJA Around 1:40 into the clip he changes the pitch as described above, but just to one note. Also.. This process in non destructive so you can right click the clip at any time and choose v-vocal -> v-vocal editor to to change the sound further or undo changes you've done. I recommand that you take the time and learn v-vocal. It's a really powerful and fun tool. :)
post edited by Loptec - 2012/04/17 02:41:06
SAMUEL LIDSTRÖM
DAW: Sonar Platinum (64bit) with Melodyne Studio - Controllers: Roland VS-700C, Cakewalk A-500 Pro, Yamaha P90Desktop Audio Interface: RME HDSPe RayDAT - Laptop Audio Interface: RME Babyface Pro
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Noisy Neighbour
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Re:Transposing audio?
2012/04/17 08:38:11
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Hi vaulwit I found this article in SOS covering this kind of subject. I haven't tried this yet myself, but what it comes down to as I understand is the offline rendering to achieve usable soundquality http://www.soundonsound.com/sos/oct11/articles/sonar-1011.htm What i did is using the V-Vocal technic as described by Lobtec to create a Basspart played on guitar as an experiment. It works, but it's a pretty tedious process plus it's a whole octave down which didn't sound to realistc in the end. One or two steps up or down might just work. Just sharing my own experience here : ) regards, Daniel
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jac
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Re:Transposing audio?
2012/04/18 10:29:47
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I have been using a freeware progam called BestPractice, which you would have to run offline. You can transpose and time stretch. I'm sure there are better ones out there but I find it works pretty well as long as you don't go too far in pitch (a few steps, in most cases). It also depends on the source material - some stuff works better than others. Anyway, the price is right! http://download.cnet.com/BestPractice/3000-2133_4-10794555.html?tag=mncol;1
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millzy
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Re:Transposing audio?
2012/04/18 20:05:24
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Or try using insert/effect/cakewalk/pitch shifter - another way to do it. I use this one a lot for learning songs I have to play. I'm guessing however if you're experiencing artifacts with process/transpose then you may be in the same boat with pitch shifter. Anyway, just another idea - good luck
Millzy i7 3770K, 16gb ram, Samsung EVO SSD, 2 x WD drives, RME Babyface, Win 10 (x64), Cakewalk by Bandlab, heaps of other stuff.
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Gary McCoy
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Re:Transposing audio?
2012/04/18 20:28:22
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I have had very good results using Sonar's Time/Pitch Stretch 2 function. You should have no problem transposing a half step. Important: For some reason, it is not present in the 64 bit X1. You will have to open your project in 32-bit X1, shift your audio, then you can go back to 64-bit and continue your work. It works fine on polyphonic audio. Make sure you select the best quality settings before you render the audio. The results are far superior to the regular Pitch Shifter function in X1 64-bit. Dunno why, but it is. You will find it in the tracks view by selecting the audio, and right-clicking on the audio waveform. On the drop-down, choose "process effect" then "audio effects" then "Cakewalk" then "Time/Pitch Stretch 2." The rest is easy. Good luck.
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musicroom
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Re:Transposing audio?
2012/04/19 00:46:17
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Gary McCoy I have had very good results using Sonar's Time/Pitch Stretch 2 function. You should have no problem transposing a half step. Important: For some reason, it is not present in the 64 bit X1. You will have to open your project in 32-bit X1, shift your audio, then you can go back to 64-bit and continue your work. It works fine on polyphonic audio. Make sure you select the best quality settings before you render the audio. The results are far superior to the regular Pitch Shifter function in X1 64-bit. Dunno why, but it is. You will find it in the tracks view by selecting the audio, and right-clicking on the audio waveform. On the drop-down, choose "process effect" then "audio effects" then "Cakewalk" then "Time/Pitch Stretch 2." The rest is easy. Good luck. Good advice from Gary. I used Time/Pitch Stretch 2 on a complete song I had in the archives. It was transferred from a dragging reel to reel and I needed to speed it up as well as adjust the pitch. Fantastic results. Slow - very slow rendering - but worth it. What I would suggest: copy and paste a small sample of your material on a separate track to experiment with until you get the sound tweaked in just right. Then process the full track.
Dave Songs___________________________________ Desktop: Platinum / RME Multiface II / Purrfect Audio DAW I7-3770 / 16 GB RAM / Win 10 Pro / Remote Laptop i7 6500U / 12GB RAM / RME Babyface
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bladetragic
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Re:Transposing audio?
2012/04/19 01:59:10
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Not sure if you have these plugs but Melodyne and Waves Soundshifter can also work well for these types of tasks.
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Loptec
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Re:Transposing audio?
2012/04/19 02:52:22
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vaultwit musicroom Gary McCoy I have had very good results using Sonar's Time/Pitch Stretch 2 function. You should have no problem transposing a half step. Important: For some reason, it is not present in the 64 bit X1. You will have to open your project in 32-bit X1, shift your audio, then you can go back to 64-bit and continue your work. It works fine on polyphonic audio. Make sure you select the best quality settings before you render the audio. The results are far superior to the regular Pitch Shifter function in X1 64-bit. Dunno why, but it is. You will find it in the tracks view by selecting the audio, and right-clicking on the audio waveform. On the drop-down, choose "process effect" then "audio effects" then "Cakewalk" then "Time/Pitch Stretch 2." The rest is easy. Good luck. Good advice from Gary. I used Time/Pitch Stretch 2 on a complete song I had in the archives. It was transferred from a dragging reel to reel and I needed to speed it up as well as adjust the pitch. Fantastic results. Slow - very slow rendering - but worth it. What I would suggest: copy and paste a small sample of your material on a separate track to experiment with until you get the sound tweaked in just right. Then process the full track. I also used Time/Pitch Stretch 2 all the time before. This isn't available in Sonar 64bit though. But if vaultwit uses Sonar 32bit, it's a nice way of fixing his problem. In this case it's important he goes into the advanced tab and makes sure the Quality is set to best for either single instrument or ensamble, what ever is right for his sound.
post edited by Loptec - 2012/04/19 02:59:55
SAMUEL LIDSTRÖM
DAW: Sonar Platinum (64bit) with Melodyne Studio - Controllers: Roland VS-700C, Cakewalk A-500 Pro, Yamaha P90Desktop Audio Interface: RME HDSPe RayDAT - Laptop Audio Interface: RME Babyface Pro
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jeffb63
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Re:Transposing audio?
2012/04/19 02:53:16
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I use the "elastique" pitch shifter in Sound Forge. Pretty close to perfect to my ears.
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