VST instruments in the FX Chain

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Sidroe
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2018/07/06 17:48:24 (permalink)

VST instruments in the FX Chain

Hi, guys and gals. I stumbled on to a feature I was not aware of. You can drag a VST instrument in to the ProChannel Inspector window and it automatically sets it in an FX Chain block. The instruments still respond to automation written in the controller lanes. By putting in the Inspector window instead the track FX bin, it cuts down on having to open and closing the track just to tweak something on the instruments!
This has cut my workflow almost in half. I suggest to try this if you have not already.

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#1

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    Cactus Music
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    Re: VST instruments in the FX Chain 2018/07/06 20:01:59 (permalink)
    That's weird. I didn't think we were supposed to put VST instruments in bins? In my world they have an audio track and you can leave the GUI open on your second monitor or simply double click the instrument icon to open. 

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    #2
    razor
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    Re: VST instruments in the FX Chain 2018/07/06 20:45:46 (permalink)
    Cactus Music
    That's weird. I didn't think we were supposed to put VST instruments in bins? In my world they have an audio track and you can leave the GUI open on your second monitor or simply double click the instrument icon to open. 


    That's what I do too. I would be interested to see if them being in the PC inspector adds any functionality.

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    #3
    Sidroe
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    Re: VST instruments in the FX Chain 2018/07/06 23:46:43 (permalink)
    I am talking about putting them in the FX Chain in the audio track for the synth or drum plug. Just drag the plug to the ProChannel Inspector space and it will automatically wrap it as an FX Chain rack. All functions are working for automation. Really saves a lot of steps tweaking instruments.

    Sonar Platinum, Sonar X3e, Sonar X2a , Sonar X1 Expanded and 8.5.3 (32 and 64 bit), Windows 10 on a Toshiba P75-A7200 Laptop with i7 @ 2.4 quad and 8 gigs of RAM and secondary WD 1 Tb drive, Windows 10 desktop, Asus i5 @ 3.2 quad, 12 gigs RAM, 1 Tb drive, 1 500 gig drive, MOTU 24io, 2 Roland Studio Captures, Saffire 6 USB for laptop, Soundtracs Topaz Project 8 mixer, Alesis Monitor 2s, Event BAS 20/20s, Roland Micro-Monitor BA-8s, and 45 years worth of collecting FX, Mics, Amps, Guitars, and Keyboards!
    #4
    Vokalzz
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    Re: VST instruments in the FX Chain 2018/07/07 02:05:10 (permalink)
    I will try this in the next coupe of days. !
    #5
    Noel Borthwick [Cakewalk]
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    Re: VST instruments in the FX Chain 2018/07/07 11:51:07 (permalink)
    I believe he is talking about putting plug-in effects in the prochannel. This has been supported via the FX chain module for several years. Dragging a plug-in from the browser into the prochannel will automatically wrap it in an effects chain so it is ready for use.
     
    OTOH putting an instrument in the prochannel will treat it the same way as an instrument inserted inside a normal fx rack on an audio track. i.e. it will be inserted as a transformer so should only be used if its a synth that can pass through audio or is an fx processor itself.
     

    Noel Borthwick
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    #6
    sadicus
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    Re: VST instruments in the FX Chain 2018/07/07 13:55:02 (permalink)
    "i.e. it will be inserted as a transformer so should only be used if its a synth that can pass through audio or is an fx processor itself."
     
    What are some synths that "pass through audio or is an fx processor"?

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    #7
    Starise
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    Re: VST instruments in the FX Chain 2018/07/07 14:29:32 (permalink)
    "Racks" or shells seem to be all the rage. Waves has a vst shell. TRacks have a shell that holds all their plugins. Ozone has a Rack that allows for addition of 3rd party plugins.
      
    I see the PC as a similar idea. Mainly an fx bin that accepts PC Modules or a PC bin that accepts vst plugins in a wrapper. Add to this the ability to save your personal setup for other mixes and you have a  powerful set of tools.
    How is using automation in the PC an added advantage though? Do you see the knobs in the PC?
     
     

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    #8
    Sidroe
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    Re: VST instruments in the FX Chain 2018/07/07 15:34:45 (permalink)
    Noel is correct. The only stumbling block is if you have say Kontakt with JayBass plus an amp simulator  in the same Chainer you can NOT save the FX Chainer to the library! The work around is drag Kontakt in to the ProChannel inspector, then drag the amp simulator as a separate Chainer under Kontakt Chainer. This has really cut down on the cumbersome and time burning process of opening and closing the track to access the FX bin just to tweak the instrument. With it in the Inspector, it's already there to just click and open. I have been experimenting with the controllers and they all are listed and work it seems. I have been using this technique the last several days with great results. My workflow has been substantially affected.

