Vocalsync Part Deux: What is up with the "Shotgun Blasts"? OT, Audiosnap is working better
So I know a huge part of the "Shotgun Blast" from Vocalsync is due to reverb but there are INSANE instantaneous volume spikes. Like a pistol being fired but just the initial concussion (so when reverb is on it turns into a full on blast that sounds carries on until it fades). EXTREMELY hard on the ears with cans on and even at the best of times the crackling makes previewing the changes very difficult. This had been going on throughout my experiments (which I got maybe one kind of okay result from but everything else did not work at all) but today was WAY worse and on a MUCH shorter/simpler clip. It was just a touch up really.
After a bit of that nonsense (I was merely trying to sync up a 3-4 second clip with two transients/syllables in it) and my Meters going haywire (thought I was about to have a hard crash so closed without saving) I decided to try out Audiosnap stretching which I have been scared of since X2 (which was impossible to use).
It took two seconds, no graphical glitching or lags or weird crap like in the old days, no artifacts even pre render... it was smooth as silk. I just set the lane to Transients (which were detected/displayed extremely quickly), dragged the transients around (which was super smooth... a huge improvent), played it back before render (with absolutely NO audible artifacts/weirdness) and bounced (without futzing with the render settings). Very nice.
The moral of the story... Beepster no likey Vocalsync... makes ear bleedy. Audiosnap is much gooderer.
Now I need to let my ears recover a little from that insane noise. Oof.
Thanks for the AS improvements though. That is definitely gonna start getting used for my anal tweaking (the clips... not my pooper... dirty dogs).