Helpful ReplyVagabond

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swamptooth
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2012/04/23 20:50:46 (permalink)

Vagabond

Hard Rock synth simulation 2xgtr (NI and Dim Pro), bass (Rapture), SI drums. 
Any feedback helpful and appreciated.  Musicality, mixing, effects levels, compression, you name it!

Thanks!

http://soundcloud.com/arvid-peterson/vagabond
post edited by swamptooth - 2012/04/23 20:52:51

 
Arvid H. Peterson
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#1
foxwolfen
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Re:Vagabond 2012/04/23 23:09:49 (permalink)
At the risk of sounding like a broken record... dynamics really make music interesting. When all the instruments are at the same level, they begin to compete for space. The low end starts to take on mud, and mids get washed out. The problem with soft synths are the wave table samples are really compressed to start with. The lack of overhead within the midi tracks makes it difficult to mix without popping over the limit. This is where it becomes important to learn how to adjust the levels and effects in the synths to allow them to gel within a mix.

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#2
swamptooth
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Re:Vagabond 2012/04/23 23:47:00 (permalink)
right on thx wolfen.  whats the best way to comp for this? eqing or maybe bouncing to audio/wav track at a lower level so you get overhead?

this was a little experiment i put together a couple of months after i got sonar.  hadnt written a lick of music in20 years and never wrote a drum line in my life 
post edited by swamptooth - 2012/04/24 03:26:53

 
Arvid H. Peterson
Sonar X3E Prod / X2A  / X1PE | Cubase 9.5.1 | Reason 9.5 | Sibelius7 | Pure Data
Native-Instruments Komplete 10 Ultimate and a smattering of other plugins
Home-brewed VSTs 
Toshiba Satellite S855-S5378 (16GB RAM, modified with 2x 750GB HDDs, Windows 8.1 x64)  
Samson Graphite 49, M-Audio Oxygen 49, Korg nanoPAD2, Webcam motion tracking programs 
M-Audio Fast Track Ultra
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#3
Lynn
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Re:Vagabond 2012/04/24 10:56:40 (permalink) ☄ Helpful
Your playing on this piece is quite good and could be quite interesting with a few changes.  I mostly agree with foxwolfen about dynamics.  If every element in a piece is LOUD, then it becomes like sandpaper, IOW, grating.  Even hard rock music can breathe if you remember that every piece in a song doesn't have to be at the same volume.  Not only is it important to have good left to right spacing, but front to back as well.  That means some parts can be softer than others which allows the important instruments to stand in front of the stage while other parts are a bit more in the background.  This is a good piece of music, and I hope you give this another pass at mixing.  You're very close to a winner.

All the best,
Lynn

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#4
foxwolfen
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Re:Vagabond 2012/04/25 17:19:39 (permalink)
swamptooth


right on thx wolfen.  whats the best way to comp for this? eqing or maybe bouncing to audio/wav track at a lower level so you get overhead?

this was a little experiment i put together a couple of months after i got sonar.  hadnt written a lick of music in20 years and never wrote a drum line in my life 

I was suggesting even simpler than that, and that is adjusting the soft-synths own levels. Then you can do your own treatment while maintaining a usable overhead. If you are using soft-synths, you might find that using compressors or limiters on individual tracks at all will negatively effect the mix. Under those conditions I tend to only use them on the final master of the mixed down wave to give it a bit of extra shine and loudness. You mileage will vary of course.


Cheers
Shad

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#5
swamptooth
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Re:Vagabond 2012/05/12 17:59:22 (permalink)
awesome input! thanks guys.  

 
Arvid H. Peterson
Sonar X3E Prod / X2A  / X1PE | Cubase 9.5.1 | Reason 9.5 | Sibelius7 | Pure Data
Native-Instruments Komplete 10 Ultimate and a smattering of other plugins
Home-brewed VSTs 
Toshiba Satellite S855-S5378 (16GB RAM, modified with 2x 750GB HDDs, Windows 8.1 x64)  
Samson Graphite 49, M-Audio Oxygen 49, Korg nanoPAD2, Webcam motion tracking programs 
M-Audio Fast Track Ultra
Member, ASCAP   


#6
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