    Sonar Platinum, Sonar X3e, Sonar X2a , Sonar X1 Expanded and 8.5.3 (32 and 64 bit), Windows 10 on a Toshiba P75-A7200 Laptop with i7 @ 2.4 quad and 8 gigs of RAM and secondary WD 1 Tb drive, Windows 10 desktop, Asus i5 @ 3.2 quad, 12 gigs RAM, 1 Tb drive, 1 500 gig drive, MOTU 24io, 2 Roland Studio Captures, Saffire 6 USB for laptop, Soundtracs Topaz Project 8 mixer, Alesis Monitor 2s, Event BAS 20/20s, Roland Micro-Monitor BA-8s, and 45 years worth of collecting FX, Mics, Amps, Guitars, and Keyboards!
    #9
    dreamkeeper
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    Re: VST instruments in the FX Chain 2018/07/07 16:45:47 (permalink)
    Noel Borthwick [Cakewalk
    Dragging a plug-in from the browser into the prochannel will automatically wrap it in an effects chain so it is ready for use.

    Doing it that way, it's not available as a MIDI destination here. By first creating the FX chain, and then dragging the plug-in into it, it does appear as MIDI destination. Some synths that act as audio processor require note input to trigger its envelopes. AFAIK this can't be done with automation, or can it?

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    #10
    scook
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    Re: VST instruments in the FX Chain 2018/07/07 17:01:50 (permalink)
    Sidroe
    This has really cut down on the cumbersome and time burning process of opening and closing the track to access the FX bin just to tweak the instrument. With it in the Inspector, it's already there to just click and open.

    When using the preferred method of adding softsynths to a project either by:
    • Insert > Soft synth from the main menu bar
    • Add Track menu
    • Insert Instrument from the Track View Track Pane context menu
    • Dragging a synth from the browser
    employing an instrument track or audio/MIDI tracks with the audio input and MIDI output pointing to the synth, there is no need to open the track to access the synth UI. The synth UI will open when clicking the small icon between the track number and name. Also double clicking on the synth name in the audio input and MIDI output drop downs on the track strips in  the Console View open the synth UI.
    #11
    abacab
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    Re: VST instruments in the FX Chain 2018/07/07 17:28:23 (permalink)
    Putting a VSTi in the ProChannel FX chain (or an audio track FX bin) seems to make a MIDI target available from a MIDI track, but I still don't see any advantage to doing it this way.  Except for opening the plugin GUI with a single click rather than a double-click.

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    #12
    scook
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    Re: VST instruments in the FX Chain 2018/07/07 17:33:02 (permalink)
    It is a very old way of adding synths now only necessary when the synth needs to operate on an audio stream such as Pentagon I set up as a vocoder, certain Reaktor presets, FX versions of Z3ta+, Softube Modular, Moog and Arp emulations from GForce and Arturia to name a few.
     
    In most cases, the methods to add a synth described in msg #11 are recommended.
    #13
    abacab
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    Re: VST instruments in the FX Chain 2018/07/07 17:39:35 (permalink)
    scook
     
    In most cases, the methods to add a synth described in msg #11 are recommended.




    Yup, that's the way (#11) I always do it.  I was just puzzling through why the OP would want do it with the FX chain.  Not quite grokking the "cuts workflow in half" part...

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    #14
    scook
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    Re: VST instruments in the FX Chain 2018/07/07 17:52:39 (permalink)
    It boils down to how UI's are opened when using the old method of adding synths to projects.
     
    When a plug-in is loaded into an FX Rack, the track must be expanded to see the plug-in in order to open the UI. The FX Rack is also visible in the Inspector but the FX Rack in the Inspector is not visible when the PC Module is displayed.
     
    So, in order to avoid expanding the track or toggling the PC in the Inspector to view the FX Rack, the OP moved the contents of the FX Rack to the PC. This way the tracks can stay collapsed and the PC open in the inspector.
     
    I prefer adding synths using the recommended method and clicking on the small icon to open synth UIs in the Track View.
    #15
    Sidroe
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    Re: VST instruments in the FX Chain 2018/07/09 12:59:25 (permalink)
    Scook got it. I work mostly on 1 monitor. It helps in that case to keep the tracks collapsed. Especially on a laptop with a 15" screen. Thanks for the tip about the toggle to open the synth UI!

    Sonar Platinum, Sonar X3e, Sonar X2a , Sonar X1 Expanded and 8.5.3 (32 and 64 bit), Windows 10 on a Toshiba P75-A7200 Laptop with i7 @ 2.4 quad and 8 gigs of RAM and secondary WD 1 Tb drive, Windows 10 desktop, Asus i5 @ 3.2 quad, 12 gigs RAM, 1 Tb drive, 1 500 gig drive, MOTU 24io, 2 Roland Studio Captures, Saffire 6 USB for laptop, Soundtracs Topaz Project 8 mixer, Alesis Monitor 2s, Event BAS 20/20s, Roland Micro-Monitor BA-8s, and 45 years worth of collecting FX, Mics, Amps, Guitars, and Keyboards!
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